$JGAMESHOPVERSION = 'sam jui 31 17:43:57 CEST 2010';
/*!
 * jQuery JavaScript Library v1.3.1
 * http://jquery.com/
 *
 * Copyright (c) 2009 John Resig
 * Dual licensed under the MIT and GPL licenses.
 * http://docs.jquery.com/License
 *
 * Date: 2009-01-21 20:42:16 -0500 (Wed, 21 Jan 2009)
 * Revision: 6158
 */
(function(){

var 
	// Will speed up references to window, and allows munging its name.
	window = this,
	// Will speed up references to undefined, and allows munging its name.
	undefined,
	// Map over jQuery in case of overwrite
	_jQuery = window.jQuery,
	// Map over the $ in case of overwrite
	_$ = window.$,

	jQuery = window.jQuery = window.$ = function( selector, context ) {
		// The jQuery object is actually just the init constructor 'enhanced'
		return new jQuery.fn.init( selector, context );
	},

	// A simple way to check for HTML strings or ID strings
	// (both of which we optimize for)
	quickExpr = /^[^<]*(<(.|\s)+>)[^>]*$|^#([\w-]+)$/,
	// Is it a simple selector
	isSimple = /^.[^:#\[\.,]*$/;

jQuery.fn = jQuery.prototype = {
	init: function( selector, context ) {
		// Make sure that a selection was provided
		selector = selector || document;

		// Handle $(DOMElement)
		if ( selector.nodeType ) {
			this[0] = selector;
			this.length = 1;
			this.context = selector;
			return this;
		}
		// Handle HTML strings
		if ( typeof selector === "string" ) {
			// Are we dealing with HTML string or an ID?
			var match = quickExpr.exec( selector );

			// Verify a match, and that no context was specified for #id
			if ( match && (match[1] || !context) ) {

				// HANDLE: $(html) -> $(array)
				if ( match[1] )
					selector = jQuery.clean( [ match[1] ], context );

				// HANDLE: $("#id")
				else {
					var elem = document.getElementById( match[3] );

					// Handle the case where IE and Opera return items
					// by name instead of ID
					if ( elem && elem.id != match[3] )
						return jQuery().find( selector );

					// Otherwise, we inject the element directly into the jQuery object
					var ret = jQuery( elem || [] );
					ret.context = document;
					ret.selector = selector;
					return ret;
				}

			// HANDLE: $(expr, [context])
			// (which is just equivalent to: $(content).find(expr)
			} else
				return jQuery( context ).find( selector );

		// HANDLE: $(function)
		// Shortcut for document ready
		} else if ( jQuery.isFunction( selector ) )
			return jQuery( document ).ready( selector );

		// Make sure that old selector state is passed along
		if ( selector.selector && selector.context ) {
			this.selector = selector.selector;
			this.context = selector.context;
		}

		return this.setArray(jQuery.makeArray(selector));
	},

	// Start with an empty selector
	selector: "",

	// The current version of jQuery being used
	jquery: "1.3.1",

	// The number of elements contained in the matched element set
	size: function() {
		return this.length;
	},

	// Get the Nth element in the matched element set OR
	// Get the whole matched element set as a clean array
	get: function( num ) {
		return num === undefined ?

			// Return a 'clean' array
			jQuery.makeArray( this ) :

			// Return just the object
			this[ num ];
	},

	// Take an array of elements and push it onto the stack
	// (returning the new matched element set)
	pushStack: function( elems, name, selector ) {
		// Build a new jQuery matched element set
		var ret = jQuery( elems );

		// Add the old object onto the stack (as a reference)
		ret.prevObject = this;

		ret.context = this.context;

		if ( name === "find" )
			ret.selector = this.selector + (this.selector ? " " : "") + selector;
		else if ( name )
			ret.selector = this.selector + "." + name + "(" + selector + ")";

		// Return the newly-formed element set
		return ret;
	},

	// Force the current matched set of elements to become
	// the specified array of elements (destroying the stack in the process)
	// You should use pushStack() in order to do this, but maintain the stack
	setArray: function( elems ) {
		// Resetting the length to 0, then using the native Array push
		// is a super-fast way to populate an object with array-like properties
		this.length = 0;
		Array.prototype.push.apply( this, elems );

		return this;
	},

	// Execute a callback for every element in the matched set.
	// (You can seed the arguments with an array of args, but this is
	// only used internally.)
	each: function( callback, args ) {
		return jQuery.each( this, callback, args );
	},

	// Determine the position of an element within
	// the matched set of elements
	index: function( elem ) {
		// Locate the position of the desired element
		return jQuery.inArray(
			// If it receives a jQuery object, the first element is used
			elem && elem.jquery ? elem[0] : elem
		, this );
	},

	attr: function( name, value, type ) {
		var options = name;

		// Look for the case where we're accessing a style value
		if ( typeof name === "string" )
			if ( value === undefined )
				return this[0] && jQuery[ type || "attr" ]( this[0], name );

			else {
				options = {};
				options[ name ] = value;
			}

		// Check to see if we're setting style values
		return this.each(function(i){
			// Set all the styles
			for ( name in options )
				jQuery.attr(
					type ?
						this.style :
						this,
					name, jQuery.prop( this, options[ name ], type, i, name )
				);
		});
	},

	css: function( key, value ) {
		// ignore negative width and height values
		if ( (key == 'width' || key == 'height') && parseFloat(value) < 0 )
			value = undefined;
		return this.attr( key, value, "curCSS" );
	},

	text: function( text ) {
		if ( typeof text !== "object" && text != null )
			return this.empty().append( (this[0] && this[0].ownerDocument || document).createTextNode( text ) );

		var ret = "";

		jQuery.each( text || this, function(){
			jQuery.each( this.childNodes, function(){
				if ( this.nodeType != 8 )
					ret += this.nodeType != 1 ?
						this.nodeValue :
						jQuery.fn.text( [ this ] );
			});
		});

		return ret;
	},

	wrapAll: function( html ) {
		if ( this[0] ) {
			// The elements to wrap the target around
			var wrap = jQuery( html, this[0].ownerDocument ).clone();

			if ( this[0].parentNode )
				wrap.insertBefore( this[0] );

			wrap.map(function(){
				var elem = this;

				while ( elem.firstChild )
					elem = elem.firstChild;

				return elem;
			}).append(this);
		}

		return this;
	},

	wrapInner: function( html ) {
		return this.each(function(){
			jQuery( this ).contents().wrapAll( html );
		});
	},

	wrap: function( html ) {
		return this.each(function(){
			jQuery( this ).wrapAll( html );
		});
	},

	append: function() {
		return this.domManip(arguments, true, function(elem){
			if (this.nodeType == 1)
				this.appendChild( elem );
		});
	},

	prepend: function() {
		return this.domManip(arguments, true, function(elem){
			if (this.nodeType == 1)
				this.insertBefore( elem, this.firstChild );
		});
	},

	before: function() {
		return this.domManip(arguments, false, function(elem){
			this.parentNode.insertBefore( elem, this );
		});
	},

	after: function() {
		return this.domManip(arguments, false, function(elem){
			this.parentNode.insertBefore( elem, this.nextSibling );
		});
	},

	end: function() {
		return this.prevObject || jQuery( [] );
	},

	// For internal use only.
	// Behaves like an Array's .push method, not like a jQuery method.
	push: [].push,

	find: function( selector ) {
		if ( this.length === 1 && !/,/.test(selector) ) {
			var ret = this.pushStack( [], "find", selector );
			ret.length = 0;
			jQuery.find( selector, this[0], ret );
			return ret;
		} else {
			var elems = jQuery.map(this, function(elem){
				return jQuery.find( selector, elem );
			});

			return this.pushStack( /[^+>] [^+>]/.test( selector ) ?
				jQuery.unique( elems ) :
				elems, "find", selector );
		}
	},

	clone: function( events ) {
		// Do the clone
		var ret = this.map(function(){
			if ( !jQuery.support.noCloneEvent && !jQuery.isXMLDoc(this) ) {
				// IE copies events bound via attachEvent when
				// using cloneNode. Calling detachEvent on the
				// clone will also remove the events from the orignal
				// In order to get around this, we use innerHTML.
				// Unfortunately, this means some modifications to
				// attributes in IE that are actually only stored
				// as properties will not be copied (such as the
				// the name attribute on an input).
				var clone = this.cloneNode(true),
					container = document.createElement("div");
				container.appendChild(clone);
				return jQuery.clean([container.innerHTML])[0];
			} else
				return this.cloneNode(true);
		});

		// Need to set the expando to null on the cloned set if it exists
		// removeData doesn't work here, IE removes it from the original as well
		// this is primarily for IE but the data expando shouldn't be copied over in any browser
		var clone = ret.find("*").andSelf().each(function(){
			if ( this[ expando ] !== undefined )
				this[ expando ] = null;
		});

		// Copy the events from the original to the clone
		if ( events === true )
			this.find("*").andSelf().each(function(i){
				if (this.nodeType == 3)
					return;
				var events = jQuery.data( this, "events" );

				for ( var type in events )
					for ( var handler in events[ type ] )
						jQuery.event.add( clone[ i ], type, events[ type ][ handler ], events[ type ][ handler ].data );
			});

		// Return the cloned set
		return ret;
	},

	filter: function( selector ) {
		return this.pushStack(
			jQuery.isFunction( selector ) &&
			jQuery.grep(this, function(elem, i){
				return selector.call( elem, i );
			}) ||

			jQuery.multiFilter( selector, jQuery.grep(this, function(elem){
				return elem.nodeType === 1;
			}) ), "filter", selector );
	},

	closest: function( selector ) {
		var pos = jQuery.expr.match.POS.test( selector ) ? jQuery(selector) : null;

		return this.map(function(){
			var cur = this;
			while ( cur && cur.ownerDocument ) {
				if ( pos ? pos.index(cur) > -1 : jQuery(cur).is(selector) )
					return cur;
				cur = cur.parentNode;
			}
		});
	},

	not: function( selector ) {
		if ( typeof selector === "string" )
			// test special case where just one selector is passed in
			if ( isSimple.test( selector ) )
				return this.pushStack( jQuery.multiFilter( selector, this, true ), "not", selector );
			else
				selector = jQuery.multiFilter( selector, this );

		var isArrayLike = selector.length && selector[selector.length - 1] !== undefined && !selector.nodeType;
		return this.filter(function() {
			return isArrayLike ? jQuery.inArray( this, selector ) < 0 : this != selector;
		});
	},

	add: function( selector ) {
		return this.pushStack( jQuery.unique( jQuery.merge(
			this.get(),
			typeof selector === "string" ?
				jQuery( selector ) :
				jQuery.makeArray( selector )
		)));
	},

	is: function( selector ) {
		return !!selector && jQuery.multiFilter( selector, this ).length > 0;
	},

	hasClass: function( selector ) {
		return !!selector && this.is( "." + selector );
	},

	val: function( value ) {
		if ( value === undefined ) {			
			var elem = this[0];

			if ( elem ) {
				if( jQuery.nodeName( elem, 'option' ) )
					return (elem.attributes.value || {}).specified ? elem.value : elem.text;
				
				// We need to handle select boxes special
				if ( jQuery.nodeName( elem, "select" ) ) {
					var index = elem.selectedIndex,
						values = [],
						options = elem.options,
						one = elem.type == "select-one";

					// Nothing was selected
					if ( index < 0 )
						return null;

					// Loop through all the selected options
					for ( var i = one ? index : 0, max = one ? index + 1 : options.length; i < max; i++ ) {
						var option = options[ i ];

						if ( option.selected ) {
							// Get the specifc value for the option
							value = jQuery(option).val();

							// We don't need an array for one selects
							if ( one )
								return value;

							// Multi-Selects return an array
							values.push( value );
						}
					}

					return values;				
				}

				// Everything else, we just grab the value
				return (elem.value || "").replace(/\r/g, "");

			}

			return undefined;
		}

		if ( typeof value === "number" )
			value += '';

		return this.each(function(){
			if ( this.nodeType != 1 )
				return;

			if ( jQuery.isArray(value) && /radio|checkbox/.test( this.type ) )
				this.checked = (jQuery.inArray(this.value, value) >= 0 ||
					jQuery.inArray(this.name, value) >= 0);

			else if ( jQuery.nodeName( this, "select" ) ) {
				var values = jQuery.makeArray(value);

				jQuery( "option", this ).each(function(){
					this.selected = (jQuery.inArray( this.value, values ) >= 0 ||
						jQuery.inArray( this.text, values ) >= 0);
				});

				if ( !values.length )
					this.selectedIndex = -1;

			} else
				this.value = value;
		});
	},

	html: function( value ) {
		return value === undefined ?
			(this[0] ?
				this[0].innerHTML :
				null) :
			this.empty().append( value );
	},

	replaceWith: function( value ) {
		return this.after( value ).remove();
	},

	eq: function( i ) {
		return this.slice( i, +i + 1 );
	},

	slice: function() {
		return this.pushStack( Array.prototype.slice.apply( this, arguments ),
			"slice", Array.prototype.slice.call(arguments).join(",") );
	},

	map: function( callback ) {
		return this.pushStack( jQuery.map(this, function(elem, i){
			return callback.call( elem, i, elem );
		}));
	},

	andSelf: function() {
		return this.add( this.prevObject );
	},

	domManip: function( args, table, callback ) {
		if ( this[0] ) {
			var fragment = (this[0].ownerDocument || this[0]).createDocumentFragment(),
				scripts = jQuery.clean( args, (this[0].ownerDocument || this[0]), fragment ),
				first = fragment.firstChild,
				extra = this.length > 1 ? fragment.cloneNode(true) : fragment;

			if ( first )
				for ( var i = 0, l = this.length; i < l; i++ )
					callback.call( root(this[i], first), i > 0 ? extra.cloneNode(true) : fragment );
			
			if ( scripts )
				jQuery.each( scripts, evalScript );
		}

		return this;
		
		function root( elem, cur ) {
			return table && jQuery.nodeName(elem, "table") && jQuery.nodeName(cur, "tr") ?
				(elem.getElementsByTagName("tbody")[0] ||
				elem.appendChild(elem.ownerDocument.createElement("tbody"))) :
				elem;
		}
	}
};

// Give the init function the jQuery prototype for later instantiation
jQuery.fn.init.prototype = jQuery.fn;

function evalScript( i, elem ) {
	if ( elem.src )
		jQuery.ajax({
			url: elem.src,
			async: false,
			dataType: "script"
		});

	else
		jQuery.globalEval( elem.text || elem.textContent || elem.innerHTML || "" );

	if ( elem.parentNode )
		elem.parentNode.removeChild( elem );
}

function now(){
	return +new Date;
}

jQuery.extend = jQuery.fn.extend = function() {
	// copy reference to target object
	var target = arguments[0] || {}, i = 1, length = arguments.length, deep = false, options;

	// Handle a deep copy situation
	if ( typeof target === "boolean" ) {
		deep = target;
		target = arguments[1] || {};
		// skip the boolean and the target
		i = 2;
	}

	// Handle case when target is a string or something (possible in deep copy)
	if ( typeof target !== "object" && !jQuery.isFunction(target) )
		target = {};

	// extend jQuery itself if only one argument is passed
	if ( length == i ) {
		target = this;
		--i;
	}

	for ( ; i < length; i++ )
		// Only deal with non-null/undefined values
		if ( (options = arguments[ i ]) != null )
			// Extend the base object
			for ( var name in options ) {
				var src = target[ name ], copy = options[ name ];

				// Prevent never-ending loop
				if ( target === copy )
					continue;

				// Recurse if we're merging object values
				if ( deep && copy && typeof copy === "object" && !copy.nodeType )
					target[ name ] = jQuery.extend( deep, 
						// Never move original objects, clone them
						src || ( copy.length != null ? [ ] : { } )
					, copy );

				// Don't bring in undefined values
				else if ( copy !== undefined )
					target[ name ] = copy;

			}

	// Return the modified object
	return target;
};

// exclude the following css properties to add px
var	exclude = /z-?index|font-?weight|opacity|zoom|line-?height/i,
	// cache defaultView
	defaultView = document.defaultView || {},
	toString = Object.prototype.toString;

jQuery.extend({
	noConflict: function( deep ) {
		window.$ = _$;

		if ( deep )
			window.jQuery = _jQuery;

		return jQuery;
	},

	// See test/unit/core.js for details concerning isFunction.
	// Since version 1.3, DOM methods and functions like alert
	// aren't supported. They return false on IE (#2968).
	isFunction: function( obj ) {
		return toString.call(obj) === "[object Function]";
	},

	isArray: function( obj ) {
		return toString.call(obj) === "[object Array]";
	},

	// check if an element is in a (or is an) XML document
	isXMLDoc: function( elem ) {
		return elem.nodeType === 9 && elem.documentElement.nodeName !== "HTML" ||
			!!elem.ownerDocument && jQuery.isXMLDoc( elem.ownerDocument );
	},

	// Evalulates a script in a global context
	globalEval: function( data ) {
		data = jQuery.trim( data );

		if ( data ) {
			// Inspired by code by Andrea Giammarchi
			// http://webreflection.blogspot.com/2007/08/global-scope-evaluation-and-dom.html
			var head = document.getElementsByTagName("head")[0] || document.documentElement,
				script = document.createElement("script");

			script.type = "text/javascript";
			if ( jQuery.support.scriptEval )
				script.appendChild( document.createTextNode( data ) );
			else
				script.text = data;

			// Use insertBefore instead of appendChild  to circumvent an IE6 bug.
			// This arises when a base node is used (#2709).
			head.insertBefore( script, head.firstChild );
			head.removeChild( script );
		}
	},

	nodeName: function( elem, name ) {
		return elem.nodeName && elem.nodeName.toUpperCase() == name.toUpperCase();
	},

	// args is for internal usage only
	each: function( object, callback, args ) {
		var name, i = 0, length = object.length;

		if ( args ) {
			if ( length === undefined ) {
				for ( name in object )
					if ( callback.apply( object[ name ], args ) === false )
						break;
			} else
				for ( ; i < length; )
					if ( callback.apply( object[ i++ ], args ) === false )
						break;

		// A special, fast, case for the most common use of each
		} else {
			if ( length === undefined ) {
				for ( name in object )
					if ( callback.call( object[ name ], name, object[ name ] ) === false )
						break;
			} else
				for ( var value = object[0];
					i < length && callback.call( value, i, value ) !== false; value = object[++i] ){}
		}

		return object;
	},

	prop: function( elem, value, type, i, name ) {
		// Handle executable functions
		if ( jQuery.isFunction( value ) )
			value = value.call( elem, i );

		// Handle passing in a number to a CSS property
		return typeof value === "number" && type == "curCSS" && !exclude.test( name ) ?
			value + "px" :
			value;
	},

	className: {
		// internal only, use addClass("class")
		add: function( elem, classNames ) {
			jQuery.each((classNames || "").split(/\s+/), function(i, className){
				if ( elem.nodeType == 1 && !jQuery.className.has( elem.className, className ) )
					elem.className += (elem.className ? " " : "") + className;
			});
		},

		// internal only, use removeClass("class")
		remove: function( elem, classNames ) {
			if (elem.nodeType == 1)
				elem.className = classNames !== undefined ?
					jQuery.grep(elem.className.split(/\s+/), function(className){
						return !jQuery.className.has( classNames, className );
					}).join(" ") :
					"";
		},

		// internal only, use hasClass("class")
		has: function( elem, className ) {
			return elem && jQuery.inArray( className, (elem.className || elem).toString().split(/\s+/) ) > -1;
		}
	},

	// A method for quickly swapping in/out CSS properties to get correct calculations
	swap: function( elem, options, callback ) {
		var old = {};
		// Remember the old values, and insert the new ones
		for ( var name in options ) {
			old[ name ] = elem.style[ name ];
			elem.style[ name ] = options[ name ];
		}

		callback.call( elem );

		// Revert the old values
		for ( var name in options )
			elem.style[ name ] = old[ name ];
	},

	css: function( elem, name, force ) {
		if ( name == "width" || name == "height" ) {
			var val, props = { position: "absolute", visibility: "hidden", display:"block" }, which = name == "width" ? [ "Left", "Right" ] : [ "Top", "Bottom" ];

			function getWH() {
				val = name == "width" ? elem.offsetWidth : elem.offsetHeight;
				var padding = 0, border = 0;
				jQuery.each( which, function() {
					padding += parseFloat(jQuery.curCSS( elem, "padding" + this, true)) || 0;
					border += parseFloat(jQuery.curCSS( elem, "border" + this + "Width", true)) || 0;
				});
				val -= Math.round(padding + border);
			}

			if ( jQuery(elem).is(":visible") )
				getWH();
			else
				jQuery.swap( elem, props, getWH );

			return Math.max(0, val);
		}

		return jQuery.curCSS( elem, name, force );
	},

	curCSS: function( elem, name, force ) {
		var ret, style = elem.style;

		// We need to handle opacity special in IE
		if ( name == "opacity" && !jQuery.support.opacity ) {
			ret = jQuery.attr( style, "opacity" );

			return ret == "" ?
				"1" :
				ret;
		}

		// Make sure we're using the right name for getting the float value
		if ( name.match( /float/i ) )
			name = styleFloat;

		if ( !force && style && style[ name ] )
			ret = style[ name ];

		else if ( defaultView.getComputedStyle ) {

			// Only "float" is needed here
			if ( name.match( /float/i ) )
				name = "float";

			name = name.replace( /([A-Z])/g, "-$1" ).toLowerCase();

			var computedStyle = defaultView.getComputedStyle( elem, null );

			if ( computedStyle )
				ret = computedStyle.getPropertyValue( name );

			// We should always get a number back from opacity
			if ( name == "opacity" && ret == "" )
				ret = "1";

		} else if ( elem.currentStyle ) {
			var camelCase = name.replace(/\-(\w)/g, function(all, letter){
				return letter.toUpperCase();
			});

			ret = elem.currentStyle[ name ] || elem.currentStyle[ camelCase ];

			// From the awesome hack by Dean Edwards
			// http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291

			// If we're not dealing with a regular pixel number
			// but a number that has a weird ending, we need to convert it to pixels
			if ( !/^\d+(px)?$/i.test( ret ) && /^\d/.test( ret ) ) {
				// Remember the original values
				var left = style.left, rsLeft = elem.runtimeStyle.left;

				// Put in the new values to get a computed value out
				elem.runtimeStyle.left = elem.currentStyle.left;
				style.left = ret || 0;
				ret = style.pixelLeft + "px";

				// Revert the changed values
				style.left = left;
				elem.runtimeStyle.left = rsLeft;
			}
		}

		return ret;
	},

	clean: function( elems, context, fragment ) {
		context = context || document;

		// !context.createElement fails in IE with an error but returns typeof 'object'
		if ( typeof context.createElement === "undefined" )
			context = context.ownerDocument || context[0] && context[0].ownerDocument || document;

		// If a single string is passed in and it's a single tag
		// just do a createElement and skip the rest
		if ( !fragment && elems.length === 1 && typeof elems[0] === "string" ) {
			var match = /^<(\w+)\s*\/?>$/.exec(elems[0]);
			if ( match )
				return [ context.createElement( match[1] ) ];
		}

		var ret = [], scripts = [], div = context.createElement("div");

		jQuery.each(elems, function(i, elem){
			if ( typeof elem === "number" )
				elem += '';

			if ( !elem )
				return;

			// Convert html string into DOM nodes
			if ( typeof elem === "string" ) {
				// Fix "XHTML"-style tags in all browsers
				elem = elem.replace(/(<(\w+)[^>]*?)\/>/g, function(all, front, tag){
					return tag.match(/^(abbr|br|col|img|input|link|meta|param|hr|area|embed)$/i) ?
						all :
						front + "></" + tag + ">";
				});

				// Trim whitespace, otherwise indexOf won't work as expected
				var tags = jQuery.trim( elem ).toLowerCase();

				var wrap =
					// option or optgroup
					!tags.indexOf("<opt") &&
					[ 1, "<select multiple='multiple'>", "</select>" ] ||

					!tags.indexOf("<leg") &&
					[ 1, "<fieldset>", "</fieldset>" ] ||

					tags.match(/^<(thead|tbody|tfoot|colg|cap)/) &&
					[ 1, "<table>", "</table>" ] ||

					!tags.indexOf("<tr") &&
					[ 2, "<table><tbody>", "</tbody></table>" ] ||

				 	// <thead> matched above
					(!tags.indexOf("<td") || !tags.indexOf("<th")) &&
					[ 3, "<table><tbody><tr>", "</tr></tbody></table>" ] ||

					!tags.indexOf("<col") &&
					[ 2, "<table><tbody></tbody><colgroup>", "</colgroup></table>" ] ||

					// IE can't serialize <link> and <script> tags normally
					!jQuery.support.htmlSerialize &&
					[ 1, "div<div>", "</div>" ] ||

					[ 0, "", "" ];

				// Go to html and back, then peel off extra wrappers
				div.innerHTML = wrap[1] + elem + wrap[2];

				// Move to the right depth
				while ( wrap[0]-- )
					div = div.lastChild;

				// Remove IE's autoinserted <tbody> from table fragments
				if ( !jQuery.support.tbody ) {

					// String was a <table>, *may* have spurious <tbody>
					var tbody = !tags.indexOf("<table") && tags.indexOf("<tbody") < 0 ?
						div.firstChild && div.firstChild.childNodes :

						// String was a bare <thead> or <tfoot>
						wrap[1] == "<table>" && tags.indexOf("<tbody") < 0 ?
							div.childNodes :
							[];

					for ( var j = tbody.length - 1; j >= 0 ; --j )
						if ( jQuery.nodeName( tbody[ j ], "tbody" ) && !tbody[ j ].childNodes.length )
							tbody[ j ].parentNode.removeChild( tbody[ j ] );

					}

				// IE completely kills leading whitespace when innerHTML is used
				if ( !jQuery.support.leadingWhitespace && /^\s/.test( elem ) )
					div.insertBefore( context.createTextNode( elem.match(/^\s*/)[0] ), div.firstChild );
				
				elem = jQuery.makeArray( div.childNodes );
			}

			if ( elem.nodeType )
				ret.push( elem );
			else
				ret = jQuery.merge( ret, elem );

		});

		if ( fragment ) {
			for ( var i = 0; ret[i]; i++ ) {
				if ( jQuery.nodeName( ret[i], "script" ) && (!ret[i].type || ret[i].type.toLowerCase() === "text/javascript") ) {
					scripts.push( ret[i].parentNode ? ret[i].parentNode.removeChild( ret[i] ) : ret[i] );
				} else {
					if ( ret[i].nodeType === 1 )
						ret.splice.apply( ret, [i + 1, 0].concat(jQuery.makeArray(ret[i].getElementsByTagName("script"))) );
					fragment.appendChild( ret[i] );
				}
			}
			
			return scripts;
		}

		return ret;
	},

	attr: function( elem, name, value ) {
		// don't set attributes on text and comment nodes
		if (!elem || elem.nodeType == 3 || elem.nodeType == 8)
			return undefined;

		var notxml = !jQuery.isXMLDoc( elem ),
			// Whether we are setting (or getting)
			set = value !== undefined;

		// Try to normalize/fix the name
		name = notxml && jQuery.props[ name ] || name;

		// Only do all the following if this is a node (faster for style)
		// IE elem.getAttribute passes even for style
		if ( elem.tagName ) {

			// These attributes require special treatment
			var special = /href|src|style/.test( name );

			// Safari mis-reports the default selected property of a hidden option
			// Accessing the parent's selectedIndex property fixes it
			if ( name == "selected" && elem.parentNode )
				elem.parentNode.selectedIndex;

			// If applicable, access the attribute via the DOM 0 way
			if ( name in elem && notxml && !special ) {
				if ( set ){
					// We can't allow the type property to be changed (since it causes problems in IE)
					if ( name == "type" && jQuery.nodeName( elem, "input" ) && elem.parentNode )
						throw "type property can't be changed";

					elem[ name ] = value;
				}

				// browsers index elements by id/name on forms, give priority to attributes.
				if( jQuery.nodeName( elem, "form" ) && elem.getAttributeNode(name) )
					return elem.getAttributeNode( name ).nodeValue;

				// elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set
				// http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/
				if ( name == "tabIndex" ) {
					var attributeNode = elem.getAttributeNode( "tabIndex" );
					return attributeNode && attributeNode.specified
						? attributeNode.value
						: elem.nodeName.match(/(button|input|object|select|textarea)/i)
							? 0
							: elem.nodeName.match(/^(a|area)$/i) && elem.href
								? 0
								: undefined;
				}

				return elem[ name ];
			}

			if ( !jQuery.support.style && notxml &&  name == "style" )
				return jQuery.attr( elem.style, "cssText", value );

			if ( set )
				// convert the value to a string (all browsers do this but IE) see #1070
				elem.setAttribute( name, "" + value );

			var attr = !jQuery.support.hrefNormalized && notxml && special
					// Some attributes require a special call on IE
					? elem.getAttribute( name, 2 )
					: elem.getAttribute( name );

			// Non-existent attributes return null, we normalize to undefined
			return attr === null ? undefined : attr;
		}

		// elem is actually elem.style ... set the style

		// IE uses filters for opacity
		if ( !jQuery.support.opacity && name == "opacity" ) {
			if ( set ) {
				// IE has trouble with opacity if it does not have layout
				// Force it by setting the zoom level
				elem.zoom = 1;

				// Set the alpha filter to set the opacity
				elem.filter = (elem.filter || "").replace( /alpha\([^)]*\)/, "" ) +
					(parseInt( value ) + '' == "NaN" ? "" : "alpha(opacity=" + value * 100 + ")");
			}

			return elem.filter && elem.filter.indexOf("opacity=") >= 0 ?
				(parseFloat( elem.filter.match(/opacity=([^)]*)/)[1] ) / 100) + '':
				"";
		}

		name = name.replace(/-([a-z])/ig, function(all, letter){
			return letter.toUpperCase();
		});

		if ( set )
			elem[ name ] = value;

		return elem[ name ];
	},

	trim: function( text ) {
		return (text || "").replace( /^\s+|\s+$/g, "" );
	},

	makeArray: function( array ) {
		var ret = [];

		if( array != null ){
			var i = array.length;
			// The window, strings (and functions) also have 'length'
			if( i == null || typeof array === "string" || jQuery.isFunction(array) || array.setInterval )
				ret[0] = array;
			else
				while( i )
					ret[--i] = array[i];
		}

		return ret;
	},

	inArray: function( elem, array ) {
		for ( var i = 0, length = array.length; i < length; i++ )
		// Use === because on IE, window == document
			if ( array[ i ] === elem )
				return i;

		return -1;
	},

	merge: function( first, second ) {
		// We have to loop this way because IE & Opera overwrite the length
		// expando of getElementsByTagName
		var i = 0, elem, pos = first.length;
		// Also, we need to make sure that the correct elements are being returned
		// (IE returns comment nodes in a '*' query)
		if ( !jQuery.support.getAll ) {
			while ( (elem = second[ i++ ]) != null )
				if ( elem.nodeType != 8 )
					first[ pos++ ] = elem;

		} else
			while ( (elem = second[ i++ ]) != null )
				first[ pos++ ] = elem;

		return first;
	},

	unique: function( array ) {
		var ret = [], done = {};

		try {

			for ( var i = 0, length = array.length; i < length; i++ ) {
				var id = jQuery.data( array[ i ] );

				if ( !done[ id ] ) {
					done[ id ] = true;
					ret.push( array[ i ] );
				}
			}

		} catch( e ) {
			ret = array;
		}

		return ret;
	},

	grep: function( elems, callback, inv ) {
		var ret = [];

		// Go through the array, only saving the items
		// that pass the validator function
		for ( var i = 0, length = elems.length; i < length; i++ )
			if ( !inv != !callback( elems[ i ], i ) )
				ret.push( elems[ i ] );

		return ret;
	},

	map: function( elems, callback ) {
		var ret = [];

		// Go through the array, translating each of the items to their
		// new value (or values).
		for ( var i = 0, length = elems.length; i < length; i++ ) {
			var value = callback( elems[ i ], i );

			if ( value != null )
				ret[ ret.length ] = value;
		}

		return ret.concat.apply( [], ret );
	}
});

// Use of jQuery.browser is deprecated.
// It's included for backwards compatibility and plugins,
// although they should work to migrate away.

var userAgent = navigator.userAgent.toLowerCase();

// Figure out what browser is being used
jQuery.browser = {
	version: (userAgent.match( /.+(?:rv|it|ra|ie)[\/: ]([\d.]+)/ ) || [0,'0'])[1],
	safari: /webkit/.test( userAgent ),
	opera: /opera/.test( userAgent ),
	msie: /msie/.test( userAgent ) && !/opera/.test( userAgent ),
	mozilla: /mozilla/.test( userAgent ) && !/(compatible|webkit)/.test( userAgent )
};

jQuery.each({
	parent: function(elem){return elem.parentNode;},
	parents: function(elem){return jQuery.dir(elem,"parentNode");},
	next: function(elem){return jQuery.nth(elem,2,"nextSibling");},
	prev: function(elem){return jQuery.nth(elem,2,"previousSibling");},
	nextAll: function(elem){return jQuery.dir(elem,"nextSibling");},
	prevAll: function(elem){return jQuery.dir(elem,"previousSibling");},
	siblings: function(elem){return jQuery.sibling(elem.parentNode.firstChild,elem);},
	children: function(elem){return jQuery.sibling(elem.firstChild);},
	contents: function(elem){return jQuery.nodeName(elem,"iframe")?elem.contentDocument||elem.contentWindow.document:jQuery.makeArray(elem.childNodes);}
}, function(name, fn){
	jQuery.fn[ name ] = function( selector ) {
		var ret = jQuery.map( this, fn );

		if ( selector && typeof selector == "string" )
			ret = jQuery.multiFilter( selector, ret );

		return this.pushStack( jQuery.unique( ret ), name, selector );
	};
});

jQuery.each({
	appendTo: "append",
	prependTo: "prepend",
	insertBefore: "before",
	insertAfter: "after",
	replaceAll: "replaceWith"
}, function(name, original){
	jQuery.fn[ name ] = function() {
		var args = arguments;

		return this.each(function(){
			for ( var i = 0, length = args.length; i < length; i++ )
				jQuery( args[ i ] )[ original ]( this );
		});
	};
});

jQuery.each({
	removeAttr: function( name ) {
		jQuery.attr( this, name, "" );
		if (this.nodeType == 1)
			this.removeAttribute( name );
	},

	addClass: function( classNames ) {
		jQuery.className.add( this, classNames );
	},

	removeClass: function( classNames ) {
		jQuery.className.remove( this, classNames );
	},

	toggleClass: function( classNames, state ) {
		if( typeof state !== "boolean" )
			state = !jQuery.className.has( this, classNames );
		jQuery.className[ state ? "add" : "remove" ]( this, classNames );
	},

	remove: function( selector ) {
		if ( !selector || jQuery.filter( selector, [ this ] ).length ) {
			// Prevent memory leaks
			jQuery( "*", this ).add([this]).each(function(){
				jQuery.event.remove(this);
				jQuery.removeData(this);
			});
			if (this.parentNode)
				this.parentNode.removeChild( this );
		}
	},

	empty: function() {
		// Remove element nodes and prevent memory leaks
		jQuery( ">*", this ).remove();

		// Remove any remaining nodes
		while ( this.firstChild )
			this.removeChild( this.firstChild );
	}
}, function(name, fn){
	jQuery.fn[ name ] = function(){
		return this.each( fn, arguments );
	};
});

// Helper function used by the dimensions and offset modules
function num(elem, prop) {
	return elem[0] && parseInt( jQuery.curCSS(elem[0], prop, true), 10 ) || 0;
}
var expando = "jQuery" + now(), uuid = 0, windowData = {};

jQuery.extend({
	cache: {},

	data: function( elem, name, data ) {
		elem = elem == window ?
			windowData :
			elem;

		var id = elem[ expando ];

		// Compute a unique ID for the element
		if ( !id )
			id = elem[ expando ] = ++uuid;

		// Only generate the data cache if we're
		// trying to access or manipulate it
		if ( name && !jQuery.cache[ id ] )
			jQuery.cache[ id ] = {};

		// Prevent overriding the named cache with undefined values
		if ( data !== undefined )
			jQuery.cache[ id ][ name ] = data;

		// Return the named cache data, or the ID for the element
		return name ?
			jQuery.cache[ id ][ name ] :
			id;
	},

	removeData: function( elem, name ) {
		elem = elem == window ?
			windowData :
			elem;

		var id = elem[ expando ];

		// If we want to remove a specific section of the element's data
		if ( name ) {
			if ( jQuery.cache[ id ] ) {
				// Remove the section of cache data
				delete jQuery.cache[ id ][ name ];

				// If we've removed all the data, remove the element's cache
				name = "";

				for ( name in jQuery.cache[ id ] )
					break;

				if ( !name )
					jQuery.removeData( elem );
			}

		// Otherwise, we want to remove all of the element's data
		} else {
			// Clean up the element expando
			try {
				delete elem[ expando ];
			} catch(e){
				// IE has trouble directly removing the expando
				// but it's ok with using removeAttribute
				if ( elem.removeAttribute )
					elem.removeAttribute( expando );
			}

			// Completely remove the data cache
			delete jQuery.cache[ id ];
		}
	},
	queue: function( elem, type, data ) {
		if ( elem ){
	
			type = (type || "fx") + "queue";
	
			var q = jQuery.data( elem, type );
	
			if ( !q || jQuery.isArray(data) )
				q = jQuery.data( elem, type, jQuery.makeArray(data) );
			else if( data )
				q.push( data );
	
		}
		return q;
	},

	dequeue: function( elem, type ){
		var queue = jQuery.queue( elem, type ),
			fn = queue.shift();
		
		if( !type || type === "fx" )
			fn = queue[0];
			
		if( fn !== undefined )
			fn.call(elem);
	}
});

jQuery.fn.extend({
	data: function( key, value ){
		var parts = key.split(".");
		parts[1] = parts[1] ? "." + parts[1] : "";

		if ( value === undefined ) {
			var data = this.triggerHandler("getData" + parts[1] + "!", [parts[0]]);

			if ( data === undefined && this.length )
				data = jQuery.data( this[0], key );

			return data === undefined && parts[1] ?
				this.data( parts[0] ) :
				data;
		} else
			return this.trigger("setData" + parts[1] + "!", [parts[0], value]).each(function(){
				jQuery.data( this, key, value );
			});
	},

	removeData: function( key ){
		return this.each(function(){
			jQuery.removeData( this, key );
		});
	},
	queue: function(type, data){
		if ( typeof type !== "string" ) {
			data = type;
			type = "fx";
		}

		if ( data === undefined )
			return jQuery.queue( this[0], type );

		return this.each(function(){
			var queue = jQuery.queue( this, type, data );
			
			 if( type == "fx" && queue.length == 1 )
				queue[0].call(this);
		});
	},
	dequeue: function(type){
		return this.each(function(){
			jQuery.dequeue( this, type );
		});
	}
});/*!
 * Sizzle CSS Selector Engine - v0.9.3
 *  Copyright 2009, The Dojo Foundation
 *  Released under the MIT, BSD, and GPL Licenses.
 *  More information: http://sizzlejs.com/
 */
(function(){

var chunker = /((?:\((?:\([^()]+\)|[^()]+)+\)|\[(?:\[[^[\]]*\]|['"][^'"]+['"]|[^[\]'"]+)+\]|\\.|[^ >+~,(\[]+)+|[>+~])(\s*,\s*)?/g,
	done = 0,
	toString = Object.prototype.toString;

var Sizzle = function(selector, context, results, seed) {
	results = results || [];
	context = context || document;

	if ( context.nodeType !== 1 && context.nodeType !== 9 )
		return [];
	
	if ( !selector || typeof selector !== "string" ) {
		return results;
	}

	var parts = [], m, set, checkSet, check, mode, extra, prune = true;
	
	// Reset the position of the chunker regexp (start from head)
	chunker.lastIndex = 0;
	
	while ( (m = chunker.exec(selector)) !== null ) {
		parts.push( m[1] );
		
		if ( m[2] ) {
			extra = RegExp.rightContext;
			break;
		}
	}

	if ( parts.length > 1 && origPOS.exec( selector ) ) {
		if ( parts.length === 2 && Expr.relative[ parts[0] ] ) {
			set = posProcess( parts[0] + parts[1], context );
		} else {
			set = Expr.relative[ parts[0] ] ?
				[ context ] :
				Sizzle( parts.shift(), context );

			while ( parts.length ) {
				selector = parts.shift();

				if ( Expr.relative[ selector ] )
					selector += parts.shift();

				set = posProcess( selector, set );
			}
		}
	} else {
		var ret = seed ?
			{ expr: parts.pop(), set: makeArray(seed) } :
			Sizzle.find( parts.pop(), parts.length === 1 && context.parentNode ? context.parentNode : context, isXML(context) );
		set = Sizzle.filter( ret.expr, ret.set );

		if ( parts.length > 0 ) {
			checkSet = makeArray(set);
		} else {
			prune = false;
		}

		while ( parts.length ) {
			var cur = parts.pop(), pop = cur;

			if ( !Expr.relative[ cur ] ) {
				cur = "";
			} else {
				pop = parts.pop();
			}

			if ( pop == null ) {
				pop = context;
			}

			Expr.relative[ cur ]( checkSet, pop, isXML(context) );
		}
	}

	if ( !checkSet ) {
		checkSet = set;
	}

	if ( !checkSet ) {
		throw "Syntax error, unrecognized expression: " + (cur || selector);
	}

	if ( toString.call(checkSet) === "[object Array]" ) {
		if ( !prune ) {
			results.push.apply( results, checkSet );
		} else if ( context.nodeType === 1 ) {
			for ( var i = 0; checkSet[i] != null; i++ ) {
				if ( checkSet[i] && (checkSet[i] === true || checkSet[i].nodeType === 1 && contains(context, checkSet[i])) ) {
					results.push( set[i] );
				}
			}
		} else {
			for ( var i = 0; checkSet[i] != null; i++ ) {
				if ( checkSet[i] && checkSet[i].nodeType === 1 ) {
					results.push( set[i] );
				}
			}
		}
	} else {
		makeArray( checkSet, results );
	}

	if ( extra ) {
		Sizzle( extra, context, results, seed );
	}

	return results;
};

Sizzle.matches = function(expr, set){
	return Sizzle(expr, null, null, set);
};

Sizzle.find = function(expr, context, isXML){
	var set, match;

	if ( !expr ) {
		return [];
	}

	for ( var i = 0, l = Expr.order.length; i < l; i++ ) {
		var type = Expr.order[i], match;
		
		if ( (match = Expr.match[ type ].exec( expr )) ) {
			var left = RegExp.leftContext;

			if ( left.substr( left.length - 1 ) !== "\\" ) {
				match[1] = (match[1] || "").replace(/\\/g, "");
				set = Expr.find[ type ]( match, context, isXML );
				if ( set != null ) {
					expr = expr.replace( Expr.match[ type ], "" );
					break;
				}
			}
		}
	}

	if ( !set ) {
		set = context.getElementsByTagName("*");
	}

	return {set: set, expr: expr};
};

Sizzle.filter = function(expr, set, inplace, not){
	var old = expr, result = [], curLoop = set, match, anyFound;

	while ( expr && set.length ) {
		for ( var type in Expr.filter ) {
			if ( (match = Expr.match[ type ].exec( expr )) != null ) {
				var filter = Expr.filter[ type ], found, item;
				anyFound = false;

				if ( curLoop == result ) {
					result = [];
				}

				if ( Expr.preFilter[ type ] ) {
					match = Expr.preFilter[ type ]( match, curLoop, inplace, result, not );

					if ( !match ) {
						anyFound = found = true;
					} else if ( match === true ) {
						continue;
					}
				}

				if ( match ) {
					for ( var i = 0; (item = curLoop[i]) != null; i++ ) {
						if ( item ) {
							found = filter( item, match, i, curLoop );
							var pass = not ^ !!found;

							if ( inplace && found != null ) {
								if ( pass ) {
									anyFound = true;
								} else {
									curLoop[i] = false;
								}
							} else if ( pass ) {
								result.push( item );
								anyFound = true;
							}
						}
					}
				}

				if ( found !== undefined ) {
					if ( !inplace ) {
						curLoop = result;
					}

					expr = expr.replace( Expr.match[ type ], "" );

					if ( !anyFound ) {
						return [];
					}

					break;
				}
			}
		}

		expr = expr.replace(/\s*,\s*/, "");

		// Improper expression
		if ( expr == old ) {
			if ( anyFound == null ) {
				throw "Syntax error, unrecognized expression: " + expr;
			} else {
				break;
			}
		}

		old = expr;
	}

	return curLoop;
};

var Expr = Sizzle.selectors = {
	order: [ "ID", "NAME", "TAG" ],
	match: {
		ID: /#((?:[\w\u00c0-\uFFFF_-]|\\.)+)/,
		CLASS: /\.((?:[\w\u00c0-\uFFFF_-]|\\.)+)/,
		NAME: /\[name=['"]*((?:[\w\u00c0-\uFFFF_-]|\\.)+)['"]*\]/,
		ATTR: /\[\s*((?:[\w\u00c0-\uFFFF_-]|\\.)+)\s*(?:(\S?=)\s*(['"]*)(.*?)\3|)\s*\]/,
		TAG: /^((?:[\w\u00c0-\uFFFF\*_-]|\\.)+)/,
		CHILD: /:(only|nth|last|first)-child(?:\((even|odd|[\dn+-]*)\))?/,
		POS: /:(nth|eq|gt|lt|first|last|even|odd)(?:\((\d*)\))?(?=[^-]|$)/,
		PSEUDO: /:((?:[\w\u00c0-\uFFFF_-]|\\.)+)(?:\((['"]*)((?:\([^\)]+\)|[^\2\(\)]*)+)\2\))?/
	},
	attrMap: {
		"class": "className",
		"for": "htmlFor"
	},
	attrHandle: {
		href: function(elem){
			return elem.getAttribute("href");
		}
	},
	relative: {
		"+": function(checkSet, part){
			for ( var i = 0, l = checkSet.length; i < l; i++ ) {
				var elem = checkSet[i];
				if ( elem ) {
					var cur = elem.previousSibling;
					while ( cur && cur.nodeType !== 1 ) {
						cur = cur.previousSibling;
					}
					checkSet[i] = typeof part === "string" ?
						cur || false :
						cur === part;
				}
			}

			if ( typeof part === "string" ) {
				Sizzle.filter( part, checkSet, true );
			}
		},
		">": function(checkSet, part, isXML){
			if ( typeof part === "string" && !/\W/.test(part) ) {
				part = isXML ? part : part.toUpperCase();

				for ( var i = 0, l = checkSet.length; i < l; i++ ) {
					var elem = checkSet[i];
					if ( elem ) {
						var parent = elem.parentNode;
						checkSet[i] = parent.nodeName === part ? parent : false;
					}
				}
			} else {
				for ( var i = 0, l = checkSet.length; i < l; i++ ) {
					var elem = checkSet[i];
					if ( elem ) {
						checkSet[i] = typeof part === "string" ?
							elem.parentNode :
							elem.parentNode === part;
					}
				}

				if ( typeof part === "string" ) {
					Sizzle.filter( part, checkSet, true );
				}
			}
		},
		"": function(checkSet, part, isXML){
			var doneName = "done" + (done++), checkFn = dirCheck;

			if ( !part.match(/\W/) ) {
				var nodeCheck = part = isXML ? part : part.toUpperCase();
				checkFn = dirNodeCheck;
			}

			checkFn("parentNode", part, doneName, checkSet, nodeCheck, isXML);
		},
		"~": function(checkSet, part, isXML){
			var doneName = "done" + (done++), checkFn = dirCheck;

			if ( typeof part === "string" && !part.match(/\W/) ) {
				var nodeCheck = part = isXML ? part : part.toUpperCase();
				checkFn = dirNodeCheck;
			}

			checkFn("previousSibling", part, doneName, checkSet, nodeCheck, isXML);
		}
	},
	find: {
		ID: function(match, context, isXML){
			if ( typeof context.getElementById !== "undefined" && !isXML ) {
				var m = context.getElementById(match[1]);
				return m ? [m] : [];
			}
		},
		NAME: function(match, context, isXML){
			if ( typeof context.getElementsByName !== "undefined" && !isXML ) {
				return context.getElementsByName(match[1]);
			}
		},
		TAG: function(match, context){
			return context.getElementsByTagName(match[1]);
		}
	},
	preFilter: {
		CLASS: function(match, curLoop, inplace, result, not){
			match = " " + match[1].replace(/\\/g, "") + " ";

			var elem;
			for ( var i = 0; (elem = curLoop[i]) != null; i++ ) {
				if ( elem ) {
					if ( not ^ (" " + elem.className + " ").indexOf(match) >= 0 ) {
						if ( !inplace )
							result.push( elem );
					} else if ( inplace ) {
						curLoop[i] = false;
					}
				}
			}

			return false;
		},
		ID: function(match){
			return match[1].replace(/\\/g, "");
		},
		TAG: function(match, curLoop){
			for ( var i = 0; curLoop[i] === false; i++ ){}
			return curLoop[i] && isXML(curLoop[i]) ? match[1] : match[1].toUpperCase();
		},
		CHILD: function(match){
			if ( match[1] == "nth" ) {
				// parse equations like 'even', 'odd', '5', '2n', '3n+2', '4n-1', '-n+6'
				var test = /(-?)(\d*)n((?:\+|-)?\d*)/.exec(
					match[2] == "even" && "2n" || match[2] == "odd" && "2n+1" ||
					!/\D/.test( match[2] ) && "0n+" + match[2] || match[2]);

				// calculate the numbers (first)n+(last) including if they are negative
				match[2] = (test[1] + (test[2] || 1)) - 0;
				match[3] = test[3] - 0;
			}

			// TODO: Move to normal caching system
			match[0] = "done" + (done++);

			return match;
		},
		ATTR: function(match){
			var name = match[1].replace(/\\/g, "");
			
			if ( Expr.attrMap[name] ) {
				match[1] = Expr.attrMap[name];
			}

			if ( match[2] === "~=" ) {
				match[4] = " " + match[4] + " ";
			}

			return match;
		},
		PSEUDO: function(match, curLoop, inplace, result, not){
			if ( match[1] === "not" ) {
				// If we're dealing with a complex expression, or a simple one
				if ( match[3].match(chunker).length > 1 ) {
					match[3] = Sizzle(match[3], null, null, curLoop);
				} else {
					var ret = Sizzle.filter(match[3], curLoop, inplace, true ^ not);
					if ( !inplace ) {
						result.push.apply( result, ret );
					}
					return false;
				}
			} else if ( Expr.match.POS.test( match[0] ) ) {
				return true;
			}
			
			return match;
		},
		POS: function(match){
			match.unshift( true );
			return match;
		}
	},
	filters: {
		enabled: function(elem){
			return elem.disabled === false && elem.type !== "hidden";
		},
		disabled: function(elem){
			return elem.disabled === true;
		},
		checked: function(elem){
			return elem.checked === true;
		},
		selected: function(elem){
			// Accessing this property makes selected-by-default
			// options in Safari work properly
			elem.parentNode.selectedIndex;
			return elem.selected === true;
		},
		parent: function(elem){
			return !!elem.firstChild;
		},
		empty: function(elem){
			return !elem.firstChild;
		},
		has: function(elem, i, match){
			return !!Sizzle( match[3], elem ).length;
		},
		header: function(elem){
			return /h\d/i.test( elem.nodeName );
		},
		text: function(elem){
			return "text" === elem.type;
		},
		radio: function(elem){
			return "radio" === elem.type;
		},
		checkbox: function(elem){
			return "checkbox" === elem.type;
		},
		file: function(elem){
			return "file" === elem.type;
		},
		password: function(elem){
			return "password" === elem.type;
		},
		submit: function(elem){
			return "submit" === elem.type;
		},
		image: function(elem){
			return "image" === elem.type;
		},
		reset: function(elem){
			return "reset" === elem.type;
		},
		button: function(elem){
			return "button" === elem.type || elem.nodeName.toUpperCase() === "BUTTON";
		},
		input: function(elem){
			return /input|select|textarea|button/i.test(elem.nodeName);
		}
	},
	setFilters: {
		first: function(elem, i){
			return i === 0;
		},
		last: function(elem, i, match, array){
			return i === array.length - 1;
		},
		even: function(elem, i){
			return i % 2 === 0;
		},
		odd: function(elem, i){
			return i % 2 === 1;
		},
		lt: function(elem, i, match){
			return i < match[3] - 0;
		},
		gt: function(elem, i, match){
			return i > match[3] - 0;
		},
		nth: function(elem, i, match){
			return match[3] - 0 == i;
		},
		eq: function(elem, i, match){
			return match[3] - 0 == i;
		}
	},
	filter: {
		CHILD: function(elem, match){
			var type = match[1], parent = elem.parentNode;

			var doneName = match[0];
			
			if ( parent && (!parent[ doneName ] || !elem.nodeIndex) ) {
				var count = 1;

				for ( var node = parent.firstChild; node; node = node.nextSibling ) {
					if ( node.nodeType == 1 ) {
						node.nodeIndex = count++;
					}
				}

				parent[ doneName ] = count - 1;
			}

			if ( type == "first" ) {
				return elem.nodeIndex == 1;
			} else if ( type == "last" ) {
				return elem.nodeIndex == parent[ doneName ];
			} else if ( type == "only" ) {
				return parent[ doneName ] == 1;
			} else if ( type == "nth" ) {
				var add = false, first = match[2], last = match[3];

				if ( first == 1 && last == 0 ) {
					return true;
				}

				if ( first == 0 ) {
					if ( elem.nodeIndex == last ) {
						add = true;
					}
				} else if ( (elem.nodeIndex - last) % first == 0 && (elem.nodeIndex - last) / first >= 0 ) {
					add = true;
				}

				return add;
			}
		},
		PSEUDO: function(elem, match, i, array){
			var name = match[1], filter = Expr.filters[ name ];

			if ( filter ) {
				return filter( elem, i, match, array );
			} else if ( name === "contains" ) {
				return (elem.textContent || elem.innerText || "").indexOf(match[3]) >= 0;
			} else if ( name === "not" ) {
				var not = match[3];

				for ( var i = 0, l = not.length; i < l; i++ ) {
					if ( not[i] === elem ) {
						return false;
					}
				}

				return true;
			}
		},
		ID: function(elem, match){
			return elem.nodeType === 1 && elem.getAttribute("id") === match;
		},
		TAG: function(elem, match){
			return (match === "*" && elem.nodeType === 1) || elem.nodeName === match;
		},
		CLASS: function(elem, match){
			return match.test( elem.className );
		},
		ATTR: function(elem, match){
			var result = Expr.attrHandle[ match[1] ] ? Expr.attrHandle[ match[1] ]( elem ) : elem[ match[1] ] || elem.getAttribute( match[1] ), value = result + "", type = match[2], check = match[4];
			return result == null ?
				type === "!=" :
				type === "=" ?
				value === check :
				type === "*=" ?
				value.indexOf(check) >= 0 :
				type === "~=" ?
				(" " + value + " ").indexOf(check) >= 0 :
				!match[4] ?
				result :
				type === "!=" ?
				value != check :
				type === "^=" ?
				value.indexOf(check) === 0 :
				type === "$=" ?
				value.substr(value.length - check.length) === check :
				type === "|=" ?
				value === check || value.substr(0, check.length + 1) === check + "-" :
				false;
		},
		POS: function(elem, match, i, array){
			var name = match[2], filter = Expr.setFilters[ name ];

			if ( filter ) {
				return filter( elem, i, match, array );
			}
		}
	}
};

var origPOS = Expr.match.POS;

for ( var type in Expr.match ) {
	Expr.match[ type ] = RegExp( Expr.match[ type ].source + /(?![^\[]*\])(?![^\(]*\))/.source );
}

var makeArray = function(array, results) {
	array = Array.prototype.slice.call( array );

	if ( results ) {
		results.push.apply( results, array );
		return results;
	}
	
	return array;
};

// Perform a simple check to determine if the browser is capable of
// converting a NodeList to an array using builtin methods.
try {
	Array.prototype.slice.call( document.documentElement.childNodes );

// Provide a fallback method if it does not work
} catch(e){
	makeArray = function(array, results) {
		var ret = results || [];

		if ( toString.call(array) === "[object Array]" ) {
			Array.prototype.push.apply( ret, array );
		} else {
			if ( typeof array.length === "number" ) {
				for ( var i = 0, l = array.length; i < l; i++ ) {
					ret.push( array[i] );
				}
			} else {
				for ( var i = 0; array[i]; i++ ) {
					ret.push( array[i] );
				}
			}
		}

		return ret;
	};
}

// Check to see if the browser returns elements by name when
// querying by getElementById (and provide a workaround)
(function(){
	// We're going to inject a fake input element with a specified name
	var form = document.createElement("form"),
		id = "script" + (new Date).getTime();
	form.innerHTML = "<input name='" + id + "'/>";

	// Inject it into the root element, check its status, and remove it quickly
	var root = document.documentElement;
	root.insertBefore( form, root.firstChild );

	// The workaround has to do additional checks after a getElementById
	// Which slows things down for other browsers (hence the branching)
	if ( !!document.getElementById( id ) ) {
		Expr.find.ID = function(match, context, isXML){
			if ( typeof context.getElementById !== "undefined" && !isXML ) {
				var m = context.getElementById(match[1]);
				return m ? m.id === match[1] || typeof m.getAttributeNode !== "undefined" && m.getAttributeNode("id").nodeValue === match[1] ? [m] : undefined : [];
			}
		};

		Expr.filter.ID = function(elem, match){
			var node = typeof elem.getAttributeNode !== "undefined" && elem.getAttributeNode("id");
			return elem.nodeType === 1 && node && node.nodeValue === match;
		};
	}

	root.removeChild( form );
})();

(function(){
	// Check to see if the browser returns only elements
	// when doing getElementsByTagName("*")

	// Create a fake element
	var div = document.createElement("div");
	div.appendChild( document.createComment("") );

	// Make sure no comments are found
	if ( div.getElementsByTagName("*").length > 0 ) {
		Expr.find.TAG = function(match, context){
			var results = context.getElementsByTagName(match[1]);

			// Filter out possible comments
			if ( match[1] === "*" ) {
				var tmp = [];

				for ( var i = 0; results[i]; i++ ) {
					if ( results[i].nodeType === 1 ) {
						tmp.push( results[i] );
					}
				}

				results = tmp;
			}

			return results;
		};
	}

	// Check to see if an attribute returns normalized href attributes
	div.innerHTML = "<a href='#'></a>";
	if ( div.firstChild && div.firstChild.getAttribute("href") !== "#" ) {
		Expr.attrHandle.href = function(elem){
			return elem.getAttribute("href", 2);
		};
	}
})();

if ( document.querySelectorAll ) (function(){
	var oldSizzle = Sizzle, div = document.createElement("div");
	div.innerHTML = "<p class='TEST'></p>";

	// Safari can't handle uppercase or unicode characters when
	// in quirks mode.
	if ( div.querySelectorAll && div.querySelectorAll(".TEST").length === 0 ) {
		return;
	}
	
	Sizzle = function(query, context, extra, seed){
		context = context || document;

		// Only use querySelectorAll on non-XML documents
		// (ID selectors don't work in non-HTML documents)
		if ( !seed && context.nodeType === 9 && !isXML(context) ) {
			try {
				return makeArray( context.querySelectorAll(query), extra );
			} catch(e){}
		}
		
		return oldSizzle(query, context, extra, seed);
	};

	Sizzle.find = oldSizzle.find;
	Sizzle.filter = oldSizzle.filter;
	Sizzle.selectors = oldSizzle.selectors;
	Sizzle.matches = oldSizzle.matches;
})();

if ( document.getElementsByClassName && document.documentElement.getElementsByClassName ) {
	Expr.order.splice(1, 0, "CLASS");
	Expr.find.CLASS = function(match, context) {
		return context.getElementsByClassName(match[1]);
	};
}

function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {
	for ( var i = 0, l = checkSet.length; i < l; i++ ) {
		var elem = checkSet[i];
		if ( elem ) {
			elem = elem[dir];
			var match = false;

			while ( elem && elem.nodeType ) {
				var done = elem[doneName];
				if ( done ) {
					match = checkSet[ done ];
					break;
				}

				if ( elem.nodeType === 1 && !isXML )
					elem[doneName] = i;

				if ( elem.nodeName === cur ) {
					match = elem;
					break;
				}

				elem = elem[dir];
			}

			checkSet[i] = match;
		}
	}
}

function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {
	for ( var i = 0, l = checkSet.length; i < l; i++ ) {
		var elem = checkSet[i];
		if ( elem ) {
			elem = elem[dir];
			var match = false;

			while ( elem && elem.nodeType ) {
				if ( elem[doneName] ) {
					match = checkSet[ elem[doneName] ];
					break;
				}

				if ( elem.nodeType === 1 ) {
					if ( !isXML )
						elem[doneName] = i;

					if ( typeof cur !== "string" ) {
						if ( elem === cur ) {
							match = true;
							break;
						}

					} else if ( Sizzle.filter( cur, [elem] ).length > 0 ) {
						match = elem;
						break;
					}
				}

				elem = elem[dir];
			}

			checkSet[i] = match;
		}
	}
}

var contains = document.compareDocumentPosition ?  function(a, b){
	return a.compareDocumentPosition(b) & 16;
} : function(a, b){
	return a !== b && (a.contains ? a.contains(b) : true);
};

var isXML = function(elem){
	return elem.nodeType === 9 && elem.documentElement.nodeName !== "HTML" ||
		!!elem.ownerDocument && isXML( elem.ownerDocument );
};

var posProcess = function(selector, context){
	var tmpSet = [], later = "", match,
		root = context.nodeType ? [context] : context;

	// Position selectors must be done after the filter
	// And so must :not(positional) so we move all PSEUDOs to the end
	while ( (match = Expr.match.PSEUDO.exec( selector )) ) {
		later += match[0];
		selector = selector.replace( Expr.match.PSEUDO, "" );
	}

	selector = Expr.relative[selector] ? selector + "*" : selector;

	for ( var i = 0, l = root.length; i < l; i++ ) {
		Sizzle( selector, root[i], tmpSet );
	}

	return Sizzle.filter( later, tmpSet );
};

// EXPOSE
jQuery.find = Sizzle;
jQuery.filter = Sizzle.filter;
jQuery.expr = Sizzle.selectors;
jQuery.expr[":"] = jQuery.expr.filters;

Sizzle.selectors.filters.hidden = function(elem){
	return "hidden" === elem.type ||
		jQuery.css(elem, "display") === "none" ||
		jQuery.css(elem, "visibility") === "hidden";
};

Sizzle.selectors.filters.visible = function(elem){
	return "hidden" !== elem.type &&
		jQuery.css(elem, "display") !== "none" &&
		jQuery.css(elem, "visibility") !== "hidden";
};

Sizzle.selectors.filters.animated = function(elem){
	return jQuery.grep(jQuery.timers, function(fn){
		return elem === fn.elem;
	}).length;
};

jQuery.multiFilter = function( expr, elems, not ) {
	if ( not ) {
		expr = ":not(" + expr + ")";
	}

	return Sizzle.matches(expr, elems);
};

jQuery.dir = function( elem, dir ){
	var matched = [], cur = elem[dir];
	while ( cur && cur != document ) {
		if ( cur.nodeType == 1 )
			matched.push( cur );
		cur = cur[dir];
	}
	return matched;
};

jQuery.nth = function(cur, result, dir, elem){
	result = result || 1;
	var num = 0;

	for ( ; cur; cur = cur[dir] )
		if ( cur.nodeType == 1 && ++num == result )
			break;

	return cur;
};

jQuery.sibling = function(n, elem){
	var r = [];

	for ( ; n; n = n.nextSibling ) {
		if ( n.nodeType == 1 && n != elem )
			r.push( n );
	}

	return r;
};

return;

window.Sizzle = Sizzle;

})();
/*
 * A number of helper functions used for managing events.
 * Many of the ideas behind this code originated from
 * Dean Edwards' addEvent library.
 */
jQuery.event = {

	// Bind an event to an element
	// Original by Dean Edwards
	add: function(elem, types, handler, data) {
		if ( elem.nodeType == 3 || elem.nodeType == 8 )
			return;

		// For whatever reason, IE has trouble passing the window object
		// around, causing it to be cloned in the process
		if ( elem.setInterval && elem != window )
			elem = window;

		// Make sure that the function being executed has a unique ID
		if ( !handler.guid )
			handler.guid = this.guid++;

		// if data is passed, bind to handler
		if ( data !== undefined ) {
			// Create temporary function pointer to original handler
			var fn = handler;

			// Create unique handler function, wrapped around original handler
			handler = this.proxy( fn );

			// Store data in unique handler
			handler.data = data;
		}

		// Init the element's event structure
		var events = jQuery.data(elem, "events") || jQuery.data(elem, "events", {}),
			handle = jQuery.data(elem, "handle") || jQuery.data(elem, "handle", function(){
				// Handle the second event of a trigger and when
				// an event is called after a page has unloaded
				return typeof jQuery !== "undefined" && !jQuery.event.triggered ?
					jQuery.event.handle.apply(arguments.callee.elem, arguments) :
					undefined;
			});
		// Add elem as a property of the handle function
		// This is to prevent a memory leak with non-native
		// event in IE.
		handle.elem = elem;

		// Handle multiple events separated by a space
		// jQuery(...).bind("mouseover mouseout", fn);
		jQuery.each(types.split(/\s+/), function(index, type) {
			// Namespaced event handlers
			var namespaces = type.split(".");
			type = namespaces.shift();
			handler.type = namespaces.slice().sort().join(".");

			// Get the current list of functions bound to this event
			var handlers = events[type];
			
			if ( jQuery.event.specialAll[type] )
				jQuery.event.specialAll[type].setup.call(elem, data, namespaces);

			// Init the event handler queue
			if (!handlers) {
				handlers = events[type] = {};

				// Check for a special event handler
				// Only use addEventListener/attachEvent if the special
				// events handler returns false
				if ( !jQuery.event.special[type] || jQuery.event.special[type].setup.call(elem, data, namespaces) === false ) {
					// Bind the global event handler to the element
					if (elem.addEventListener)
						elem.addEventListener(type, handle, false);
					else if (elem.attachEvent)
						elem.attachEvent("on" + type, handle);
				}
			}

			// Add the function to the element's handler list
			handlers[handler.guid] = handler;

			// Keep track of which events have been used, for global triggering
			jQuery.event.global[type] = true;
		});

		// Nullify elem to prevent memory leaks in IE
		elem = null;
	},

	guid: 1,
	global: {},

	// Detach an event or set of events from an element
	remove: function(elem, types, handler) {
		// don't do events on text and comment nodes
		if ( elem.nodeType == 3 || elem.nodeType == 8 )
			return;

		var events = jQuery.data(elem, "events"), ret, index;

		if ( events ) {
			// Unbind all events for the element
			if ( types === undefined || (typeof types === "string" && types.charAt(0) == ".") )
				for ( var type in events )
					this.remove( elem, type + (types || "") );
			else {
				// types is actually an event object here
				if ( types.type ) {
					handler = types.handler;
					types = types.type;
				}

				// Handle multiple events seperated by a space
				// jQuery(...).unbind("mouseover mouseout", fn);
				jQuery.each(types.split(/\s+/), function(index, type){
					// Namespaced event handlers
					var namespaces = type.split(".");
					type = namespaces.shift();
					var namespace = RegExp("(^|\\.)" + namespaces.slice().sort().join(".*\\.") + "(\\.|$)");

					if ( events[type] ) {
						// remove the given handler for the given type
						if ( handler )
							delete events[type][handler.guid];

						// remove all handlers for the given type
						else
							for ( var handle in events[type] )
								// Handle the removal of namespaced events
								if ( namespace.test(events[type][handle].type) )
									delete events[type][handle];
									
						if ( jQuery.event.specialAll[type] )
							jQuery.event.specialAll[type].teardown.call(elem, namespaces);

						// remove generic event handler if no more handlers exist
						for ( ret in events[type] ) break;
						if ( !ret ) {
							if ( !jQuery.event.special[type] || jQuery.event.special[type].teardown.call(elem, namespaces) === false ) {
								if (elem.removeEventListener)
									elem.removeEventListener(type, jQuery.data(elem, "handle"), false);
								else if (elem.detachEvent)
									elem.detachEvent("on" + type, jQuery.data(elem, "handle"));
							}
							ret = null;
							delete events[type];
						}
					}
				});
			}

			// Remove the expando if it's no longer used
			for ( ret in events ) break;
			if ( !ret ) {
				var handle = jQuery.data( elem, "handle" );
				if ( handle ) handle.elem = null;
				jQuery.removeData( elem, "events" );
				jQuery.removeData( elem, "handle" );
			}
		}
	},

	// bubbling is internal
	trigger: function( event, data, elem, bubbling ) {
		// Event object or event type
		var type = event.type || event;

		if( !bubbling ){
			event = typeof event === "object" ?
				// jQuery.Event object
				event[expando] ? event :
				// Object literal
				jQuery.extend( jQuery.Event(type), event ) :
				// Just the event type (string)
				jQuery.Event(type);

			if ( type.indexOf("!") >= 0 ) {
				event.type = type = type.slice(0, -1);
				event.exclusive = true;
			}

			// Handle a global trigger
			if ( !elem ) {
				// Don't bubble custom events when global (to avoid too much overhead)
				event.stopPropagation();
				// Only trigger if we've ever bound an event for it
				if ( this.global[type] )
					jQuery.each( jQuery.cache, function(){
						if ( this.events && this.events[type] )
							jQuery.event.trigger( event, data, this.handle.elem );
					});
			}

			// Handle triggering a single element

			// don't do events on text and comment nodes
			if ( !elem || elem.nodeType == 3 || elem.nodeType == 8 )
				return undefined;
			
			// Clean up in case it is reused
			event.result = undefined;
			event.target = elem;
			
			// Clone the incoming data, if any
			data = jQuery.makeArray(data);
			data.unshift( event );
		}

		event.currentTarget = elem;

		// Trigger the event, it is assumed that "handle" is a function
		var handle = jQuery.data(elem, "handle");
		if ( handle )
			handle.apply( elem, data );

		// Handle triggering native .onfoo handlers (and on links since we don't call .click() for links)
		if ( (!elem[type] || (jQuery.nodeName(elem, 'a') && type == "click")) && elem["on"+type] && elem["on"+type].apply( elem, data ) === false )
			event.result = false;

		// Trigger the native events (except for clicks on links)
		if ( !bubbling && elem[type] && !event.isDefaultPrevented() && !(jQuery.nodeName(elem, 'a') && type == "click") ) {
			this.triggered = true;
			try {
				elem[ type ]();
			// prevent IE from throwing an error for some hidden elements
			} catch (e) {}
		}

		this.triggered = false;

		if ( !event.isPropagationStopped() ) {
			var parent = elem.parentNode || elem.ownerDocument;
			if ( parent )
				jQuery.event.trigger(event, data, parent, true);
		}
	},

	handle: function(event) {
		// returned undefined or false
		var all, handlers;

		event = arguments[0] = jQuery.event.fix( event || window.event );

		// Namespaced event handlers
		var namespaces = event.type.split(".");
		event.type = namespaces.shift();

		// Cache this now, all = true means, any handler
		all = !namespaces.length && !event.exclusive;
		
		var namespace = RegExp("(^|\\.)" + namespaces.slice().sort().join(".*\\.") + "(\\.|$)");

		handlers = ( jQuery.data(this, "events") || {} )[event.type];

		for ( var j in handlers ) {
			var handler = handlers[j];

			// Filter the functions by class
			if ( all || namespace.test(handler.type) ) {
				// Pass in a reference to the handler function itself
				// So that we can later remove it
				event.handler = handler;
				event.data = handler.data;

				var ret = handler.apply(this, arguments);

				if( ret !== undefined ){
					event.result = ret;
					if ( ret === false ) {
						event.preventDefault();
						event.stopPropagation();
					}
				}

				if( event.isImmediatePropagationStopped() )
					break;

			}
		}
	},

	props: "altKey attrChange attrName bubbles button cancelable charCode clientX clientY ctrlKey currentTarget data detail eventPhase fromElement handler keyCode metaKey newValue originalTarget pageX pageY prevValue relatedNode relatedTarget screenX screenY shiftKey srcElement target toElement view wheelDelta which".split(" "),

	fix: function(event) {
		if ( event[expando] )
			return event;

		// store a copy of the original event object
		// and "clone" to set read-only properties
		var originalEvent = event;
		event = jQuery.Event( originalEvent );

		for ( var i = this.props.length, prop; i; ){
			prop = this.props[ --i ];
			event[ prop ] = originalEvent[ prop ];
		}

		// Fix target property, if necessary
		if ( !event.target )
			event.target = event.srcElement || document; // Fixes #1925 where srcElement might not be defined either

		// check if target is a textnode (safari)
		if ( event.target.nodeType == 3 )
			event.target = event.target.parentNode;

		// Add relatedTarget, if necessary
		if ( !event.relatedTarget && event.fromElement )
			event.relatedTarget = event.fromElement == event.target ? event.toElement : event.fromElement;

		// Calculate pageX/Y if missing and clientX/Y available
		if ( event.pageX == null && event.clientX != null ) {
			var doc = document.documentElement, body = document.body;
			event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc.clientLeft || 0);
			event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc.clientTop || 0);
		}

		// Add which for key events
		if ( !event.which && ((event.charCode || event.charCode === 0) ? event.charCode : event.keyCode) )
			event.which = event.charCode || event.keyCode;

		// Add metaKey to non-Mac browsers (use ctrl for PC's and Meta for Macs)
		if ( !event.metaKey && event.ctrlKey )
			event.metaKey = event.ctrlKey;

		// Add which for click: 1 == left; 2 == middle; 3 == right
		// Note: button is not normalized, so don't use it
		if ( !event.which && event.button )
			event.which = (event.button & 1 ? 1 : ( event.button & 2 ? 3 : ( event.button & 4 ? 2 : 0 ) ));

		return event;
	},

	proxy: function( fn, proxy ){
		proxy = proxy || function(){ return fn.apply(this, arguments); };
		// Set the guid of unique handler to the same of original handler, so it can be removed
		proxy.guid = fn.guid = fn.guid || proxy.guid || this.guid++;
		// So proxy can be declared as an argument
		return proxy;
	},

	special: {
		ready: {
			// Make sure the ready event is setup
			setup: bindReady,
			teardown: function() {}
		}
	},
	
	specialAll: {
		live: {
			setup: function( selector, namespaces ){
				jQuery.event.add( this, namespaces[0], liveHandler );
			},
			teardown:  function( namespaces ){
				if ( namespaces.length ) {
					var remove = 0, name = RegExp("(^|\\.)" + namespaces[0] + "(\\.|$)");
					
					jQuery.each( (jQuery.data(this, "events").live || {}), function(){
						if ( name.test(this.type) )
							remove++;
					});
					
					if ( remove < 1 )
						jQuery.event.remove( this, namespaces[0], liveHandler );
				}
			}
		}
	}
};

jQuery.Event = function( src ){
	// Allow instantiation without the 'new' keyword
	if( !this.preventDefault )
		return new jQuery.Event(src);
	
	// Event object
	if( src && src.type ){
		this.originalEvent = src;
		this.type = src.type;
	// Event type
	}else
		this.type = src;

	// timeStamp is buggy for some events on Firefox(#3843)
	// So we won't rely on the native value
	this.timeStamp = now();
	
	// Mark it as fixed
	this[expando] = true;
};

function returnFalse(){
	return false;
}
function returnTrue(){
	return true;
}

// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding
// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html
jQuery.Event.prototype = {
	preventDefault: function() {
		this.isDefaultPrevented = returnTrue;

		var e = this.originalEvent;
		if( !e )
			return;
		// if preventDefault exists run it on the original event
		if (e.preventDefault)
			e.preventDefault();
		// otherwise set the returnValue property of the original event to false (IE)
		e.returnValue = false;
	},
	stopPropagation: function() {
		this.isPropagationStopped = returnTrue;

		var e = this.originalEvent;
		if( !e )
			return;
		// if stopPropagation exists run it on the original event
		if (e.stopPropagation)
			e.stopPropagation();
		// otherwise set the cancelBubble property of the original event to true (IE)
		e.cancelBubble = true;
	},
	stopImmediatePropagation:function(){
		this.isImmediatePropagationStopped = returnTrue;
		this.stopPropagation();
	},
	isDefaultPrevented: returnFalse,
	isPropagationStopped: returnFalse,
	isImmediatePropagationStopped: returnFalse
};
// Checks if an event happened on an element within another element
// Used in jQuery.event.special.mouseenter and mouseleave handlers
var withinElement = function(event) {
	// Check if mouse(over|out) are still within the same parent element
	var parent = event.relatedTarget;
	// Traverse up the tree
	while ( parent && parent != this )
		try { parent = parent.parentNode; }
		catch(e) { parent = this; }
	
	if( parent != this ){
		// set the correct event type
		event.type = event.data;
		// handle event if we actually just moused on to a non sub-element
		jQuery.event.handle.apply( this, arguments );
	}
};
	
jQuery.each({ 
	mouseover: 'mouseenter', 
	mouseout: 'mouseleave'
}, function( orig, fix ){
	jQuery.event.special[ fix ] = {
		setup: function(){
			jQuery.event.add( this, orig, withinElement, fix );
		},
		teardown: function(){
			jQuery.event.remove( this, orig, withinElement );
		}
	};			   
});

jQuery.fn.extend({
	bind: function( type, data, fn ) {
		return type == "unload" ? this.one(type, data, fn) : this.each(function(){
			jQuery.event.add( this, type, fn || data, fn && data );
		});
	},

	one: function( type, data, fn ) {
		var one = jQuery.event.proxy( fn || data, function(event) {
			jQuery(this).unbind(event, one);
			return (fn || data).apply( this, arguments );
		});
		return this.each(function(){
			jQuery.event.add( this, type, one, fn && data);
		});
	},

	unbind: function( type, fn ) {
		return this.each(function(){
			jQuery.event.remove( this, type, fn );
		});
	},

	trigger: function( type, data ) {
		return this.each(function(){
			jQuery.event.trigger( type, data, this );
		});
	},

	triggerHandler: function( type, data ) {
		if( this[0] ){
			var event = jQuery.Event(type);
			event.preventDefault();
			event.stopPropagation();
			jQuery.event.trigger( event, data, this[0] );
			return event.result;
		}		
	},

	toggle: function( fn ) {
		// Save reference to arguments for access in closure
		var args = arguments, i = 1;

		// link all the functions, so any of them can unbind this click handler
		while( i < args.length )
			jQuery.event.proxy( fn, args[i++] );

		return this.click( jQuery.event.proxy( fn, function(event) {
			// Figure out which function to execute
			this.lastToggle = ( this.lastToggle || 0 ) % i;

			// Make sure that clicks stop
			event.preventDefault();

			// and execute the function
			return args[ this.lastToggle++ ].apply( this, arguments ) || false;
		}));
	},

	hover: function(fnOver, fnOut) {
		return this.mouseenter(fnOver).mouseleave(fnOut);
	},

	ready: function(fn) {
		// Attach the listeners
		bindReady();

		// If the DOM is already ready
		if ( jQuery.isReady )
			// Execute the function immediately
			fn.call( document, jQuery );

		// Otherwise, remember the function for later
		else
			// Add the function to the wait list
			jQuery.readyList.push( fn );

		return this;
	},
	
	live: function( type, fn ){
		var proxy = jQuery.event.proxy( fn );
		proxy.guid += this.selector + type;

		jQuery(document).bind( liveConvert(type, this.selector), this.selector, proxy );

		return this;
	},
	
	die: function( type, fn ){
		jQuery(document).unbind( liveConvert(type, this.selector), fn ? { guid: fn.guid + this.selector + type } : null );
		return this;
	}
});

function liveHandler( event ){
	var check = RegExp("(^|\\.)" + event.type + "(\\.|$)"),
		stop = true,
		elems = [];

	jQuery.each(jQuery.data(this, "events").live || [], function(i, fn){
		if ( check.test(fn.type) ) {
			var elem = jQuery(event.target).closest(fn.data)[0];
			if ( elem )
				elems.push({ elem: elem, fn: fn });
		}
	});

	jQuery.each(elems, function(){
		if ( this.fn.call(this.elem, event, this.fn.data) === false )
			stop = false;
	});

	return stop;
}

function liveConvert(type, selector){
	return ["live", type, selector.replace(/\./g, "`").replace(/ /g, "|")].join(".");
}

jQuery.extend({
	isReady: false,
	readyList: [],
	// Handle when the DOM is ready
	ready: function() {
		// Make sure that the DOM is not already loaded
		if ( !jQuery.isReady ) {
			// Remember that the DOM is ready
			jQuery.isReady = true;

			// If there are functions bound, to execute
			if ( jQuery.readyList ) {
				// Execute all of them
				jQuery.each( jQuery.readyList, function(){
					this.call( document, jQuery );
				});

				// Reset the list of functions
				jQuery.readyList = null;
			}

			// Trigger any bound ready events
			jQuery(document).triggerHandler("ready");
		}
	}
});

var readyBound = false;

function bindReady(){
	if ( readyBound ) return;
	readyBound = true;

	// Mozilla, Opera and webkit nightlies currently support this event
	if ( document.addEventListener ) {
		// Use the handy event callback
		document.addEventListener( "DOMContentLoaded", function(){
			document.removeEventListener( "DOMContentLoaded", arguments.callee, false );
			jQuery.ready();
		}, false );

	// If IE event model is used
	} else if ( document.attachEvent ) {
		// ensure firing before onload,
		// maybe late but safe also for iframes
		document.attachEvent("onreadystatechange", function(){
			if ( document.readyState === "complete" ) {
				document.detachEvent( "onreadystatechange", arguments.callee );
				jQuery.ready();
			}
		});

		// If IE and not an iframe
		// continually check to see if the document is ready
		if ( document.documentElement.doScroll && typeof window.frameElement === "undefined" ) (function(){
			if ( jQuery.isReady ) return;

			try {
				// If IE is used, use the trick by Diego Perini
				// http://javascript.nwbox.com/IEContentLoaded/
				document.documentElement.doScroll("left");
			} catch( error ) {
				setTimeout( arguments.callee, 0 );
				return;
			}

			// and execute any waiting functions
			jQuery.ready();
		})();
	}

	// A fallback to window.onload, that will always work
	jQuery.event.add( window, "load", jQuery.ready );
}

jQuery.each( ("blur,focus,load,resize,scroll,unload,click,dblclick," +
	"mousedown,mouseup,mousemove,mouseover,mouseout,mouseenter,mouseleave," +
	"change,select,submit,keydown,keypress,keyup,error").split(","), function(i, name){

	// Handle event binding
	jQuery.fn[name] = function(fn){
		return fn ? this.bind(name, fn) : this.trigger(name);
	};
});

// Prevent memory leaks in IE
// And prevent errors on refresh with events like mouseover in other browsers
// Window isn't included so as not to unbind existing unload events
jQuery( window ).bind( 'unload', function(){ 
	for ( var id in jQuery.cache )
		// Skip the window
		if ( id != 1 && jQuery.cache[ id ].handle )
			jQuery.event.remove( jQuery.cache[ id ].handle.elem );
}); 
(function(){

	jQuery.support = {};

	var root = document.documentElement,
		script = document.createElement("script"),
		div = document.createElement("div"),
		id = "script" + (new Date).getTime();

	div.style.display = "none";
	div.innerHTML = '   <link/><table></table><a href="/a" style="color:red;float:left;opacity:.5;">a</a><select><option>text</option></select><object><param/></object>';

	var all = div.getElementsByTagName("*"),
		a = div.getElementsByTagName("a")[0];

	// Can't get basic test support
	if ( !all || !all.length || !a ) {
		return;
	}

	jQuery.support = {
		// IE strips leading whitespace when .innerHTML is used
		leadingWhitespace: div.firstChild.nodeType == 3,
		
		// Make sure that tbody elements aren't automatically inserted
		// IE will insert them into empty tables
		tbody: !div.getElementsByTagName("tbody").length,
		
		// Make sure that you can get all elements in an <object> element
		// IE 7 always returns no results
		objectAll: !!div.getElementsByTagName("object")[0]
			.getElementsByTagName("*").length,
		
		// Make sure that link elements get serialized correctly by innerHTML
		// This requires a wrapper element in IE
		htmlSerialize: !!div.getElementsByTagName("link").length,
		
		// Get the style information from getAttribute
		// (IE uses .cssText insted)
		style: /red/.test( a.getAttribute("style") ),
		
		// Make sure that URLs aren't manipulated
		// (IE normalizes it by default)
		hrefNormalized: a.getAttribute("href") === "/a",
		
		// Make sure that element opacity exists
		// (IE uses filter instead)
		opacity: a.style.opacity === "0.5",
		
		// Verify style float existence
		// (IE uses styleFloat instead of cssFloat)
		cssFloat: !!a.style.cssFloat,

		// Will be defined later
		scriptEval: false,
		noCloneEvent: true,
		boxModel: null
	};
	
	script.type = "text/javascript";
	try {
		script.appendChild( document.createTextNode( "window." + id + "=1;" ) );
	} catch(e){}

	root.insertBefore( script, root.firstChild );
	
	// Make sure that the execution of code works by injecting a script
	// tag with appendChild/createTextNode
	// (IE doesn't support this, fails, and uses .text instead)
	if ( window[ id ] ) {
		jQuery.support.scriptEval = true;
		delete window[ id ];
	}

	root.removeChild( script );

	if ( div.attachEvent && div.fireEvent ) {
		div.attachEvent("onclick", function(){
			// Cloning a node shouldn't copy over any
			// bound event handlers (IE does this)
			jQuery.support.noCloneEvent = false;
			div.detachEvent("onclick", arguments.callee);
		});
		div.cloneNode(true).fireEvent("onclick");
	}

	// Figure out if the W3C box model works as expected
	// document.body must exist before we can do this
	jQuery(function(){
		var div = document.createElement("div");
		div.style.width = "1px";
		div.style.paddingLeft = "1px";

		document.body.appendChild( div );
		jQuery.boxModel = jQuery.support.boxModel = div.offsetWidth === 2;
		document.body.removeChild( div );
	});
})();

var styleFloat = jQuery.support.cssFloat ? "cssFloat" : "styleFloat";

jQuery.props = {
	"for": "htmlFor",
	"class": "className",
	"float": styleFloat,
	cssFloat: styleFloat,
	styleFloat: styleFloat,
	readonly: "readOnly",
	maxlength: "maxLength",
	cellspacing: "cellSpacing",
	rowspan: "rowSpan",
	tabindex: "tabIndex"
};
jQuery.fn.extend({
	// Keep a copy of the old load
	_load: jQuery.fn.load,

	load: function( url, params, callback ) {
		if ( typeof url !== "string" )
			return this._load( url );

		var off = url.indexOf(" ");
		if ( off >= 0 ) {
			var selector = url.slice(off, url.length);
			url = url.slice(0, off);
		}

		// Default to a GET request
		var type = "GET";

		// If the second parameter was provided
		if ( params )
			// If it's a function
			if ( jQuery.isFunction( params ) ) {
				// We assume that it's the callback
				callback = params;
				params = null;

			// Otherwise, build a param string
			} else if( typeof params === "object" ) {
				params = jQuery.param( params );
				type = "POST";
			}

		var self = this;

		// Request the remote document
		jQuery.ajax({
			url: url,
			type: type,
			dataType: "html",
			data: params,
			complete: function(res, status){
				// If successful, inject the HTML into all the matched elements
				if ( status == "success" || status == "notmodified" )
					// See if a selector was specified
					self.html( selector ?
						// Create a dummy div to hold the results
						jQuery("<div/>")
							// inject the contents of the document in, removing the scripts
							// to avoid any 'Permission Denied' errors in IE
							.append(res.responseText.replace(/<script(.|\s)*?\/script>/g, ""))

							// Locate the specified elements
							.find(selector) :

						// If not, just inject the full result
						res.responseText );

				if( callback )
					self.each( callback, [res.responseText, status, res] );
			}
		});
		return this;
	},

	serialize: function() {
		return jQuery.param(this.serializeArray());
	},
	serializeArray: function() {
		return this.map(function(){
			return this.elements ? jQuery.makeArray(this.elements) : this;
		})
		.filter(function(){
			return this.name && !this.disabled &&
				(this.checked || /select|textarea/i.test(this.nodeName) ||
					/text|hidden|password/i.test(this.type));
		})
		.map(function(i, elem){
			var val = jQuery(this).val();
			return val == null ? null :
				jQuery.isArray(val) ?
					jQuery.map( val, function(val, i){
						return {name: elem.name, value: val};
					}) :
					{name: elem.name, value: val};
		}).get();
	}
});

// Attach a bunch of functions for handling common AJAX events
jQuery.each( "ajaxStart,ajaxStop,ajaxComplete,ajaxError,ajaxSuccess,ajaxSend".split(","), function(i,o){
	jQuery.fn[o] = function(f){
		return this.bind(o, f);
	};
});

var jsc = now();

jQuery.extend({
  
	get: function( url, data, callback, type ) {
		// shift arguments if data argument was ommited
		if ( jQuery.isFunction( data ) ) {
			callback = data;
			data = null;
		}

		return jQuery.ajax({
			type: "GET",
			url: url,
			data: data,
			success: callback,
			dataType: type
		});
	},

	getScript: function( url, callback ) {
		return jQuery.get(url, null, callback, "script");
	},

	getJSON: function( url, data, callback ) {
		return jQuery.get(url, data, callback, "json");
	},

	post: function( url, data, callback, type ) {
		if ( jQuery.isFunction( data ) ) {
			callback = data;
			data = {};
		}

		return jQuery.ajax({
			type: "POST",
			url: url,
			data: data,
			success: callback,
			dataType: type
		});
	},

	ajaxSetup: function( settings ) {
		jQuery.extend( jQuery.ajaxSettings, settings );
	},

	ajaxSettings: {
		url: location.href,
		global: true,
		type: "GET",
		contentType: "application/x-www-form-urlencoded",
		processData: true,
		async: true,
		/*
		timeout: 0,
		data: null,
		username: null,
		password: null,
		*/
		// Create the request object; Microsoft failed to properly
		// implement the XMLHttpRequest in IE7, so we use the ActiveXObject when it is available
		// This function can be overriden by calling jQuery.ajaxSetup
		xhr:function(){
			return window.ActiveXObject ? new ActiveXObject("Microsoft.XMLHTTP") : new XMLHttpRequest();
		},
		accepts: {
			xml: "application/xml, text/xml",
			html: "text/html",
			script: "text/javascript, application/javascript",
			json: "application/json, text/javascript",
			text: "text/plain",
			_default: "*/*"
		}
	},

	// Last-Modified header cache for next request
	lastModified: {},

	ajax: function( s ) {
		// Extend the settings, but re-extend 's' so that it can be
		// checked again later (in the test suite, specifically)
		s = jQuery.extend(true, s, jQuery.extend(true, {}, jQuery.ajaxSettings, s));

		var jsonp, jsre = /=\?(&|$)/g, status, data,
			type = s.type.toUpperCase();

		// convert data if not already a string
		if ( s.data && s.processData && typeof s.data !== "string" )
			s.data = jQuery.param(s.data);

		// Handle JSONP Parameter Callbacks
		if ( s.dataType == "jsonp" ) {
			if ( type == "GET" ) {
				if ( !s.url.match(jsre) )
					s.url += (s.url.match(/\?/) ? "&" : "?") + (s.jsonp || "callback") + "=?";
			} else if ( !s.data || !s.data.match(jsre) )
				s.data = (s.data ? s.data + "&" : "") + (s.jsonp || "callback") + "=?";
			s.dataType = "json";
		}

		// Build temporary JSONP function
		if ( s.dataType == "json" && (s.data && s.data.match(jsre) || s.url.match(jsre)) ) {
			jsonp = "jsonp" + jsc++;

			// Replace the =? sequence both in the query string and the data
			if ( s.data )
				s.data = (s.data + "").replace(jsre, "=" + jsonp + "$1");
			s.url = s.url.replace(jsre, "=" + jsonp + "$1");

			// We need to make sure
			// that a JSONP style response is executed properly
			s.dataType = "script";

			// Handle JSONP-style loading
			window[ jsonp ] = function(tmp){
				data = tmp;
				success();
				complete();
				// Garbage collect
				window[ jsonp ] = undefined;
				try{ delete window[ jsonp ]; } catch(e){}
				if ( head )
					head.removeChild( script );
			};
		}

		if ( s.dataType == "script" && s.cache == null )
			s.cache = false;

		if ( s.cache === false && type == "GET" ) {
			var ts = now();
			// try replacing _= if it is there
			var ret = s.url.replace(/(\?|&)_=.*?(&|$)/, "$1_=" + ts + "$2");
			// if nothing was replaced, add timestamp to the end
			s.url = ret + ((ret == s.url) ? (s.url.match(/\?/) ? "&" : "?") + "_=" + ts : "");
		}

		// If data is available, append data to url for get requests
		if ( s.data && type == "GET" ) {
			s.url += (s.url.match(/\?/) ? "&" : "?") + s.data;

			// IE likes to send both get and post data, prevent this
			s.data = null;
		}

		// Watch for a new set of requests
		if ( s.global && ! jQuery.active++ )
			jQuery.event.trigger( "ajaxStart" );

		// Matches an absolute URL, and saves the domain
		var parts = /^(\w+:)?\/\/([^\/?#]+)/.exec( s.url );

		// If we're requesting a remote document
		// and trying to load JSON or Script with a GET
		if ( s.dataType == "script" && type == "GET" && parts
			&& ( parts[1] && parts[1] != location.protocol || parts[2] != location.host )){

			var head = document.getElementsByTagName("head")[0];
			var script = document.createElement("script");
			script.src = s.url;
			if (s.scriptCharset)
				script.charset = s.scriptCharset;

			// Handle Script loading
			if ( !jsonp ) {
				var done = false;

				// Attach handlers for all browsers
				script.onload = script.onreadystatechange = function(){
					if ( !done && (!this.readyState ||
							this.readyState == "loaded" || this.readyState == "complete") ) {
						done = true;
						success();
						complete();
						head.removeChild( script );
					}
				};
			}

			head.appendChild(script);

			// We handle everything using the script element injection
			return undefined;
		}

		var requestDone = false;

		// Create the request object
		var xhr = s.xhr();

		// Open the socket
		// Passing null username, generates a login popup on Opera (#2865)
		if( s.username )
			xhr.open(type, s.url, s.async, s.username, s.password);
		else
			xhr.open(type, s.url, s.async);

		// Need an extra try/catch for cross domain requests in Firefox 3
		try {
			// Set the correct header, if data is being sent
			if ( s.data )
				xhr.setRequestHeader("Content-Type", s.contentType);

			// Set the If-Modified-Since header, if ifModified mode.
			if ( s.ifModified )
				xhr.setRequestHeader("If-Modified-Since",
					jQuery.lastModified[s.url] || "Thu, 01 Jan 1970 00:00:00 GMT" );

			// Set header so the called script knows that it's an XMLHttpRequest
			xhr.setRequestHeader("X-Requested-With", "XMLHttpRequest");

			// Set the Accepts header for the server, depending on the dataType
			xhr.setRequestHeader("Accept", s.dataType && s.accepts[ s.dataType ] ?
				s.accepts[ s.dataType ] + ", */*" :
				s.accepts._default );
		} catch(e){}

		// Allow custom headers/mimetypes and early abort
		if ( s.beforeSend && s.beforeSend(xhr, s) === false ) {
			// Handle the global AJAX counter
			if ( s.global && ! --jQuery.active )
				jQuery.event.trigger( "ajaxStop" );
			// close opended socket
			xhr.abort();
			return false;
		}

		if ( s.global )
			jQuery.event.trigger("ajaxSend", [xhr, s]);

		// Wait for a response to come back
		var onreadystatechange = function(isTimeout){
			// The request was aborted, clear the interval and decrement jQuery.active
			if (xhr.readyState == 0) {
				if (ival) {
					// clear poll interval
					clearInterval(ival);
					ival = null;
					// Handle the global AJAX counter
					if ( s.global && ! --jQuery.active )
						jQuery.event.trigger( "ajaxStop" );
				}
			// The transfer is complete and the data is available, or the request timed out
			} else if ( !requestDone && xhr && (xhr.readyState == 4 || isTimeout == "timeout") ) {
				requestDone = true;

				// clear poll interval
				if (ival) {
					clearInterval(ival);
					ival = null;
				}

				status = isTimeout == "timeout" ? "timeout" :
					!jQuery.httpSuccess( xhr ) ? "error" :
					s.ifModified && jQuery.httpNotModified( xhr, s.url ) ? "notmodified" :
					"success";

				if ( status == "success" ) {
					// Watch for, and catch, XML document parse errors
					try {
						// process the data (runs the xml through httpData regardless of callback)
						data = jQuery.httpData( xhr, s.dataType, s );
					} catch(e) {
						status = "parsererror";
					}
				}

				// Make sure that the request was successful or notmodified
				if ( status == "success" ) {
					// Cache Last-Modified header, if ifModified mode.
					var modRes;
					try {
						modRes = xhr.getResponseHeader("Last-Modified");
					} catch(e) {} // swallow exception thrown by FF if header is not available

					if ( s.ifModified && modRes )
						jQuery.lastModified[s.url] = modRes;

					// JSONP handles its own success callback
					if ( !jsonp )
						success();
				} else
					jQuery.handleError(s, xhr, status);

				// Fire the complete handlers
				complete();

				if ( isTimeout )
					xhr.abort();

				// Stop memory leaks
				if ( s.async )
					xhr = null;
			}
		};

		if ( s.async ) {
			// don't attach the handler to the request, just poll it instead
			var ival = setInterval(onreadystatechange, 13);

			// Timeout checker
			if ( s.timeout > 0 )
				setTimeout(function(){
					// Check to see if the request is still happening
					if ( xhr && !requestDone )
						onreadystatechange( "timeout" );
				}, s.timeout);
		}

		// Send the data
		try {
			xhr.send(s.data);
		} catch(e) {
			jQuery.handleError(s, xhr, null, e);
		}

		// firefox 1.5 doesn't fire statechange for sync requests
		if ( !s.async )
			onreadystatechange();

		function success(){
			// If a local callback was specified, fire it and pass it the data
			if ( s.success )
				s.success( data, status );

			// Fire the global callback
			if ( s.global )
				jQuery.event.trigger( "ajaxSuccess", [xhr, s] );
		}

		function complete(){
			// Process result
			if ( s.complete )
				s.complete(xhr, status);

			// The request was completed
			if ( s.global )
				jQuery.event.trigger( "ajaxComplete", [xhr, s] );

			// Handle the global AJAX counter
			if ( s.global && ! --jQuery.active )
				jQuery.event.trigger( "ajaxStop" );
		}

		// return XMLHttpRequest to allow aborting the request etc.
		return xhr;
	},

	handleError: function( s, xhr, status, e ) {
		// If a local callback was specified, fire it
		if ( s.error ) s.error( xhr, status, e );

		// Fire the global callback
		if ( s.global )
			jQuery.event.trigger( "ajaxError", [xhr, s, e] );
	},

	// Counter for holding the number of active queries
	active: 0,

	// Determines if an XMLHttpRequest was successful or not
	httpSuccess: function( xhr ) {
		try {
			// IE error sometimes returns 1223 when it should be 204 so treat it as success, see #1450
			return !xhr.status && location.protocol == "file:" ||
				( xhr.status >= 200 && xhr.status < 300 ) || xhr.status == 304 || xhr.status == 1223;
		} catch(e){}
		return false;
	},

	// Determines if an XMLHttpRequest returns NotModified
	httpNotModified: function( xhr, url ) {
		try {
			var xhrRes = xhr.getResponseHeader("Last-Modified");

			// Firefox always returns 200. check Last-Modified date
			return xhr.status == 304 || xhrRes == jQuery.lastModified[url];
		} catch(e){}
		return false;
	},

	httpData: function( xhr, type, s ) {
		var ct = xhr.getResponseHeader("content-type"),
			xml = type == "xml" || !type && ct && ct.indexOf("xml") >= 0,
			data = xml ? xhr.responseXML : xhr.responseText;

		if ( xml && data.documentElement.tagName == "parsererror" )
			throw "parsererror";
			
		// Allow a pre-filtering function to sanitize the response
		// s != null is checked to keep backwards compatibility
		if( s && s.dataFilter )
			data = s.dataFilter( data, type );

		// The filter can actually parse the response
		if( typeof data === "string" ){

			// If the type is "script", eval it in global context
			if ( type == "script" )
				jQuery.globalEval( data );

			// Get the JavaScript object, if JSON is used.
			if ( type == "json" )
				data = window["eval"]("(" + data + ")");
		}
		
		return data;
	},

	// Serialize an array of form elements or a set of
	// key/values into a query string
	param: function( a ) {
		var s = [ ];

		function add( key, value ){
			s[ s.length ] = encodeURIComponent(key) + '=' + encodeURIComponent(value);
		};

		// If an array was passed in, assume that it is an array
		// of form elements
		if ( jQuery.isArray(a) || a.jquery )
			// Serialize the form elements
			jQuery.each( a, function(){
				add( this.name, this.value );
			});

		// Otherwise, assume that it's an object of key/value pairs
		else
			// Serialize the key/values
			for ( var j in a )
				// If the value is an array then the key names need to be repeated
				if ( jQuery.isArray(a[j]) )
					jQuery.each( a[j], function(){
						add( j, this );
					});
				else
					add( j, jQuery.isFunction(a[j]) ? a[j]() : a[j] );

		// Return the resulting serialization
		return s.join("&").replace(/%20/g, "+");
	}

});
var elemdisplay = {},
	timerId,
	fxAttrs = [
		// height animations
		[ "height", "marginTop", "marginBottom", "paddingTop", "paddingBottom" ],
		// width animations
		[ "width", "marginLeft", "marginRight", "paddingLeft", "paddingRight" ],
		// opacity animations
		[ "opacity" ]
	];

function genFx( type, num ){
	var obj = {};
	jQuery.each( fxAttrs.concat.apply([], fxAttrs.slice(0,num)), function(){
		obj[ this ] = type;
	});
	return obj;
}

jQuery.fn.extend({
	show: function(speed,callback){
		if ( speed ) {
			return this.animate( genFx("show", 3), speed, callback);
		} else {
			for ( var i = 0, l = this.length; i < l; i++ ){
				var old = jQuery.data(this[i], "olddisplay");
				
				this[i].style.display = old || "";
				
				if ( jQuery.css(this[i], "display") === "none" ) {
					var tagName = this[i].tagName, display;
					
					if ( elemdisplay[ tagName ] ) {
						display = elemdisplay[ tagName ];
					} else {
						var elem = jQuery("<" + tagName + " />").appendTo("body");
						
						display = elem.css("display");
						if ( display === "none" )
							display = "block";
						
						elem.remove();
						
						elemdisplay[ tagName ] = display;
					}
					
					this[i].style.display = jQuery.data(this[i], "olddisplay", display);
				}
			}
			
			return this;
		}
	},

	hide: function(speed,callback){
		if ( speed ) {
			return this.animate( genFx("hide", 3), speed, callback);
		} else {
			for ( var i = 0, l = this.length; i < l; i++ ){
				var old = jQuery.data(this[i], "olddisplay");
				if ( !old && old !== "none" )
					jQuery.data(this[i], "olddisplay", jQuery.css(this[i], "display"));
				this[i].style.display = "none";
			}
			return this;
		}
	},

	// Save the old toggle function
	_toggle: jQuery.fn.toggle,

	toggle: function( fn, fn2 ){
		var bool = typeof fn === "boolean";

		return jQuery.isFunction(fn) && jQuery.isFunction(fn2) ?
			this._toggle.apply( this, arguments ) :
			fn == null || bool ?
				this.each(function(){
					var state = bool ? fn : jQuery(this).is(":hidden");
					jQuery(this)[ state ? "show" : "hide" ]();
				}) :
				this.animate(genFx("toggle", 3), fn, fn2);
	},

	fadeTo: function(speed,to,callback){
		return this.animate({opacity: to}, speed, callback);
	},

	animate: function( prop, speed, easing, callback ) {
		var optall = jQuery.speed(speed, easing, callback);

		return this[ optall.queue === false ? "each" : "queue" ](function(){
		
			var opt = jQuery.extend({}, optall), p,
				hidden = this.nodeType == 1 && jQuery(this).is(":hidden"),
				self = this;
	
			for ( p in prop ) {
				if ( prop[p] == "hide" && hidden || prop[p] == "show" && !hidden )
					return opt.complete.call(this);

				if ( ( p == "height" || p == "width" ) && this.style ) {
					// Store display property
					opt.display = jQuery.css(this, "display");

					// Make sure that nothing sneaks out
					opt.overflow = this.style.overflow;
				}
			}

			if ( opt.overflow != null )
				this.style.overflow = "hidden";

			opt.curAnim = jQuery.extend({}, prop);

			jQuery.each( prop, function(name, val){
				var e = new jQuery.fx( self, opt, name );

				if ( /toggle|show|hide/.test(val) )
					e[ val == "toggle" ? hidden ? "show" : "hide" : val ]( prop );
				else {
					var parts = val.toString().match(/^([+-]=)?([\d+-.]+)(.*)$/),
						start = e.cur(true) || 0;

					if ( parts ) {
						var end = parseFloat(parts[2]),
							unit = parts[3] || "px";

						// We need to compute starting value
						if ( unit != "px" ) {
							self.style[ name ] = (end || 1) + unit;
							start = ((end || 1) / e.cur(true)) * start;
							self.style[ name ] = start + unit;
						}

						// If a +=/-= token was provided, we're doing a relative animation
						if ( parts[1] )
							end = ((parts[1] == "-=" ? -1 : 1) * end) + start;

						e.custom( start, end, unit );
					} else
						e.custom( start, val, "" );
				}
			});

			// For JS strict compliance
			return true;
		});
	},

	stop: function(clearQueue, gotoEnd){
		var timers = jQuery.timers;

		if (clearQueue)
			this.queue([]);

		this.each(function(){
			// go in reverse order so anything added to the queue during the loop is ignored
			for ( var i = timers.length - 1; i >= 0; i-- )
				if ( timers[i].elem == this ) {
					if (gotoEnd)
						// force the next step to be the last
						timers[i](true);
					timers.splice(i, 1);
				}
		});

		// start the next in the queue if the last step wasn't forced
		if (!gotoEnd)
			this.dequeue();

		return this;
	}

});

// Generate shortcuts for custom animations
jQuery.each({
	slideDown: genFx("show", 1),
	slideUp: genFx("hide", 1),
	slideToggle: genFx("toggle", 1),
	fadeIn: { opacity: "show" },
	fadeOut: { opacity: "hide" }
}, function( name, props ){
	jQuery.fn[ name ] = function( speed, callback ){
		return this.animate( props, speed, callback );
	};
});

jQuery.extend({

	speed: function(speed, easing, fn) {
		var opt = typeof speed === "object" ? speed : {
			complete: fn || !fn && easing ||
				jQuery.isFunction( speed ) && speed,
			duration: speed,
			easing: fn && easing || easing && !jQuery.isFunction(easing) && easing
		};

		opt.duration = jQuery.fx.off ? 0 : typeof opt.duration === "number" ? opt.duration :
			jQuery.fx.speeds[opt.duration] || jQuery.fx.speeds._default;

		// Queueing
		opt.old = opt.complete;
		opt.complete = function(){
			if ( opt.queue !== false )
				jQuery(this).dequeue();
			if ( jQuery.isFunction( opt.old ) )
				opt.old.call( this );
		};

		return opt;
	},

	easing: {
		linear: function( p, n, firstNum, diff ) {
			return firstNum + diff * p;
		},
		swing: function( p, n, firstNum, diff ) {
			return ((-Math.cos(p*Math.PI)/2) + 0.5) * diff + firstNum;
		}
	},

	timers: [],

	fx: function( elem, options, prop ){
		this.options = options;
		this.elem = elem;
		this.prop = prop;

		if ( !options.orig )
			options.orig = {};
	}

});

jQuery.fx.prototype = {

	// Simple function for setting a style value
	update: function(){
		if ( this.options.step )
			this.options.step.call( this.elem, this.now, this );

		(jQuery.fx.step[this.prop] || jQuery.fx.step._default)( this );

		// Set display property to block for height/width animations
		if ( ( this.prop == "height" || this.prop == "width" ) && this.elem.style )
			this.elem.style.display = "block";
	},

	// Get the current size
	cur: function(force){
		if ( this.elem[this.prop] != null && (!this.elem.style || this.elem.style[this.prop] == null) )
			return this.elem[ this.prop ];

		var r = parseFloat(jQuery.css(this.elem, this.prop, force));
		return r && r > -10000 ? r : parseFloat(jQuery.curCSS(this.elem, this.prop)) || 0;
	},

	// Start an animation from one number to another
	custom: function(from, to, unit){
		this.startTime = now();
		this.start = from;
		this.end = to;
		this.unit = unit || this.unit || "px";
		this.now = this.start;
		this.pos = this.state = 0;

		var self = this;
		function t(gotoEnd){
			return self.step(gotoEnd);
		}

		t.elem = this.elem;

		if ( t() && jQuery.timers.push(t) == 1 ) {
			timerId = setInterval(function(){
				var timers = jQuery.timers;

				for ( var i = 0; i < timers.length; i++ )
					if ( !timers[i]() )
						timers.splice(i--, 1);

				if ( !timers.length ) {
					clearInterval( timerId );
				}
			}, 13);
		}
	},

	// Simple 'show' function
	show: function(){
		// Remember where we started, so that we can go back to it later
		this.options.orig[this.prop] = jQuery.attr( this.elem.style, this.prop );
		this.options.show = true;

		// Begin the animation
		// Make sure that we start at a small width/height to avoid any
		// flash of content
		this.custom(this.prop == "width" || this.prop == "height" ? 1 : 0, this.cur());

		// Start by showing the element
		jQuery(this.elem).show();
	},

	// Simple 'hide' function
	hide: function(){
		// Remember where we started, so that we can go back to it later
		this.options.orig[this.prop] = jQuery.attr( this.elem.style, this.prop );
		this.options.hide = true;

		// Begin the animation
		this.custom(this.cur(), 0);
	},

	// Each step of an animation
	step: function(gotoEnd){
		var t = now();

		if ( gotoEnd || t >= this.options.duration + this.startTime ) {
			this.now = this.end;
			this.pos = this.state = 1;
			this.update();

			this.options.curAnim[ this.prop ] = true;

			var done = true;
			for ( var i in this.options.curAnim )
				if ( this.options.curAnim[i] !== true )
					done = false;

			if ( done ) {
				if ( this.options.display != null ) {
					// Reset the overflow
					this.elem.style.overflow = this.options.overflow;

					// Reset the display
					this.elem.style.display = this.options.display;
					if ( jQuery.css(this.elem, "display") == "none" )
						this.elem.style.display = "block";
				}

				// Hide the element if the "hide" operation was done
				if ( this.options.hide )
					jQuery(this.elem).hide();

				// Reset the properties, if the item has been hidden or shown
				if ( this.options.hide || this.options.show )
					for ( var p in this.options.curAnim )
						jQuery.attr(this.elem.style, p, this.options.orig[p]);
					
				// Execute the complete function
				this.options.complete.call( this.elem );
			}

			return false;
		} else {
			var n = t - this.startTime;
			this.state = n / this.options.duration;

			// Perform the easing function, defaults to swing
			this.pos = jQuery.easing[this.options.easing || (jQuery.easing.swing ? "swing" : "linear")](this.state, n, 0, 1, this.options.duration);
			this.now = this.start + ((this.end - this.start) * this.pos);

			// Perform the next step of the animation
			this.update();
		}

		return true;
	}

};

jQuery.extend( jQuery.fx, {
	speeds:{
		slow: 600,
 		fast: 200,
 		// Default speed
 		_default: 400
	},
	step: {

		opacity: function(fx){
			jQuery.attr(fx.elem.style, "opacity", fx.now);
		},

		_default: function(fx){
			if ( fx.elem.style && fx.elem.style[ fx.prop ] != null )
				fx.elem.style[ fx.prop ] = fx.now + fx.unit;
			else
				fx.elem[ fx.prop ] = fx.now;
		}
	}
});
if ( document.documentElement["getBoundingClientRect"] )
	jQuery.fn.offset = function() {
		if ( !this[0] ) return { top: 0, left: 0 };
		if ( this[0] === this[0].ownerDocument.body ) return jQuery.offset.bodyOffset( this[0] );
		var box  = this[0].getBoundingClientRect(), doc = this[0].ownerDocument, body = doc.body, docElem = doc.documentElement,
			clientTop = docElem.clientTop || body.clientTop || 0, clientLeft = docElem.clientLeft || body.clientLeft || 0,
			top  = box.top  + (self.pageYOffset || jQuery.boxModel && docElem.scrollTop  || body.scrollTop ) - clientTop,
			left = box.left + (self.pageXOffset || jQuery.boxModel && docElem.scrollLeft || body.scrollLeft) - clientLeft;
		return { top: top, left: left };
	};
else 
	jQuery.fn.offset = function() {
		if ( !this[0] ) return { top: 0, left: 0 };
		if ( this[0] === this[0].ownerDocument.body ) return jQuery.offset.bodyOffset( this[0] );
		jQuery.offset.initialized || jQuery.offset.initialize();

		var elem = this[0], offsetParent = elem.offsetParent, prevOffsetParent = elem,
			doc = elem.ownerDocument, computedStyle, docElem = doc.documentElement,
			body = doc.body, defaultView = doc.defaultView,
			prevComputedStyle = defaultView.getComputedStyle(elem, null),
			top = elem.offsetTop, left = elem.offsetLeft;

		while ( (elem = elem.parentNode) && elem !== body && elem !== docElem ) {
			computedStyle = defaultView.getComputedStyle(elem, null);
			top -= elem.scrollTop, left -= elem.scrollLeft;
			if ( elem === offsetParent ) {
				top += elem.offsetTop, left += elem.offsetLeft;
				if ( jQuery.offset.doesNotAddBorder && !(jQuery.offset.doesAddBorderForTableAndCells && /^t(able|d|h)$/i.test(elem.tagName)) )
					top  += parseInt( computedStyle.borderTopWidth,  10) || 0,
					left += parseInt( computedStyle.borderLeftWidth, 10) || 0;
				prevOffsetParent = offsetParent, offsetParent = elem.offsetParent;
			}
			if ( jQuery.offset.subtractsBorderForOverflowNotVisible && computedStyle.overflow !== "visible" )
				top  += parseInt( computedStyle.borderTopWidth,  10) || 0,
				left += parseInt( computedStyle.borderLeftWidth, 10) || 0;
			prevComputedStyle = computedStyle;
		}

		if ( prevComputedStyle.position === "relative" || prevComputedStyle.position === "static" )
			top  += body.offsetTop,
			left += body.offsetLeft;

		if ( prevComputedStyle.position === "fixed" )
			top  += Math.max(docElem.scrollTop, body.scrollTop),
			left += Math.max(docElem.scrollLeft, body.scrollLeft);

		return { top: top, left: left };
	};

jQuery.offset = {
	initialize: function() {
		if ( this.initialized ) return;
		var body = document.body, container = document.createElement('div'), innerDiv, checkDiv, table, td, rules, prop, bodyMarginTop = body.style.marginTop,
			html = '<div style="position:absolute;top:0;left:0;margin:0;border:5px solid #000;padding:0;width:1px;height:1px;"><div></div></div><table style="position:absolute;top:0;left:0;margin:0;border:5px solid #000;padding:0;width:1px;height:1px;" cellpadding="0" cellspacing="0"><tr><td></td></tr></table>';

		rules = { position: 'absolute', top: 0, left: 0, margin: 0, border: 0, width: '1px', height: '1px', visibility: 'hidden' };
		for ( prop in rules ) container.style[prop] = rules[prop];

		container.innerHTML = html;
		body.insertBefore(container, body.firstChild);
		innerDiv = container.firstChild, checkDiv = innerDiv.firstChild, td = innerDiv.nextSibling.firstChild.firstChild;

		this.doesNotAddBorder = (checkDiv.offsetTop !== 5);
		this.doesAddBorderForTableAndCells = (td.offsetTop === 5);

		innerDiv.style.overflow = 'hidden', innerDiv.style.position = 'relative';
		this.subtractsBorderForOverflowNotVisible = (checkDiv.offsetTop === -5);

		body.style.marginTop = '1px';
		this.doesNotIncludeMarginInBodyOffset = (body.offsetTop === 0);
		body.style.marginTop = bodyMarginTop;

		body.removeChild(container);
		this.initialized = true;
	},

	bodyOffset: function(body) {
		jQuery.offset.initialized || jQuery.offset.initialize();
		var top = body.offsetTop, left = body.offsetLeft;
		if ( jQuery.offset.doesNotIncludeMarginInBodyOffset )
			top  += parseInt( jQuery.curCSS(body, 'marginTop',  true), 10 ) || 0,
			left += parseInt( jQuery.curCSS(body, 'marginLeft', true), 10 ) || 0;
		return { top: top, left: left };
	}
};


jQuery.fn.extend({
	position: function() {
		var left = 0, top = 0, results;

		if ( this[0] ) {
			// Get *real* offsetParent
			var offsetParent = this.offsetParent(),

			// Get correct offsets
			offset       = this.offset(),
			parentOffset = /^body|html$/i.test(offsetParent[0].tagName) ? { top: 0, left: 0 } : offsetParent.offset();

			// Subtract element margins
			// note: when an element has margin: auto the offsetLeft and marginLeft 
			// are the same in Safari causing offset.left to incorrectly be 0
			offset.top  -= num( this, 'marginTop'  );
			offset.left -= num( this, 'marginLeft' );

			// Add offsetParent borders
			parentOffset.top  += num( offsetParent, 'borderTopWidth'  );
			parentOffset.left += num( offsetParent, 'borderLeftWidth' );

			// Subtract the tl offsets
			results = {
				top:  offset.top  - parentOffset.top,
				left: offset.left - parentOffset.left
			};
		}

		return results;
	},

	offsetParent: function() {
		var offsetParent = this[0].offsetParent || document.body;
		while ( offsetParent && (!/^body|html$/i.test(offsetParent.tagName) && jQuery.css(offsetParent, 'position') == 'static') )
			offsetParent = offsetParent.offsetParent;
		return jQuery(offsetParent);
	}
});


// Create scrollLeft and scrollTop methods
jQuery.each( ['Left', 'Top'], function(i, name) {
	var method = 'scroll' + name;
	
	jQuery.fn[ method ] = function(val) {
		if (!this[0]) return null;

		return val !== undefined ?

			// Set the scroll offset
			this.each(function() {
				this == window || this == document ?
					window.scrollTo(
						!i ? val : jQuery(window).scrollLeft(),
						 i ? val : jQuery(window).scrollTop()
					) :
					this[ method ] = val;
			}) :

			// Return the scroll offset
			this[0] == window || this[0] == document ?
				self[ i ? 'pageYOffset' : 'pageXOffset' ] ||
					jQuery.boxModel && document.documentElement[ method ] ||
					document.body[ method ] :
				this[0][ method ];
	};
});
// Create innerHeight, innerWidth, outerHeight and outerWidth methods
jQuery.each([ "Height", "Width" ], function(i, name){

	var tl = i ? "Left"  : "Top",  // top or left
		br = i ? "Right" : "Bottom"; // bottom or right

	// innerHeight and innerWidth
	jQuery.fn["inner" + name] = function(){
		return this[ name.toLowerCase() ]() +
			num(this, "padding" + tl) +
			num(this, "padding" + br);
	};

	// outerHeight and outerWidth
	jQuery.fn["outer" + name] = function(margin) {
		return this["inner" + name]() +
			num(this, "border" + tl + "Width") +
			num(this, "border" + br + "Width") +
			(margin ?
				num(this, "margin" + tl) + num(this, "margin" + br) : 0);
	};
	
	var type = name.toLowerCase();

	jQuery.fn[ type ] = function( size ) {
		// Get window width or height
		return this[0] == window ?
			// Everyone else use document.documentElement or document.body depending on Quirks vs Standards mode
			document.compatMode == "CSS1Compat" && document.documentElement[ "client" + name ] ||
			document.body[ "client" + name ] :

			// Get document width or height
			this[0] == document ?
				// Either scroll[Width/Height] or offset[Width/Height], whichever is greater
				Math.max(
					document.documentElement["client" + name],
					document.body["scroll" + name], document.documentElement["scroll" + name],
					document.body["offset" + name], document.documentElement["offset" + name]
				) :

				// Get or set width or height on the element
				size === undefined ?
					// Get width or height on the element
					(this.length ? jQuery.css( this[0], type ) : null) :

					// Set the width or height on the element (default to pixels if value is unitless)
					this.css( type, typeof size === "string" ? size : size + "px" );
	};

});})();

/*
* jQuery Color Animations
* Copyright 2007 John Resig
* Released under the MIT and GPL licenses.
* Modified Heipo/MKGS
*/

(function(jQuery) {

    // We override the animation for all of these color styles
    jQuery.each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i, attr) {
        jQuery.fx.step[attr] = function(fx) {
            if (fx.state == 0) {
                fx.start = getColor(fx.elem, attr);
                fx.end = getRGB(fx.end);
            }

            fx.elem.style[attr] = "rgb(" + [
				Math.max(Math.min(parseInt((fx.pos * (fx.end[0] - fx.start[0])) + fx.start[0]), 255), 0),
				Math.max(Math.min(parseInt((fx.pos * (fx.end[1] - fx.start[1])) + fx.start[1]), 255), 0),
				Math.max(Math.min(parseInt((fx.pos * (fx.end[2] - fx.start[2])) + fx.start[2]), 255), 0)
			].join(",") + ")";
        }
    });

    // Color Conversion functions from highlightFade
    // By Blair Mitchelmore
    // http://jquery.offput.ca/highlightFade/

    // Parse strings looking for color tuples [255,255,255]
    function getRGB(color) {
        var result;

        // Check if we're already dealing with an array of colors
        if (color && color.constructor == Array && color.length == 3)
            return color;

        // Look for rgb(num,num,num)
        if (result = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(color))
            return [parseInt(result[1]), parseInt(result[2]), parseInt(result[3])];

        // Look for rgb(num%,num%,num%)
        if (result = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(color))
            return [parseFloat(result[1]) * 2.55, parseFloat(result[2]) * 2.55, parseFloat(result[3]) * 2.55];

        // Look for #a0b1c2
        if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color))
            return [parseInt(result[1], 16), parseInt(result[2], 16), parseInt(result[3], 16)];

        // Look for #fff
        if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color))
            return [parseInt(result[1] + result[1], 16), parseInt(result[2] + result[2], 16), parseInt(result[3] + result[3], 16)];

        // Otherwise, we're most likely dealing with a named color
        return colors[jQuery.trim(color).toLowerCase()];
    }
	jQuery.getRGB = getRGB;
	
    function getColor(elem, attr) {
   		var color;

        do {
            color = jQuery.curCSS(elem, attr);

            // Keep going until we find an element that has color, or we hit the body
            if (color != '' && color != 'transparent' || jQuery.nodeName(elem, "body"))
                break;

            attr = "backgroundColor";
        } while (elem = elem.parentNode);

        return getRGB(color);
    };
	jQuery.getColor = getColor;

    // Some named colors to work with
    // From Interface by Stefan Petre
    // http://interface.eyecon.ro/

    var colors = {
        aqua: [0, 255, 255],
        azure: [240, 255, 255],
        beige: [245, 245, 220],
        black: [0, 0, 0],
        blue: [0, 0, 255],
        brown: [165, 42, 42],
        cyan: [0, 255, 255],
        darkblue: [0, 0, 139],
        darkcyan: [0, 139, 139],
        darkgrey: [169, 169, 169],
        darkgreen: [0, 100, 0],
        darkkhaki: [189, 183, 107],
        darkmagenta: [139, 0, 139],
        darkolivegreen: [85, 107, 47],
        darkorange: [255, 140, 0],
        darkorchid: [153, 50, 204],
        darkred: [139, 0, 0],
        darksalmon: [233, 150, 122],
        darkviolet: [148, 0, 211],
        fuchsia: [255, 0, 255],
        gold: [255, 215, 0],
        green: [0, 128, 0],
        indigo: [75, 0, 130],
        khaki: [240, 230, 140],
        lightblue: [173, 216, 230],
        lightcyan: [224, 255, 255],
        lightgreen: [144, 238, 144],
        lightgrey: [211, 211, 211],
        lightpink: [255, 182, 193],
        lightyellow: [255, 255, 224],
        lime: [0, 255, 0],
        magenta: [255, 0, 255],
        maroon: [128, 0, 0],
        navy: [0, 0, 128],
        olive: [128, 128, 0],
        orange: [255, 165, 0],
        pink: [255, 192, 203],
        purple: [128, 0, 128],
        violet: [128, 0, 128],
        red: [255, 0, 0],
        silver: [192, 192, 192],
        white: [255, 255, 255],
        yellow: [255, 255, 0]
    };

})(jQuery);


/**
 * DBJ-SOUND 1.0.2
 * jQuery dbj_sound plugin (no flash, or any other simillar control used)
 * 
 * Loosely inspired on code by Joern Zaefferer (also Jules Gravinese http://www.webveteran.com/ ) 
 * 
 * Copyright (c) 2009 Dusan Jovanovic ( http://dbj.org ) 
 * 
 * Licensed under the MIT license:
 *   http://www.opensource.org/licenses/mit-license.php
 *
 ************************************************************************************   
 * Crash course:
 * 
 * return sound file url from host element
 * host must be valid html element with attribute href present
 * $.dbj_sound.url( host_element )
 *
 * play a sound as defined by the href of the host_element
 * if looping arg present, then loop
 * $.dbj_sound.play( host_element, looping )
 *
 * play "forever" a sound as defined by the href of the host_element
 * $.dbj_sound.loop( host_element )
 *
 * stop a playback of the sound from the href of the host_element
 * $.dbj_sound.stop( host_element )
 * 
 * return true if sounds are on and sound defined by href of the host_element
 * is playing
 * $.dbj_sound.playing( host_element )
 * 
 * toggle on/off all sounds on the current page, controlled by this plugin
 * $.dbj_sound.enabledisable( host_element )
 * 
 */

(function($) {

    $.dbj_sound = {
        tracks: {},
        enabled: true,
        
        url : function ( host_element ) {
             var url = $(host_element).attr("href") ;
             if ( "undefined" == typeof(url) ) throw new Error(0xFF,"DBJ-SOUND EXCEPTION: host element invalid or missing a valid HREF attribute") ;
             return url ;
         },
        
        loop: function ( host_element ) { this.play (host_element,true) ; },

        play: function(host_element, looping ) {
            //
        var sound_jq = function(src) {

        /* I might introduce this for very old browsers, or ... ?
        if ($.browser.msie)
        return $('<bgsound/>').attr({ src: options.track,
        loop: "infinite", // dbj changed from 1
        autostart: true
        }); */
                //
                return $('<embed />').attr({
                    style: "height:0",
                    loop: ( looping ? "true" : "false" ) ,
                    src: options.track,
                    autostart: "true",
                    hidden: "true"
                });
            }

            // sanity checks
            if (!this.enabled) return;
            if (!host_element) return;

            var options = { track: this.url(host_element) }; 

            if (this.tracks[options.track]) {
                var current = this.tracks[options.track];
                current.remove();
            }

            var element = sound_jq();
                element.appendTo(document.body);
                    this.tracks[options.track] = element;
            return element; // which is jQuery object 
        }

        // DBJ added
        , stop: function(host_element) {
            var url = this.url(host_element);
            if (this.tracks[url]) {
                var current = this.tracks[url];
                // Check when Stop is avaiable, but not on a jQuery object
                if ('undefined' != typeof [0].Stop) current[0].Stop();
                else if ('undefined' != typeof current[0].stop) current[0].stop();
                current.remove();
                this.tracks[url] = null;
            }
        }

        // DBJ added
        , playing: function(host_element) {
            if (!$.dbj_sound.enabled) return false;
            return this.tracks[this.url(host_element)] != null;
        }

        // DBJ added
        , enabledisable: function() {
            this.enabled = !this.enabled;
            if (this.enabled == false)
                for (var j in this.tracks) {
                if (this.tracks[j]) {
                    this.tracks[j].remove();
                    this.tracks[j] = null;
                }
            }
            return this.enabled;
        }

    };

})(jQuery);
/*
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
*
* Uses the built in easing capabilities added In jQuery 1.1
* to offer multiple easing options
*
* TERMS OF USE - jQuery Easing
* 
* Open source under the BSD License. 
* 
* Copyright Â© 2008 George McGinley Smith
* All rights reserved.
* 
* Redistribution and use in source and binary forms, with or without modification, 
* are permitted provided that the following conditions are met:
* 
* Redistributions of source code must retain the above copyright notice, this list of 
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list 
* of conditions and the following disclaimer in the documentation and/or other materials 
* provided with the distribution.
* 
* Neither the name of the author nor the names of contributors may be used to endorse 
* or promote products derived from this software without specific prior written permission.
* 
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
*  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
*  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
* OF THE POSSIBILITY OF SUCH DAMAGE. 
*
*/

// t: current time, b: begInnIng value, c: change In value, d: duration
jQuery.easing['jswing'] = jQuery.easing['swing'];

jQuery.extend(jQuery.easing,
{
    def: 'easeOutQuad',
    swing: function(x, t, b, c, d) {
        //alert(jQuery.easing.default);
        return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
    },
    easeInQuad: function(x, t, b, c, d) {
        return c * (t /= d) * t + b;
    },
    easeOutQuad: function(x, t, b, c, d) {
        return -c * (t /= d) * (t - 2) + b;
    },
    easeInOutQuad: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t + b;
        return -c / 2 * ((--t) * (t - 2) - 1) + b;
    },
    easeInCubic: function(x, t, b, c, d) {
        return c * (t /= d) * t * t + b;
    },
    easeOutCubic: function(x, t, b, c, d) {
        return c * ((t = t / d - 1) * t * t + 1) + b;
    },
    easeInOutCubic: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
        return c / 2 * ((t -= 2) * t * t + 2) + b;
    },
    easeInQuart: function(x, t, b, c, d) {
        return c * (t /= d) * t * t * t + b;
    },
    easeOutQuart: function(x, t, b, c, d) {
        return -c * ((t = t / d - 1) * t * t * t - 1) + b;
    },
    easeInOutQuart: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
        return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
    },
    easeInQuint: function(x, t, b, c, d) {
        return c * (t /= d) * t * t * t * t + b;
    },
    easeOutQuint: function(x, t, b, c, d) {
        return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
    },
    easeInOutQuint: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
        return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
    },
    easeInSine: function(x, t, b, c, d) {
        return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
    },
    easeOutSine: function(x, t, b, c, d) {
        return c * Math.sin(t / d * (Math.PI / 2)) + b;
    },
    easeInOutSine: function(x, t, b, c, d) {
        return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
    },
    easeInExpo: function(x, t, b, c, d) {
        return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
    },
    easeOutExpo: function(x, t, b, c, d) {
        return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
    },
    easeInOutExpo: function(x, t, b, c, d) {
        if (t == 0) return b;
        if (t == d) return b + c;
        if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
        return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },
    easeInCirc: function(x, t, b, c, d) {
        return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
    },
    easeOutCirc: function(x, t, b, c, d) {
        return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
    },
    easeInOutCirc: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
        return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
    },
    easeInElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
    },
    easeOutElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
    },
    easeInOutElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5);
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
        return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
    },
    easeInBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c * (t /= d) * t * ((s + 1) * t - s) + b;
    },
    easeOutBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
    },
    easeInOutBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
        return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
    },
    easeInBounce: function(x, t, b, c, d) {
        return c - jQuery.easing.easeOutBounce(x, d - t, 0, c, d) + b;
    },
    easeOutBounce: function(x, t, b, c, d) {
        if ((t /= d) < (1 / 2.75)) {
            return c * (7.5625 * t * t) + b;
        } else if (t < (2 / 2.75)) {
            return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
        } else if (t < (2.5 / 2.75)) {
            return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
        } else {
            return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
        }
    },
    easeInOutBounce: function(x, t, b, c, d) {
        if (t < d / 2) return jQuery.easing.easeInBounce(x, t * 2, 0, c, d) * .5 + b;
        return jQuery.easing.easeOutBounce(x, t * 2 - d, 0, c, d) * .5 + c * .5 + b;
    }
});

/*
*
* TERMS OF USE - EASING EQUATIONS
* 
* Open source under the BSD License. 
* 
* Copyright Â© 2001 Robert Penner
* All rights reserved.
* 
* Redistribution and use in source and binary forms, with or without modification, 
* are permitted provided that the following conditions are met:
* 
* Redistributions of source code must retain the above copyright notice, this list of 
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list 
* of conditions and the following disclaimer in the documentation and/or other materials 
* provided with the distribution.
* 
* Neither the name of the author nor the names of contributors may be used to endorse 
* or promote products derived from this software without specific prior written permission.
* 
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
*  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
*  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
* OF THE POSSIBILITY OF SUCH DAMAGE. 
*
*/
/* Copyright (c) 2009 Brandon Aaron (http://brandonaaron.net)
 * Dual licensed under the MIT (http://www.opensource.org/licenses/mit-license.php)
 * and GPL (http://www.opensource.org/licenses/gpl-license.php) licenses.
 * Thanks to: http://adomas.org/javascript-mouse-wheel/ for some pointers.
 * Thanks to: Mathias Bank(http://www.mathias-bank.de) for a scope bug fix.
 *
 * Version: 3.0.2
 * 
 * Requires: 1.2.2+
 */
(function(c){var a=["DOMMouseScroll","mousewheel"];c.event.special.mousewheel={setup:function(){if(this.addEventListener){for(var d=a.length;d;){this.addEventListener(a[--d],b,false)}}else{this.onmousewheel=b}},teardown:function(){if(this.removeEventListener){for(var d=a.length;d;){this.removeEventListener(a[--d],b,false)}}else{this.onmousewheel=null}}};c.fn.extend({mousewheel:function(d){return d?this.bind("mousewheel",d):this.trigger("mousewheel")},unmousewheel:function(d){return this.unbind("mousewheel",d)}});function b(f){var d=[].slice.call(arguments,1),g=0,e=true;f=c.event.fix(f||window.event);f.type="mousewheel";if(f.wheelDelta){g=f.wheelDelta/120}if(f.detail){g=-f.detail/3}d.unshift(f,g);return c.event.handle.apply(this,d)}})(jQuery);
/**
 * jQuery sound plugin (no flash)
 * 
 * port of script.aculo.us' sound.js (http://script.aculo.us), based on code by Jules Gravinese (http://www.webveteran.com/) 
 * 
 * Copyright (c) 2007 JÃ¶rn Zaefferer (http://bassistance.de) 
 * 
 * Licensed under the MIT license:
 *   http://www.opensource.org/licenses/mit-license.php
 *   
 * $Id: jquery.sound.js,v 1.1 2009/11/20 09:53:08 alex Exp $
 */

/**
 * API Documentation
 * 
 * // play a sound from the url
 * $.sound.play(url)
 * 
 * // play a sound from the url, on a track, stopping any sound already running on that track
 * $.sound.play(url, {
 *   track: "track1"
 * });
 * 
 * // increase the timeout to four seconds before removing the sound object from the dom for longer sounds
 * $.sound.play(url, {
 *   timeout: 4000
 * });
 * 
 * // stop a sound by removing the element returned by play
 * var sound = $.sound.play(url);
 * sound.remove();
 * 
 * // disable playing sounds
 * $.sound.enabled = false;
 * 
 * // enable playing sounds
 * $.sound.enabled = true
 */

(function($) {
	
$.sound = {
	tracks: {},
	enabled: true,
	template: function(src) {
		// todo: move bgsound element and browser sniffing in here
		// todo: test wmv on windows: Builder.node('embed', {type:'application/x-mplayer2', pluginspage:'http://microsoft.com/windows/mediaplayer/en/download/',        id:'mediaPlayer', name:'mediaPlayer', displaysize:'4', autosize:'-1', bgcolor:'darkblue', showcontrols:'false', showtracker:'-1', showdisplay:'0', showstatusbar:'-1', videoborder3d:'-1', width:'0', height:'0', src:audioFile, autostart:'true', designtimesp:'5311', loop:'false'});
		// is_win = (agt.indexOf("windows") != -1);
		return '<embed style="height:0" loop="false" src="' + src + '" autostart="true" hidden="true"/>';
	},
	play: function(url, options){
		if (!this.enabled)
			return;
		options = $.extend({
			url: url,
			timeout: 2000
		}, options);
		
		if (options.track) {
			if (this.tracks[options.track]) {
				var current = this.tracks[options.track];
				// TODO check when Stop is avaiable, certainly not on a jQuery object
				current[0].Stop && current[0].Stop();
				current.remove();  
			}
		}
		
		var element = $.browser.msie
		  	? $('<bgsound/>').attr({
		        src: options.url,
				loop: 1,
				autostart: true
		      })
		  	: $(this.template(options.url));
			
		element.appendTo("body");
		
		if (options.track) {
			this.tracks[options.track] = element;
		}
		
		setTimeout(function() {
			element.remove();
		}, options.timeout)
		
		return element;
	}
};

})(jQuery);
/*
 * jQuery sprintf - perl based functionallity for sprintf and friends.
 *
 * Copyright ? 2008 Carl F¨¹rstenberg
 *
 * Released under GPL, BSD, or MIT license.
 * ---------------------------------------------------------------------------
 *  GPL:
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Copyright (c) The Regents of the University of California.
 * All rights reserved.
 *
 * ---------------------------------------------------------------------------
 *  BSD:
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 ¡ã* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 * 
 * ---------------------------------------------------------------------------
 *  MIT:
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * 
 * ---------------------------------------------------------------------------
 *
 *  Version: 0.0.6
 */

/** 
 * Inserts the arguments into the format and returns the formated string
 *
 * @example alert($.vsprintf( "%s %s", [ "Hello", "world" ] ));
 *
 * @param String format the format to use
 * @param Array args the arguments to insert into the format
 * @return String the formated string
 */
jQuery.vsprintf = function jQuery_vsprintf( format, args ) {
	if( format == null ) {
		throw "Not enough arguments for vsprintf";
	}
	if( args == null ) {
		args = [];
	}

	function _sprintf_format( type, value, flags ) {

		// Similar to how perl printf works
		if( value == undefined ) {
			if( type == 's' ) {
				return '';
			} else {
				return '0';
			}
		}

		var result;
		var prefix = '';
		var fill = '';
		var fillchar = ' ';
		if( flags['short'] || flags['long'] || flags['long_long'] ) {
			/* This is pretty ugly, but as JS ignores bit lengths except 
			 * somewhat when working with bit operators. 
			 * So we fake a bit :) */
			switch( type ) {
			case 'e':
			case 'f':
			case 'G':
			case 'E':
			case 'G':
			case 'd': /* signed */
				if( flags['short'] ) {
					if( value >= 32767 ) {
						value = 32767;
					} else if( value <= -32767-1 ) {
						value = -32767-1;
					}
				} else if ( flags['long'] ) {
					if( value >= 2147483647 ) {
						value = 2147483647;
					} else if( value <= -2147483647-1 ) {
						value = -2147483647-1;
					}
				} else /*if ( flags['long_long'] )*/ {
					if( value >= 9223372036854775807 ) {
						value = 9223372036854775807;
					} else if( value <= -9223372036854775807-1 ) {
						value = -9223372036854775807-1;
					}
				}
				break;
			case 'X':
			case 'B':
			case 'u':
			case 'o':
			case 'x': 
			case 'b': /* unsigned */
				if( value < 0 ) {
					/* Pretty ugly, but one only solution */
					value = Math.abs( value ) - 1;
				}
				if( flags['short'] ) {
					if( value >= 65535 ) {
						value = 65535;
					} 
				} else if ( flags['long'] ) {
					if( value >= 4294967295 ) {
						value = 4294967295;
					} 

				} else /*if ( flags['long_long'] )*/ {
					if( value >= 18446744073709551615 ) {
						value = 18446744073709551615;
					} 

				}
				break;
			}
		}
		switch( type ) {
		case 'c':
			result = String.fromCharCode( parseInt( value ) );
			break;
		case 's':
			result = value.toString();
			break;
		case 'd':
			result = (new Number( parseInt( value ) ) ).toString();
			break;
		case 'u':
			result = (new Number( parseInt( value ) ) ).toString();
			break;
		case 'o':
			result = (new Number( parseInt( value ) ) ).toString(8);
			break;
		case 'x':
			result = (new Number( parseInt( value ) ) ).toString(16);
			break;
		case 'B':
		case 'b':
			result = (new Number( parseInt( value ) ) ).toString(2);
			break;
		case 'e':
			var digits = flags['precision'] ? flags['precision'] : 6;
			result = (new Number( value ) ).toExponential( digits ).toString();
			break;
		case 'f':
			var digits = flags['precision'] ? flags['precision'] : 6;
			result = (new Number( value ) ).toFixed( digits ).toString();
		case 'g':
			var digits = flags['precision'] ? flags['precision'] : 6;
			result = (new Number( value ) ).toPrecision( digits ).toString();
			break;
		case 'X':
			result = (new Number( parseInt( value ) ) ).toString(16).toUpperCase();
			break;
		case 'E':
			var digits = flags['precision'] ? flags['precision'] : 6;
			result = (new Number( value ) ).toExponential( digits ).toString().toUpperCase();
			break;
		case 'G':
			var digits = flags['precision'] ? flags['precision'] : 6;
			result = (new Number( value ) ).toPrecision( digits ).toString().toUpperCase();
			break;
		}

		if(flags['+'] && parseFloat( value ) > 0 && ['d','e','f','g','E','G'].indexOf(type) != -1 ) {
			prefix = '+';
		}

		if(flags[' '] && parseFloat( value ) > 0 && ['d','e','f','g','E','G'].indexOf(type) != -1 ) {
			prefix = ' ';
		}

		if( flags['#'] && parseInt( value ) != 0 ) {
			switch(type) {
			case 'o':
				prefix = '0';
				break;
			case 'x':
			case 'X':
				prefix = '0x';
				break;
			case 'b':
				prefix = '0b';
				break;
			case 'B':
				prefix = '0B';
				break;
			}
		}

		if( flags['0'] && !flags['-'] ) {
			fillchar = '0';
		}

		if( flags['width'] && flags['width'] > ( result.length + prefix.length ) ) {
			var tofill = flags['width'] - result.length - prefix.length;
			for( var i = 0; i < tofill; ++i ) {
				fill += fillchar;
			}
		}

		if( flags['-'] && !flags['0'] ) {
			result += fill;
		} else {
			result = fill + result;
		}

		return prefix + result;
	};

	var result = "";

	var index = 0;
	var current_index = 0;
	var flags = {
		long: false,
		short: false,
		long_long: false
	};
	var in_operator = false;
	var relative = false;
	var precision = false;
	var fixed = false;
	var vector = false;
	var bitwidth = false;
	var vector_delimiter = '.';

	for( var i = 0; i < format.length; ++i ) {
		var current_char = format.charAt(i);
		if( in_operator ) {
			// backward compat
			switch( current_char ) {
			case 'i':
				current_char = 'd';
				break;
			case 'D':
				flags['long'] = true;
				current_char = 'd';
				break;
			case 'U':
				flags['long'] = true;
				current_char = 'u';
				break;
			case 'O':
				flags['long'] = true;
				current_char = 'o';
				break;
			case 'F':
				current_char = 'f';
				break;
			}
			switch( current_char ) {
			case 'c':
			case 's':
			case 'd':
			case 'u':
			case 'o':
			case 'x':
			case 'e':
			case 'f':
			case 'g':
			case 'X':
			case 'E':
			case 'G':
			case 'b':
			case 'B':
				var value = args[current_index];
				if( vector ) {
					var fixed_value = value;
					if( value instanceof Array ) {
						// if the value is an array, assume to work on it directly
						fixed_value = value;
					} else if ( typeof(value) == 'string' || value instanceof String ) {
						// normal behavour, assume string is a bitmap
						fixed_value = value.split('').map( function( value ) { return value.charCodeAt(); } );
					} else if ( ( typeof(value) == 'number' || value instanceof Number ) && flags['bitwidth'] ) {
						// if we defined a width, assume we want to vectorize the bits directly
						fixed_value = [];
						do {
							fixed_value.unshift( value & ~(~0 << flags['bitwidth'] ) );
						} while( value >>>= flags['bitwidth'] );
					} else {
						fixed_value = value.toString().split('').map( function( value ) { return value.charCodeAt(); } );

					}
					result += fixed_value.map( function( value ) {
							return _sprintf_format( current_char, value, flags );
						}).join( vector_delimiter );
				} else {
					result += _sprintf_format( current_char, value, flags );
				}
				if( !fixed ) {
					++index;
				}
				current_index = index;
				flags = {};
				relative = false;
				in_operator = false;
				precision = false;
				fixed = false;
				vector = false;
				bitwidth = false;
				vector_delimiter = '.';
				break;
			case 'v':
				vector = true;
				break;
			case ' ':
			case '0':
			case '-':
			case '+':
			case '#':
				flags[current_char] = true;
				break;
			case '*':
				relative = true;
				break;
			case '.':
				precision = true;
				break;
			case '@':
				bitwidth = true;
				break;
			case 'l':
				if( flags['long'] ) {
					flags['long_long'] = true;
					flags['long'] = false;
				} else {
					flags['long'] = true;
					flags['long_long'] = false;
				}
				flags['short'] = false;
				break;
			case 'q':
			case 'L':
				flags['long_long'] = true;
				flags['long'] = false;
				flags['short'] = false;
				break;
			case 'h':
				flags['short'] = true;
				flags['long'] = false;
				flags['long_long'] = false;
				break;
			}
			if( /\d/.test( current_char ) ) {
				var num = parseInt( format.substr( i ) );
				var len = num.toString().length;
				i += len - 1;
				var next = format.charAt( i  + 1 );
				if( next == '$' ) {
					if( num < 0 || num > args.length ) {
						throw "out of bound";
					}
					if( relative ) {
						if( precision ) {
							flags['precision'] = args[num - 1];
							precision = false;
						} else if( format.charAt( i + 2 ) == 'v' ) {
							vector_delimiter = args[num - 1];
						}else {
							flags['width'] = args[num - 1];
						}
						relative = false;
					} else {
						fixed = true;
						current_index = num - 1;
					}
					++i;
				} else if( precision ) {
					flags['precision'] = num;
					precision = false;
				} else if( bitwidth ) {
					flags['bitwidth'] = num;
					bitwidth = false;
				} else {
					flags['width'] = num;
				}
			} else if ( relative && !/\d/.test( format.charAt( i + 1 ) ) ) {
				if( precision ) {
					flags['precision'] = args[current_index];
					precision = false;
				} else if( format.charAt( i + 1 ) == 'v' ) {
					vector_delimiter = args[current_index];
				} else {
					flags['width'] = args[current_index];
				}
				++index;
				if( !fixed ) {
					current_index++;
				}
				relative = false;
			}
		} else {
			if( current_char == '%' ) {
				// If the next character is an %, then we have an escaped %, 
				// we'll take this as an exception to the normal lookup, as
				// we don't want/need to process this.
				if( format.charAt(i+1) == '%' ) {
					result += '%';
					++i;
					continue;
				}
				in_operator = true;
				continue;
			} else {
				result += current_char;
				continue;
			}
		}
	}
	return result;
};

/** 
 * Inserts the arguments¡ì into the format and returns the formated string
 *
 * @example alert($.sprintf( "%s %s", "Hello", "world" ));
 *
 * @param String format the format to use
 * @param Object args... the arguments to insert into the format
 * @return String the formated string
 */

jQuery.sprintf = function jQuery_sprintf() {
	if( arguments.length == 0 ) {
		throw "Not enough arguments for sprintf";
	}

	var args = Array.prototype.slice.call(arguments);
	var format = args.shift();

	return jQuery.vsprintf( format, args ); 
};

/** 
 * Inserts the arguments into the format and appends the formated string
 * to the objects in question.
 *
 * @example $('p').printf( "%d <strong>%s</strong>", 2, "world" );
 *
 * @before <p>Hello</p>
 *
 * @after <p>Hello2 <strong>world</strong></p>
 *
 * @param String format the format to use
 * @param Object args... the arguments to insert into the format
 */

jQuery.fn.printf = function jQuery_fn_printf() {
	if( arguments.length == 0 ) {
		throw "Not enough arguments for sprintf";
	}
	var args = Array.prototype.slice.call(arguments);
	var format = args.shift();

	return this.append( jQuery.vsprintf( format, args ) );
};

/** 
 * Inserts the arguments into the format and appends the formated string
 * to the objects in question.
 *
 * @example $('p').vprintf( "%d <strong>%s</strong>", [ 2, "world" ] );
 *
 * @before <p>Hello</p>
 *
 * @after <p>Hello2 <strong>world</strong></p>
 *
 * @param String format the format to use
 * @param Array args the arguments to insert into the format
 */
jQuery.fn.vprintf = function jQuery_fn_vprintf( format, args ) {
	if( arguments.length == 0 ) {
		throw "Not enough arguments for sprintf";
	}

	return this.append( jQuery.vsprintf( format, args  ) );
};

/** 
 * Formats the objects html in question and replaces the content 
 * with the formated content
 *
 * @example $('p').vformat( [ "Hello", "world" ] );
 *
 * @before <p>%s %s</p>
 *
 * @after <p>Hello world</p>
 *
 * @param Array args the arguments to insert into the format
 */

jQuery.fn.vformat = function jQuery_fn_vformat( args ) {
	if( arguments.length == 0 ) {
		throw "Not enough arguments for sprintf";
	}
	return this.each( function() { 
			self = jQuery(this);
			self.html(  jQuery.vsprintf( self.html(), args ) )
		}
	); 
}

/** 
 * Formats the objects html in question and replaces the content 
 * with the formated content
 *
 * @example $('p').format( "Hello", "world" );
 *
 * @before <p>%s %s</p>
 *
 * @after <p>Hello world</p>
 *
 * @param Object args... the arguments to insert into the format
 */
jQuery.fn.format = function jQuery_fn_format() {
	if( arguments.length == 0 ) {
		throw "Not enough arguments for sprintf";
	}
	var args = Array.prototype.slice.call(arguments);
	return this.each( function() { 
			self = jQuery(this);
			self.html(  jQuery.vsprintf( self.html(), args ) )
		}
	); 
}

/** 
 * Inserts the arguments into the format and prints formated string 
 * to console or dump
 *
 * @example $.printf( "%s %s", "Hello", "world" );
 *
 * @param String format the format to use
 * @param Object args... the arguments to insert into the format
 */
jQuery.printf = function jQuery_printf() {
	if( arguments.length == 0 ) {
		throw "Not enough arguments for sprintf";
	}
	var args = Array.prototype.slice.call(arguments);
	var format = args.shift();
	var ret = jQuery.vsprintf( format, args );

	if( window.console ) {
		window.console.info( ret );
	} else {
		window.dump( ret ); 
	}
};
/** 
 * Inserts the arguments into the format and prints formated string 
 * to console or dump
 *
 * @example $.vprintf( "%s %s", [ "Hello", "world" ] );
 *
 * @param String format the format to use
 * @param Array args the arguments to insert into the format
 */
jQuery.vprintf = function jQuery_vprintf( format, args ) {
	if( arguments.length == 0 ) {
		throw "Not enough arguments for sprintf";
	}
	var ret = jQuery.vsprintf( format, args );

	if( window.console ) {
		window.console.info( ret );
	} else {
		window.dump( ret ); 
	}

};

(function($){$.extend({tablesorter:new function(){var parsers=[],widgets=[];this.defaults={cssHeader:"header",cssAsc:"headerSortUp",cssDesc:"headerSortDown",sortInitialOrder:"asc",sortMultiSortKey:"shiftKey",sortForce:null,sortAppend:null,textExtraction:"simple",parsers:{},widgets:[],widgetZebra:{css:["even","odd"]},headers:{},widthFixed:false,cancelSelection:true,sortList:[],headerList:[],dateFormat:"us",decimal:'.',debug:false};function benchmark(s,d){log(s+","+(new Date().getTime()-d.getTime())+"ms");}this.benchmark=benchmark;function log(s){if(typeof console!="undefined"&&typeof console.debug!="undefined"){console.log(s);}else{alert(s);}}function buildParserCache(table,$headers){if(table.config.debug){var parsersDebug="";}var rows=table.tBodies[0].rows;if(table.tBodies[0].rows[0]){var list=[],cells=rows[0].cells,l=cells.length;for(var i=0;i<l;i++){var p=false;if($.metadata&&($($headers[i]).metadata()&&$($headers[i]).metadata().sorter)){p=getParserById($($headers[i]).metadata().sorter);}else if((table.config.headers[i]&&table.config.headers[i].sorter)){p=getParserById(table.config.headers[i].sorter);}if(!p){p=detectParserForColumn(table,cells[i]);}if(table.config.debug){parsersDebug+="column:"+i+" parser:"+p.id+"\n";}list.push(p);}}if(table.config.debug){log(parsersDebug);}return list;};function detectParserForColumn(table,node){var l=parsers.length;for(var i=1;i<l;i++){if(parsers[i].is($.trim(getElementText(table.config,node)),table,node)){return parsers[i];}}return parsers[0];}function getParserById(name){var l=parsers.length;for(var i=0;i<l;i++){if(parsers[i].id.toLowerCase()==name.toLowerCase()){return parsers[i];}}return false;}function buildCache(table){if(table.config.debug){var cacheTime=new Date();}var totalRows=(table.tBodies[0]&&table.tBodies[0].rows.length)||0,totalCells=(table.tBodies[0].rows[0]&&table.tBodies[0].rows[0].cells.length)||0,parsers=table.config.parsers,cache={row:[],normalized:[]};for(var i=0;i<totalRows;++i){var c=table.tBodies[0].rows[i],cols=[];cache.row.push($(c));for(var j=0;j<totalCells;++j){cols.push(parsers[j].format(getElementText(table.config,c.cells[j]),table,c.cells[j]));}cols.push(i);cache.normalized.push(cols);cols=null;};if(table.config.debug){benchmark("Building cache for "+totalRows+" rows:",cacheTime);}return cache;};

function getElementText(config,node)
{
	if (!node) return "";
	var t="";
	if (config.textExtraction=="simple")
	{
		if ($(node).attr("sortfield") != undefined)
		{
			t = $(node).attr("sortfield");
		}
		else
		{
			if (node.childNodes[0] && node.childNodes[0].hasChildNodes())
			{	
				t=node.childNodes[0].innerHTML;
			}
			else
			{
				t=node.innerHTML;
			}
		}
	}
	else
	{
		if (typeof(config.textExtraction) == "function")
		{
			t = config.textExtraction(node);
		}
		else
		{
			t = $(node).text();
		}
	}
	return t;
}


function appendToTable(table,cache){if(table.config.debug){var appendTime=new Date()}var c=cache,r=c.row,n=c.normalized,totalRows=n.length,checkCell=(n[0].length-1),tableBody=$(table.tBodies[0]),rows=[];for(var i=0;i<totalRows;i++){rows.push(r[n[i][checkCell]]);if(!table.config.appender){var o=r[n[i][checkCell]];var l=o.length;for(var j=0;j<l;j++){tableBody[0].appendChild(o[j]);}}}if(table.config.appender){table.config.appender(table,rows);}rows=null;if(table.config.debug){benchmark("Rebuilt table:",appendTime);}applyWidget(table);setTimeout(function(){$(table).trigger("sortEnd");},0);};function buildHeaders(table){if(table.config.debug){var time=new Date();}var meta=($.metadata)?true:false,tableHeadersRows=[];for(var i=0;i<table.tHead.rows.length;i++){tableHeadersRows[i]=0;};$tableHeaders=$("thead th",table);$tableHeaders.each(function(index){this.count=0;this.column=index;this.order=formatSortingOrder(table.config.sortInitialOrder);if(checkHeaderMetadata(this)||checkHeaderOptions(table,index))this.sortDisabled=true;if(!this.sortDisabled){$(this).addClass(table.config.cssHeader);}table.config.headerList[index]=this;});if(table.config.debug){benchmark("Built headers:",time);log($tableHeaders);}return $tableHeaders;};function checkCellColSpan(table,rows,row){var arr=[],r=table.tHead.rows,c=r[row].cells;for(var i=0;i<c.length;i++){var cell=c[i];if(cell.colSpan>1){arr=arr.concat(checkCellColSpan(table,headerArr,row++));}else{if(table.tHead.length==1||(cell.rowSpan>1||!r[row+1])){arr.push(cell);}}}return arr;};function checkHeaderMetadata(cell){if(($.metadata)&&($(cell).metadata().sorter===false)){return true;};return false;}function checkHeaderOptions(table,i){if((table.config.headers[i])&&(table.config.headers[i].sorter===false)){return true;};return false;}function applyWidget(table){var c=table.config.widgets;var l=c.length;for(var i=0;i<l;i++){getWidgetById(c[i]).format(table);}}function getWidgetById(name){var l=widgets.length;for(var i=0;i<l;i++){if(widgets[i].id.toLowerCase()==name.toLowerCase()){return widgets[i];}}};function formatSortingOrder(v){if(typeof(v)!="Number"){i=(v.toLowerCase()=="desc")?1:0;}else{i=(v==(0||1))?v:0;}return i;}function isValueInArray(v,a){var l=a.length;for(var i=0;i<l;i++){if(a[i][0]==v){return true;}}return false;}function setHeadersCss(table,$headers,list,css){$headers.removeClass(css[0]).removeClass(css[1]);var h=[];$headers.each(function(offset){if(!this.sortDisabled){h[this.column]=$(this);}});var l=list.length;for(var i=0;i<l;i++){h[list[i][0]].addClass(css[list[i][1]]);}}function fixColumnWidth(table,$headers){var c=table.config;if(c.widthFixed){var colgroup=$('<colgroup>');$("tr:first td",table.tBodies[0]).each(function(){colgroup.append($('<col>').css('width',$(this).width()));});$(table).prepend(colgroup);};}function updateHeaderSortCount(table,sortList){var c=table.config,l=sortList.length;for(var i=0;i<l;i++){var s=sortList[i],o=c.headerList[s[0]];o.count=s[1];o.count++;}}function multisort(table,sortList,cache){if(table.config.debug){var sortTime=new Date();}var dynamicExp="var sortWrapper = function(a,b) {",l=sortList.length;for(var i=0;i<l;i++){var c=sortList[i][0];var order=sortList[i][1];var s=(getCachedSortType(table.config.parsers,c)=="text")?((order==0)?"sortText":"sortTextDesc"):((order==0)?"sortNumeric":"sortNumericDesc");var e="e"+i;dynamicExp+="var "+e+" = "+s+"(a["+c+"],b["+c+"]); ";dynamicExp+="if("+e+") { return "+e+"; } ";dynamicExp+="else { ";}var orgOrderCol=cache.normalized[0].length-1;dynamicExp+="return a["+orgOrderCol+"]-b["+orgOrderCol+"];";for(var i=0;i<l;i++){dynamicExp+="}; ";}dynamicExp+="return 0; ";dynamicExp+="}; ";eval(dynamicExp);cache.normalized.sort(sortWrapper);if(table.config.debug){benchmark("Sorting on "+sortList.toString()+" and dir "+order+" time:",sortTime);}return cache;};function sortText(a,b){return((a<b)?-1:((a>b)?1:0));};function sortTextDesc(a,b){return((b<a)?-1:((b>a)?1:0));};function sortNumeric(a,b){return a-b;};function sortNumericDesc(a,b){return b-a;};function getCachedSortType(parsers,i){return parsers[i].type;};this.construct=function(settings){return this.each(function(){if(!this.tHead||!this.tBodies)return;var $this,$document,$headers,cache,config,shiftDown=0,sortOrder;this.config={};config=$.extend(this.config,$.tablesorter.defaults,settings);$this=$(this);$headers=buildHeaders(this);this.config.parsers=buildParserCache(this,$headers);cache=buildCache(this);var sortCSS=[config.cssDesc,config.cssAsc];fixColumnWidth(this);$headers.click(function(e){$this.trigger("sortStart");var totalRows=($this[0].tBodies[0]&&$this[0].tBodies[0].rows.length)||0;if(!this.sortDisabled&&totalRows>0){var $cell=$(this);var i=this.column;this.order=this.count++%2;if(!e[config.sortMultiSortKey]){config.sortList=[];if(config.sortForce!=null){var a=config.sortForce;for(var j=0;j<a.length;j++){if(a[j][0]!=i){config.sortList.push(a[j]);}}}config.sortList.push([i,this.order]);}else{if(isValueInArray(i,config.sortList)){for(var j=0;j<config.sortList.length;j++){var s=config.sortList[j],o=config.headerList[s[0]];if(s[0]==i){o.count=s[1];o.count++;s[1]=o.count%2;}}}else{config.sortList.push([i,this.order]);}};setTimeout(function(){setHeadersCss($this[0],$headers,config.sortList,sortCSS);appendToTable($this[0],multisort($this[0],config.sortList,cache));},1);return false;}}).mousedown(function(){if(config.cancelSelection){this.onselectstart=function(){return false};return false;}});$this.bind("update",function(){this.config.parsers=buildParserCache(this,$headers);cache=buildCache(this);}).bind("sorton",function(e,list){$(this).trigger("sortStart");config.sortList=list;var sortList=config.sortList;updateHeaderSortCount(this,sortList);setHeadersCss(this,$headers,sortList,sortCSS);appendToTable(this,multisort(this,sortList,cache));}).bind("appendCache",function(){appendToTable(this,cache);}).bind("applyWidgetId",function(e,id){getWidgetById(id).format(this);}).bind("applyWidgets",function(){applyWidget(this);});if($.metadata&&($(this).metadata()&&$(this).metadata().sortlist)){config.sortList=$(this).metadata().sortlist;}if(config.sortList.length>0){$this.trigger("sorton",[config.sortList]);}applyWidget(this);});};this.addParser=function(parser){var l=parsers.length,a=true;for(var i=0;i<l;i++){if(parsers[i].id.toLowerCase()==parser.id.toLowerCase()){a=false;}}if(a){parsers.push(parser);};};this.addWidget=function(widget){widgets.push(widget);};this.formatFloat=function(s){var i=parseFloat(s);return(isNaN(i))?0:i;};this.formatInt=function(s){var i=parseInt(s);return(isNaN(i))?0:i;};this.isDigit=function(s,config){var DECIMAL='\\'+config.decimal;var exp='/(^[+]?0('+DECIMAL+'0+)?$)|(^([-+]?[1-9][0-9]*)$)|(^([-+]?((0?|[1-9][0-9]*)'+DECIMAL+'(0*[1-9][0-9]*)))$)|(^[-+]?[1-9]+[0-9]*'+DECIMAL+'0+$)/';return RegExp(exp).test($.trim(s));};this.clearTableBody=function(table){if($.browser.msie){function empty(){while(this.firstChild)this.removeChild(this.firstChild);}empty.apply(table.tBodies[0]);}else{table.tBodies[0].innerHTML="";}};}});$.fn.extend({tablesorter:$.tablesorter.construct});var ts=$.tablesorter;ts.addParser({id:"text",is:function(s){return true;},format:function(s){return $.trim(s.toLowerCase());},type:"text"});ts.addParser({id:"digit",is:function(s,table){var c=table.config;return $.tablesorter.isDigit(s,c);},format:function(s){return $.tablesorter.formatFloat(s);},type:"numeric"});ts.addParser({id:"currency",is:function(s){return/^[ï¿¡$â‚¬?.]/.test(s);},format:function(s){return $.tablesorter.formatFloat(s.replace(new RegExp(/[^0-9.]/g),""));},type:"numeric"});ts.addParser({id:"ipAddress",is:function(s){return/^\d{2,3}[\.]\d{2,3}[\.]\d{2,3}[\.]\d{2,3}$/.test(s);},format:function(s){var a=s.split("."),r="",l=a.length;for(var i=0;i<l;i++){var item=a[i];if(item.length==2){r+="0"+item;}else{r+=item;}}return $.tablesorter.formatFloat(r);},type:"numeric"});ts.addParser({id:"url",is:function(s){return/^(https?|ftp|file):\/\/$/.test(s);},format:function(s){return jQuery.trim(s.replace(new RegExp(/(https?|ftp|file):\/\//),''));},type:"text"});ts.addParser({id:"isoDate",is:function(s){return/^\d{4}[\/-]\d{1,2}[\/-]\d{1,2}$/.test(s);},format:function(s){return $.tablesorter.formatFloat((s!="")?new Date(s.replace(new RegExp(/-/g),"/")).getTime():"0");},type:"numeric"});ts.addParser({id:"percent",is:function(s){return/\%$/.test($.trim(s));},format:function(s){return $.tablesorter.formatFloat(s.replace(new RegExp(/%/g),""));},type:"numeric"});ts.addParser({id:"usLongDate",is:function(s){return s.match(new RegExp(/^[A-Za-z]{3,10}\.? [0-9]{1,2}, ([0-9]{4}|'?[0-9]{2}) (([0-2]?[0-9]:[0-5][0-9])|([0-1]?[0-9]:[0-5][0-9]\s(AM|PM)))$/));},format:function(s){return $.tablesorter.formatFloat(new Date(s).getTime());},type:"numeric"});ts.addParser({id:"shortDate",is:function(s){return/\d{1,2}[\/\-]\d{1,2}[\/\-]\d{2,4}/.test(s);},format:function(s,table){var c=table.config;s=s.replace(/\-/g,"/");if(c.dateFormat=="us"){s=s.replace(/(\d{1,2})[\/\-](\d{1,2})[\/\-](\d{4})/,"$3/$1/$2");}else if(c.dateFormat=="uk"){s=s.replace(/(\d{1,2})[\/\-](\d{1,2})[\/\-](\d{4})/,"$3/$2/$1");}else if(c.dateFormat=="dd/mm/yy"||c.dateFormat=="dd-mm-yy"){s=s.replace(/(\d{1,2})[\/\-](\d{1,2})[\/\-](\d{2})/,"$1/$2/$3");}return $.tablesorter.formatFloat(new Date(s).getTime());},type:"numeric"});ts.addParser({id:"time",is:function(s){return/^(([0-2]?[0-9]:[0-5][0-9])|([0-1]?[0-9]:[0-5][0-9]\s(am|pm)))$/.test(s);},format:function(s){return $.tablesorter.formatFloat(new Date("2000/01/01 "+s).getTime());},type:"numeric"});ts.addParser({id:"metadata",is:function(s){return false;},format:function(s,table,cell){var c=table.config,p=(!c.parserMetadataName)?'sortValue':c.parserMetadataName;return $(cell).metadata()[p];},type:"numeric"});ts.addWidget({id:"zebra",format:function(table){if(table.config.debug){var time=new Date();}$("tr:visible",table.tBodies[0]).filter(':even').removeClass(table.config.widgetZebra.css[1]).addClass(table.config.widgetZebra.css[0]).end().filter(':odd').removeClass(table.config.widgetZebra.css[0]).addClass(table.config.widgetZebra.css[1]);if(table.config.debug){$.tablesorter.benchmark("Applying Zebra widget",time);}}});})(jQuery);

// file:!jGameshop.js

jGameshop = G = {};
// dying
//G.newXMLHttpRequest = function() {
//	if (window.XMLHttpRequest) {
//		return new XMLHttpRequest();
//	}
//	else if (window.ActiveXObject) {
//		return new ActiveXObject("Microsoft.XMLHTTP");
//	}
//	else {
//		throw new Error("[object XMLHttpRequest] creation failed.");
//	}
//};

// dying
//G.requestText = function(sURI) {
//	var anXMLHttpRequest = G.newXMLHttpRequest();
//	anXMLHttpRequest.open("GET", G.refreshURI(sURI), false);
//	anXMLHttpRequest.send(null);
//	return anXMLHttpRequest.responseText;
//};

// dying
G.refreshURI = function(sURI) {
	return sURI + "?timeStamp=" + new Date().valueOf();
};

// dying
G.universalBrowserRead = function() {
	if (G.getBrowser() == "Firefox") {
		try {
			netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
		}
		catch (exception) {
			alert(exception);
		}
	}
};

// dying
//G.evalURIs = function(sURIs) {
//	for (var i = 0; i < sURIs.length; i++) {
//		if (sURIs) {
//			eval(G.requestText(sURIs[i]));
//		}
//	}
//};



// dying
G.isArray = G.is_array = function(mixed_var) {
	// +   original by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
	var key = '';
	if (!mixed_var) return false;

	if (typeof mixed_var === 'object') {
		if (mixed_var.hasOwnProperty)
			for (key in mixed_var) if (false === mixed_var.hasOwnProperty(key)) return false;
		return true;
	}
	return false;
}

G.array_union = function() {
	var ret = [];

	if (arguments.length == 0) return [];
	else if (arguments.length == 1) return [arguments[0]];
	ret = arguments[0];

	for (var i = 1; i < arguments.length; i++) {
		ret = jQuery.merge(ret, arguments[i]);
	}
	return G.array_unique(ret);
}

G.array_intersect = function() {
	var ret = [];
	if (arguments.length == 0) return [];
	if (arguments.length == 1) return arguments[0];

	for (var i = 0; i < arguments[0].length; i++) {
		var bInAll = true;
		for (var arrN = 1; arrN < arguments.length; arrN++) {
			bInAll &= (jQuery.inArray(arguments[0][i], arguments[arrN]) != -1);
			if (!bInAll) break;
		}
		if (bInAll) {
			ret.push(arguments[0][i]);
		}
	}
	return G.array_unique(ret);
}

G.array_keys = function(arr) {
	var r = [];
	for (var i in arr) r.push(i);
	return r;
}

G.array_unique = function(arr) {
	var ret = [];
	for (var i = 0; i < arr.length; i++) {
		if (jQuery.inArray(arr[i], ret) == -1)
			ret.push(arr[i]);
	}
	return ret;
}

G.array2string = function(arr, andWord) {
	if (!andWord) andWord = 'et';
	var s = arr[0];
    for (var i in arr)
		if (i > 1)
    		s += ", " + arr[i];
    if (arr.length > 1) s += ' ' + andWord + ' ' + arr[arr.length-1];
    return s;
}

G.getImgSize = function(sUri) {
	if (sUri.indexOf("http://") !== 0) { sUri = G.getWWWFX() + "/g/" + sUri; }
	var $img = $("<img />").attr("src", sUri).hide().appendTo($body);
	var r = { height: $img[0].height, width: $img[0].width };
	$img.remove();
	return r;
};

G.getCommonFX = function() { return G.getData().Config.CommonFxRoot; }
G.getWWWFX = function() { return G.getData().Config.WwwFxRoot; }
G.getCommonRoot = function() { return G.getData().Config.CommonServerRoot; }
G.getWebsiteRoot = function() { return G.getData().Config.ServerRoot; }
G.getData = function() { return datac; }
G.silkSrc = function(picture) { return G.getCommonRoot() + "/g/icons/misc/silk" + picture + ".png"; }
G.silk = function(picture, hashParams) {
	var s = "<img src=\"" + G.getCommonRoot() + "/g/icons/misc/silk/" + picture + ".png\" ";
	if (hashParams) for (var i in hashParams) {
		s += i + "=" + hashParams[i] + ' ';
	}
	s += " />";
	return s;
}

function ucfirst(str) {
	str += '';
	var f = str.charAt(0).toUpperCase();
	return f + str.substr(1);
}

//function addslashes(str) { return (str+'').replace(/([\\"'])/g, "\\$1").replace(/\u0000/g, "\\0"); }
function addslashes(str) {
	str = str.replace(/\\/g, '\\\\');
	str = str.replace(/\'/g, '\\\'');
	str = str.replace(/\"/g, '\\"');
	str = str.replace(/\0/g, '\\0');
	//str=str.replace(/\n/g,'\\\n');
	return str;
}

function stripslashes(str) { return (str + '').replace(/\\(.?)/g, function(s, n1) { switch (n1) { case '\\': return '\\'; case '0': return '\0'; case '': return ''; default: return n1; } }); }

// simple hash "Ã©cole d'la vie" -> ".cole d.la vie" (c) me
// @param algo (string=safe) 
//  - safe  	"&eacute;cole de la vie" -> ".cole de la vie"  &  "Ã©cole de la vie" -> ".cole de la vie"
//				+: No problem whether the text is encoded or not. Pb: More difficult for humans to read.
//  - readable	"&Eacute;cole de la vie" -> "Ecole de la vie"  &  "Ã©cole de la vie" -> ".cole de la vie"
// 				+: Ok for human to read. Pb: !encoding-safe
G.hash = function(s, algo) {
	if (algo == 'readable') {
		s = s.replace(/&([a-z]{1})(.*?);/gi, '$1');	// (.*?)  stands for Ungreedy in JS
		s = s.replace(/&(.*);/g, '-');
		s = s.replace(/([^a-z0-9-])/gi, '.');		
	}
	else {
		// safe
		s = s.replace(/&(.*);/g, '.');
		s = s.replace(/([^a-z0-9-])/gi, '.');
	}
	return s;
}

/**
* Return currnt timestamp (seconds elapsed since unix era (1/1/1970)) on the client machine
*/
G.time = function() { return parseInt(new Date().valueOf() / 1000); }
G.timems = function() { return new Date().valueOf(); }

/** Return IMG with loader (also called activity indicator)
 * @param useText If true will add a localized to let the user know eg. "Please wait...". False by default
 */
G.activityIndicator = function(useText) { return "<img src=" + G.getCommonFX() + "/icons/show/loading.gif />" + (useText ? "Veuillez patienter..." : ''); }

/**
* Get timestamp at which the G began to load and execute in javascript.
* @return Unix timestamp, number of seconds elapsed since the unix era (1/1/1970), on the client machine
*/
G._initializationTimestamp = G.time();
G.getInitializationTimestamp = function() { return G._initializationTimestamp; }
G.getServerTimeOffset = function() { return G.getInitializationTimestamp() - G.getData().Config.ServerTimestamp; }

G.clientCoords = function() {
	var dimensions = { width: 0, height: 0 };
	if (document.documentElement) {
		dimensions.width = document.documentElement.offsetWidth;
		dimensions.height = document.documentElement.offsetHeight;
	} else if (window.innerWidth && window.innerHeight) {
		dimensions.width = window.innerWidth;
		dimensions.height = window.innerHeight;
	}
	return dimensions;
}

G.getErrorContext = function() {

	return {
		URI: document.location.toString(),
		BROWSER: navigator.userAgent,
		PLATFORM: navigator.platform,
		GVERSION: ($GVERSION ? $GVERSION : "dev"),
		JQUERYVERSION: ($JQUERYVERSION ? $JQUERYVERSION : "dev"),
		COMBATVERSION: ($COMBATVERSION ? $COMBATVERSION : "dev"),
		ERRORS: window.errors ? window.errors : ""
	};
}
var $GVERSION, $JQUERYVERSION, $COMBATVERSION;
if ($GVERSION) {
	Errors = "";
	window.errors = "";
	window.onerror = function(msg, url, line) {
		window.errors += "[msg: " + msg + "line: " + line + "]\n ";
		return false;
	};
}

// @param (String) "WorldEntityType:WorldEntityID"
// @param (bool=false) By default will not refresh
// @return G.Game.WorldEntity, or return false
// The entity is maintained in a hash for faster access.
G.getEntity = function(wid, forceRefresh) {
	var entity = G.Game.WorldEntity._worldEntities[wid];
	if (entity && !forceRefresh) {	// already in cache?
		if (entity == "ONGOING") {
			throw new Error("[DATA ERROR] Parse recursion at " + wid);
		}
		else return entity;
	}
	else { // not in cache
		return G.Game.WorldEntity._worldEntities[wid] = new G.Game.WorldEntity(wid);
	}
};

// remove entity from cache and data
// its not removed from the server though
// param wid "Article:4" or "Article:*" to forget everything
G.forgetEntity = function(wid) {
	log("Forgetting " + wid);
	delete(G.Game.WorldEntity._worldEntities[wid]);
	var ids = wid.split(":");
	if (ids[1] == '*') {
		delete G.getData()[ids[0]];
	}
	else if (G.getData()[ids[0]]) delete G.getData()[ids[0]][ids[1]];
}

G.updateData = function(data) {
	var datac = G.getData();
	for (var entityType in data) {
		if (!datac[entityType]) {
			datac[entityType] = {};
		}
		for (var wid in data[entityType]) {
			datac[entityType][wid] = data[entityType][wid];
		}
	}
};

G.getLength = function(obj) {
	var i = 0;
	for (var id in obj) i++;
	return i;
};

G.getRes = function() {
	arguments[0] = G.getData().Symbol[arguments[0]];
	//try {
	var s = $.sprintf.apply(null, arguments)
	//}
	//catch (e) {
	//    alert(e.message);
	//}
	return s;
};


G.bind = function() {
	var type = arguments[0];
	switch (arguments.length) {
		case 2:
			var data = {};
			var fn = arguments[1];
			break;
		case 3:
			var data = arguments[1];
			var fn = arguments[2];
			break;
		default:
			return;
	}
	var events = G.bind._events;
	if (!events[type]) events[type] = [];
	events[type].push({ data: data, fn: fn });
};
G.trigger = function(type, data) {
	if (!data) var data = [];
	var theEvent = G.bind._events[type];
	if (!theEvent) return;
	for (var i = 0; i < theEvent.length; i++) {
		var e = { data: theEvent[i].data };
		data.unshift(e);
		theEvent[i].fn.apply(null, data);
	}
	return theEvent.length;
};

G.bind._events = {};

G.makeObject = function(arr) {
	var o = {};
	$.each(arr, function(i, v) {
		o[v] = true;
	});
	return o;
};

G.random = function(min, max) {
	switch (arguments.length) {
		case 0:
			return Math.random();
		case 1:
			return Math.random() * arguments[0];
		case 2:
			return Math.random() * (arguments[1] - arguments[0]) + arguments[0];
	}
};

G.initArray = function(n, v) {
	var arr = new Array(n);
	for (var i = 0; i < n; i++) arr[i] = v;
	return arr;
};

G.pick = function(arr) {
	return arr[Math.floor(random(arr.length))];
};

// Simulate a rounded corners div, using a table to center and position.
// return  { div: $div, content: where you can write }
// $div can position, $content is to change the inside.
// This is used for modals. See also $.toBorderRadius(5) in !plugins.js
//   ------------
//   l    ---   l
//   l    l  l  l
//   l    ----  l
//   ------------
G.borderRadius = function(options) {
	var $div = $.div({
		padding: 0,
		color: white
	}).ps(30, 30, 0, auto);
	var $table = $("<table />").css({
		width: "100%",
		height: "100%",
		borderCollapse: "collapse"
	}).appendTo($div);
	var $colgroup = $("<colgroup />").appendTo($table);
	var $col = $("<col />").css({
		width: 5
	}).appendTo($colgroup);
	var $col = $("<col />").appendTo($colgroup);
	var $col = $("<col />").css({
		width: 5
	}).appendTo($colgroup);
	var $tr = $.tr("<td></td><td></td><td></td>").css({
		height: 5
	}).appendTo($table);
	var $tr = $.tr("<td></td><td class='borderRadius_content'></td><td></td>").appendTo($table);
	var $tr = $.tr("<td></td><td></td><td></td>").css({
		height: 5
	}).appendTo($table);
	$table.find("td:eq(0)").bgi(G.getCommonFX() + "/textures/black_70_corner_lt.png");
	$table.find("td:eq(1)").bgi(G.getCommonFX() + "/textures/black_70.png");
	$table.find("td:eq(2)").bgi(G.getCommonFX() + "/textures/black_70_corner_rt.png");
	$table.find("td:eq(3)").bgi(G.getCommonFX() + "/textures/black_70.png");
	$table.find("td:eq(4)").css({
		width: "100%",
		height: "100%"
	}).bgi(G.getCommonFX() + "/textures/black_70.png");
	$table.find("td:eq(5)").bgi(G.getCommonFX() + "/textures/black_70.png");
	$table.find("td:eq(6)").bgi(G.getCommonFX() + "/textures/black_70_corner_lb.png");
	$table.find("td:eq(7)").bgi(G.getCommonFX() + "/textures/black_70.png");
	$table.find("td:eq(8)").bgi(G.getCommonFX() + "/textures/black_70_corner_rb.png");

	$table.find("td:not(:eq(4))").css({
		padding: "0px 2px 0px 3px"
	});


	return { div: $div, content: $div.find("td:eq(4)") };
};


G.setClipboard = function(_sTxt) {
	try {
		if (window.clipboardData) {
			window.clipboardData.setData("Text", _sTxt);
		} else if (window.netscape) {
			netscape.security.PrivilegeManager.enablePrivilege('UniversalXPConnect');
			var clip = Components.classes['@mozilla.org/widget/clipboard;1'].createInstance(Components.interfaces.nsIClipboard);
			if (!clip) return;
			var trans = Components.classes['@mozilla.org/widget/transferable;1'].createInstance(Components.interfaces.nsITransferable);
			if (!trans) return;
			trans.addDataFlavor('text/unicode');
			var str = new Object();
			var len = new Object();
			var str = Components.classes["@mozilla.org/supports-string;1"].createInstance(Components.interfaces.nsISupportsString);
			var copytext = _sTxt;
			str.data = copytext;
			trans.setTransferData("text/unicode", str, copytext.length * 2);
			var clipid = Components.interfaces.nsIClipboard;
			if (!clip) return false;
			clip.setData(trans, null, clipid.kGlobalClipboard);
		}
	} catch (e) { }
};


jGameshop.CONFIG = true;

// These contsts can directly be use for quick
absolute = "absolute";
red = "red";
green = "green";
yellow = "yellow";
blue = "blue";
black = "black";
grey = "grey";
white = "white";
bold = "bold";
pointer = "pointer";
opacity = "opacity";
cursor = "cursor";
backgroundColor = "backgroundColor";
src = "src";
hidden = "hidden";
left = "left";
right = "right";
center = "center";
//scroll = "scroll"; IE is error
div = "div";
span = "span";
visible = "visible";
visibility = "visibility";
auto = "auto";
none = "none";
underline = "underline";
id = "id";
type = "type";
nowrap = "nowrap";
move = "move";
ok = OK = "OK";

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

log = function(o) {
	if (window.console && window.console.log) window.console.log(o);
};

warn = function(o) {
	if (window.console && window.console.warn) window.console.warn(o);
};

info = function(o) {
	if (window.console && window.console.info) window.console.info(o);
};

error = function(o) {
	if (window.console && window.console.error) window.console.error(o);
};

group = function(o, isExpanded) {
	if (window.console && window.console.group && isExpanded) window.console.group(o);
	else if (window.console && window.console.groupCollapsed && !isExpanded) window.console.groupCollapsed(o);
};

groupEnd = function() {
	if (window.console && window.console.groupEnd) window.console.groupEnd();
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

(function($) {
	// Preload mp3 or images. You can use $.playSound()
	// @param sUris Array of String. URLs to mp3 or images whatever. If "http://" is omitted,
	//  will automatically take resources from G.getWWWFX()
	// @return void
	$.preload = function(sUris) {
		var sUris_length = sUris.length;
		for (var i = 0; i < sUris_length; i++) {
			var sUri = sUris[i];
			switch (sUri.slice(-3)) {
				case "mp3":
					if (sUri.indexOf("http://") !== 0) { sUri = G.getWWWFX() + "/s/" + sUri; }
					var jSound = $("<embed src='" + sUri + "' hidden='true' autostart='false'></embed>");
					$(document.body).append(jSound);
					$.preload._uris[sUri] = jSound;
					break;
				default:
					if (sUri.indexOf("http://") !== 0) { sUri = G.getWWWFX() + "/g/" + sUri; }
					var jImg = $("<img src='" + sUri + "' />").hide();
					$(document.body).append(jImg);
					$.preload._uris[sUri] = jImg;
					break;
			}
		}
	}
	$.preload._uris = [];
	
	// Change src for a picture (works also with preloaded resources).
	// @param sUri New url to set. If no http://, G.getWWWFX() + '/g' will be prepended
	$.fn.setSrc = function(sUri) {
		if (sUri.indexOf("http://") !== 0) { sUri = G.getWWWFX() + "/g/" + sUri; }
		if ($.preload._uris[sUri])
			return this.each(function() {
				$(this).attr("src", $.preload._uris[sUri].attr("src"));
			})
		return this.each(function() {
			$(this).attr("src", sUri);
		})
	};

	// Not useful for IE7+ websites. Create a div embedding a picture. Compatible with IE6 and PNG-24 (that's why this fnction has
	// no interest if used for websites with IE7+). 
	// @note Not compatible with preload.
	// @param sUri URL. If no http://, G.getWWWFX() + '/g' will be prepended
	// @param iWidth w
	// @param iHeight h
	// @param sAttr additionnal attributes (as string)
	// @param sStyles styles (as string)
	// @return HTML String
	// @deprecated if website IE7+
	$.image_show = function(sUri, iWidth, iHeight, sAttr, sStyles) {
		if (sUri.indexOf("http://") !== 0) { sUri = G.getWWWFX() + "/g/" + sUri; }
		sAttr = sAttr ? sAttr : "";
		sStyles = sStyles ? sStyles : "";
		if ($.browser.msie6) {
			return "<div " + sAttr + " style=\"" + sStyles + " filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src='" + sUri + "', sizingMethod='scale'); height: " + iHeight + "px; width: " + iWidth + "px; display: inline-block; overflow: hidden;\"></div>";
		}
		else {
			return "<div " + sAttr + " style=\"" + sStyles + " background: url('" + sUri + "'); height: " + iHeight + "px; width: " + iWidth + "px; display: inline-block; overflow: hidden;\"></div>";
		}
	};

	// Not useful for IE7+ websites. This is an alias for setBackgroundImage()
	$.fn.setImage = function(sUri) {
		if (sUri.indexOf("http://") !== 0) { sUri = G.getWWWFX() + "/g/" + sUri; }
		if (this[0].tagName.toLowerCase() == "img") {
			this.setSrc(sUri);
		}
		else {
			this.setBackgroundImage(sUri);
		}
	}

	// Not useful for IE7+ websites. This is similar to setSrc() but using pictures created with $.image_show()
	// @param sUri
	$.fn.setBackgroundImage = function(sUri) {
		if (sUri.indexOf("http://") !== 0) { sUri = G.getWWWFX() + "/g/" + sUri; }
		if ($.browser.msie6) {
			if ($.preload._uris[sUri])
				return this.each(function() {
					$(this).css("filter", "progid:DXImageTransform.Microsoft.AlphaImageLoader(src=\"" + $.preload._uris[sUri].attr("src") + "\", sizingMethod=\"scale\")");
				})
			return this.each(function() {
				$(this).css("filter", "progid:DXImageTransform.Microsoft.AlphaImageLoader(src=\"" + sUri + "\", sizingMethod=\"scale\")");
			})
		}
		if ($.preload._uris[sUri])
			return this.each(function() {
				$(this).css("background-image", "url(\"" + $.preload._uris[sUri].attr("src") + "\")");
			})
		return this.each(function() {
			$(this).css("background-image", "url(\"" + sUri + "\")");
		})
	};
	$.browser.msie6 = jQuery.browser.msie && parseInt(jQuery.browser.version) == 6;
	G.NOSOUND = false;

	$.playSound = function(sUri) {
		if (!G.NOSOUND) $.sound.play(sUri);
	};

	if ($.browser.msie6) {
		jQuery.fn._css = jQuery.fn.css;
		jQuery.fn.css = function() {

			if (arguments[0] == "position" && arguments[1] == "fixed") {
				var that = this;
				that.data('toprelavail', jGameshop.clientCoords().height - parseInt(that._css('bottom')) - parseInt(that.outerHeight()));
				that._css('top', document.documentElement.scrollTop + that.data('toprelavail') - 3);
				that._css('bottom', 'auto');
				$(window).scroll(function() {
					that._css('top', document.documentElement.scrollTop + that.data('toprelavail') - 3);
				});
				arguments[1] = "absolute";
			}
			else if (arguments[0]["position"] == "fixed") {
				$("html")._css({ height: "100%", overflow: "auto" });
				$("body")._css({ height: "100%", overflow: "auto" });
				arguments[0]["position"] = "absolute";
			}

			return this._css(arguments[0], arguments[1]);
		}
	}

	// return rgb(r,r,r); where r is random number between 0 and 0xff
	$.randomColor = function() {
		var f = function() {
			return Math.floor(Math.random() * 0xff);
		}
		return "rgb(" + f() + ", " + f() + ", " + f() + ")";
	};

})(jQuery);

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

(function($) {
	$.extend($.easing, {
		vibration: function(x, t, b, c, d) {
			var y = -Math.pow(Math.E, -5 * x) * Math.cos(x / 18 * 500) * c + b + 1;
			return y;
		}
	});
})(jQuery);
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

(function($) {

	$.fn.hittest = function(x, y) {
		if (!this.data("precalc")) {
			this.data("precalc", {});
			this.data("precalc").o = this.offset();
			this.data("precalc").w = this.outerWidth();
			this.data("precalc").h = this.outerHeight();
		}
		var precalc = this.data("precalc");
		var ol = precalc.o.left;
		var ot = precalc.o.top;
		var w = precalc.w;
		var h = precalc.h;
		return x >= ol && x <= ol + w && y >= ot && y <= ot + h;
	};

	$.hittest__ = function(x, y, data, type, id) {
		if (type == "radius") {
			var r2 = 1000000;
			var theId;
			for (var id in data) {
				var d = data[id];
				var dr2 = Math.pow((x - d.left), 2) + Math.pow((y - d.top), 2);
				if (dr2 <= Math.pow(d.radius, 2) && dr2 < r2) {
					r2 = dr2;
					theId = id;
				}
			}
			return theId;
		}
		else {
			if (!$.hittest.tests[id]) {

			}
			else {
				log($.hittest.tests[id][x][y]);
				return $.hittest.tests[id][x][y];
			}
			//			for (var id in data) {
			//				var d = data[id];
			//				if (x >= d.left && x <= d.left + d.width && y >= d.top && y <= d.top + d.height) {
			//					return id;
			//				}
			//			}
		}
	};

	$.hittest = function(x, y, data, type) {
		if (type == "radius") {
			var r2 = 1000000;
			var theId;
			for (var id in data) {
				var d = data[id];
				var dr2 = Math.pow((x - d.left), 2) + Math.pow((y - d.top), 2);
				if (dr2 <= Math.pow(d.radius, 2) && dr2 < r2) {
					r2 = dr2;
					theId = id;
				}
			}
			return theId;
		}
		else {
			for (var id in data) {
				var d = data[id];
				if (x >= d.left && x <= d.left + d.width && y >= d.top && y <= d.top + d.height) {
					return id;
				}
			}
		}
	};
	$.hittest.tests = {};

	$.fn.filterHittest = function(x, y) {
		return this.filter(function() {
			return $(this).hittest(x, y);
		});
	};



})(jQuery);
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

(function($) {

	$.fn.ps = function(left, top, width, height) {
		return this.each(function() {
			var $this = $(this);
			$this.css({
				left: left,
				top: top,
				width: width,
				height: height
			});
		});
	};

	$.fn.bg = function(bgcolor, opacity) {
		return this.each(function() {
			var $this = $(this);
			$this.css({
				backgroundColor: bgcolor
			});
			if (opacity != undefined) {
				$this.css({
					opacity: opacity
				});
			}
		});
	};

	$.fn.bgi = function(src) {
		return this.each(function() {
			var $this = $(this);
			$this.css({
				backgroundImage: "url('" + src + "')"
			});
		});
	};


})(jQuery);
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

(function($) {
	$.div = function(css) {
		var $div = $("<div></div>").css({
			position: absolute
		}).ps(15, 15, 90, 90);
		for (var i = 0; i < arguments.length; i++) {
			$div.css(arguments[i]);
		}
		return $div;
	};

	$.tr = function(sHTML) {
		var $tr = $("<tr>" + sHTML + "</tr>");
		return $tr;
	};

})(jQuery);
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

$(function() {
	$body = $("body");
	$doc = $(document);
	$win = $(window);
	//	var tooltip = $("<div />").css({
	//		position: "absolute",
	//		zIndex: 11000
	//	}).hide().attr("id", "jGameshop_tooltip").appendTo($body);
	var tt = G.borderRadius();
	var tooltip_content = tt.content;
	var tooltip = tt.div.css({
		zIndex: 11000
	}).hide().attr("id", "jGameshop_tooltip").appendTo($body);
	$body.mousemove(function(e) {
		var l = e.pageX + 10, t = e.pageY + 10;
		var both = 0;
		var w = tooltip.outerWidth(), h = tooltip.outerHeight();
		if (e.pageX + 20 + w >= $win.scrollLeft() + $win.width()) {
			l = $win.scrollLeft() + $win.width() - w - 10;
			both++;
		}
		if (e.pageY + 20 + h >= $win.scrollTop() + $win.height()) {
			t = $win.scrollTop() + $win.height() - h - 10;
			both++;
		}
		if (both == 2) l = e.pageX - 5 - w, t = e.pageY - 5 - h;
		tooltip.css({
			left: l,
			top: t
		});

	});
});

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

(function($) {

	$.fn.translationable = function(anOption) {
		return this.each(function() {
			var $t = $(this);
			var height = $t.height();
			var width = $t.width()
			var $t_ = $("<div />").css({
				height: height,
				width: width,
				overflow: "hidden",
				position: "absolute"
			});

			$t.css({
				height: anOption.height,
				width: anOption.width,
				marginLeft: 0,
				marginTop: 0,
				cursor: "move",
				position: "absolute"
			}).data("e_pageX", 0).data("e_pageY", 0).data("isMove", false).data("leftLimit", width - anOption.width).data("topLimit", height - anOption.height).mousedown(function(e) {
				$(this).data("e_pageX", e.pageX).data("e_pageY", e.pageY).data("isMove", true);
			}).mousemove(function(e) {
				var $this = $(this);
				if ($this.data("isMove")) {
					var dX = e.pageX - $this.data("e_pageX");
					var dY = e.pageY - $this.data("e_pageY");
					var left = parseInt($this.css("margin-left")) + dX;
					var top = parseInt($this.css("margin-top")) + dY;
					if (left < $this.data("leftLimit")) left = $this.data("leftLimit");
					else if (left > 0) left = 0;
					if (top < $this.data("topLimit")) top = $this.data("topLimit");
					else if (top > 0) top = 0;
					$this.css("margin-left", left).css("margin-top", top).data("e_pageX", e.pageX).data("e_pageY", e.pageY);
				}
			}).mouseup(function() {
				$(this).data("isMove", false).data("e_pageX", 0).data("e_pageY", 0);
			}).mouseout(function() {
				$(this).data("isMove", false).data("e_pageX", 0).data("e_pageY", 0);
			}).wrap($t_);
		});
	};

	$.fn.toShadow = function() {
		return this.each(function() {
			var $this = $(this);
			if ($this.data("$shadow")) {
				$this.data("$shadow").remove();
			}
			var $this_ = $this.clone();
			$this_.css({
				left: parseInt($this.css("left")) + 1,
				top: parseInt($this.css("top")) + 1,
				color: "black",
				opacity: parseFloat($this.css("opacity")) - 0.1
			}).addClass("autoshadow");
			$this_.find("span").css({
				color: "black"
			});
			$this_.find("img").css({
				visibility: "hidden"
			});
			$this.data("$shadow", $this_).parent().append($this_).append($this);
		});
	};

	$.fn.blinkBorder = function(color) {
		return this.each(function() {
			$(this).data("_blinkBorder_color", color);
			$(this).data("stop", false);
			$(this).animate({ "border-width": "+=0px" }, 500, $.blinkBorder_callback);
		});
	};

	$.blinkBorder_callback = function() {
		if ($(this).data("stop")) {
			return;
		}
		if ($(this).data("_blinkBorder")) {
			$(this).data("_blinkBorder", false);
			$(this).css("border-color", "#ff6000");
		}
		else {
			$(this).data("_blinkBorder", true);
			$(this).css("border-color", $(this).data("_blinkBorder_color"));
		}
		$(this).animate({ "border-width": "+=0px" }, 500, $.blinkBorder_callback);
	};

	// See also G.borderRadius() for black modal div with rounded corners (fixed style). Maybe bgpic can be set in the options
	// @file plugins/style.js
	// Will make some rounded corners...
	// 1) This funciton should not be chained. bc of IE using VML.
	// 2) -------------- should not be animated if used with IE
	// 3) the styles must be appiled b4
	// 
	// Try to imrove commenting out the return line for IE
	$.prototype.toBorderRadius = function(radius) {
		return this.each(function() {
			var $this = $(this);
			if ($.browser.mozilla) {
				return $this.css("-moz-border-radius", radius);
			}
			else if ($.browser.safari) {
				return $this.css("-webkit-border-radius", radius);
			}
			else if ($.browser.opera) {
				return $this.css("-khtml-border-radius", radius);
			}
			else if ($.browser.msie) {
				return $this;
				var width = parseInt($this.outerWidth()) - parseInt($this.css("border-width"));
				var height = parseInt($this.outerHeight()) - parseInt($this.css("border-width"));
				var $roundrect = $("<v:roundrect></v:roundrect>").attr({
					//style: $this.attr("style"),
					//"class": $this.attr("class"),
					//strokeweight: $this.css("border-width"),
					arcsize: radius / (width),
					//strokecolor: $this.css("border-color"),
					id: $this.attr("id"),
					fillcolor: $this.css("background-color")
				}).css({
					width: width,
					height: height,
					padding: 0,
					border: 0,
					background: "none",
					left: $this.css("left"),
					top: $this.css("top"),
					position: $this.css("position")
				});
				if (parseInt($this.css("border-width")) > 0) {
					$roundrect.attr("strokecolor", $this.css("border-color"));
					$roundrect.attr("strokeweight", $this.css("border-width"));
				}
				else {
					$roundrect.attr("stroked", "false");
				}
				if ($this.css("opacity") <= 1) {
					$roundrect.append($("<v:fill opacity=" + $this.css("opacity") + "></v:fill>"));
				}
				var $div = $("<div></div>").css({
					padding: $this.css("padding"),
					margin: $this.css("border-width")
				}).html($this.html());
				$roundrect.append($div);
				$this.replaceWith($roundrect);
				return $div;
			}
			else {
				return $this.css("border-radius", radius);
			}
		});
	};



})(jQuery);
/*
 * timeago: a jQuery plugin, version: 0.8.2 (2010-02-16)
 * @requires jQuery v1.2.3 or later
 *
 * Timeago is a jQuery plugin that makes it easy to support automatically
 * updating fuzzy timestamps (e.g. "4 minutes ago" or "about 1 day ago").
 *
 * For usage and examples, visit:
 * http://timeago.yarp.com/
 *
 * Licensed under the MIT:
 * http://www.opensource.org/licenses/mit-license.php
 *
 * Copyright (c) 2008-2010, Ryan McGeary (ryanonjavascript -[at]- mcgeary [*dot*] org)
 */
(function($) {
  $.timeago = function(timestamp) {
    if (timestamp instanceof Date) return inWords(timestamp);
    else if (typeof timestamp == "string") return inWords($.timeago.parse(timestamp));
    else return inWords($.timeago.datetime(timestamp));
  };
  var $t = $.timeago;

  $.extend($.timeago, {
    settings: {
      refreshMillis: 60000,
      allowFuture: false,
      strings: {
        prefixAgo: null,
        prefixFromNow: null,
        suffixAgo: "ago",
        suffixFromNow: "from now",
        ago: null, // DEPRECATED, use suffixAgo
        fromNow: null, // DEPRECATED, use suffixFromNow
        seconds: "less than a minute",
        minute: "about a minute",
        minutes: "%d minutes",
        hour: "about an hour",
        hours: "about %d hours",
        day: "a day",
        days: "%d days",
        month: "about a month",
        months: "%d months",
        year: "about a year",
        years: "%d years"
      }
    },

    inWords: function(distanceMillis) {
      var $l = this.settings.strings;
      var prefix = $l.prefixAgo;
      var suffix = $l.suffixAgo || $l.ago;
      if (this.settings.allowFuture || true) {
        if (distanceMillis < 0) {
          prefix = $l.prefixFromNow;
          suffix = $l.suffixFromNow || $l.fromNow;
        }
        distanceMillis = Math.abs(distanceMillis);
      }

      var seconds = distanceMillis / 1000;
      var minutes = seconds / 60;
      var hours = minutes / 60;
      var days = hours / 24;
      var years = days / 365;

      var words = seconds < 45 && substitute($l.seconds, Math.round(seconds)) ||
        seconds < 90 && substitute($l.minute, 1) ||
        minutes < 45 && substitute($l.minutes, Math.round(minutes)) ||
        minutes < 90 && substitute($l.hour, 1) ||
        hours < 24 && substitute($l.hours, Math.round(hours)) ||
        hours < 48 && substitute($l.day, 1) ||
        days < 30 && substitute($l.days, Math.floor(days)) ||
        days < 60 && substitute($l.month, 1) ||
        days < 365 && substitute($l.months, Math.floor(days / 30)) ||
        years < 2 && substitute($l.year, 1) ||
        substitute($l.years, Math.floor(years));

      return $.trim([prefix, words, suffix].join(" "));
    },
    parse: function(iso8601) {
      var s = $.trim(iso8601);
      s = s.replace(/-/,"/").replace(/-/,"/");
      s = s.replace(/T/," ").replace(/Z/," UTC");
      s = s.replace(/([\+-]\d\d)\:?(\d\d)/," $1$2"); // -04:00 -> -0400
      return new Date(s);
    },
    datetime: function(elem) {
      // jQuery's `is()` doesn't play well with HTML5 in IE
      var isTime = $(elem).get(0).tagName.toLowerCase() == "time"; // $(elem).is("time");
      var iso8601 = isTime ? $(elem).attr("datetime") : $(elem).attr("title");
      return $t.parse(iso8601);
    }
  });

  $.fn.timeago = function() {
    var self = this;
    self.each(refresh);

    var $s = $t.settings;
    if ($s.refreshMillis > 0) {
      setInterval(function() { self.each(refresh); }, $s.refreshMillis);
    }
    return self;
  };

  function refresh() {
    var data = prepareData(this);
    if (!isNaN(data.datetime)) {
      $(this).text(inWords(data.datetime));
    }
    return this;
  }

  function prepareData(element) {
    element = $(element);
    if (!element.data("timeago")) {
      element.data("timeago", { datetime: $t.datetime(element) });
      var text = $.trim(element.text());
      if (text.length > 0) element.attr("title", text);
    }
    return element.data("timeago");
  }

  function inWords(date) {
    return $t.inWords(distance(date));
  }

  function distance(date) {
    return (new Date().getTime() - date.getTime());
  }

  function substitute(stringOrFunction, value) {
    var string = $.isFunction(stringOrFunction) ? stringOrFunction(value) : stringOrFunction;
    return string.replace(/%d/i, value);
  }

  // fix for IE6 suckage
  document.createElement("abbr");
  document.createElement("time");
})(jQuery);

// French
jQuery.timeago.settings.strings = {
   prefixAgo: "il y a",
   prefixFromNow: "d'ici",
   seconds: "peu",
   minute: "une minute",
   minutes: "%d minutes",
   hour: "une heure",
   hours: "%d heures",
   day: "un jour Ã  peine",
   days: "%d jours",
   month: "un mois",
   months: "%d mois",
   year: "un an",
   years: "%d ans"
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

(function($) {
	$.linkTtTo = {};

	$.linkTtTo.mouseenter = function() {
		var $this = $(this);
		var wid = $this.data("jGameshop_tooltip");
		var context = $this.data("jGameshop_tooltip_context");
		if (typeof wid == "string") {
			var swids = wid.split(":");
			if (swids[0] == "Symbol") {
				var sHTML = G.getRes(swids[1]);
			}
			else {
				var sHTML = G.getEntity(wid)["get" + context](context);
			}
		}
		else {
			var sHTML = wid["get" + context](context);
		}
		$("#jGameshop_tooltip").addClass($this.data("jGameshop_tooltip_cssClass")).show();
		$("#jGameshop_tooltip").find(".borderRadius_content").html(sHTML);
		var $content = $("#jGameshop_tooltip").find(".borderRadius_content");
		var width = $content.width();
		var maxWidth = 215; //parseInt($content.css("maxWidth"));
		if (width >= maxWidth) {
			$content.css({
				whiteSpace: "normal"
			});
			$("#jGameshop_tooltip").css({
				width: maxWidth + 10
			});
		}
		else {
		}
	};

	$.linkTtTo.mouseleave = function() {
		var $this = $(this);
		if ($.browser.mozilla) {
			$("#jGameshop_tooltip").find(".borderRadius_content").html("").css({
				whiteSpace: "nowrap"
			});
			$("#jGameshop_tooltip").css({
				width: "auto"
			});
		}
		else {
			$("#jGameshop_tooltip").find(".borderRadius_content").html("").css({
				whiteSpace: "nowrap"
			});
			$("#jGameshop_tooltip").css({
				width: 0
			});
		}
		$("#jGameshop_tooltip").removeClass($this.data("jGameshop_tooltip_cssClass")).hide();


	}
	$.fn.linkTtTo = function(wid, context, cssClass) {
		if (!cssClass) cssClass = "jGameshop_tooltip";
		if (typeof wid != "string") wid = wid.getWId();
		if (!context) var context = "Help";
		return this.each(function() {
			var $this = $(this);
			$this.data("jGameshop_tooltip_cssClass", cssClass).data("jGameshop_tooltip", wid).data("jGameshop_tooltip_context", context).hover($.linkTtTo.mouseenter, $.linkTtTo.mouseleave).mousedown($.linkTtTo.mouseleave);
		});
	};


})(jQuery);
// Sheep table
// Tree manger
// SiteMap


jGameshop.Game = {};

jGameshop.Game.SheepTable = function() {
	var $content = $("<div />")
	$content.load(jGameshop.getWebsiteRoot() + "/e/inc/boxes/bergerie/ajax_table.php", function() { jGameshop.Game.SheepTable.load(); });
	jGameshop.UI.Control.Modal($content, { top: 30, height: 500, width: 780, backgroundOpacity: 0 });
};

jGameshop.Game.TreeManger = function(n) {
	var $content = $("<div id='treeManger' />");
	$content.load(jGameshop.getWebsiteRoot() + "/e/inc/boxes/bergerie/ajax_manger.php?name=tree" + n, function() { jGameshop.Game.TreeManger.load(); });
	jGameshop.UI.Control.Modal($content, { top: 30, width: 565, height: 320, backgroundOpacity: 0 });
};


G.Game.showFixedRefreshButton = function(url) {
	var iconRefresh = $.image_show('icones/reloadButton.gif', 28, 25, '', 'margin-bottom: 5px;');
	var refresh = "Rafraichir";

	$("<div id=refreshButton><a href=" + url + " style='text-decoration: none'>" + iconRefresh + "<br>" + refresh + "</a></div>").appendTo($('#endOfBody'))
		.addClass('boxh')
		.css({
			width: '72px',
			bottom: '0px',
			right: '30px',
			textAlign: 'center',
			height: '52px',
			zIndex: '1001',
			padding: '13px 13px 22px 13px',
			cursor: 'pointer',
			position: 'fixed'
		});
	Nifty('div#refreshButton', 'top,transparent');
}

// --------------------------------------------
jGameshop.Game.SiteMap = {};
jGameshop.Game.SiteMap.isRequest = false;
jGameshop.Game.SiteMap.keys = {};
jGameshop.Game.SiteMap.mustKeys = {};
jGameshop.Game.SiteMap.tooltip = null;

jGameshop.Game.SiteMap.show = function(event, data, options) {
	jGameshop.Game.SiteMap.res = jGameshop.getCommonFX() + "/system/sitemap";
	var opt = {
		disableTooltip: false,
		disableTitle: false,
		container: null,
		fncallback: function() { },
		precallback: function() { return true; },		// return false if nothing to do after
		pinerror: function() { }
	};
	$.extend(opt, options);
	var fncallback = opt.fncallback;
	var precallback = opt.precallback;
	var pinerror = opt.pinerror;
	var $content = $("<div />")
	if (!opt.disableTitle) {
		var $title = $("<div />").css({
			"font-size": 15,
			color: "#808080",
			"font-weight": "bold",
			"margin-bottom": 4
		})
		.html(data.map.name)
		.appendTo($content);
	}
	if (data.map.src.indexOf("http") == -1) {
		data.map.src = jGameshop.getWWWFX() + "/" + data.map.src;
	}
	var $map = $("<div />").css({
		"background-image": "url('" + data.map.src + "')",
		"height": parseInt(data.map.height),
		"width": parseInt(data.map.width)
	}).appendTo($content);
	$content.data("map", $map);

	var $tooltip_ = $("<div />").css({
		"background-color": "white",
		"border": "solid 1px #444",
		"height": data.tooltip.height,
		"margin-left": data.tooltip.left,
		"margin-top": data.tooltip.top,
		"width": data.tooltip.width,
		"opacity": 0.2,
		"position": "absolute"
	}).appendTo($map);

	var $tooltip = $("<div />").css({
		"height": data.tooltip.height - 20,
		"color": "#ccc",
		"margin-left": data.tooltip.left,
		"margin-top": data.tooltip.top,
		"width": data.tooltip.width - 20,
		"padding": 10,
		"position": "absolute"
	})
	.html(data.tooltip.defaulttext)
	.appendTo($map);
	G.Game.SiteMap.tooltip = $tooltip;

	if (opt.disableTooltip) {
		$tooltip.hide();
		$tooltip_.hide();
	};
	var data_slice = {};

	var i = 0;
	var j = 0;
	$.each(data.items, function(key, value) {
		if (value.isNew) value.showNew = true;
		else if (value.isNew === false) { value.showNew = false; }
		else {
			// for Mandolin
			if (!jGameshop.Game.SiteMap.keys[key]) {
				value.toShowNew = true;
				i++;
			}
			else {
				value.toShowNew = false;
			}
			jGameshop.Game.SiteMap.keys[key] = true;
		}
		j++;
	});
	if (i / j >= 1) {
	}
	else {
		$.each(data.items, function(key, value) {
			if (value.isNew) {
				value.showNew = true;
			}
			else {
				if (value.toShowNew) {
					value.showNew = true;
					jGameshop.Game.SiteMap.mustKeys[key] = true;
				}
				else {
					value.showNew = false;
				}
			}
		});
	}
	$.each(data.items, function(key, value) {
		if (G.Game.SiteMap.mustKeys[key]) {
			value.showNew = true;
		}
	});
	$.each(data.items, function(key, value) {
		var $item = $("<div class='pin_item' />");
		data_slice[key] = {
			left: parseInt(value.left),
			top: parseInt(value.top) - 25,
			radius: 20
		};
		$item.css({
			"margin-left": value.left - 9,
			"margin-top": value.top - 34 - 5,
			"position": "absolute"
		})
		if (data.yourposition == key) {
			var $pin = $("<div />").css({
				"font-size": "11px",
				"height": 28,
				"left": 3,
				"top": 12,
				"width": 21,
				"position": "absolute",
				"text-align": "center"
			}).addClass("siteMap_pin")
				.setBackgroundImage(jGameshop.Game.SiteMap.res + "/pin.png")
				.appendTo($item);
			var $c = $("<div />").css({
				"left": 2,
				"top": 8,
				"width": 15,
				"height": 16,
				"position": "absolute",
				"text-align": "center"
			}).attr("id", "c_" + key).appendTo($item).hover(function() {
				if (G.Game.SiteMap.showed) {
					G.Game.SiteMap.showed.parent().find(".pin_text").stop(true, true).hide();
				}
				G.Game.SiteMap.showed = $(this);
				//$item.appendTo($map);
				
				$(this).parent().find(".pin_text").css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 900, "easeOutElastic");
				$(this).parent().parent().find(".map_tooltip").stop(true, true).fadeOut(100, function() { $(this).html(value.name); $(this).fadeIn(100); });
				
			}, function() {
				$(this).parent().find(".pin_text").show().stop(true, true).animate({ fontSize: 0 }, 100, function() { $(this).hide(); });
				$(this).parent().parent().find(".map_tooltip").stop(true, true).fadeOut(100, function() { $(this).html(data.tooltip.defaulttext); $(this).fadeIn(100); });
			});
			
			var isOld = G.Game.SiteMap.keys[key];

			if (value.showNew) {
				var $new = $("<div class='pin_new' />").css({
					"height": 16,
					"left": 15,
					"top": 3,
					"width": 16,
					"position": "absolute"
				}).setBackgroundImage(jGameshop.getCommonFX() + "/icons/misc/silk/new.png").appendTo($item);
			}
			var $text_ = $("<div class='pin_text'>" + value.name + "<br />" + data.yourpositiontext + "</div>");
			$text_.css({
				"color": "#333",
				"font-weight": "bold",
				"left": 23,
				"top": 1,
				"position": "absolute",
				"white-space": "nowrap"
			}).hide();
			var $text = $("<div class='pin_text'>" + value.name + "<br />" + data.yourpositiontext + "</div>");
			$text.css({
				"color": "#fff",
				"font-weight": "bold",
				"left": 22,
				"top": 0,
				"position": "absolute",
				"white-space": "nowrap"
			}).hide();


		}
		else {
			var $pin = $("<div></div>").css({
				"font-size": "11px",
				"height": 31,
				"left": 0,
				"top": 5,
				"width": 20,
				"padding-top": 3,
				"padding-right": 13,
				"position": "absolute",
				"text-align": "center"
			}).addClass("siteMap_pin")
				.setBackgroundImage(jGameshop.Game.SiteMap.res + "/pin_" + value.color + ".png")
				.appendTo($item);
			var theFirstLetter = value.name ? value.name.charAt(0).toUpperCase() : "";
			if (value.interactionWith && value.interactionWith.indexOf("WARP") != -1) theFirstLetter = "";

			var valueInteractionWith;
			var valueInteractionParam;
			if (value.interactionWith) valueInteractionWith = value.interactionWith;
			else valueInteractionWith = '?';
			if (value.interactionParam) valueInteractionParam = value.interactionParam;
			else valueInteractionParam = '';

			var $c = $("<div>" + theFirstLetter + "</div>").css({
				"left": 0,
				"top": 8,
				"width": 20,
				"position": "absolute",
				"cursor": "pointer",
				"text-align": "center"
			}).attr("id", "c_" + key).attr({ _interactionParam: JSON.stringify(value.interactionParam), _worldentityid: valueInteractionWith, _href: value.href, _target: value.target }).appendTo($item).hover(function() {
				if (jGameshop.Game.SiteMap.showed) {
					jGameshop.Game.SiteMap.showed.parent().find(".pin_text").stop(true, true).hide();

				}
				jGameshop.Game.SiteMap.showed = $(this);
				//$item.appendTo($map);
				$(this).parent().find(".pin_text").css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 900, "easeOutElastic");
				$(this).parent().parent().find(".map_tooltip").stop(true, true).fadeOut(100, function() { $(this).html(value.name); $(this).fadeIn(100); });

			}, function() {
				$(this).parent().find(".pin_text").show().stop(true, true).animate({ fontSize: 0 }, 100, function() { $(this).hide(); });
				$(this).parent().parent().find(".map_tooltip").stop(true, true).fadeOut(100, function() { $(this).html(data.tooltip.defaulttext); $(this).fadeIn(100); });

			}).click(function() {
				if (value.target == "_blank") {
					window.open(value.href);
				}
				else {
					window.location.href = value.href;
				}
			});
			var isOld = jGameshop.Game.SiteMap.keys[key];

			jGameshop.Game.SiteMap.keys[key] = true;

			if (value.showNew) {
				var $new = $("<div class='pin_new' />").css({
					"height": 16,
					"left": 15,
					"top": 3,
					"width": 16,
					"position": "absolute"
				}).setBackgroundImage(jGameshop.getCommonFX() + "/icons/misc/silk/new.png").appendTo($item);
			}
			var $text_ = $("<div class='pin_text'>" + value.name + "</div>");
			$text_.css({
				"color": "#333",
				"font-weight": "bold",
				"left": 23,
				"top": 8,
				"position": "absolute",
				"white-space": "nowrap"
			}).hide();
			var $text = $("<div class='pin_text'>" + value.name + "</div>");
			$text.css({
				"color": "#fff",
				"font-weight": "bold",
				"left": 22,
				"top": 7,
				"position": "absolute",
				"white-space": "nowrap"
			}).hide();
		}
		$item.append($text_).append($text).appendTo($map);
	});

	var $desc = $("<div />").css({
		"text-align": "center",
		"margin-top": 4
	}).html(data.map.legend).appendTo($content);	
		
	var eventGlass = G.Game.SiteMap.eventGlass = new G.UI.EventGlass($map, data_slice);

	if (opt.container) {
		opt.container.append($content);
	}
	else {
		G.UI.Control.Modal($content, { onclose: function() {
			eventGlass.destroy();
		}, onreposition: function() {
			eventGlass.reposition();
		}, height: data.map.height + 78, width: data.map.width + 20, padding: 9, backgroundOpacity: 0
		});

	}
	eventGlass.mousedown = function(e) {
		//log(jGameshop.Game.SiteMap.isRequest);
		//if (jGameshop.Game.SiteMap.isRequest) return;
		//jGameshop.Game.SiteMap.isRequest = true;
		var $this = $("#c_" + e.sliceId);
		if ($this.attr("_worldentityid") != "?") {
			e.command = ($this.attr("_worldentityid").split("(")[1] ? $this.attr("_worldentityid").split("(")[1].slice(0, -1) : undefined);
		}
		if (!precallback(e)) return;
		if ($this.attr("_worldentityid") != "?") {
			var cmd = ($this.attr("_worldentityid").split("(")[1] ? $this.attr("_worldentityid").split("(")[1].slice(0, -1) : undefined);
			G.interactionWith($this.attr("_worldentityid").split("(")[0], "", cmd, ($this.attr("_interactionParam") ? $this.attr("_interactionParam") : []), function(data) {
				if (data.error) {
					pinerror(data);
					return;
				}
				fncallback(data);
				//jGameshop.Game.SiteMap.isRequest = false;
			});

			return;
		}
		else if ($this.attr("_href")) {
			if ($this.attr("_target") == "_blank") {
				window.open($this.attr("_href"));
			}
			else {
				window.location.href = $this.attr("_href");
			}
		}
	};

	eventGlass.mouseover = function(e) {
		if (G.Game.SiteMap.showed) {
			G.Game.SiteMap.showed.parent().find(".pin_text").stop(true, true).hide();
		}
		G.Game.SiteMap.showed = $("#c_" + e.sliceId);

		var p = G.Game.SiteMap.showed.parent();
		
		// sitemap letters change
		if (!$.browser.msie) {
			p.find(".pin_text").css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 900, "easeOutElastic");
			p.parent().find(".map_tooltip").stop(true, true).fadeOut(100, function() { 
				$(this).html(value.name); $(this).fadeIn(100); 
			});			
		}
		else {
			p.find(".pin_text").css({ fontSize: 12 }).show();
		}

		if (data.yourposition != e.sliceId) {
			eventGlass.setCursor(pointer);
		}
	};

	eventGlass.mouseout = function(e) {
		var $this = $("#c_" + e.sliceId);
		$this.parent().find(".pin_text").show().stop(true, true).animate({ fontSize: 0 }, 100, function() { $(this).hide(); });
		$this.parent().parent().find(".map_tooltip").stop(true, true).fadeOut(100, function() { $(this).html(data.tooltip.defaulttext); $(this).fadeIn(100); });
		eventGlass.setCursor("default");
	};

	eventGlass.create();
	$content.data("eventGlass", eventGlass);

	if (!opt.container) {
		eventGlass.$eventGlass.css("z-index", 10000);

	}
	return $content;
};



jGameshop.Game.SpriteField = function(aSpriteFieldData, $ParentSelector, id) {
	var theSpriteField = aSpriteFieldData.spritefield;
	var $div = $("<div />").attr("id", id).css({
		backgroundImage: "url('" + theSpriteField.src + "')",
		height: theSpriteField.size[1],
		position: "absolute",
		width: theSpriteField.size[0],
		overflow: "hidden"
	}).appendTo($ParentSelector);
	jGameshop.Game.SpriteField.SoundPicker = new jGameshop.System.Picker();
	jGameshop.Game.Sprites(aSpriteFieldData.sprites, aSpriteFieldData.spritemaps, id, aSpriteFieldData.spritefield.disableshadows);

	if ($.browser.msie) {
		$("#" + id).html($("#" + id).html() + jGameshop.UI.Sprite.IE.join(""));
	}

	$div.find(".rect").hover(function() {
		if (jGameshop.Game.SpriteField.showed) {
			jGameshop.Game.SpriteField.showed.parent().find(".sprite_" + $(this).attr("_title")).stop(true, true).hide();
		}
		jGameshop.Game.SpriteField.showed = $(this);
		$(this).parent().find(".sprite_" + $(this).attr("_title")).html($(this).attr("_title")).css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 900, "easeOutElastic");
		$("#meadow .rect").attr("_sleeped", "false");
	}, function() {
		$(this).parent().find(".sprite_" + $(this).attr("_title")).show().stop(true, true).animate({ fontSize: 0 }, 100, function() { $(this).hide(); });
	}).click(function() {
		$("div#crea_corps > div").load(urlBoxYourCreature + "?id=" + $(this).attr("_id"));
		$("div#inventory_corps > div").load(urlBoxInventory + "?id=" + $(this).attr("_id"));

		$("#crea_titre span:first").html($(this).attr("_title"));
	});
	var $div_house = $("<div _title='house' />").css({
		height: 50,
		position: "absolute",
		width: 50,
		left: 50,
		top: 50,
		zIndex: 3500,
		cursor: "pointer"
	}).appendTo($div).hover(function() {
		if (jGameshop.Game.SpriteField.showed) {
			jGameshop.Game.SpriteField.showed.parent().find(".sprite_" + $(this).attr("_title")).stop(true, true).hide();
		}
		jGameshop.Game.SpriteField.showed = $(this);
		$(this).parent().find(".sprite_" + $(this).attr("_title")).css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 900, "easeOutElastic");
	}, function() {
		$(this).parent().find(".sprite_" + $(this).attr("_title")).show().stop(true, true).animate({ fontSize: 0 }, 100, function() { $(this).hide(); });
	}).click(function() {
		jGameshop.Game.SheepTable();
	});
	var $text_ = $("<div class='sprite_house'>Bergerie</div>").css({
		"color": "#333",
		"font-weight": "bold",
		"left": 101,
		"top": 51,
		"position": "absolute",
		"white-space": "nowrap",
		zIndex: 3600
	}).hide().appendTo($div);
	var $text = $("<div class='sprite_house'>Bergerie</div>").css({
		"color": "#fff",
		"font-weight": "bold",
		"left": 100,
		"top": 50,
		"position": "absolute",
		"white-space": "nowrap",
		zIndex: 3600
	}).hide().appendTo($div);


	if (aSpriteFieldData.sprites["tree1:builds/Tree"].properties && aSpriteFieldData.sprites["tree1:builds/Tree"].properties.manger) {
		var $div_tree1 = $("<div _title='tree1' />").css({
			height: 50,
			position: "absolute",
			width: 50,
			left: 335,
			top: 114,
			zIndex: 3500,
			cursor: "pointer"
		}).appendTo($div).hover(function() {
			if (jGameshop.Game.SpriteField.showed) {
				jGameshop.Game.SpriteField.showed.parent().find(".sprite_" + $(this).attr("_title")).stop(true, true).hide();
			}
			jGameshop.Game.SpriteField.showed = $(this);
			$(this).parent().find(".sprite_" + $(this).attr("_title")).css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 900, "easeOutElastic");
		}, function() {
			$(this).parent().find(".sprite_" + $(this).attr("_title")).show().stop(true, true).animate({ fontSize: 0 }, 100, function() { $(this).hide(); });
		}).click(function() {
			jGameshop.Game.TreeManger(1);
		});
		var $text_ = $("<div class='sprite_tree1'>Arbre n&ordm;1</div>").css({
			"color": "#333",
			"font-weight": "bold",
			"left": 344,
			"top": 105,
			"position": "absolute",
			"white-space": "nowrap",
			zIndex: 3600
		}).hide().appendTo($div);
		var $text = $("<div class='sprite_tree1'>Arbre n&ordm;1</div>").css({
			"color": "#fff",
			"font-weight": "bold",
			"left": 345,
			"top": 104,
			"position": "absolute",
			"white-space": "nowrap",
			zIndex: 3600
		}).hide().appendTo($div);
	}





	if (aSpriteFieldData.sprites["tree2:builds/Tree"].properties && aSpriteFieldData.sprites["tree2:builds/Tree"].properties.manger) {


		var $div_tree2 = $("<div _title='tree2' />").css({
			height: 50,
			position: "absolute",
			width: 50,
			left: 7,
			top: 2,
			zIndex: 3500,
			cursor: "pointer"
		}).appendTo($div).hover(function() {
			if (jGameshop.Game.SpriteField.showed) {
				jGameshop.Game.SpriteField.showed.parent().find(".sprite_" + $(this).attr("_title")).stop(true, true).hide();
			}
			jGameshop.Game.SpriteField.showed = $(this);
			$(this).parent().find(".sprite_" + $(this).attr("_title")).css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 900, "easeOutElastic");
		}, function() {
			$(this).parent().find(".sprite_" + $(this).attr("_title")).show().stop(true, true).animate({ fontSize: 0 }, 100, function() { $(this).hide(); });
		}).click(function() {
			jGameshop.Game.TreeManger(2);
		});
		var $text_ = $("<div class='sprite_tree2'>Arbre n&ordm;2</div>").css({
			"color": "#333",
			"font-weight": "bold",
			"left": 58,
			"top": 3,
			"position": "absolute",
			"white-space": "nowrap",
			zIndex: 3600
		}).hide().appendTo($div);
		var $text = $("<div class='sprite_tree2'>Arbre n&ordm;2</div>").css({
			"color": "#fff",
			"font-weight": "bold",
			"left": 57,
			"top": 2,
			"position": "absolute",
			"white-space": "nowrap",
			zIndex: 3600
		}).hide().appendTo($div);

	}


	$("#meadow .rect").attr("_sleeped", false);

	if (!$.browser.msie) {
		jGameshop.Game.SpriteField.sleepOne.to = setInterval("jGameshop.Game.SpriteField.sleepOne();", 30000);
		setInterval("jGameshop.Game.SpriteField.sleep();", 8000);
	}
	setTimeout("jGameshop.Game.SpriteField.playSound();", Math.random() * 30000);

	var $text = $("<div></div>").css({
		"left": 380,
		"top": 180,
		"position": "absolute",
		width: 16,
		height: 16,
		zIndex: 3600,
		cursor: "pointer"
	}).setBackgroundImage(G.UI.Icon.soundSetting(G.Game.Settings.get("enableSoundSheepfold"))/*jGameshop.getWWWFX() + "/g/icones/misc/silk/sound_none.png"*/).appendTo($div)
    .click(function() {
    	$(this).setBackgroundImage(G.UI.Icon.soundSetting(G.Game.Settings.toggle('enableSoundSheepfold')));
    	jGameshop.Game.SpriteField.playSound();
    });

	/*
	toggle(function() {
	$(this).setBackgroundImage(jGameshop.getWWWFX() + "/g/icones/misc/silk/sound_mute.png");
	G.Game.Settings.set("enableSoundSheepfold", true);
	}, function() {
	$(this).setBackgroundImage(jGameshop.getWWWFX() + "/g/icones/misc/silk/sound_none.png");
	G.Game.Settings.set("enableSoundSheepfold", false);
	jGameshop.Game.SpriteField.playSound();
	});*/
};
jGameshop.Game.SpriteField.showed;
//jGameshop.Game.SpriteField.soundOff = false;

jGameshop.Game.SpriteField.sleepOne = function() {
	//if (!$.browser.msie) {
	$("embed").remove();
	var i = 0;
	$("#meadow .rect[_sleeped=true]").each(function() {
		i++;
	});
	if (i >= 4) return;
	var v = $("#meadow .rect[_sleeped=false]:eq(0)").attr("_sleeped", "true");
};

jGameshop.Game.SpriteField.sleep = function() {
	$.each($("#meadow .rect[_sleeped=true]"), function(k, v) {
		$("#meadow" + " .sprite_" + $(v).attr("_title")).html("zzz").css({ fontSize: 0 }).show().animate({ fontSize: 12 }, 1500, "easeOutElastic", function() {
			$(this).animate({ fontSize: 0 }, 1000, function() { $(this).hide(); });
		});
	});
};
jGameshop.Game.SpriteField.sleep.start = false;

jGameshop.Game.SpriteField.playSound = function() {
	if (!G.Game.Settings.get("enableSoundSheepfold")) return;
	jGameshop.Game.SpriteField.playSound.interval += Math.random() * 3;
	if (Math.random() > 0.90) {
		jGameshop.Game.SpriteField.playSound.interval -= Math.random();
	}
	if (Math.random() < 0.05) {
		jGameshop.Game.SpriteField.playSound.interval += Math.random() * 2;
	}
	t = jGameshop.Game.SpriteField.playSound.interval * 1000 * Math.random();
	$.playSound(jGameshop.Game.SpriteField.SoundPicker.pick());
	window.setTimeout("jGameshop.Game.SpriteField.playSound()", t);
};
jGameshop.Game.SpriteField.playSound.interval = 120;



jGameshop.Game.Sprites = function(aSpritesData, aSpriteMapData, spritefield, disableShadows) {
	var index = 0;
	$.each(aSpritesData, function(id, aSprite) {

		var className = id.split(":")[1];
		var spriteId = id.split(":")[0];
		var options = jGameshop.Game.SpriteMap(aSpriteMapData, className);
		$.extend(options, aSprite);
		if (options.layers) {
			$.each(options.layers, function(i, item) {
				options.layers[i] = jGameshop.Game.SpriteMap(aSpriteMapData, className.split("/")[0] + "/" + item);
			});
		}
		options.p[2] = jGameshop.Game.Sprites.positionZ(index++, options.p[2]);
		options.spritefield = spritefield;
		options.id = spriteId;
		var $spritefield = $("#" + spritefield);


		if (options.p[0] <= $spritefield.width() / 4 * 3) {
			var text_left = options.p[0] + options.cell[2] * options.grid[0] / 2;
			var text_top = options.p[1] - options.cell[3] * options.grid[1];
			var text_right = "auto";
			var text_bottom = "auto";
			var text_left_ = text_left + 1;
			var text_top_ = text_top + 1;
			var text_right_ = "auto";
			var text_bottom_ = "auto";
		}
		else {
			var text_left = "auto";
			var text_top = options.p[1] - options.cell[3] * options.grid[1];
			var text_right = $spritefield.width() - options.p[0] + options.cell[2] * options.grid[0] / 2;
			var text_bottom = "auto";
			var text_left_ = "auto";
			var text_top_ = text_top + 1;
			var text_right_ = text_right - 1;
			var text_bottom_ = "auto";
		}


		if (options.title) {

			var $text_ = $("<div class='sprite_" + options.title + "'>" + options.title + "</div>").css({
				"color": "#333",
				"font-weight": "bold",
				"left": text_left_,
				"top": text_top_,
				"right": text_right_,
				"bottom": text_bottom_,
				"position": "absolute",
				"white-space": "nowrap",
				zIndex: 3600
			}).hide().appendTo($spritefield);
			var $text = $("<div class='sprite_" + options.title + "'>" + options.title + "</div>").css({
				"color": "#fff",
				"font-weight": "bold",
				"left": text_left,
				"top": text_top,
				"right": text_right,
				"bottom": text_bottom,
				"position": "absolute",
				"white-space": "nowrap",
				zIndex: 3600
			}).hide().appendTo($spritefield);


		}
		if (disableShadows) {
			options.shadow = null;
		}
		if (options.sound) {
			var i = 0;
			$.each(options.sound, function() { i++ });
			$.each(options.sound, function(k, v) {
				jGameshop.Game.SpriteField.SoundPicker.add(k, v / i);
			});
		}

		jGameshop.Game.Sprite(options);
	});
};
jGameshop.Game.Sprites.positionZ = function(index, group) {
	if (group) {
		if (group == jGameshop.Game.Sprites.positionZ.currentGroup) {
			return jGameshop.Game.Sprites.positionZ.currentIndex;
		}
		else {
			jGameshop.Game.Sprites.positionZ.currentGroup = group;
			jGameshop.Game.Sprites.positionZ.currentIndex = index;
			return index;
		}
	}
	else return index;
};
jGameshop.Game.Sprites.positionZ.currentGroup;
jGameshop.Game.Sprites.positionZ.currentIndex;


jGameshop.Game.SpriteMap = function(aSpriteMapData, sClassName) {
	var classNames = sClassName.split("/");
	var sModel = classNames[1];
	var modelGroup = aSpriteMapData[classNames[0]];
	var options = { uri: modelGroup.src, grid: modelGroup.grid, size: modelGroup.size };
	$.each(modelGroup.models, function(className, classOptions) {
		if (jGameshop.Game.SpriteMap.test(className, sModel)) {
			$.extend(options, classOptions);
		}
	});
	return options;
};
jGameshop.Game.SpriteMap.test = function(pattern, s) {
	var rePattern = new RegExp(pattern.replace("*", "\\w*"), "g");
	return rePattern.test(s);
};

jGameshop.Game.Sprite = function(options) {
	var uri = options.uri ? options.uri : null;
	var spritefield = options.spritefield ? $("#" + options.spritefield) : null;
	var rect = options.rect ? options.rect : [0, 0, 1, 1];
	var rotation = options.rot ? options.rot : 0;
	var center = options.c ? options.c : [rect[2] / 2, rect[3] / 2];
	var position = options.p ? options.p : [0, 0, 2];
	position[2] = position[2] * 5 + 2005;
	var scale = options.scale ? options.scale : 1;
	if (options.cell) {
		var cell_width = options.grid[0];
		var cell_height = options.grid[1];
		rect = [options.cell[0] * cell_width, options.cell[1] * cell_height, options.cell[2] * cell_width, options.cell[3] * cell_height]
	}
	if (options.shadow) {
		var shadow_rect = options.shadow.rect;
		if (options.shadow.cell) {
			shadow_rect = [options.shadow.cell[0] * cell_width, options.shadow.cell[1] * cell_height, options.shadow.cell[2] * cell_width, options.shadow.cell[3] * cell_height]
		}
		var shadow_position = options.shadow.offset ? [position[0] + options.shadow.offset[0], position[1] + options.shadow.offset[1]] : [position[0] + 1, position[1] + 1];
		var shadow_center = options.shadow.center ? options.shadow.center : center;
		jGameshop.UI.Sprite(uri, shadow_rect[0], shadow_rect[1], shadow_rect[2], shadow_rect[3], shadow_position[0], shadow_position[1], position[2] - 1, rotation, scale, shadow_center[0], shadow_center[1], spritefield);
	}
	if (options.layers) {
		$.each(options.layers, function(i, layer) {
			var layer_rect = layer.rect;
			if (layer.cell) {
				layer_rect = [layer.cell[0] * cell_width, layer.cell[1] * cell_height, layer.cell[2] * cell_width, layer.cell[3] * cell_height]
			}
			jGameshop.UI.Sprite(uri, layer_rect[0], layer_rect[1], layer_rect[2], layer_rect[3], position[0], position[1], position[2] + i + 1, rotation, scale, center[0], center[1], spritefield);
		});
	}
	jGameshop.UI.Sprite(uri, rect[0], rect[1], rect[2], rect[3], position[0], position[1], position[2], rotation, scale, center[0], center[1], spritefield);
	if (options.title) {
		jGameshop.UI.Sprite("", rect[0], rect[1], rect[2], rect[3], position[0], position[1], 3500, rotation, scale, center[0], center[1], spritefield, options.title, options.id);
	}
};

// Build a new entity.
// @param id "Type:ID" eg "Joueur:23", or Void
// @return G.Game.WorldEntity, blank if necessary. Blank is used in daugthers' constructors
// 
jGameshop.Game.WorldEntity = function(id) {
	if (!id) return;
	if (id.indexOf(":") != -1) {
		var ids = id.split(":");
		return new G.Game[ids[0]](ids[1]);
	}
	
	this._id = id;
	if (!G.getData()[this._entityType]) throw new Error("WorldEntity " + this._entityType + ':' + id + " -- Unfound type " + this._entityType);
	if (!G.getData()[this._entityType][id]) throw new Error("WorldEntity " + this._entityType + ':' + id + " -- Unfound id " + id);
	//this._data = jGameshop.getData()[this._entityType][id];
};

/**
 * Ensure validity of a worldentityid, else throw error
 * This will just check whether the worldentityid is of this shape: "SomeType:SomeId"
 */
G.Game.WorldEntity.ensureValidity = function(worldentityid) {
	r = new RegExp('^([a-zA-Z0-9_]*):([a-zA-Z0-9_]*)$');
	if (!r.test(worldentityid)) throw new Error(worldentityid + " is not a correct worldentityid");
}

jGameshop.Game.WorldEntity._worldEntities = {};

jGameshop.Game.WorldEntity.prototype.getId = function() {
	return this._id;
};

jGameshop.Game.WorldEntity.prototype.getData = function() {
	return jGameshop.getData()[this._entityType][this._id];
};

jGameshop.Game.WorldEntity.prototype.setData = function(data) {
	jGameshop.getData()[this._entityType][this._id] = data;
};

jGameshop.Game.WorldEntity.prototype.getWId = function() {
	return this._entityType + ":" + this._id;
};

jGameshop.Game.WorldEntity.prototype.getEntityType = function() {
	return this._entityType;
};


$(function() {
	// jGameshop.Game.gfxGold = G.getCommonFX() + "/icons/misc/silk/money_yen.png";
	jGameshop.Game.gfxGold = G.getCommonFX() + "/icons/misc/silk/coins.png";
	// jGameshop.Game.gfxGold = G.getCommonFX() + "/icons/misc/mandogold20.png";
	// jGameshop.Game.gfxDiam = G.getCommonFX() + "/icons/misc/mandodiamond20.png";
	jGameshop.Game.gfxDiam = G.getCommonFX() + "/icons/misc/silk/ruby.png";
	// jGameshop.Game.gfxDiam = G.getCommonFX() + "/icons/misc/silk/money_yen.png";	
	jGameshop.Game.gfxMusic = G.getCommonFX() + "/icons/misc/silk/music.png";
});

jGameshop.Game.getMoneyString = function(cost, diamonds, isNewLine, isX) {
	var tagBr = isNewLine ? "<br />" : "";
	var gfxGold = this.gfxGold;
	var gfxDiam = this.gfxDiam;

	if (isX) {
		if (diamonds > 0) {
			if (cost > 0) {
				// return cost + " PO & " + diamonds + " &euro;";
				return "<span class='prix'><img hspace='1' align='top' src='" + gfxGold + "' />" + "x" + cost + tagBr + "<img  hspace='1' align='top' src='" + gfxDiam + "' />" + "x" + diamonds + "</span>";
			}
			else {
				// return diamonds + " &euro;";
				return "<span class='prix'><img  hspace='1' align='top' src='" + gfxDiam + "' />" + "x" + diamonds + "</span>";
			}
		}
		else {
			// return cost + " PO";
			return "<span class='prix'><img hspace='1' align='top' src='" + gfxGold + "' />" + "x" + cost + "</span>";
		}
	}
	if (diamonds > 0) {
		if (cost > 0) {
			// return cost + " PO & " + diamonds + " &euro;";
			return cost + "<img hspace='1' align='top' src='" + gfxGold + "' />" + tagBr + diamonds + "<img  hspace='1' align='top' src='" + gfxDiam + "' />";
		}
		else {
			// return diamonds + " &euro;";
			return diamonds + "<img  hspace='1' align='top' src='" + gfxDiam + "' />";
		}
	}
	else {
		// return cost + " PO";
		return cost + "<img hspace='1' align='top' src='" + gfxGold + "' />";
	}
};

G.Game.caracsRoll = function(n, m, min, max, d, k) {
	var r = max - min;
	var cs = new Array(n);
	for (var i = 0; i < n; i++) cs[i] = 0;
	do {
		var ci = Math.floor(Math.random() * n);
		var p = d[Math.round(cs[ci])];
		if (cs[ci] + 1 > r || m - p < 0) continue;
		cs[ci] += 1, m -= p;
	} while (m > 0);
	for (var i = 0; i < n; i++) cs[i] += min;
	return cs;
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.AbilityCombatSpell = function(id) {
    this._entityType = "AbilityCombatSpell";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.AbilityCombatSpell.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.AbilityCombatSpell.prototype.constructor = jGameshop.Game.AbilityCombatSpell;

jGameshop.Game.AbilityCombatSpell.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.AbilityCombatSpell.prototype.getHelp = function() {
    return this.getData().help;
};

jGameshop.Game.AbilityCombatSpell.prototype.getSrc = function() {
    return this.getData().src;
};

jGameshop.Game.AbilityCombatSpell.prototype.getLevel = function() {
    return this.getData().lvl;
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

G.Game.CaracMgr = function(id) {
	this._id = id;
};

G.Game.CaracMgr.prototype.getData = function() {
	return G.getEntity("Creature:" + this._id).getData().caracmgr;
};

G.Game.CaracMgr.prototype.set = function(carac, value) {
	this.getData().original[carac] = value;
};

G.Game.CaracMgr.prototype.get = function(carac) {
	var orig = this.getOrig(carac);
	$.each(this.getBonuses(), function(k, v) {
		$.each(v.getAffects(), function(i, v) {
			var vc = v.carac;
			if (vc == "ref") vc = "dex";
			if (vc == "for") vc = "str";
			if (vc == "resphysique") vc = "fortitude";
			if (vc == carac) {
				var p = parseInt(v.p);
				switch (v.type) {
					case "SET":
						orig = p;
						break;
					case "MIN":
						orig = Math.max(orig, p);
						break;
					case "MAX":
						orig = Math.min(orig, p);
						break;
					case "MUL":
						orig *= p;
						break;
					case "ADD":
						orig += p;
						break;
				}
			}
		});
	});
	return orig;
};

G.Game.CaracMgr.prototype.getOrig = function(carac) {
	return parseInt(this.getData().original[carac]);
};

G.Game.CaracMgr.prototype.getBonuses = function() {
	var bonuses = {};
	$.each(this.getData().bonuses, function(k, v) {
		bonuses[k] = G.getEntity("Bonus:" + k);
	});
	return bonuses;
};

G.Game.CaracMgr.prototype.hasBonus = function(id) {
	return !!this.getData().bonuses[id];
};


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.Creature = function(id) {
	this._entityType = "Creature";
	jGameshop.Game.WorldEntity.call(this, id);    // parent::_construct()
};

jGameshop.Game.Creature.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Creature.prototype.constructor = jGameshop.Game.Creature;

jGameshop.Game.Creature.prototype.getAlignment = function() {
	return G.getEntity(this.getData().alignment);
};

jGameshop.Game.Creature.prototype.getCaracs = function() {
	return this.getData().caracmgr.computed;
};

jGameshop.Game.Creature.prototype.getSpellBook = function() {
	return this.getData().spellBook;
};

jGameshop.Game.Creature.prototype.setSpellBook = function(level, slot, spellId) {
	this.getData().spellBook._slots[level][slot] = spellId;
};

jGameshop.Game.Creature.prototype.getKnownSpells = function() {
	return this.getData().knownSpells;
};


jGameshop.Game.Creature.prototype.getGender = function() {
	return parseInt(this.getData()._sexe) ? "f" : "m";
};

jGameshop.Game.Creature.prototype.getCost = function() {
	if (this.getData().__cost) {
		return this.getData().__cost;
	}
	else {
		return 0;
	}
};

jGameshop.Game.Creature.prototype.setCost = function(cost) {
	this.getData().__cost = cost;
};

jGameshop.Game.Creature.prototype.getDiamonds = function() {
	if (this.getData().__diamonds) {
		return this.getData().__diamonds;
	}
	else {
		return 0;
	}
};

jGameshop.Game.Creature.prototype.setDiamonds = function(diamonds) {
	this.getData().__diamonds = diamonds;
};

jGameshop.Game.Creature.prototype.getMoneyString = function(isNewLine) {
	return jGameshop.Game.getMoneyString(this.getCost(), this.getDiamonds(), isNewLine);
};

jGameshop.Game.Creature.prototype.getSpecial = function() {
	return this.getData().__special;
};

jGameshop.Game.Creature.prototype.setSpecial = function(special) {
	this.getData().__special = special;
	return this;
};

jGameshop.Game.Creature.prototype.getBoughtBy = function() {
	return this.getData().__boughtBy;
};

jGameshop.Game.Creature.prototype.setBoughtBy = function(boughtBy) {
	this.getData().__boughtBy = boughtBy;
	return this;
};

jGameshop.Game.Creature.prototype.getStars = function() {
	return this.getData().__stars;
};

jGameshop.Game.Creature.prototype.setStars = function(stars) {
	this.getData().__stars = stars;
	return this;
};


jGameshop.Game.Creature.prototype.getPortraitSrc = function() {
	return jGameshop.getWWWFX() + "/default_portraits/" + this.getRace().getSimpleId().toLowerCase() + "_" + this.getClass().getId().toLowerCase() + "_" + this.getGender() + ".jpg";
};


jGameshop.Game.Creature.prototype.getMaxWeight = function() {
	var force = this.getCaracs().str;
	if (force >= 30) {
		return 1000 * Math.pow(4, Math.floor((force - 30) / 10));
	}
	else {
		return [0, 6, 13, 20, 26, 33, 40, 46, 53, 60, 66, 76, 86, 100, 116, 133, 153, 173, 200, 233, 266, 306, 346, 400, 466, 533, 613, 693, 800, 933][force];
	}
};


jGameshop.Game.Creature.prototype.getName = function() {
	return this.getData()._nom;
};

jGameshop.Game.Creature.prototype.setName = function(name) {
	return this.getData()._nom = name;
};

jGameshop.Game.Creature.prototype.getLevel = function() {
	return parseInt(this.getData()._combatLevel);
};

jGameshop.Game.Creature.prototype.getCurrentLevel = function() {
	var xp = this.getXP();
	var data_level = [0, 0, 600, 3600, 11000, 24000, 45000, 75000, 117000, 170000, 243000, 330000, 435000, 560000, 710000, 882000, 1090000, 1340000, 1600000, 1900000, 2241000, 26190000];
	for (var i = data_level.length - 1; i >= 0; i--) {
		if (xp >= data_level[i]) {
			return i;
		}
	}
};

jGameshop.Game.Creature.prototype.getXPPercent = function() {
	var n = this.getLevel();
	var data_level = [0, 0, 600, 3600, 11000, 24000, 45000, 75000, 117000, 170000, 243000, 330000, 435000, 560000, 710000, 882000, 1090000, 1340000, 1600000, 1900000, 2241000, 26190000];
	if (n == 0) {
		n = 1;
	}
	var v = (this.getXP() - data_level[n]) / (data_level[n + 1] - data_level[n]);

	if (v >= 1) {
		v = 1;
	}
	return v;
};

jGameshop.Game.Creature.prototype.getClass = function() {
	return G.getEntity(this.getData()["class"]);
};

jGameshop.Game.Creature.prototype.getClassName = function() {
	return this.getClass().getName();
};

jGameshop.Game.Creature.prototype.getRaceName = function() {
	return this.getRace().getName();
};

jGameshop.Game.Creature.prototype.getRace = function() {
	return G.getEntity(this.getData().race);
};

jGameshop.Game.Creature.prototype.getItems = function() {
	var items = {};
	var inventory = this.getData().inventory;
	for (var slotId in inventory) {
		var itemWId = inventory[slotId];
		items[itemWId.split(":")[1]] = G.getEntity(inventory[slotId]);
	}
	return items;
};

jGameshop.Game.Creature.prototype.getItemsLength = function() {
	return G.getLength(this.getData().inventory);
};

jGameshop.Game.Creature.prototype.getInventory = function() {
	return this.getData().inventory;
};

jGameshop.Game.Creature.prototype.getXP = function() {
	return this.getData()._xp;
};

jGameshop.Game.Creature.prototype.getNextXP = function(level) {
	if (level == undefined) {
		level = this.getLevel() + 1;
	}
	var data_level = [0, 0, 600, 3600, 11000, 24000, 45000, 75000, 117000, 170000, 243000, 330000, 435000, 560000, 710000, 882000, 1090000, 1340000, 1600000, 1900000, 2241000, 26190000];
	return data_level[level];
};

jGameshop.Game.Creature.prototype.getSpendableFeats = function() {
	return this.getData()._spendableFeats;
};

jGameshop.Game.Creature.prototype.getSpendableSkills = function() {
	return this.getData()._spendableSkills;
};

jGameshop.Game.Creature.prototype.getSpendableCaracs = function() {
	return this.getData()._spendableCaracs;
};


jGameshop.Game.Creature.prototype.getCannotEquip = function() {
	return this.getData()._cannotequip;
};

jGameshop.Game.Creature.prototype.getPortraitHelp = function() {
	return "<center><b>"  + this.getName() + "</b><br />" + this.getRaceName() + "<br />" + this.getClassName() + " niveau " + this.getLevel() + "</center>";
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.CreatureAlignment = function(id) {
    this._entityType = "CreatureAlignment";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.CreatureAlignment.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.CreatureAlignment.prototype.constructor = jGameshop.Game.CreatureAlignment;

jGameshop.Game.CreatureAlignment.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.CreatureAlignment.prototype.getHelp = function() {
    return this.getData().help;
};

jGameshop.Game.CreatureAlignment.prototype.getIcon = function(wh) {
	if (!wh) wh = 62;
	return "<img src='" + jGameshop.getCommonFX() + "/icons/alignment/" + this.getId() + ".png' width=" + wh + " height=" + wh + " />";
}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.CreatureClass = function(id) {
	this._entityType = "CreatureClass";
	jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.CreatureClass.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.CreatureClass.prototype.constructor = jGameshop.Game.CreatureClass;

jGameshop.Game.CreatureClass.prototype.getName = function() {
	return this.getData().name;
};

jGameshop.Game.CreatureClass.prototype.getDesc = function() {
	return this.getData().name;
};

jGameshop.Game.CreatureClass.prototype.getFavMod = function() {
	log(this);
	return this.getData().favMod;
};

jGameshop.Game.CreatureClass.prototype.getDescHTML = function() {
	var data = this.getData();
	var dh = "<div style='padding-bottom: 7px; font-size: 15px; font-weight: bold; '>" + data.name + "</div>";
	dh += "<div style='*filter: Alpha(Opacity=0.3); opacity: 0.3; -moz-opacity: 0.3; height: 10px; background-color: white;'></div>";
	if (data.impRemarkHlp) dh += "<p><b>" + datac.Symbol["Mando/create/impRemarkLbl"] + "</b> : " + data.impRemarkHlp + "</p>";
	if (data.help) dh += "<p>" + data.help + "</p>";
	if (data.limitationsHlp) dh += "<p><b>" + datac.Symbol["Mando/create/limitations"] + "</b> : " + data.limitationsHlp + "</p>";
	if (data.aligHlp) dh += "<p><b>" + datac.Symbol["Mando/create/aligLbl"] + "</b> : " + data.aligHlp + "</p>";
	if (data.reqHlp) dh += "<p><b>" + datac.Symbol["Mando/create/reqLbl"] + "</b> : " + data.reqHlp + "</p>";
	if (data.hd) dh += "<p><b>" + datac.Symbol["Mando/create/HdLbl"] + "</b> : " + data.hd + "</p>";
	if (data.favMod) dh += "<p><b>" + datac.Symbol["Mando/create/favModLbl"] + "</b> : " + data.favMod + "</p>";
	return dh;
};


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.CreatureRace = function(id) {
    this._entityType = "CreatureRace";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.CreatureRace.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.CreatureRace.prototype.constructor = jGameshop.Game.CreatureRace;

jGameshop.Game.CreatureRace.prototype.getSimpleId = function() {
    return this._id.slice(8);
};

jGameshop.Game.CreatureRace.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.CreatureRace.prototype.getDescHTML = function() {
    var data = this.getData();
    var dh = "<div style='padding-bottom: 7px; font-size: 15px; font-weight: bold; '>" + data.name + "</div>";
    dh += "<div style='*filter: Alpha(Opacity=0.3); opacity: 0.3; -moz-opacity: 0.3; height: 10px; background-color: white;'></div>";
    if (data.help) dh += "<p>" + data.help + "</p>";
    if (data.physicalHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/physLbl"] + "</b> : " + data.physicalHelp + "</p>";
    if (data.alignmentHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/aligLbl"] + "</b> : " + data.alignmentHelp + "</p>";
    if (data.relationshipHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/relationshipLbl"] + "</b> : " + data.relationshipHelp + "</p>";
    if (data.languageHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/langLbl"] + "</b> : " + data.languageHelp + "</p>";
    if (data.traitsHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/traitsLbl"] + "</b><ul>";
    for (var li in data.traitsHelp) {
        dh += "<li>" + data.traitsHelp[li] + "</li>";
    }
    dh += "</ul></p><p></p>";
    return dh;
};


/**
* Get how much elo changed after a combat.
* @param w (float) the winner's original elo
* @param l (float) the loser's original elo
* @return the changed elo that winner will gain and loser will lost it.
* @description
*       20.482079993692324 = jGameshop.Game.elo(1500, 1600);
*           winner was      : 1500
*           winner will be  : 1520.482079993692324
*           loser was       : 1600
*           loser will be   : 1579.5179200063076
*/
jGameshop.Game.elo = function(w, l) {
    return (1 - 1 / (1 + Math.pow(10, ((l - w) / 400)))) * 32;
};
jGameshop.Game.elo_getVariation = jGameshop.Game.elo;

/**
* Get each player's new elo according to the ranks and teams. Any number of players and teams.
* @param players (arr) get all the players elo changed after a combat.
* @return the modified original array, with updated elo for all the players.
* @description
*           one player for one elment in the player array.
*               player[0] : (variant) the name or the id even anObject to identify the player,
*               player[1] : (float) the player's original elo,
*               player[2] : (int) the player's rank of the combat that is to say how late he/she can survive, any number, the smaller the earlier dead, they can be same.
*               player[3] : (int) the team the player belongs to,
*       return: player[4] : (DO NOT GIVE !) it will be add the computed elo for this player
*
*       [[a,1500,1,0,1520.4820799936924],[b,1600,0,1,1579.5179200063076]] = jGameshop.Game.calculateForSeveralPlayers([["a", 1500, 1, 0], ["b", 1600, 0, 1]]);
*/
jGameshop.Game.calculateForSeveralPlayers = function(players) {
	var elo = jGameshop.Game.elo;
	var i = 0;
	var factor = (players.length * 0.5) / (players.length - 1);
	while (players[i + 1]) {
		var j = i + 1;
		while (players[j]) {
			var player0 = players[i];
			var player1 = players[j];
			if (player0[4] == undefined) player0[4] = player0[1];
			if (player1[4] == undefined) player1[4] = player1[1];
			if (player0[3] != player1[3]) {
				var oldElo0 = player0[1];
				var oldElo1 = player1[1];
				var oldRank0 = player0[2];
				var oldRank1 = player1[2];
				if (oldRank0 > oldRank1) var dElo = elo(oldElo0, oldElo1) * factor;
				else if (oldRank0 < oldRank1) var dElo = -elo(oldElo1, oldElo0) * factor;
				else var dElo = (elo(oldElo0, oldElo1) - elo(oldElo1, oldElo0)) / 2 * factor;
				player0[4] = player0[4] + dElo;
				player1[4] = player1[4] - dElo;
			}
			j++;
		}
		i++;
	}
	return players;
};
//alert(jGameshop.Game.calculateForSeveralPlayers([["a", 1500, 1, 0], ["b", 1600, 0, 1]]));
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.Estate = function(id) {
	this._entityType = "Estate";
	jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.Estate.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Estate.prototype.constructor = jGameshop.Game.Estate;


jGameshop.Game.Estate.prototype.initTavern = function() {
};

jGameshop.Game.Estate.prototype.getEditHelp = function() {
	var s = "<b>" + this.getData().name + "</b>";
	s += " (#" + this.getId() + " - " + this.getData().type + ", " + this.getData().pinx + "; " + this.getData().piny + ")<br />";
	$.each(this.getData().special, function(k, v) {
		if ($.inArray(k, ["to", "text", "welcome"]) != -1) s += '<i>-' + k + "</i>: " + v + "<br />";
	});
	return s;
};

jGameshop.Game.Estate.prototype.getShowif = function() {
	var showif = this.getData().showif;
	if (showif) {
		return showif;
	}
	else {
		return "";
	}
};

jGameshop.Game.Estate.prototype.getCreatures = function(mode) {
	if (this.getType() == "Tavern") {
		var creatures = {};
		var data_creatures = this.getData().special["creasTo" + mode];
		for (var i = 0, l = data_creatures.length; i < l; i++) {
			var data_creature = data_creatures[i];
			var id = data_creature.creature.split(":")[1];
			var c = creatures[id] = G.getEntity(data_creature.creature);
			c.setCost(data_creature.cost);
			c.setDiamonds(data_creature.diamonds);
			c.setSpecial(data_creature.special);
			c.setBoughtBy(data_creature.boughtBy);
			c.setStars(data_creature.stars);
		}
		return creatures;
	}
};

jGameshop.Game.Estate.prototype.getPortraitSrc = function() {
	return G.getCommonFX() + "/portraits/150x175/" + this.getData().special.portrait;
};


jGameshop.Game.Estate.prototype.testRules = function(cs) {
	var rules = this.getData().rules;

	for (var cid in cs) {
		var c = cs[cid];

		for (var ruleId in rules) {
			var rule = rules[ruleId];
			switch (ruleId) {
				case "maxlevel":
					if (c.getLevel() > rule) return false;
					break;
				case "forbiddenClass":
					if (c.getClass().getId() == G.getEntity(rule).getId()) return false;
					break;
				case "genderm":
				case "genderf":
					if ("gender" + c.getGender() == ruleId) return false;
					break;
				case "forbiddenClassAndRestriction":
					if (c.getClass().getWId() == rule["class"] && c.getCaracs()[rule.carac] < rule.min) {
						return false;
					}
					break;
			}

		};

	}
	return true;
};


jGameshop.Game.Estate.prototype.meetRules = function(cs) {
	var rules = this.getData().rules;

	for (var ruleId in rules) {
		var rule = rules[ruleId];
		if (ruleId == "mandatoryClass") {
			var mandatoryClass = rule;
		}
	}

	for (var cid in cs) {
		var c = cs[cid];

		for (var ruleId in rules) {
			var rule = rules[ruleId];
			switch (ruleId) {
				case "maxlevel":
					if (c.getLevel() > rule) return false;
					break;
				case "forbiddenClass":
					if (c.getClass().getId() == G.getEntity(rule).getId()) return false;
					break;
				case "genderm":
				case "genderf":
					if ("gender" + c.getGender() == ruleId) return false;
					break;
				case "forbiddenClassAndRestriction":
					if (c.getClass().getWId() == rule["class"] && c.getCaracs()[rule.carac] < rule.min) {
						return false;
					}
					break;
			}

		};
		if (cs[cid].getClass().getWId() == mandatoryClass) {
			mandatoryClass = null;
		}

	}
	var l = G.getLength(cs);
	if (!l) return false;
	for (var ruleId in rules) {
		var rule = rules[ruleId];
		if (ruleId == "numberOfUnits") {
			if ((l <= rule[1] && l >= rule[0]) || (clientPlayer.getCreaturesLength() < rule[0] && clientPlayer.getCreaturesLength() == l)) {
			}
			else {
				return false;
			}
		}
	}
	var existMandatoryClass = false;
	var cs = clientPlayer.getCreatures();
	for (var cid in cs) {
		var c = cs[cid];
		if (c.getClass().getWId()) {
			existMandatoryClass = true;
			break;
		}
	}
	if (mandatoryClass && existMandatoryClass) return false;
	return true;
};

jGameshop.Game.Estate.prototype.setRules = function(r, t) {
	this.getData().rules = r;
	this.getData().timeNewRules = t;
}

jGameshop.Game.Estate.prototype.getRulesString = function(isOnlyRules) {
	if (this.getType() == "Arena") {
		var rules = this.getData().rules;
		var s = "";
		var d = "";
		var i = 1;
		for (var ruleId in rules) {
			var rule = rules[ruleId];
			for (var star = "", n = 0; n < i; n++) {
				star += "*";
			}
			s += "<br />- ";

			if (ruleId != "numberOfUnits" || parseInt(rule[0]) > 1) d += "<br />" + star + " ";
			switch (ruleId) {
				case "numberOfUnits":
					if (rule[0] == rule[1]) {
						s += G.getRes("ArenaRule_numberOfUnitsExact", rule[0]);
					}
					else {
						s += G.getRes("ArenaRule_numberOfUnits", rule[0], rule[1]);
					}
					if (parseInt(rule[0]) > 1) d += G.getRes("ArenaExplRule_numberOfUnits");
					break;
				case "maxlevel":
					s += G.getRes("ArenaRule_maxlevel", rule);
					d += G.getRes("ArenaExplRule_maxlevel");
					break;
				case "mandatoryClass":
				case "forbiddenClass":
					s += G.getRes("ArenaRule_" + ruleId, G.getEntity(rule).getName().toLowerCase());
					d += G.getRes("ArenaExplRule_" + ruleId);
					break;
				case "forbiddenClassAndRestriction":
					s += G.getRes("ArenaRule_forbiddenClassAndRestriction", G.getEntity(rule["class"]).getName().toLowerCase(), G.getRes("ArenaAdj_" + rule.adjective));
					d += G.getRes("ArenaExplRule_forbiddenClassAndRestriction", G.getRes("ArenaAdj_" + rule.adjective), rule.min, G.getRes("Hlp/" + rule.carac));
					break;
				default:
					s += G.getRes("ArenaRule_" + ruleId);
					d += G.getRes("ArenaExplRule_" + ruleId);
					break;
			}
			if (ruleId != "numberOfUnits" || parseInt(rule[0]) > 1) {
				if (!isOnlyRules) s += "<sup>" + star + "</sup>";
				i++;
			}
		}
		if (s == "") {
			s += "<br />- " + G.getRes("ArenaRule_none");
		}
		if (isOnlyRules) s = s.slice(6);
		else s = "<p style='font-size: 15px;'>" + s.slice(6) + "</p><p>" + d.slice(6) + "</p>";
		return s;

	}
};

jGameshop.Game.Estate.prototype.getType = function() {
	return this.getData().type;
};

jGameshop.Game.Estate.prototype.getTimeNewRules = function() {
	return this.getData().timeNewRules;
};


jGameshop.Game.Estate.prototype.getName = function() {
	return this.getData().name;
};

jGameshop.Game.Estate.prototype.getText = function() {
	return this.getData().special.text ? this.getData().special.text : "";
};

jGameshop.Game.Estate.prototype.getWelcome = function() {
	return this.getData().special.welcome ? this.getData().special.welcome : "";
};

jGameshop.Game.Estate.prototype.getPicture = function() {
	if (!this.getData().special.picture) return "";
	if (this.getData().special.picture.indexOf("http://") == -1) {
		return G.getCommonFX() + "/portraits/150x175/" + this.getData().special.picture;
	}
	else {
		return this.getData().special.picture;
	}
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.Player = function(id) {
	this._entityType = "Player";
	jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.Player.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Player.prototype.constructor = jGameshop.Game.Player;


jGameshop.Game.Player.prototype.getLogin = function() {
	return this.getData()._login;
};

jGameshop.Game.Player.prototype.isPasswordSet = function() {
	return this.getData().isPasswordSet;
};

jGameshop.Game.Player.prototype.isGameMaster = function() {
	return this.getData().isGamemaster;
};

jGameshop.Game.Player.prototype.setPassword = function() {
	this.getData().isPasswordSet = true;
	return this;
};

jGameshop.Game.Player.prototype.getTeamLevel = function(isFormat) {
	var levels = [];
	var cs = this.getCreatures();
	for (var creatureId in cs) {
		levels.push(cs[creatureId].getLevel());
	}
	var sl = G.Game.evalLevels(levels);
	if (isFormat) {
		if (parseInt(sl) == parseFloat(sl)) {
			sl = parseInt(sl);
		}
		else {
			sl = sl.toFixed(1);
		}
	}
	return sl;
};



jGameshop.Game.Player.prototype.getArena = function() {
	return G.getEntity("Estate:" + G.getData().Config.ArenaID);
};

jGameshop.Game.Player.prototype.addCreatures = function(creatures) {
	for (var i = 0; i < creatures.length; i++) {
		this.getData().creatures[creatures[i]] = "Creature:" + creatures[i];
	}
};

jGameshop.Game.Player.prototype.removeCreatures = function(creatures) {
	for (var i = 0; i < creatures.length; i++) {
		delete this.getData().creatures[creatures[i]];
	}
};

jGameshop.Game.Player.prototype.getCreaturesLength = function() {
	return G.getLength(this.getData().creatures);
};

jGameshop.Game.Player.prototype.getLoginReduced = function() {
	return this.getData()._loginred;
};

jGameshop.Game.Player.prototype.getMoney = function() {
	return this.getData()._money;
};

jGameshop.Game.Player.prototype.getMentorWId = function() {
	return this.getData().mentor.split("|")[0];
};

jGameshop.Game.Player.prototype.getMentorLogin = function() {
	return this.getData().mentor.split("|")[1];
};

jGameshop.Game.Player.prototype.getMentor = function() {
	return this.getData().mentor;
};

jGameshop.Game.Player.prototype.getApprentices = function() {
	return this.getData().apprentices;
};

jGameshop.Game.Player.prototype.getContacts = function() {
	return this.getData().contacts;
};

jGameshop.Game.Player.prototype.addContact = function(playerLinkId) {
	this.getContacts().push(playerLinkId);
};

jGameshop.Game.Player.prototype.removeContact = function(playerLinkId) {
	var a = [];
	$.each(this.getContacts(), function(i, v) {
		if (v != playerLinkId) {
			a.push(v);
		}
	});
	this.getData().contacts = a;
};

// return hash
jGameshop.Game.Player.prototype.getCreatures = function() {
	var creatures = {};
	for (var creatureId in this.getData().creatures) {
		creatures[creatureId] = G.getEntity(this.getData().creatures[creatureId]);
	}
	return creatures;
};

jGameshop.Game.Player.prototype.getCreatureIds = function() {
	var creatureIds = [];
	for (var creatureId in this.getData().creatures) {
		creatureIds.push(creatureId);
	}
	return creatureIds;
};

jGameshop.Game.Player.prototype.getTop6Levels = function(isFormat) {
	var levels = [];
	var cs = this.getCreatures();
	for (var creatureId in cs) {
		levels.push(cs[creatureId].getLevel());
	}
	levels.sort();
	if (levels.length > 6) levels.length = 6;
	var sl = G.Game.evalLevels(levels);
	if (isFormat) {
		if (parseInt(sl) == parseFloat(sl)) {
			sl = parseInt(sl);
		}
		else {
			sl = sl.toFixed(1);
		}
	}
	return sl;
};

jGameshop.Game.Player.prototype.compareTop6Levels = function(n) {
	var d = this.getTop6Levels() - n;
	if (d > 1) {
		if (d > 3) {
			return "Grey";
		}
		else {
			return "Green";
		}
	}
	else if (d < -1) {
		if (d < -3) {
			if (d < -5) {
				return "Skull";
			}
			else {
				return "Red";
			}

		}
		else {
			return "Orange";
		}
	}
	else {
		return "Yellow";
	}
};


jGameshop.Game.Player.prototype.getCreature = function(creatureId) {
	if (creatureId) {
		return G.getEntity(this.getData().creatures[creatureId]);
	}
	else {
		for (var creatureId in this.getData().creatures) {
			return G.getEntity(this.getData().creatures[creatureId]);
		}
	}
};

jGameshop.Game.Player.prototype.getSite = function() {
	return G.getEntity(this.getData().site);
};

jGameshop.Game.Player.prototype.setSite = function(wid) {
	this.getData().site = wid;
};

jGameshop.Game.Player.prototype.getGround = function() {
	return this.getData().ground;
};

jGameshop.Game.Player.prototype.isContactWith = function(wid) {
	var con = this.getContacts();
	for (var i in con) {
		if (con[i] == wid) {
			return true;
		}
	}
	return false;
};

jGameshop.Game.Player.prototype.getPlayerLinkHash = function() {
	return {
		a: this.getCreature().getPortraitSrc(),
		i: this.getId(),
		t6: this.getTop6Levels(),
		l: this.getLogin()
	};
}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.PlayerLink = function(id) {
	this._entityType = "PlayerLink";
	jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.PlayerLink.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.PlayerLink.prototype.constructor = jGameshop.Game.PlayerLink;


jGameshop.Game.PlayerLink.prototype.toText = function() {
	return this.getLogin();
};

jGameshop.Game.PlayerLink.prototype.toIcon = function(ps, scale) {
	return G.clipImg(this.getAvatar(), ps, scale);
};

jGameshop.Game.PlayerLink.prototype.getLogin = function() {
	return this.getData().l;
};

jGameshop.Game.PlayerLink.prototype.getTop6Levels = function() {
	return this.getData().t6;
};

jGameshop.Game.PlayerLink.prototype.getAvatar = function() {
	var d = this.getData();
	return d.a ? d.a.slice(7) : '';
};

jGameshop.Game.PlayerLink.prototype.isMentor = function() {
	if (!this.getData().pup) return 0;
	return this.getData().pup == -1;
};

jGameshop.Game.PlayerLink.prototype.isApprentice = function() {
	if (this.getData().pup) return 0;
	return this.getData().pup == 1;
};
G.Game.Settings = {};

G.Game.Settings._definition = {
	enableSound: 			{ type: 'bool', engine: 'cookie', normal: true },
	enableSoundSheepfold: 	{ type: 'bool', engine: 'cookie', normal: false }
}

G.Game.Settings.set = function(name, value) {
	if (!G.Game.Settings._definition[name]) throw new Error("Setting is unknown in set : " + name);
	var arr = G.Game.Settings._definition[name];
	switch (arr.engine) {
		case 'cookie':
			if (arr.type == 'bool') {
				if (value) value = 1;
				else value = 0;
			}
			setcookie('game_' + name, value);
			return value;
			break;
		default:
			throw new Error("Only Cookie is implemented now - Check the properties for " + name);
			break;
	}
}

G.Game.Settings.get = function(name) {
	if (!G.Game.Settings._definition[name]) throw new Error("Setting is unknown in get : " + name);
	var arr = G.Game.Settings._definition[name];
	switch (arr.engine) {
		case 'cookie':
			var value = getcookie('game_' + name);
			if (arr.type == 'bool') {
				if (value == null) return arr.normal;
				else if (value == 0) return false;
				else if (value == 1) return true;
				else return value;	
			}
			else return value;
			break;
		default:
			throw new Error("Only Cookie is implemented now");
			break;
	}
}

G.Game.Settings.toggle = function(name) {
	if (!G.Game.Settings._definition[name]) throw new Error("Setting is unknown in toggle : " + name);
	var arr = G.Game.Settings._definition[name];

	if (arr.type != 'bool') throw new Error("Only booleans can be toggled! : " + name);
	return G.Game.Settings.set(name, !G.Game.Settings.get(name));
}

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.Site = function(id) {
    this._entityType = "Site";
    jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.Site.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Site.prototype.constructor = jGameshop.Game.Site;
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.Skill = function(id) {
    this._entityType = "Skill";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.Skill.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Skill.prototype.constructor = jGameshop.Game.Skill;

jGameshop.Game.Skill.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.Skill.prototype.getHelp = function() {
    return this.getData().help;
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.WorldItem = function(id) {
    this._entityType = "WorldItem";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.WorldItem.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.WorldItem.prototype.constructor = jGameshop.Game.WorldItem;


jGameshop.Game.WorldItem.prototype.getType = function() {
    return jGameshop.getEntity(this.getData().type);
};

jGameshop.Game.WorldItem.prototype.getShopId = function() {
    return this.getData().idshop;
};

jGameshop.Game.WorldItem.prototype.setShopId = function(shopId) {
    this.getData().idshop = shopId;
    return this;
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.WorldItemType = function(id) {
    this._entityType = "WorldItemType";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.WorldItemType.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.WorldItemType.prototype.constructor = jGameshop.Game.WorldItemType;


jGameshop.Game.WorldItemType.prototype.getSrc = function() {
    return G.getCommonFX() + "/icons/items/" + this.getId() + ".png";
};

jGameshop.Game.WorldItemType.prototype.getDesc = function() {
    return this.getData().desc;
};

jGameshop.Game.WorldItemType.prototype.getWeaponType = function() {
    return this.getData().wtype;
};

jGameshop.Game.WorldItemType.prototype.getWielding = function() {
    return this.getData().wielding;
};

jGameshop.Game.WorldItemType.prototype.getPro = function() {
    return this.getData().pro;
};

jGameshop.Game.WorldItemType.prototype.getCost = function() {
    return this.getData().cout ? this.getData().cout : 0;
};

jGameshop.Game.WorldItemType.prototype.getDiamonds = function() {
    return this.getData().diamonds ? this.getData().diamonds : 0;
};

jGameshop.Game.WorldItemType.prototype.getDmg = function() {
    return this.getData().dmg;
};

jGameshop.Game.WorldItemType.prototype.getSlot = function() {
    var slot = this.getData().slot;
    if (slot) {
        return slot;
    }
    else if (this.getDmg() || this.getRDmg()) {
        return "weapons";
    }
};

jGameshop.Game.WorldItemType.prototype.getRDmg = function() {
    return this.getData().rdmg;
};

jGameshop.Game.WorldItemType.prototype.getName = function() {
    return this.getData().n;
};

jGameshop.Game.WorldItemType.prototype.getTDmg = function() {
    return this.getData().tdmg;
};

jGameshop.Game.WorldItemType.prototype.getWeight = function() {
    return this.getData().w;
};

jGameshop.Game.WorldItemType.prototype.getCriticalmul = function() {
    return this.getData().criticalmul;
};

jGameshop.Game.WorldItemType.prototype.getCriticalchances = function() {
    return this.getData().Criticalchances;
};

jGameshop.Game.WorldItemType.prototype.getBonusAtk = function() {
    return this.getData().bonusatk;
};


jGameshop.Game.WorldItemType.prototype.getWeightString = function() {
    return "Poids : " + this.getWeight() + " lbs";
};

jGameshop.Game.WorldItemType.prototype.getDescString = function() {
    if (this.getDesc()) return this.getDesc();
    else return "No description";
};


jGameshop.Game.WorldItemType.prototype.getWeaponTypeString = function() {
    if (this.getWeaponType()) {
        var sWielding = G.getData().Symbol["ItemHlp/" + this.getWielding()];
        var wType = G.getData().Symbol["ItemHlp/" + this.getWeaponType()];
        var sPro = G.getData().Symbol["ItemHlp/" + this.getPro()];
        var s = [sWielding, wType, sPro].join(", ");
        s = s.slice(0, 1).toUpperCase() + s.slice(1);
        return "Type d'arme : " + s;
    }
    return false;
};

jGameshop.Game.WorldItemType.prototype.getDmgString = function() {
    if (this.getDmg()) {
        return "D&eacute;g&acirc;ts : " + this.getDmg();
    }
    if (this.getRDmg()) {
        return "D&eacute;g&acirc;ts : " + this.getRDmg() + " (arme de jet)";
    }
    return false;
};

jGameshop.Game.WorldItemType.prototype.getBonusAtkString = function() {
    var bonusatk = this.getBonusAtk();
    if (bonusatk) {
        return "Bonus &agrave; l'attaque : " + (bonusatk > 0 ? "+" + bonusatk > 0 : bonusatk);
    }
    return false;
};

jGameshop.Game.WorldItemType.prototype.getCriticalString = function() {
    if (!this.getCriticalchances()) {
        return false;
    }
    var s = "";
    if (this.getCriticalchances() > 0) {
        s = " (" + this.getCriticalchances() + "/20)";
    }
    else if (this.getDmgString()) {
        s = " (Aucun)";
    }
    return "Coup critique : x" + this.getCriticalmul() + s;
};

jGameshop.Game.WorldItemType.prototype.getNotUsableByString = function() {
    return false;
};

// copy functions of WorlItemType to WorldItem
for (var fn in jGameshop.Game.WorldItemType.prototype) {
    switch (fn) {
        case "constructor": break;
        case "getData": break;
        case "getWId": break;
        case "getId": break;
        case "getEntityType": break;
        default:
            jGameshop.Game.WorldItem.prototype[fn] = new Function("return this.getType()." + fn + "();");
    }
}
/**
* Same as evaluateChallengeRating() but for an array of CR instead of using creature in a party.
* @param listCR array(5, 5, 5, 4) for example
* @return encounter level
*/
G.Game.evalLevels = function(list) {
	/*
	* (c) MKGS Interactive
	* Heuristic A - Reducing when having several elements sharing the same CR.
	* Let be T the number of same types, we will indicate how this affect the Encounter level
	* 1T -> 0
	* 2T -> +2
	* 3T -> +2.8
	* 4T -> +4
	* 5T -> +4.3
	* 6T -> +5
	* 7T -> +5.5
	* 8T -> +6
	* 9T -> +6.3
	* 10T -> +6.8
	* 11T -> +7.2
	* 12T -> +7.4
	* 13T -> +7.5
	* 14T -> +7.65
	* 15T -> +7.8
	* 16T -> +8

		Heuristic B - Reducing when 2 elements have different CR
	Difference  Effect on EL
	0           +2 (heuristic A)
	1           +1.5
	2           +1
	3           +0.66
	4           +0.45
	5           +0.25
	6           +0.1
	more        0
	*/
	if (!list.length) return 0;
	var tolerance = 0.21;
	var heuristicA = {
		"0": 0,
		"1": 0,
		"2": 2,
		"3": 2.8,
		"4": 4,
		"5": 4.3,
		"6": 5,
		"7": 5.5,
		"8": 6,
		"9": 6.3,
		"10": 6.8,
		"11": 7.2,
		"12": 7.4,
		"13": 7.5,
		"14": 7.65,
		"15": 7.8,
		"16": 8
	};

	heuristicB = {
		"0": 2,
		"1": 1.5,
		"2": 1,
		"3": 0.66,
		"4": 0.45,
		"5": 0.25,
		"6": 0.1,
		"7": 0
	};
	var tidy = [];
	for (var i = 0; i < list.length; i++) {
		if (list[i] != null && list[i] != undefined && !isNaN(parseFloat(list[i]))) {
			tidy.push(parseFloat(list[i]));
		}
	}
	list = tidy;

	/*
	Algorithm
	Reduce means replace some processed elements by a single element.
	This reduce operation takes from processingList to insert into processingList again,
	resulting in a list with less elements.

			Do until one element remain.
	1) Reduce elements having same CR according to table A until no two elements having same CR remain
	2) Pick up two by two elements having the closest delta-CR. Reduce them to a new element having a CR calculated from table B. 
	This remaining element is the evaluated EL.
	*/
	do {
		do {
			var tidy = [];
			for (var i = 0; i < list.length; i++) {
				if (list[i] != null) {
					tidy.push(list[i]);
				}
			}
			list = tidy;

			var workableList = list;
			var alreadyProcessedByA = {};         // CR : true
			var anyProcessingInsideA = false;
			var i_dsize = 1;
			loop2:
			for (var i = 0; i < list.length; i++) {

				if (list[i] == null) {
					//log("Already processed (null), skipping");
					continue;
				}
				if (i >= list.length - 1) {
					i++;
					continue;
				}
				//log("Processing #" + i + " : " + list[i] + " list:" + list);
				// Lookup for other elements with same CR
				var foundPositions = [i];
				var crToSearch = list[i];


				// tolerance
				loop1:
				for (var crX in alreadyProcessedByA) {
					if (crX > crToSearch - tolerance && crX < parseFloat(crToSearch) + parseFloat(tolerance)) {
						//alert("asdf");
						//log("Already processed, skipping");
						//                        alert("Already processed, skipping");
						continue loop2;
					}
				}

				//                    foreach ($alreadyProcessedByA as $crX => $true)
				//                    {
				//                        if ($crX > $crToSearch - $tolerance && $crX < $crToSearch + $tolerance)
				//                        {
				//    //DEBUG                     echo "Already processed, skipping";
				//                            continue 2;
				//                        }
				//                    }

				//DEBUG             echo "imput :";
				//DEBUG             echo print_r(workableList);

				var maxLimit = 0;

				for (var j = 0; j < workableList.length; j++) {
					if (workableList[j] != null)
						maxLimit = j > maxLimit ? j : maxLimit;
				}
				//                    foreach (workableList as j : zzzz) 
				//                        maxLimit = j > maxLimit ? j : maxLimit;

				//log("max lim " + maxLimit);
				//log("Debugging workableList: " + workableList);
				for (var j = 0; j < workableList.length; j++) {
					var zzzz = workableList[j];
					if (j > maxLimit) {
						//log(" position " + j + " : Leaving workable list, too far");
						//  break ;
					}

					if (j == i) {
						//log("ignoring same value");
					}
					else if (workableList[j] == null) continue;
					else {
						//log("Comparing position " + j + " ( " + workableList[j] + ")");
						// attention, avec cette tolerance on aura pas a chaque fois les mm resultat,
						// faire un min ou un max qq part ..
						if (workableList[j] > crToSearch - tolerance && workableList[j] < crToSearch - 0 + (tolerance - 0)) {
							//log("Same cr found at position " + j);
							foundPositions.push(j);
							anyProcessingInsideA = true;
						}
					}
				}
				// found sizeof(foundPositions) of CR crToSearch (including original)
				foundPositions.reverse();
				for (var position = 0; position < foundPositions.length; position++) {
					//log("Erasing position " + foundPositions[position]);
					//log(workableList);
					workableList[foundPositions[position]] = null;
					i_dsize++;
					//log("after:" + workableList);
					//DEBUG                 print_r(workableList)."";
				}
				alreadyProcessedByA[crToSearch] = true;
				var reduced = parseFloat(crToSearch) + parseFloat(heuristicA[foundPositions.length]);
				//log("Inserting reduced result (" + reduced + ") at last position");
				workableList[maxLimit + 1] = reduced;
				//log("List looks like this: " + workableList);
			} // for (var i = 0; i < list.length; i++) {
			list = workableList;
		} while (anyProcessingInsideA);






		var tidy = [];
		for (var i = 0; i < list.length; i++) {
			if (list[i] != null) {
				tidy.push(list[i]);
			}
		}
		list = tidy;

		//DEBUG     echo array_debug(list);
		if (list.length <= 1) return list[0];

		// --------------- part 2 ---------------------
		// =============================================================

		list.sort().reverse();
		//log("Part 2 Entry: " + list);

		workableList = list;
		alreadyProcessedByB = [];         // indexes : true

		maxLimit = 0;
		for (var j = 0; j < workableList.length; j++) {
			var zzzz = workableList[j];
			maxLimit = Math.max(j, maxLimit);
		}
		var number = -1;
		loop2:
		for (var i = 0; i < list.length; i++) {
			//log("=====================Processing element " + i + "================= size:" + list.length + "d:" + (list.length - i));
			if (i > 15) {
				return;
			}
			//alert(i);

			// Lookup for closest element
			var closestPosition = -1;
			var closestDeltaCR = 9999;
			loop1:
			for (var index = 0; index < alreadyProcessedByB.length; index++) {
				var _true = alreadyProcessedByB[index];
				if (index == i) {
					//log("Already processed, skipping index:" + index);
					continue loop2;
				}

			}
			//log("max lim " + maxLimit);
			for (var j = 0; j < workableList.length; j++) {
				//log("jjjjjjjjjjjj: " + j + " i:" + i);
				if (workableList[j] == null) {
					continue;
				}
				var zzzz = workableList[j];
				if (j > maxLimit) {
					//log(" position " + j + " : Leaving workable list, too far");
					break;
				}

				if (j == i) {
					//log("ignoring same value");
				}
				else {
					//log("Compare position " + i + " (" + list[i] + ") to Position " + j + " (" + workableList[j] + ")");
					if (Math.abs(workableList[j] - list[i]) < closestDeltaCR) {
						var closestDeltaCR = Math.abs(workableList[j] - list[i]);
						var closestPosition = j;
					}
				}
			}
			//log("Closest found to " + list[i] + " is " + closestDeltaCR);

			// reduce closestPosition and i according to table B
			// use linear interpolation to look up in table B
			if (closestDeltaCR < 7) {
				//log("ClosestDeltaCR: " + closestDeltaCR);
				var crInf = Math.floor(closestDeltaCR);
				var crSup = Math.ceil(closestDeltaCR);
				if (crInf == crSup) margin = heuristicB[crInf];
				else {
					var marginInf = heuristicB[crInf];
					//DEBUG                 echo "Margin inf: marginInf<br>";
					var marginSup = heuristicB[crSup];
					//DEBUG                 echo "Margin sup: marginSup<br>";
					var _decimal = closestDeltaCR - Math.floor(closestDeltaCR);
					var rateSup = _decimal;
					//DEBUG                 echo "RateSup: rateSup<br>";
					var rateInf = 1 - rateSup;
					//DEBUG                 echo "RateInf: rateInf<br>";
					var margin = rateInf * marginInf + rateSup * marginSup;
					//log("margin: " + margin);
					//DEBUG                 echo "Margin: margin<br>";
				}
				//alert(workableList[i] + " " + workableList[closestPosition] + " " + margin);
				var reducedCr = Math.max(workableList[i], workableList[closestPosition]) + margin;
			}
			else {

				if (workableList[closestPosition] == undefined) {
					var reducedCr = Math.max(workableList[i], 0);
				}
				else {
					var reducedCr = Math.max(workableList[i], workableList[closestPosition]);
				}
			}
			//log("___Reduced CR of " + list[i] + " and " + workableList[closestPosition] + " +  : " + reducedCr);
			//log("Removing closest position " + closestPosition + " " + workableList[closestPosition]);
			workableList[closestPosition] = null;
			if (closestPosition < 9999) alreadyProcessedByB[closestPosition] = true;
			//log("Removing position " + i + " " + workableList[i] + "<<<<<<<<");
			workableList[i] = null;
			workableList.push(reducedCr);
			//log(list);
			//log(i + " " + list.length + "???");
			if (list.length - i == number) {
				//log("ok");
				break;
			}
			else {
				number = list.length - i;
			}
		}
		list = workableList;
		//alert("Output :" + list);
		//DEBUG     echo "<p>Output :</p>";
		//DEBUG         print_r(list);

		//if (iterations++ > 50) {
		//     //log(3, "Too many iterations in evaluate party EL/CR... dying2534");
		//    //log("Too many iterations in evaluate party EL/CR... dyingR 292345");
		//     return;
		//}
	} while (1); //sizeof(list > 1));
	return list[0];
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.AbilityCombatSpell = function(id) {
    this._entityType = "AbilityCombatSpell";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.AbilityCombatSpell.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.AbilityCombatSpell.prototype.constructor = jGameshop.Game.AbilityCombatSpell;

jGameshop.Game.AbilityCombatSpell.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.AbilityCombatSpell.prototype.getHelp = function() {
    return this.getData().help;
};

jGameshop.Game.AbilityCombatSpell.prototype.getSrc = function() {
    return this.getData().src;
};

jGameshop.Game.AbilityCombatSpell.prototype.getLevel = function() {
    return this.getData().lvl;
};

jGameshop.Game.Article = function(id) {
    this._entityType = "Article";
    G.Game.WorldEntity.call(this, id);
	this.d = this.getData();
};
jGameshop.Game.Article.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Article.prototype.constructor = jGameshop.Game.Article;

jGameshop.Game.Article.prototype.hasTag = function(sTag) { return $.inArray(sTag, this.d.tags) != -1; }
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

G.Game.Bonus = function(id) {
	this._entityType = "Bonus";
	G.Game.WorldEntity.call(this, id);      // parent::_construct()
};

G.Game.Bonus.prototype = new G.Game.WorldEntity();
G.Game.Bonus.prototype.constructor = G.Game.Bonus;

G.Game.Bonus.prototype.getAffects = function() {
	return this.getData().affects;
};

G.Game.Bonus.prototype.getIcon = function() {
	if (this.getData().icone16) {
		return this.getData().icone16;
	}
	else {
		return "unknown";
	}
};

G.Game.Bonus.prototype.isBonus = function() {
	if (this.getData().estbonus) {
		return !!parseInt(this.getData().estbonus);
	}
	else {
		return true;
	}
};

G.Game.Bonus.prototype.isVisible = function() { return !this.getData().invisible; }

G.Game.Bonus.prototype.getHelp = function() {
	var d = this.getData();
	var nam = d.name;
	var des = d.desc;
	var i = "<img src=" + G.getWWWFX() + "/bonus/" + this.getIcon() + ".png width=16 height=16 align=absbottom>";
//	alert(i);
	
	return des ? 
		i + "<b>" + nam + '</b><br>' + des : 
		i + "<b>" + nam + "</b>"
	;
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.Creature = function(id) {
	this._entityType = "Creature";
	jGameshop.Game.WorldEntity.call(this, id);    // parent::_construct()
	this._caracMgr = new G.Game.CaracMgr(id);
};

jGameshop.Game.Creature.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Creature.prototype.constructor = jGameshop.Game.Creature;

jGameshop.Game.Creature.prototype.getAlignment = function() {
	return G.getEntity(this.getData().alignment);
};

//jGameshop.Game.Creature.prototype.getCaracs = function() {
//	return this.getCaracMgr().getData().computed;
//};

jGameshop.Game.Creature.prototype.getCaracMgr = function() {
	return this._caracMgr;
};

jGameshop.Game.Creature.prototype.getSpellBook = function() {
	return this.getData().spellBook;
};

jGameshop.Game.Creature.prototype.setSpellBook = function(level, slot, spellId) {
	this.getData().spellBook._slots[level][slot] = spellId;
};

jGameshop.Game.Creature.prototype.getKnownSpells = function() {
	return this.getData().knownSpells;
};


jGameshop.Game.Creature.prototype.getGender = function() {
	return parseInt(this.getData()._sexe) ? "f" : "m";
};

jGameshop.Game.Creature.prototype.getCost = function() {
	if (this.getData().__cost) {
		return this.getData().__cost;
	}
	else {
		return 0;
	}
};

jGameshop.Game.Creature.prototype.setCost = function(cost) {
	this.getData().__cost = cost;
};

jGameshop.Game.Creature.prototype.getDiamonds = function() {
	if (this.getData().__diamonds) {
		return this.getData().__diamonds;
	}
	else {
		return 0;
	}
};

jGameshop.Game.Creature.prototype.setDiamonds = function(diamonds) {
	this.getData().__diamonds = diamonds;
};

jGameshop.Game.Creature.prototype.getMoneyString = function(isNewLine) {
	return jGameshop.Game.getMoneyString(this.getCost(), this.getDiamonds(), isNewLine);
};

jGameshop.Game.Creature.prototype.getSpecial = function() {
	return this.getData().__special;
};

jGameshop.Game.Creature.prototype.setSpecial = function(special) {
	this.getData().__special = special;
	return this;
};

jGameshop.Game.Creature.prototype.getBoughtBy = function() {
	return this.getData().__boughtBy;
};

jGameshop.Game.Creature.prototype.setBoughtBy = function(boughtBy) {
	this.getData().__boughtBy = boughtBy;
	return this;
};

jGameshop.Game.Creature.prototype.getStars = function() {
	return this.getData().__stars;
};

jGameshop.Game.Creature.prototype.setStars = function(stars) {
	this.getData().__stars = stars;
	return this;
};


jGameshop.Game.Creature.prototype.getPortraitSrc = function() {
	return jGameshop.getWWWFX() + "/g/default_portraits/" + this.getRace().getSimpleId().toLowerCase() + "_" + this.getClass().getId().toLowerCase() + "_" + this.getGender() + ".jpg";
};


jGameshop.Game.Creature.prototype.getMaxWeight = function() {
	var force = this.getCaracMgr().get("str");
	if (force >= 30) {
		return 1000 * Math.pow(4, Math.floor((force - 30) / 10));
	}
	else {
		return [0, 6, 13, 20, 26, 33, 40, 46, 53, 60, 66, 76, 86, 100, 116, 133, 153, 173, 200, 233, 266, 306, 346, 400, 466, 533, 613, 693, 800, 933][force];
	}
};


jGameshop.Game.Creature.prototype.getName = function() {
	return this.getData()._nom;
};

jGameshop.Game.Creature.prototype.setName = function(name) {
	return this.getData()._nom = name;
};

jGameshop.Game.Creature.prototype.getLevel = function() {
	return parseInt(this.getData()._combatLevel);
};

jGameshop.Game.Creature.prototype.getCurrentLevel = function() {
	var xp = this.getXP();
	var data_level = [0, 0, 600, 3600, 11000, 24000, 45000, 75000, 117000, 170000, 243000, 330000, 435000, 560000, 710000, 882000, 1090000, 1340000, 1600000, 1900000, 2241000, 26190000];
	for (var i = data_level.length - 1; i >= 0; i--) {
		if (xp >= data_level[i]) {
			return i;
		}
	}
};

jGameshop.Game.Creature.prototype.getXPPercent = function() {
	var n = this.getLevel();
	var data_level = [0, 0, 600, 3600, 11000, 24000, 45000, 75000, 117000, 170000, 243000, 330000, 435000, 560000, 710000, 882000, 1090000, 1340000, 1600000, 1900000, 2241000, 26190000];
	if (n == 0) {
		n = 1;
	}
	var v = (this.getXP() - data_level[n]) / (data_level[n + 1] - data_level[n]);

	if (v >= 1) {
		v = 1;
	}
	return v;
};

jGameshop.Game.Creature.prototype.getClass = function() {
	return G.getEntity(this.getData()["class"]);
};

jGameshop.Game.Creature.prototype.getClassName = function() {
	return this.getClass().getName();
};

jGameshop.Game.Creature.prototype.getRaceName = function() {
	return this.getRace().getName();
};

jGameshop.Game.Creature.prototype.getRace = function() {
	return G.getEntity(this.getData().race);
};

jGameshop.Game.Creature.prototype.getItems = function() {
	var items = {};
	var inventory = this.getData().inventory;
	for (var slotId in inventory) {
		var itemWId = inventory[slotId];
		items[itemWId.split(":")[1]] = G.getEntity(inventory[slotId]);
	}
	return items;
};

jGameshop.Game.Creature.prototype.getItemsLength = function() {
	return G.getLength(this.getData().inventory);
};

jGameshop.Game.Creature.prototype.getInventory = function() {
	return this.getData().inventory;
};

jGameshop.Game.Creature.prototype.getXP = function() {
	return this.getData()._xp;
};

jGameshop.Game.Creature.prototype.getNextXP = function(level) {
	if (level == undefined) {
		level = this.getLevel() + 1;
	}
	var data_level = [0, 0, 600, 3600, 11000, 24000, 45000, 75000, 117000, 170000, 243000, 330000, 435000, 560000, 710000, 882000, 1090000, 1340000, 1600000, 1900000, 2241000, 26190000];
	return data_level[level];
};

jGameshop.Game.Creature.prototype.getSpendableFeats = function() {
	return parseInt(this.getData()._spendableFeats);
};

jGameshop.Game.Creature.prototype.getSpendableSkills = function() {
	return parseInt(this.getData()._spendableSkills);
};

jGameshop.Game.Creature.prototype.getSpendableCaracs = function() {
	return parseInt(this.getData()._spendableCaracs);
};

jGameshop.Game.Creature.prototype.getCannotEquip = function() {
	return this.getData()._cannotequip;
};

jGameshop.Game.Creature.prototype.getPortraitHelp = function() {
	var s = "<center><b>" + this.getName() + "</b><br />";
	s += this.getRaceName() + "<br />";
	s += this.getClassName() + " niveau " + this.getLevel() + "<br />";
	s += this.getCaracMgr().get('hp') + '/' + this.getCaracMgr().get('hpmax') + " pdv<br />";
	if (this.isLevelup()) s += "** <b>Niveau sup&eacute;rieur :)</b> **";
	s + "</center>";
	return s;
};

// -------- convenience accessors ------
jGameshop.Game.Creature.prototype.isLevelup = function() {
	var c = this;
	return (c.getSpendableFeats() > 0 || c.getSpendableCaracs() > 0 || (c.getXP() > c.getNextXP()));
}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.CreatureAlignment = function(id) {
    this._entityType = "CreatureAlignment";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.CreatureAlignment.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.CreatureAlignment.prototype.constructor = jGameshop.Game.CreatureAlignment;

jGameshop.Game.CreatureAlignment.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.CreatureAlignment.prototype.getHelp = function() {
    return this.getData().help;
};

jGameshop.Game.CreatureAlignment.prototype.getIcon = function(wh) {
	if (!wh) wh = 62;
	return "<img src='" + jGameshop.getCommonFX() + "/icons/alignment/" + this.getId() + ".png' width=" + wh + " height=" + wh + " />";
}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.CreatureClass = function(id) {
	this._entityType = "CreatureClass";
	jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.CreatureClass.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.CreatureClass.prototype.constructor = jGameshop.Game.CreatureClass;

jGameshop.Game.CreatureClass.prototype.getName = function() {
	return this.getData().name;
};

jGameshop.Game.CreatureClass.prototype.getDesc = function() {
	return this.getData().name;
};

jGameshop.Game.CreatureClass.prototype.getFavMod = function() {
	log(this);
	return this.getData().favMod;
};

jGameshop.Game.CreatureClass.prototype.getDescHTML = function() {
	var data = this.getData();
	var dh = "<div style='padding-bottom: 7px; font-size: 15px; font-weight: bold; '>" + data.name + "</div>";
	dh += "<div style='*filter: Alpha(Opacity=0.3); opacity: 0.3; -moz-opacity: 0.3; height: 10px; background-color: white;'></div>";
	if (data.impRemarkHlp) dh += "<p><b>" + datac.Symbol["Mando/create/impRemarkLbl"] + "</b> : " + data.impRemarkHlp + "</p>";
	if (data.help) dh += "<p>" + data.help + "</p>";
	if (data.limitationsHlp) dh += "<p><b>" + datac.Symbol["Mando/create/limitations"] + "</b> : " + data.limitationsHlp + "</p>";
	if (data.aligHlp) dh += "<p><b>" + datac.Symbol["Mando/create/aligLbl"] + "</b> : " + data.aligHlp + "</p>";
	if (data.reqHlp) dh += "<p><b>" + datac.Symbol["Mando/create/reqLbl"] + "</b> : " + data.reqHlp + "</p>";
	if (data.hd) dh += "<p><b>" + datac.Symbol["Mando/create/HdLbl"] + "</b> : " + data.hd + "</p>";
	if (data.favMod) dh += "<p><b>" + datac.Symbol["Mando/create/favModLbl"] + "</b> : " + data.favMod + "</p>";
	return dh;
};


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.CreatureRace = function(id) {
    this._entityType = "CreatureRace";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.CreatureRace.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.CreatureRace.prototype.constructor = jGameshop.Game.CreatureRace;

jGameshop.Game.CreatureRace.prototype.getSimpleId = function() {
    return this._id.slice(8);
};

jGameshop.Game.CreatureRace.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.CreatureRace.prototype.getDescHTML = function() {
    var data = this.getData();
    var dh = "<div style='padding-bottom: 7px; font-size: 15px; font-weight: bold; '>" + data.name + "</div>";
    dh += "<div style='*filter: Alpha(Opacity=0.3); opacity: 0.3; -moz-opacity: 0.3; height: 10px; background-color: white;'></div>";
    if (data.help) dh += "<p>" + data.help + "</p>";
    if (data.physicalHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/physLbl"] + "</b> : " + data.physicalHelp + "</p>";
    if (data.alignmentHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/aligLbl"] + "</b> : " + data.alignmentHelp + "</p>";
    if (data.relationshipHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/relationshipLbl"] + "</b> : " + data.relationshipHelp + "</p>";
    if (data.languageHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/langLbl"] + "</b> : " + data.languageHelp + "</p>";
    if (data.traitsHelp) dh += "<p><b>" + G.getData().Symbol["Mando/create/traitsLbl"] + "</b><ul>";
    for (var li in data.traitsHelp) {
        dh += "<li>" + data.traitsHelp[li] + "</li>";
    }
    dh += "</ul></p><p></p>";
    return dh;
};


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.Estate = function(id) {
	this._entityType = "Estate";
	jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.Estate.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Estate.prototype.constructor = jGameshop.Game.Estate;


jGameshop.Game.Estate.prototype.initTavern = function() {
};

jGameshop.Game.Estate.prototype.getEditHelp = function() {
	var s = "<b>" + this.getData().name + "</b>";
	s += " (#" + this.getId() + " - " + this.getData().type + ", " + this.getData().pinx + "; " + this.getData().piny + ")<br />";
	$.each(this.getData().special, function(k, v) {
		if ($.inArray(k, ["to", "text", "welcome"]) != -1) s += '<i>-' + k + "</i>: " + v + "<br />";
	});
	return s;
};

jGameshop.Game.Estate.prototype.getShowif = function() {
	var showif = this.getData().showif;
	if (showif) {
		return showif;
	}
	else {
		return "";
	}
};

jGameshop.Game.Estate.prototype.getCreatures = function(mode) {
	if (this.getType() == "Tavern") {
		var creatures = {};
		var data_creatures = this.getData().special["creasTo" + mode];
		for (var i = 0, l = data_creatures.length; i < l; i++) {
			var data_creature = data_creatures[i];
			var id = data_creature.creature.split(":")[1];
			var c = creatures[id] = G.getEntity(data_creature.creature);
			c.setCost(data_creature.cost);
			c.setDiamonds(data_creature.diamonds);
			c.setSpecial(data_creature.special);
			c.setBoughtBy(data_creature.boughtBy);
			c.setStars(data_creature.stars);
		}
		return creatures;
	}
};

jGameshop.Game.Estate.prototype.getPortraitSrc = function() {
	return G.getCommonFX() + "/portraits/150x175/" + this.getData().special.portrait;
};


jGameshop.Game.Estate.prototype.testRules = function(cs) {
	var rules = this.getData().rules;

	for (var cid in cs) {
		var c = cs[cid];

		for (var ruleId in rules) {
			var rule = rules[ruleId];
			switch (ruleId) {
				case "maxlevel":
					if (c.getLevel() > rule) return false;
					break;
				case "forbiddenClass":
					if (c.getClass().getId() == G.getEntity(rule).getId()) return false;
					break;
				case "genderm":
				case "genderf":
					if ("gender" + c.getGender() == ruleId) return false;
					break;
				case "forbiddenClassAndRestriction":
					if (c.getClass().getWId() == rule["class"] && c.getCaracMgr.get(rule.carac) < rule.min) {
						return false;
					}
					break;
			}

		};

	}
	return true;
};


jGameshop.Game.Estate.prototype.meetRules = function(cs) {
var rules = this.getData().rules;

	for (var ruleId in rules) {
		var rule = rules[ruleId];
		if (ruleId == "mandatoryClass") {
			var mandatoryClass = rule;
		}
	}

	for (var cid in cs) {
		var c = cs[cid];

		for (var ruleId in rules) {
			var rule = rules[ruleId];
			switch (ruleId) {
				case "maxlevel":
					if (c.getLevel() > rule) return false;
					break;
				case "forbiddenClass":
					if (c.getClass().getId() == G.getEntity(rule).getId()) return false;
					break;
				case "genderm":
				case "genderf":
					if ("gender" + c.getGender() == ruleId) return false;
					break;
				case "forbiddenClassAndRestriction":
					if (c.getClass().getWId() == rule["class"] && c.getCaracMgr().get(rule.carac) < rule.min) {
						return false;
					}
					break;
			}

		};
		if (cs[cid].getClass().getWId() == mandatoryClass) {
			mandatoryClass = null;
		}

	}
	var l = G.getLength(cs);
	if (!l || l > 5) return false;
	for (var ruleId in rules) {
		var rule = rules[ruleId];
		if (ruleId == "numberOfUnits") {
			if ((l <= rule[1] && l >= rule[0]) || (clientPlayer.getCreaturesLength() < rule[0] && clientPlayer.getCreaturesLength() == l)) {
			}
			else {
				return false;
			}
		}
	}
	var existMandatoryClass = false;
	var cs = clientPlayer.getCreatures();
	for (var cid in cs) {
		var c = cs[cid];
		if (c.getClass().getWId()) {
			existMandatoryClass = true;
			break;
		}
	}
	if (mandatoryClass && existMandatoryClass) return false;
	return true;
};

jGameshop.Game.Estate.prototype.setRules = function(r, t) {
	if (this.getData()) {
		this.getData().rules = r;
		this.getData().timeNewRules = t;
	}
}

jGameshop.Game.Estate.prototype.getRulesString = function(isOnlyRules) {
	if (this.getType() == "Arena") {
		var rules = this.getData().rules;
		var s = "";
		var d = "";
		var i = 1;
		for (var ruleId in rules) {
			var rule = rules[ruleId];
			for (var star = "", n = 0; n < i; n++) {
				star += "*";
			}
			s += "<br />- ";

			if (ruleId != "numberOfUnits" || parseInt(rule[0]) > 1) d += "<br />" + star + " ";
			switch (ruleId) {
				case "numberOfUnits":
					if (rule[0] == rule[1]) {
						s += G.getRes("ArenaRule_numberOfUnitsExact", rule[0]);
					}
					else {
						s += G.getRes("ArenaRule_numberOfUnits", rule[0], rule[1]);
					}
					if (parseInt(rule[0]) > 1) d += G.getRes("ArenaExplRule_numberOfUnits");
					break;
				case "maxlevel":
					s += G.getRes("ArenaRule_maxlevel", rule);
					d += G.getRes("ArenaExplRule_maxlevel");
					break;
				case "mandatoryClass":
				case "forbiddenClass":
					s += G.getRes("ArenaRule_" + ruleId, G.getEntity(rule).getName().toLowerCase());
					d += G.getRes("ArenaExplRule_" + ruleId);
					break;
				case "forbiddenClassAndRestriction":
					s += G.getRes("ArenaRule_forbiddenClassAndRestriction", G.getEntity(rule["class"]).getName().toLowerCase(), G.getRes("ArenaAdj_" + rule.adjective));
					d += G.getRes("ArenaExplRule_forbiddenClassAndRestriction", G.getRes("ArenaAdj_" + rule.adjective), rule.min, G.getRes("Hlp/" + rule.carac));
					break;
				default:
					s += G.getRes("ArenaRule_" + ruleId);
					d += G.getRes("ArenaExplRule_" + ruleId);
					break;
			}
			if (ruleId != "numberOfUnits" || parseInt(rule[0]) > 1) {
				if (!isOnlyRules) s += "<sup>" + star + "</sup>";
				i++;
			}
		}
		if (s == "") {
			s += "<br />- " + G.getRes("ArenaRule_none");
		}
		if (isOnlyRules) s = s.slice(6);
		else s = "<p style='font-size: 15px;'>" + s.slice(6) + "</p><p>" + d.slice(6) + "</p>";
		return s;

	}
};

jGameshop.Game.Estate.prototype.getType = function() {
	return this.getData().type;
};

jGameshop.Game.Estate.prototype.getTimeNewRules = function() {
	var d = this.getData();
	return d ? d.timeNewRules : null;
};

jGameshop.Game.Estate.prototype.getName = function() {
	return this.getData().name;
};

jGameshop.Game.Estate.prototype.getText = function() {
	return this.getData().special.text ? this.getData().special.text : "";
};

jGameshop.Game.Estate.prototype.getWelcome = function() {
	return this.getData().special.welcome ? this.getData().special.welcome : "";
};

jGameshop.Game.Estate.prototype.getPicture = function() {
	if (!this.getData().special.picture) return "";
	if (this.getData().special.picture.indexOf("http://") == -1) {
		return G.getCommonFX() + "/portraits/150x175/" + this.getData().special.picture;
	}
	else {
		return this.getData().special.picture;
	}
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.InteractionScript = function(id) {
	this._entityType = "InteractionScript";
	jGameshop.Game.WorldEntity.call(this, id);    // parent::_construct()
};

jGameshop.Game.InteractionScript.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.InteractionScript.prototype.constructor = jGameshop.Game.InteractionScript;


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.InteractionScriptNode = function(id) {
	this._entityType = "InteractionScriptNode";
	jGameshop.Game.WorldEntity.call(this, id);    // parent::_construct()
};

jGameshop.Game.InteractionScriptNode.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.InteractionScriptNode.prototype.constructor = jGameshop.Game.InteractionScriptNode;


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.Player = function(id) {
	this._entityType = "Player";
	jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.Player.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Player.prototype.constructor = jGameshop.Game.Player;


jGameshop.Game.Player.prototype.getLogin = function() {
	return this.getData()._login;
};

jGameshop.Game.Player.prototype.isPasswordSet = function() {
	return this.getData().isPasswordSet;
};

jGameshop.Game.Player.prototype.isGameMaster = function() {
	return this.getData().isGamemaster;
};

jGameshop.Game.Player.prototype.setPassword = function() {
	this.getData().isPasswordSet = true;
	return this;
};

jGameshop.Game.Player.prototype.getTeamLevel = function(isFormat) {
	var levels = [];
	var cs = this.getCreatures();
	for (var creatureId in cs) {
		levels.push(cs[creatureId].getLevel());
	}
	var sl = G.Game.evalLevels(levels);
	if (isFormat) {
		if (parseInt(sl) == parseFloat(sl)) {
			sl = parseInt(sl);
		}
		else {
			sl = sl.toFixed(1);
		}
	}
	return sl;
};



jGameshop.Game.Player.prototype.getArena = function() {
	return G.getEntity("Estate:" + G.getData().Config.ArenaID);
};

jGameshop.Game.Player.prototype.addCreatures = function(creatures) {
	for (var i = 0; i < creatures.length; i++) {
		this.getData().creatures[creatures[i]] = "Creature:" + creatures[i];
	}
};

jGameshop.Game.Player.prototype.removeCreatures = function(creatures) {
	for (var i = 0; i < creatures.length; i++) {
		delete this.getData().creatures[creatures[i]];
	}
};

jGameshop.Game.Player.prototype.getCreaturesLength = function() {
	return G.getLength(this.getData().creatures);
};

jGameshop.Game.Player.prototype.getLoginReduced = function() {
	return this.getData()._loginred;
};

jGameshop.Game.Player.prototype.getMoney = function() {
	return this.getData()._money;
};

jGameshop.Game.Player.prototype.getMentorWId = function() {
	return this.getData().mentor.split("|")[0];
};

jGameshop.Game.Player.prototype.getMentorLogin = function() {
	return this.getData().mentor.split("|")[1];
};

jGameshop.Game.Player.prototype.getMentor = function() {
	return this.getData().mentor;
};

jGameshop.Game.Player.prototype.getApprentices = function() {
	return this.getData().apprentices;
};

jGameshop.Game.Player.prototype.getContacts = function() {
	return this.getData().contacts;
};

jGameshop.Game.Player.prototype.addContact = function(playerLinkId) {
	this.getContacts().push(playerLinkId);
};

jGameshop.Game.Player.prototype.removeContact = function(playerLinkId) {
	var a = [];
	$.each(this.getContacts(), function(i, v) {
		if (v != playerLinkId) {
			a.push(v);
		}
	});
	this.getData().contacts = a;
};

jGameshop.Game.Player.prototype.getCreatures = function() {
	var creatures = {};
	for (var creatureId in this.getData().creatures) {
		creatures[creatureId] = G.getEntity(this.getData().creatures[creatureId]);
	}
	return creatures;
};

jGameshop.Game.Player.prototype.getCreatureIds = function() {
	var creatureIds = [];
	for (var creatureId in this.getData().creatures) {
		creatureIds.push(creatureId);
	}
	return creatureIds;
};

jGameshop.Game.Player.prototype.getTop6Levels = function(isFormat) {
	var levels = [];
	var cs = this.getCreatures();
	for (var creatureId in cs) {
		levels.push(cs[creatureId].getLevel());
	}
	levels.sort();
	if (levels.length > 6) levels.length = 6;
	var sl = G.Game.evalLevels(levels);
	if (isFormat) {
		if (parseInt(sl) == parseFloat(sl)) {
			sl = parseInt(sl);
		}
		else {
			sl = sl.toFixed(1);
		}
	}
	return sl;
};

jGameshop.Game.Player.prototype.compareTop6Levels = function(n) {
	var d = this.getTop6Levels() - n;
	if (d > 1) {
		if (d > 3) {
			return "Grey";
		}
		else {
			return "Green";
		}
	}
	else if (d < -1) {
		if (d < -3) {
			if (d < -5) {
				return "Skull";
			}
			else {
				return "Red";
			}

		}
		else {
			return "Orange";
		}
	}
	else {
		return "Yellow";
	}
};


jGameshop.Game.Player.prototype.getCreature = function(creatureId) {
	if (creatureId) {
		return G.getEntity(this.getData().creatures[creatureId]);
	}
	else {
		for (var creatureId in this.getData().creatures) {
			return G.getEntity(this.getData().creatures[creatureId]);
		}
	}
};

jGameshop.Game.Player.prototype.getSite = function() {
	return G.getEntity(this.getData().site);
};

jGameshop.Game.Player.prototype.setSite = function(wid) {
	this.getData().site = wid;
};

jGameshop.Game.Player.prototype.getGround = function() {
	return this.getData().ground;
};

jGameshop.Game.Player.prototype.isContactWith = function(wid) {
	var con = this.getContacts();
	for (var i in con) {
		if (con[i] == wid) {
			return true;
		}
	}
	return false;
};

jGameshop.Game.Player.prototype.getPlayerLinkHash = function() {
	return {
		a: this.getCreature().getPortraitSrc(),
		i: this.getId(),
		t6: this.getTop6Levels(),
		l: this.getLogin()
	};
}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.PlayerLink = function(id) {
	this._entityType = "PlayerLink";
	jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.PlayerLink.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.PlayerLink.prototype.constructor = jGameshop.Game.PlayerLink;


jGameshop.Game.PlayerLink.prototype.toText = function() {
	return this.getLogin();
};

jGameshop.Game.PlayerLink.prototype.toIcon = function(ps, scale) {
	return G.clipImg(this.getAvatar(), ps, scale);
};

jGameshop.Game.PlayerLink.prototype.getLogin = function() {
	return this.getData().l;
};

jGameshop.Game.PlayerLink.prototype.getTop6Levels = function() {
	return this.getData().t6;
};

jGameshop.Game.PlayerLink.prototype.getAvatar = function() {
	var d = this.getData();
	return d.a ? d.a.slice(7) : '';
};

jGameshop.Game.PlayerLink.prototype.isMentor = function() {
	if (!this.getData().pup) return 0;
	return this.getData().pup == -1;
};

jGameshop.Game.PlayerLink.prototype.isApprentice = function() {
	if (this.getData().pup) return 0;
	return this.getData().pup == 1;
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



jGameshop.Game.Site = function(id) {
    this._entityType = "Site";
    jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.Site.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Site.prototype.constructor = jGameshop.Game.Site;
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.Skill = function(id) {
    this._entityType = "Skill";
    jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.Skill.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.Skill.prototype.constructor = jGameshop.Game.Skill;

jGameshop.Game.Skill.prototype.getName = function() {
    return this.getData().name;
};

jGameshop.Game.Skill.prototype.getHelp = function() {
    return this.getData().help;
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.World = function(id) {
	this._entityType = "World";
	jGameshop.Game.WorldEntity.call(this, id);      // parent::_construct()
};

jGameshop.Game.World.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.World.prototype.constructor = jGameshop.Game.World;
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.WorldItem = function(id) {
	this._entityType = "WorldItem";
	jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.WorldItem.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.WorldItem.prototype.constructor = jGameshop.Game.WorldItem;


jGameshop.Game.WorldItem.prototype.getType = function() {
	return jGameshop.getEntity(this.getData().type);
};

jGameshop.Game.WorldItem.prototype.getShopId = function() {
	return this.getData().idshop;
};

jGameshop.Game.WorldItem.prototype.setShopId = function(shopId) {
	this.getData().idshop = shopId;
	return this;
};

jGameshop.Game.WorldItem.prototype.getCharges = function() {
	return parseInt(this.getData().charges);
};


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.Game.WorldItemType = function(id) {
	this._entityType = "WorldItemType";
	jGameshop.Game.WorldEntity.call(this, id);
};

jGameshop.Game.WorldItemType.prototype = new jGameshop.Game.WorldEntity();
jGameshop.Game.WorldItemType.prototype.constructor = jGameshop.Game.WorldItemType;


jGameshop.Game.WorldItemType.prototype.getSrc = function() {
	return G.getCommonFX() + "/icons/items/" + this.getId() + ".png";
};

// for shops for example
jGameshop.Game.WorldItemType.prototype.getFullHelp = function() {
	return '<center><b>' + this.getData().n + "</b>" + '<br>' + this.getCost() + ' ' + G.silk('coins') + '</center>';// +
//	'<hr>' + this.getData().desc + '';
};

jGameshop.Game.WorldItemType.prototype.getDesc = function() {
	return this.getData().desc;
};

jGameshop.Game.WorldItemType.prototype.getActions = function() {
	return this.getData().actions;
};

jGameshop.Game.WorldItemType.prototype.getWeaponType = function() {
	return this.getData().wtype;
};

jGameshop.Game.WorldItemType.prototype.getWielding = function() {
	return this.getData().wielding;
};

jGameshop.Game.WorldItemType.prototype.getPro = function() {
	return this.getData().pro;
};

jGameshop.Game.WorldItemType.prototype.getCost = function() {
	return this.getData().cout ? this.getData().cout : 0;
};

jGameshop.Game.WorldItemType.prototype.getDiamonds = function() {
	return this.getData().diamonds ? this.getData().diamonds : 0;
};

jGameshop.Game.WorldItemType.prototype.getDmg = function() {
	return this.getData().dmg;
};

jGameshop.Game.WorldItemType.prototype.getSlot = function() {
	var slot = this.getData().slot;
	if (slot) {
		return slot;
	}
	else if (this.getDmg() || this.getRDmg()) {
		return "weapons";
	}
};

jGameshop.Game.WorldItemType.prototype.getRDmg = function() {
	return this.getData().rdmg;
};

jGameshop.Game.WorldItemType.prototype.getName = function() {
	return this.getData().n;
};

jGameshop.Game.WorldItemType.prototype.getPro = function() {
	return this.getData().pro;
};

jGameshop.Game.WorldItemType.prototype.getTDmg = function() {
	return this.getData().tdmg;
};

jGameshop.Game.WorldItemType.prototype.getWeight = function() {
	var w = this.getData().w;
	return w ? w : 0;
};

jGameshop.Game.WorldItemType.prototype.getCriticalmul = function() {
	return this.getData().criticalmul;
};

jGameshop.Game.WorldItemType.prototype.getCriticalchances = function() {
	return this.getData().Criticalchances;
};

jGameshop.Game.WorldItemType.prototype.getBonusAtk = function() {
	return this.getData().bonusatk;
};


jGameshop.Game.WorldItemType.prototype.getWeightString = function() {
	return "Poids : " + this.getWeight() / 2 + " kg";
};

jGameshop.Game.WorldItemType.prototype.getDescString = function() {
	if (this.getDesc()) return this.getDesc();
	else return "Aucune information";
};


jGameshop.Game.WorldItemType.prototype.getWeaponTypeString = function() {
	if (this.getWeaponType()) {
		var sWielding = G.getData().Symbol["ItemHlp/" + this.getWielding()];
		var wType = G.getData().Symbol["ItemHlp/" + this.getWeaponType()];
		var sPro = G.getData().Symbol["ItemHlp/" + this.getPro()];
		var s = [sWielding, wType, sPro].join(", ");
		s = s.slice(0, 1).toUpperCase() + s.slice(1);
		return "Type d'arme : " + s;
	}
	return false;
};

jGameshop.Game.WorldItemType.prototype.getDmgString = function() {
	if (this.getDmg()) {
		return "D&eacute;g&acirc;ts : " + this.getDmg();
	}
	if (this.getRDmg()) {
		return "D&eacute;g&acirc;ts : " + this.getRDmg() + " (arme de jet)";
	}
	return false;
};

jGameshop.Game.WorldItemType.prototype.getBonusAtkString = function() {
	var bonusatk = this.getBonusAtk();
	if (bonusatk) {
		return "Bonus &agrave; l'attaque : " + (bonusatk > 0 ? "+" + bonusatk > 0 : bonusatk);
	}
	return false;
};

jGameshop.Game.WorldItemType.prototype.getCharges = function() {
	return parseInt(this.getData().charges);
};

jGameshop.Game.WorldItemType.prototype.getCriticalString = function() {
	if (!this.getCriticalchances()) {
		return false;
	}
	var s = "";
	if (this.getCriticalchances() > 0) {
		s = " (" + this.getCriticalchances() + "/20)";
	}
	else if (this.getDmgString()) {
		s = " (Aucun)";
	}
	return "Coup critique : x" + this.getCriticalmul() + s;
};

jGameshop.Game.WorldItemType.prototype.getNotUsableByString = function() {
	return false;
};

for (var fn in jGameshop.Game.WorldItemType.prototype) {
	switch (fn) {
		case "constructor": break;
		case "getData": break;
		case "getWId": break;
		case "getId": break;
		case "getEntityType": break;
		case "getCharges": break;
		default:
			jGameshop.Game.WorldItem.prototype[fn] = new Function("return this.getType()." + fn + "();");
	}
}
jGameshop.Net = {}

/**
* Allows server's push clients.
* They are 2 implementations:
*  1) using APE 
*  2) by having clients contacting server regularly in Ajax
*/

/*
@begincode
listener = new jGameshop.Net.ServerListener();
listener.listen();

You can add modules. Modules must implement 2 methods: getId() and onEventPushed().
 
It is also possible to send "hits" the the modulesPort.

listener.hit('Arena/Accept', <otherparams>);
listener.hit('Chat/Talk>Player:342582', <otherparams>);
listener.hit('Chat/Talk>#Channel du grand bleu');
listener.hit('join>#city');		// join a channel
@endcode
*/

// patterns and regexp for bindings
XYZ_user = "([a-zA-Z0-9_-]*)"; 			// can not begin with a # because it's for channels
XYZ_command = "([^>^!]*)"; 					// typically Modulename/Command but any form accepted
XYZ_channel = "#" + XYZ_user; 				// same as users but must begin with a #

XYZuserToChan = XYZ_user + ">" + XYZ_command + ">" + XYZ_channel; 	// user>command>#channel
XYZuserToUser = XYZ_user + ">" + XYZ_command + ">" + XYZ_user; 		// user>command>user2
XYZUserToServer = XYZ_user + ">" + XYZ_command + "!"; 					// user>command!
XYZserverToChan = "!" + XYZ_command + ">" + XYZ_channel; 				// !command>#channel
XYZServerToUser = "!" + XYZ_command + ">" + XYZ_user; 					// !command>user

jGameshop.Net.ServerListener = function() {
	var that = this;
	this._modules = {};
	this._intervals = { 'default': 60000 }; 	// hash intervalName: msInterval
	this._timer = 0;
	this._nextTimestamp = null;
	this._listToSend = []; 					// list of hits to send on next window
	this._name2pubid = {}; 					// hash name => pubid

	this._raws = {}; 						// bindings for raws (msg received from server)
	this._cmds = {}; 						// bindings for commands (msg sent to server)

	this._useApe = G.getData().Config.UseApe; // whether to use ape
	this.ape = null; 						// if _useApe, it will be defined below

	log("SL: ctor");

	if (this._useApe) {
		log("SL: Loading APE...");
		var that = this;
		this._isApeInitialized = false; 		// will be put to true in _listen()

		APE.Config.scripts = new Array();
		APE.Config.scripts.push('http://common.local/js/libs/APE_JSF/Build/uncompressed/apeCoreSession.js');
		//APE.Config.scripts.push(APE.Config.baseUrl + '/apeCore.js');

		this.ape = new APE.Client();

		this.ape.onRaw('SLPUSH', function(raw, pipe) { log("SLPUSH received " + raw.data); });
		//		this.ape.addEvent('onCmd', this._onCmdSent);			// all commands		// called by hit instead
		this.ape.addEvent('load', function() {
			log("SL: APE loaded.");

			if (false) {
				// always reset 
				that._apeReset();
			}
			else {
				$.extend(that.ape.core.options, that._apeGetConfig());

				// that.ape.core.options['name'] = myName;
				// that.ape.core.options['id'] = myId;
				// that.ape.core.options['apesessid'] = G.getData().Config.ClientAPESessid;

				if (that.ape.core.options.restore) {
					that.ape.core.start();
					log("SL: APE Session found, trying to restart it");
				}
				else {
					log("SL: APE session not found, starting with " + JSON.stringify(that._apeGetConfig()));
					that.ape.core.start(that._apeGetConfig());
				}
			}
			//, playerlink: G.getApp().getPlayer().getPlayerLinkHash()
		});
		this.ape.addEvent('ready', function(data) {
			log("SL: ready!");
			G.trigger('Game/Refreshed', []);
		}); // usually to join chnnel
		this.ape.addEvent('multiPipeCreate', function(pipe, options) {
			log("SL: #" + pipe.properties.name + " joined by me...");
			that._name2pubid['#' + pipe.properties.name] = pipe.getPubid();

			var aUsers = [];
			for (var v = 0; v < options.length; v++) {
				aUsers.push(options[v].properties);
			}

			that._onRawReceived(that._simulateRawEvent('!Services/YouJoinedChannel', {
				channel: '#' + pipe.properties.name,
				users: aUsers
			}));

			G.trigger('Game/Joined', [pipe.properties.name]);
		});
		this.ape.addEvent('uniPipeCreate', function(pipe, options) { log("Uni pipe created"); });
		this.ape.addEvent('userJoin', function(user, pipe) {
			log("User " + user.properties.name + " joined #" + pipe.properties.name + "...");
			that._name2pubid[user.properties.name] = pipe.getPubid();
			that._onRawReceived(that._simulateRawEvent('!Services/UserJoinedChannel', {
				channel: '#' + pipe.properties.name,
				user: user.properties
			}));
		});
		this.ape.addEvent('userLeft', function(user, pipe) {
			//delete that._name2pubid[user.properties.name]; ??
			//log("Users left: " + JSON.stringify(usersId));
			log("User " + user.properties.name + " left #" + pipe.properties.name + "...");
			that._onRawReceived(that._simulateRawEvent('!Services/UserLeftChannel', {
				channel: '#' + pipe.properties.name,
				user: user.properties
			}));
		});
		this.ape.onRaw('LOGIN', function(data) { });
		this.ape.onRaw('SLPUSH', function(data) {
			log("SL: onRaw SLPUSH received");
			log(data);
			that._onRawReceived(data.data);
		});

		// 0xx Unidentified error
		// 1xx User error
		// 2xx Server error
		// 202 ERR_CANT_JOIN_CHANNEL Invalid channel name.
		// 3xx Modules error
		this.ape.onError('000', function() { log("SL: error 000"); });
		this.ape.onError('001', function() { log("SL: error 001 - bad params (a needed parameter is missing)"); });
		this.ape.onError('002', function() { log("SL: error 002 - bad cmd (unknown command has been sent)"); });
		this.ape.onError('003', function() { log("SL: error 003"); });
		this.ape.onError('004', function() { log("SL: error 004 - bad sessid (unknown sessid has been sent)"); that._apeReset(); });
		this.ape.onError('005', function() { log("SL: error 005 - bad json (the Json is not well formated)"); that._apeReset(); });
		this.ape.onError('006', function() { log("SL: error 006 - bad nick ()"); });
		this.ape.onError('007', function() {
			log("SL: error 007 - nick used");
			//that._apeReset(); 
		});
		this.ape.onError('200', function() { log("SL: error 200 - UNKNOWN_CONNECTION_ERROR (connection not recognized?!)"); });
		this.ape.onError('250', function() { log("SL: error 250 - bad chl (challenge number sent is not good)"); });
		this.ape.onError('1000', function() { log("SL: error 1000 - database error."); });
		this.ape.onError('1001', function() { log("SL: error 1001 - Invalid apesessid : " + G.getData().Config.ClientAPESessid); });
		this.ape.onRaw('DATA', function(data) {
			// temporary, until we can not use SLHIT and SLPUSH... we just serialize... pffff
			log("SL: onRaw DATA received");
			//			log(decodeURIComponent(data.data.msg));
			data.data.msg = JSON.parse(decodeURIComponent(data.data.msg));
			that._onRawReceived(data.data.msg); 	//isHit etc
		});
	}
	else {
		log("SL: not using ape.");
		//		G.trigger('onLoad');
	}
	this.onRaw('^!Default/Redirect', function(e) { document.location.href = e.arg.url; });

	//G.bind('userJoin', function(e, user, pipe) { alert("User joined " + JSON.stringify(user)); });
}

jGameshop.Net.ServerListener.prototype._apeGetConfig = function() {
	var c = G.getData().Config;
	return {
		id: c.ClientID,
		name: 'u' + Math.floor(G.random(1, 9999999)),
		apesessid: c.ClientAPESessid
	};
}

jGameshop.Net.ServerListener.prototype._apeReset = function() {
	log("SL - resetting APE session");
	this.ape.core.clearSession();
	//this.ape.core.start(this._apeGetConfig());
	this.ape.core.initialize(this.ape.core.options);
}


// Ensure APE is loaded. Calling it several times has no effect
jGameshop.Net.ServerListener.prototype._loadApe = function() {
	if (this.ape && !this._isApeInitialized) {
		this.ape.load(
			{
				domain: APE.Config.domain,
				server: APE.Config.server
			}
		);
		this._isApeInitialized = true;
	}
}

jGameshop.Net.ServerListener.prototype.onRaw = function(regexpPattern, callback) { this._raws[regexpPattern] = callback; }
jGameshop.Net.ServerListener.prototype.onCmd = function(regexpPattern, callback) { this._cmds[regexpPattern] = callback; }

jGameshop.Net.ServerListener.prototype._onPushedAlert = function(o) {
	alert(o.arg);
}
jGameshop.Net.ServerListener.prototype._onPushedDialog = function(o) { }

/** 
immediately send an answer (hit event) to the server, and ask it if they are any new pushes at the same time 
@param moduleAndEvent eg: 'Arena/Accept'
@param param array, put what you want inside. Or null. This will be merged with all the modules params
Module params are get from ._params
*/
jGameshop.Net.ServerListener.prototype.hitAtOnce = function(moduleAndEvent, param) {
	this.hit(moduleAndEvent, param, 0);
}

/** Force sending hit through modport, bypassing ape */
jGameshop.Net.ServerListener.prototype.hitModport = function(command, param, ms) { this.hit(command, param, ms, true) }

/** set an interval. To remove one, set msInterval to false */
jGameshop.Net.ServerListener.prototype.setListeningInterval = function(intervalName, msInterval) {
	if (msInterval && msInterval < 1000) alert("Alert in serverListener.setListeningInterval, you seem to be using ms for s !!!! Value: " + msInterval + " intervalName: " + intervalName);
	var oldInterval = this.getListeningInterval();

	this._intervals[intervalName] = msInterval;
	if (!this._useApe && this._timer > 0 && this._nextTimestamp - jGameshop.timems() > msInterval) this.listenAtOnce(); // if already listening, check...
}

/** @return Listening interval, in ms. Return the minimum in all the intervals previously added. */
jGameshop.Net.ServerListener.prototype.getListeningInterval = function() {
	var minInterval = 9999999;
	for (intervalName in this._intervals)
		if (this._intervals[intervalName] != false && this._intervals[intervalName] < minInterval)
		minInterval = this._intervals[intervalName];
	return minInterval;
}

/** 
Start listening to the server (wait time interval before first actual listen). 
If already listening the call is simply ignored.
*/
jGameshop.Net.ServerListener.prototype.listen = function() {
	this._loadApe();
	if (this._useApe) return;
	if (this._timer > 0) return;
	var that = this;
	clearTimeout(this._timer);
	this._timer = window.setTimeout(function() { that._listen() }, this.getListeningInterval());
	this._nextTimestamp = jGameshop.timems() + this.getListeningInterval();
}

/** asks listener to listen *immediately* */
jGameshop.Net.ServerListener.prototype.listenAtOnce = function() {
	this._loadApe();
	if (this._useApe) return;
	this._listen();
}

/**
 * Stop listening.
 * to restart use listen() or listenAtOnce()
 */
jGameshop.Net.ServerListener.prototype.stop = function() {
	this._timer = clearTimeout(this._timer);
}

/*
* Add a new server listening module.
* @param module Object having 2 methods, onEventPushed() will be called when a new event is received, and getId() which must return a unique string.
* Note that if the method onLoad() is defined it will be automatically called by the serverListener.
* @return void
*/
jGameshop.Net.ServerListener.prototype.addModule = function(module) {
	this._modules[module.getId()] = module;
	this._modules[module.getId()]._listener = this;
	if (this._modules[module.getId()].onLoad) this._modules[module.getId()].onLoad();
}

jGameshop.Net.ServerListener.prototype.removeModule = function(moduleid) { this._modules[moduleid] = false; }
jGameshop.Net.ServerListener.prototype.getModule = function(moduleid) { return this._modules[moduleid]; }



// --------------------------------------------- private methods ------------------------------------------

jGameshop.Net.ServerListener.prototype._simulateRawEvent = function(moduleAndEventWhere, arg) {
	r = new RegExp('^([!a-zA-Z0-9_]*)/([a-zA-Z0-9_]*)(?:>(.*))?').exec(moduleAndEventWhere);

	return msg = {
		isHit: true,
		type: 'Event',
		module: r[1],
		event: r[2],
		from: '?',
		to: (r[3] ? r[3] : 'user'),
		arg: arg,
		time: 0
	}
}

/*
They are two kind of raws, according to whether we are using ape:
- coming from ape 
- coming from modulesPort

The o is constructed like this:

If coming from modulesPort (ex-_onDataPushed())
o.type (Event Alert Dialog Interaction)
o.module
o.arg
o.from = '!'
o.to = 'user' or '#channel'
o.time

If coming from ape
o.type = 'Event'
o.module = json.raw
o.arg = json.data
o.from = 'user' or '!'
o.to = 'user' or '#channel'
o.time = json.time
*/
jGameshop.Net.ServerListener.prototype._onRawReceived = function(o) {
	//	log("SL event received (see next line)");
	//	log(typeof o);
	//	log(o);
	o.event = o.event.replace("\%23", '#');
	if (o.type == 'Alert') return this._onPushedAlert(o);
	else if (o.type == 'Dialog') return this._onPushedDialog(o);
	else if (o.type == 'Interaction') return this._onPushedInteraction(o);
	else if (o.type != "Event") {
		if (o.raw == 'ERROR') { alert('SL APE Error: ' + JSON.stringify(o)); return; }
		else if (o.raw) { return; }
		else { log("Unknow type of event: " + o.type); throw ("Unknown type of event : " + o.type); }
	}
	else {
		// Event
		if (o.module == 'Services' || o.module == '!Services') {
			// get rid of the >dest, it's useless here
			var matches = new RegExp('^(.*)>').exec(o.event);
			if (matches) o.event = matches[1];
			switch (o.event) {
				//				case 'YouJoinedChannel': log("SL: joined channel " + o.arg.channel); break;      
				case 'YouJoinedChannel':
					log("SL: we joined channel " + o.arg.channel);
					//???[o.arg.user, o.arg.pipe]);
					break;
				case 'UserJoinedChannel':
					//G.trigger('userJoin', [o.arg.user, o.arg.pipe]);
					break;
				case 'UserLeftChannel': break;
				//G.trigger('userLeft', [o.arg.user, o.arg.pipe]); break;     

				default: alert("SL: this service " + o.event + " is not implemented yet");
			}
		}
		else if (this._modules[o.module] || this._modules[o.module.slice(1)]) {
			log("SL: received " + o.module + '/' + o.event);
		}
		else log("SL: unexisting module: " + o.module + ", message: " + JSON.stringify(o));
	}

	// make command string (example user>cmd>#help or !cmd>user)
	var cmdString = (o.from == '!' ? '!' : "");
	cmdString += o.module;
	if (o.module && o.event) cmdString += '/';
	cmdString += o.event; 								// note that event can include >#channel

	if (!new RegExp('>').test(o.event) && o.to) cmdString += '>' + o.to;

	$.each(this._raws, function(reg, callback) {
		//		log("testing if " + cmdString + " matches " + reg + " : ");
		if (new RegExp(reg).test(cmdString)) {
			//			log('SL: -- callback called for ' + reg);
			callback(o);
		}
	});
}

/*
There can only be one kind of commands for they are sent by hit(). Construction:

o.module
o.arg
o.from 'user'
o.to user #channel or !
*/
jGameshop.Net.ServerListener.prototype._onCmdSent = function(o) {
	// make command string (example user>cmd>#help or user>cmd>user or user>cmd!)
	var cmdString = o.module;
	if (o.module && o.event) cmdString += '/';
	cmdString += o.event;
	cmdString += (o.to == '!' ? '!' : '>' + o.to);

	$.each(this._cmds, function(reg, callback) {
		// log("SL: _onCmdSent is " + cmdString + " matching " + reg + "?");
		if (new RegExp(reg).test(cmdString)) {
			// log("Match!")
			callback(o.arg);
		}
	});
}

jGameshop.Net.ServerListener.prototype._onPushedAlert = function(o) { alert(o.arg); }
jGameshop.Net.ServerListener.prototype._onPushedDialog = function(o) { }
jGameshop.Net.ServerListener.prototype._onPushedInteraction = function(o) {
	if (G.getApp().acceptInteractions()) {
		if (!G.trigger('InteractionReceived', [o.arg])) {
			log("No StartinteractionReceived binding...");
		};
	}
	else this.hitAtOnce('Interaction/ClientNotAvailable', {}, 0, true);
}

/** 
immediately send an answer (hit event) to the server, and ask it if they are any new pushes at the same time 
@param moduleAndEvent eg: 'Arena/Accept'
@param param array, put what you want inside. Or null. This will be merged with all the modules params
Module params are get from ._params
*/
jGameshop.Net.ServerListener.prototype.hitAtOnce = function(moduleAndEvent, param) {
	this.hit(moduleAndEvent, param, 0);
}

/** Force sending hit through modport, bypassing ape */
jGameshop.Net.ServerListener.prototype.hitModport = function(command, param, ms) { this.hit(command, param, ms, true) }

/**
* Send something to the server, not immediately (if ms != 0) but trying to wait for the next sending window.
* If this window is not met within "seconds" seconds, hit the server prematurely.
* @param moduleAndEvent eg: 'Arena/Accept' or 'Chat/Talk>Player:352673'  or 'Chat/Talk>#channel'. To join a channel use 'join>#channel'
* @param param array, put what you want inside. Or null. This will be merged with all the modules params
* @param ms maximum time to wait in milliseconds
* @param forceModport force using modPort (false by default)
* Module params are get from ._params
*/
jGameshop.Net.ServerListener.prototype.hit = function(command, param, ms, forceModport) {
	// . Check whether we hit the server or ape
	// . Server's hit look like this: [user>]command[!]
	// . Ape hit look like this: [user>]command>{#channel|Player:id}
	// . Note that user> in the beginning shouldn't be given because we are always the one sending the event (this part will be ignored by the server)

	log("SL: sending " + command);
	var matches = new RegExp('([^>]*)(?:>(.*))?').exec(command);
	var that = this;
	if (matches) {
		moduleAndEvent = matches[1];
		destination = matches[2]; 				// null if no destination

		if (this._useApe && !forceModport) {
			if (matches = new RegExp('\#(.*)').exec(destination)) {
				var channel = matches[1];
				// . is it a request to open a channel?
				if (moduleAndEvent.toLowerCase() == 'join') {
					if (this.ape.core) {
						log('SL: joining #' + channel + ' immediately...');
						//					this.ape.core.left(channel);
						this.ape.core.join(channel);
					}
					else {
						log('SL: joining #' + channel + ' as soon as ape is ready...');
						this.ape.addEvent('ready', function(data) {
							log('SL: finally joining #' + channel);
							that.ape.core.join(channel);

						}); // join as soon as we're ready
					}
				}
				else {
					// . Send to APE server on #channel
					var pubid = this._name2pubid['#' + channel];
					if (!pubid) { log("SL: warning cannot send message to #" + channel + ", channel has not been joined yet, message dropped"); return; }
					var a = moduleAndEvent.split('/', 2);
					var msg = {
						isHit: true,
						type: 'Event',
						module: a[0],
						event: a[1],
						arg: param
					}
					if (destination) msg['to'] = destination;

					serializedMsg = JSON.stringify(msg);

					// this.ape.core.getPipe(pubid).request.send('SLHIT', msg);
					log("SL: sending (serialized) " + serializedMsg);
					this.ape.core.getPipe(pubid).send(serializedMsg);
					this._onCmdSent(msg);
				}
			}
			else alert("SL: Only channels are supported in hit() right now");
		}
		else {
			this._saveHit(command, param);
			if (!ms) ms = 0;
			log("hit() moduleAndEvent:" + moduleAndEvent + " param:" + param + " ms:" + ms);

			if (this._nextTimestamp && (this._nextTimestamp - jGameshop.timems() < ms)) { } // can wait the planned time frame
			else if (ms == 0) { log("SHOULD SEND IMMEDIATELY"); this._listen(this._useApe); } 		// should send immediately !
			else { 																					// should clear the timeout and advance it to a closer date
				var that = this;
				this._nextTimestamp - jGameshop.timems();
				clearTimeout(this._timer);
				this._timer = window.setTimeout(function() { that._listen(this._useApe) }, ms);
				this._nextTimestamp = jGameshop.timems() + ms;
			}
		}
	}
}


/**
Save a event in ._listToSend
*/
jGameshop.Net.ServerListener.prototype._saveHit = function(command, param) {
	var a = moduleAndEvent.split('/', 2);
	hit = {
		isHit: true,
		type: 'Event',
		command: command,
		// module: a[0],
		// event: a[1],
		from: '%me%',
		to: '!',
		arg: param,
		modulesParams: {}
	}

	for (module in this._modules) {
		if (!this._modules[module]) continue;
		hit.modulesParams[module] = this._modules[module]._params;
	}

	this._listToSend.push(hit);
	this._onCmdSent(hit);
}

// Private method
// If you just want to listen once set (hit) this to true 
jGameshop.Net.ServerListener.prototype._listen = function(listenOnce) {
	var that = this;
	// log("SL: LISTEN " + (listenOnce ? ' once' : ' indefinitely'));
	hit = {
		"isHit": false,
		"modulesParams": {}
	}
	for (module in this._modules) {
		if (!this._modules[module]) continue;
		hit.modulesParams[module] = this._modules[module]._params;
	}

	hits = [hit];
	for (i in this._listToSend) hits.push(this._listToSend[i]);
	this._listToSend = [];
	stringParams = "hits=" + JSON.stringify(hits);

	// log("ServerListener._listen() stringParam=" + stringParams);

	clearTimeout(this._timer);

	// log(jGameshop.getWebsiteRoot()+ "/c/php/webservices/modulesPort.php");
	$.ajax({
		url: jGameshop.getWebsiteRoot() + "/c/php/webservices/modulesPort.php",
		data: stringParams.replace('#', '%23'),
		dataType: 'json',
		success: function(data) {
			$.each(data, function() {
				this.from = '!';
				that._onRawReceived(this);
			});
		},
		//        success: function(data) { that._onRawReceived(data); },
		error: function(XMLHttpRequest, textStatus, errorThrown) {
			//			log("In ServerListener::_listen(), ajax call to modulesPort . textStatus: " + textStatus + " / errorThrown: " + errorThrown);
		}
	});
	if (!listenOnce) {
		this._timer = window.setTimeout(function() { that._listen() }, this.getListeningInterval());
		this._nextTimestamp = jGameshop.timems() + this.getListeningInterval();
	}
}
jGameshop.System = {};

/**
* Application abstract class (get using G.getApp() or app), providing the following features:
* 
* - model access (app.getModel())
* - server listener singleton (app.sl)
* - whether the app is in a state accepting incoming interaction requests (app.acceptInteractions())
* 
* 
* 
*/
G.Application = G.System.Application = function() {
};

/**
* Usually interactions are blocked whenever a modal window is shown, to avoid confusing the user and the ui
*/
G.Application.prototype.acceptInteractions = function() {
	alert("[jGameshop.System.Application] (Method) acceptInteractions hasn't been implemented.");
	return false;
};

G.Application.prototype.getPlayer = function() { throw new Error("getPlayer() not implemented"); };
G.Application.prototype.refreshData = function() {};
G.Application.prototype.quit = function() {};

G._app = new G.Application();

G.getApp = function() {
	return G._app;
};

G.setApp = function(app) {
	G._app = app;
};


/**
 * Interpret interaction. 
 * Will perform basic duties, such as checking commands to execute.
 * Linking with the UI is done using G.ctrl.onMoneyRefreshed(); for example
 */
G.Application.prototype.interpret = function(interaction) {
	var that = this;
	$.each(interaction.reply.execute, function(i,a) {
		switch (a['command']) {
			case 'refreshgold':
				setTimeout(function() {
					that.getPlayer().getData()._money = a.p.gold;
					that.getPlayer().getData()._diamonds = a.p.ruby;
					G.ctrl.onMoneyRefreshed();
				}, 2000);
				break;
		}
	});
}
/**
* Application controller
*/
G.Controller = function() {};
G.Controller.prototype.onMoneyRefreshed = function() {}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// Editor: CHEN Cong
// *******1*********2*********3*********4*********5*********6*********7****
// See also prettyDate.js
// jGameshop.System.DateTime - Class

/**
 * @param d ISO dates (String) or timestamps (int) or even microtimestamps (int*1000)
 * @return Humanized date such as "Il y a 3 minutes"
 * @sa prettyDate()
 */
function date_humanize(d) {
	if (d == null) return "date inconnue";
	if (typeof d !== 'number') {
		// iso
		return prettyDate(d);
	}
	return prettyDate(date_timestampToIso(d));
}

/**
 * @param ts Timestamp or microtimestamp (Note: TS are in GMT)
 * @return  ISO 8601 date (2009-04-13T20:48:11+00:00)
 */
function date_timestampToIso(ts) { 
	var min = -(new Date().getTimezoneOffset());		// adjust because ts is in GMT
	var h = Math.floor(min / 60);
	min = min % 60;
	// log((h>0 ? '+' + (h<10?'0'+h:h) : (h<=-10?h:'-'+'0'+(-h))) + ':' + (min<10?'0'+min:min));
	return _date_t001(ts, 'T', (h>0 ? '+' + (h<10?'0'+h:h) : (h<=-10?h:'-'+'0'+(-h))) + ':' + (min<10?'0'+min:min)); }

/**
 * @param ts Timestamp or micro ts (TS are in GMT)
 * @return String 2010-11-21 04:25:12 (ignores GMT setting for now)
 */
function date_timestampToMysql(ts) { return _date_t001(ts, ' ', ''); }

/**
 * internal function
 * @param ts Timestamp or microtimestamp
 * @param tString String "T" or " " (T if for building ISO 8601)
 * @param zString String "Z" or "" (Z if for building ISO 8601)
 * @return glued string
 */
function _date_t001(ts, tString, zString) {
	if (ts <= 9999999999) ts *= 1000;	// ms
//	ts += new Date().getTimezoneOffset() * 60000;		// adjust because ts is in GMT
	var d = new Date();
	d.setTime(ts);

	var mo = d.getMonth() + 1;
	var da = d.getDate();
	var ho = d.getHours();
	var mi = d.getMinutes();
	var se = d.getSeconds();
	var s = d.getFullYear() + '-' + (mo<10?'0'+mo:mo) + '-' + (da<10?'0'+da:da) + tString + (ho<10?'0'+ho:ho) + ':' + (mi<10?'0'+mi:mi) + ':' + (se<10?'0'+se:se) + zString;
	return s;
}

G.dtm = jGameshop.System.DateTime = function(sDateTime) /*() || (sDate) || (sDateTime) */{

	// Constructor
	switch (arguments.length) {
		case 0:
			this._DateTime = new Date();
			break;
		case 1:
			switch (sDateTime.length) {
				case 10:
					var sData = sDateTime.split("-");
					this._DateTime = new Date(sData[0], sData[1] - 1, sData[2]);
					break;
				case 19:
					var sData = sDateTime.split(" ");
					var sDate = sData[0].split("-");
					var sTime = sData[1].split(":");
					this._DateTime = new Date(sDate[0], sDate[1] - 1, sDate[2], sTime[0], sTime[1], sTime[2]);
					break;
			}
			break;
	}
};
jGameshop.System.DateTime.FrenchMonthes = ["jan.", "fev.", "mar.", "avr.", "mai", "juin", "juil.", "aout", "sep.", "oct.", "nov.", "dec."];


// Methods
jGameshop.System.DateTime.prototype.ToString = function() {
	return this._DateTime.toString();
};

jGameshop.System.DateTime.prototype.ValueOf = function() {
	return this._DateTime.valueOf();
};

jGameshop.System.DateTime.prototype.ToDBDateString = function() {
	var sMonth = (this.GetMonth().toString().length == 2 ? "" : "0") + this.GetMonth();
	var sDay = (this.GetDay().toString().length == 2 ? "" : "0") + this.GetDay();
	return this.GetYear() + "-" + sMonth + "-" + sDay;
};

jGameshop.System.DateTime.prototype.ToSimpleDateString = function() {
	var sMonth = (this.GetMonth().toString().length == 2 ? "" : "0") + this.GetMonth();
	var sDay = (this.GetDay().toString().length == 2 ? "" : "0") + this.GetDay();
	return this.GetYear().toString().slice(2) + "/" + sMonth + "/" + sDay;
};


jGameshop.System.DateTime.prototype.ToFrenchDateString = function() {
	var sMonth = jGameshop.System.DateTime.FrenchMonthes[this.GetMonth() - 1];
	var sDay = (this.GetDay().toString().length == 2 ? "" : "0") + this.GetDay();
	return this.GetDay().toString() + " " + sMonth + " " + this.GetYear().toString(); // +"/" + sMonth + "/" + sDay;
};

jGameshop.System.DateTime.prototype.ToFrenchSimpleDateString = function() {
	var sMonth = jGameshop.System.DateTime.FrenchMonthes[this.GetMonth() - 1];
	var sDay = (this.GetDay().toString().length == 2 ? "" : "0") + this.GetDay();
	return this.GetDay().toString() + " " + sMonth;
};

jGameshop.System.DateTime.prototype.ToDBDateTimeString = function() {
	var sHours = (this._DateTime.getHours().toString().length == 2 ? "" : "0") + this.GetHour();
	var sMinutes = (this._DateTime.getMinutes().toString().length == 2 ? "" : "0") + this.GetMinute();
	var sSeconds = (this._DateTime.getSeconds().toString().length == 2 ? "" : "0") + this.GetSecond();
	return this.ToDBDateString() + " " + sHours + ":" + sMinutes + ":" + sSeconds;
};

jGameshop.System.DateTime.prototype.ToDBTimeString = function() {
	var sHours = (this._DateTime.getHours().toString().length == 2 ? "" : "0") + this.GetHour();
	var sMinutes = (this._DateTime.getMinutes().toString().length == 2 ? "" : "0") + this.GetMinute();
	var sSeconds = (this._DateTime.getSeconds().toString().length == 2 ? "" : "0") + this.GetSecond();
	return sHours + ":" + sMinutes + ":" + sSeconds;
};

jGameshop.System.DateTime.prototype.toHourMinuteString = function() {
	var sHours = this.GetHour();
	var sMinutes = (this._DateTime.getMinutes().toString().length == 2 ? "" : "0") + this.GetMinute();
	return sHours + "h" + sMinutes;
};


jGameshop.System.DateTime.prototype.ToDBDateTimeMsString = function() {
	var sMs = this._DateTime.getMilliseconds().toString();
	switch (sMs.length) {
		case 1:
			sMs = "00" + sMs;
			break;
		case 2:
			sMs = "0" + sMs;
			break;
		default:
			break;
	}
	return this.ToDBDateTimeString() + "." + sMs;
};

jGameshop.System.DateTime.prototype.ToDBTimeMsString = function() {
	var sMs = this._DateTime.getMilliseconds().toString();
	switch (sMs.length) {
		case 1:
			sMs = "00" + sMs;
			break;
		case 2:
			sMs = "0" + sMs;
			break;
		default:
			break;
	}
	return this.ToDBTimeString() + "." + sMs;
};

jGameshop.System.DateTime.prototype.GetYear = function() {
	return this._DateTime.getFullYear();
};

jGameshop.System.DateTime.prototype.GetMonth = function() {
	return this._DateTime.getMonth() + 1;
};

jGameshop.System.DateTime.prototype.GetDay = function() {
	return this._DateTime.getDate();
};

jGameshop.System.DateTime.prototype.GetDay_Week = function() {
	return this._DateTime.getDay();
};

jGameshop.System.DateTime.prototype.GetHour = function() {
	return this._DateTime.getHours();
};

jGameshop.System.DateTime.prototype.GetMinute = function() {
	return this._DateTime.getMinutes();
};

jGameshop.System.DateTime.prototype.GetSecond = function() {
	return this._DateTime.getSeconds();
};

jGameshop.System.DateTime.prototype.GoFirstDay_Month = function() {
	var dtm = new jGameshop.System.DateTime();
	dtm._DateTime = new Date(this.GetYear(), this.GetMonth() - 1, 1);
	return dtm;
}

jGameshop.System.DateTime.prototype.GoDays = function(iNo) {
	var dtm = new jGameshop.System.DateTime();
	dtm._DateTime = new Date(this.GetYear(), this.GetMonth() - 1, this.GetDay() + iNo);
	return dtm;
}

jGameshop.System.DateTime.prototype.GoMonths = function(iNo) {
	var dtm = new jGameshop.System.DateTime();
	dtm._DateTime = new Date(this.GetYear(), this.GetMonth() - 1 + iNo, this.GetDay());
	return dtm;
}

jGameshop.System.DateTime.prototype.GoYears = function(iNo) {
	var dtm = new jGameshop.System.DateTime();
	dtm._DateTime = new Date(this.GetYear() + iNo, this.GetMonth() - 1, this.GetDay());
	return dtm;
}

jGameshop.System.DateTime.MS_S = 1000;
jGameshop.System.DateTime.MS_M = jGameshop.System.DateTime.MS_SEC * 60;
jGameshop.System.DateTime.MS_H = jGameshop.System.DateTime.MS_M * 60;
jGameshop.System.DateTime.MS_D = jGameshop.System.DateTime.MS_H * 24
/**
o = new G.System.Picker();
o.add('McDo', 5);
o.add('KFC', 1);
var r = o.pick();

var t = {'a':200, 'b':3}.pick();
*/ 

G.System.Picker = function() {
	this._hash = {};		/// internal hash
	this._cpt = 0;			/// count	
}

G.System.Picker.prototype.add = function(what, pb) {
	if (pb > 0) {
		this._cpt += pb;
		this._hash[this._cpt] = what;
	}
}

G.System.Picker.prototype.pick = function() {
	var n = Math.floor(Math.random() * this._cpt);
	for (i in this._hash) {
		if (n < i) return this._hash[i];
	}
}

G.System.Picker.pick = function(arr) {
	var o = new G.System.Picker();
	$.each(arr, function(what, pb) {
		o.add(what, pb);
	});
	val = o.pick();
	o = null;
	return val;
}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

// jGameshop.System.String - Class
jGameshop.System.String = function() {

};

G.string_repeat = jGameshop.System.String.repeat = function(s, n) {
    var ss = new Array(n);
    for (var i = 0; i < n; i++) {
        ss[i] = s;
    }
    return ss.join("");
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// Editor: CHEN Cong
// *******1*********2*********3*********4*********5*********6*********7****

// jGameshop.System.StringBuilder - Class
jGameshop.System.StringBuilder = function() {

    // Constructor
    this.__Ss = [];

};

jGameshop.System.StringBuilder.prototype.Append = function(s) {
    this.__Ss.push(s);
};

jGameshop.System.StringBuilder.prototype.ToString = jGameshop.System.StringBuilder.prototype.toString = function() {
    return this.__Ss.join("");
};



// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.
// *******1*********2*********3*********4*********5*********6*********7****

// Class - jGameshop.TreeNode
jGameshop.TreeNode = jGameshop.System.TreeNode = function(aValue) {	
	this._children = {};
	this._parent;
	if (aValue != undefined) {
		this._value = aValue;

	}
	else {
		this._value = null;
	}
};

jGameshop.TreeNode.fromJSON = function(jnTreeNode) {
	var aTreeNode = new jGameshop.TreeNode();
	if (jnTreeNode === null) {
		return aTreeNode;
	}
	$.each(jnTreeNode, function(sKey, jnChild) {
		if (sKey == "/") {
			aTreeNode.value(jnChild);
		}
		else {
			aTreeNode.createChild(sKey, jGameshop.TreeNode.fromJSON(jnChild));
		}		
	});
	return aTreeNode;

};

jGameshop.TreeNode.prototype.toJSON = function() {
	var jnTreeNode = {};
	if (this.value() === null && this.children_length() == 0) {
		return null;
	}
	jnTreeNode["/"] = this.value();
	$.each(this.children(), function(sKey, aChildNode) {
		jnTreeNode[sKey] = aChildNode.toJSON();
	});
	return jnTreeNode;
	
};

jGameshop.TreeNode.prototype.go = function(sSelector) {
	if (sSelector == "/") {
		return this;
	}
	var path = sSelector.split("/");
	if (path[0] == "") {
		var node = this;
		for (var i = 1; i < path.length; i++) {
			node = node.child(path[i]);
		}
		return node;
	}
};

jGameshop.TreeNode.prototype.getId = function() {
	var path = [];
	for (var node = this; node.parent(); node = node.parent()) {
		path.unshift(this._key);
	}
	return 	"/" + path.join("/");
}

jGameshop.TreeNode.prototype.key = function(sKey) {
	if (sKey != undefined) {
		if (this._parent) {
			this._parent[sKey] = this._parent[this._key];
			delete this._parent[this._key];
		}
		this._key = sKey;
	}
	else {
		return this._key;
	}
};

jGameshop.TreeNode.prototype.children_length = function() {
	return $.getLength(this._children);
};

jGameshop.TreeNode.prototype.parent = function() {
	return this._parent;
};

jGameshop.TreeNode.prototype.value = function(aValue) {
	if (aValue != undefined) {
		this._value = aValue;
	}
	else {
		return this._value;
	}
};

jGameshop.TreeNode.prototype.getValue = function() {
	return this._value;
};

jGameshop.TreeNode.prototype.setValue = function(aValue) {
	if (aValue != undefined) {
		this._value = aValue;
	}
};

jGameshop.TreeNode.prototype.createChild = function(sKey, aTreeNode) {
	if (!(aTreeNode && typeof aTreeNode == "object" && typeof aTreeNode.value == "function")) {
		aTreeNode = new jGameshop.TreeNode(aTreeNode);
	}
	this._children[sKey] = aTreeNode;
	aTreeNode._parent = this;
	return this;
};

jGameshop.TreeNode.prototype.children = function() {
	return this._children;
};

jGameshop.TreeNode.prototype.child = function(sKey) {
	return this._children[sKey];
};



$.TreeNode = jGameshop.TreeNode;
G.System.Interaction = function() {
    this.constructor.bind();
};



G.System.Interaction.received_callback = function(e, received) {
    G.updateData(received.data);
    var wid = received.startinginteractionwith;
    var entityType = G.getEntity(wid).getEntityType();
    var protocol = received.protocol;
    var protocolInterpreter = G["Protocol" + entityType + "_" + protocol];
    if (protocolInterpreter) {
		new protocolInterpreter(wid).interpret(received);
//        aProtocol.interpret(command, reply, options);
    }
};

G.System.Interaction.bind = function() {
    G.bind("InteractionReceived", G.System.Interaction.received_callback);
};

G.interactionWith = G.System.Interaction.interactionWith = function(wid, protocol, cmd, param, callback) {
	$.getJSON(G.getWebsiteRoot() + "/c/php/webservices/interactionWorldEntity.php", {
		"with": wid + "/" + protocol,
		command: cmd,
		p: JSON.stringify(param),
		t: new Date().valueOf()
	}, function(data) {
		//if (data.error) G.modal_alert(data.error);
		if (callback) callback(data);
	});
};
G.ProtocolInterpreter = G.System.Interaction.ProtocolInterpreter = function(wid) {
	this.wid = wid;
};

G.ProtocolInterpreter.prototype.getProtocolName = function() {

};

G.ProtocolInterpreter.prototype.getWId = function() {
	return this.wid;
};

jGameshop.UI = {};

G.clipImg = G.UI.clipImg = function(src, ps, scale) {
	if (!scale) scale = 1;
	var $div = $("<div />").css({
		width: ps[2],
		height: ps[3],
		overflow: hidden,
		display: "inline-block"
	});
	if ($.browser.msie) {
		$div.css({
			zoom: 1,
			display: "inline"
		});
	}
	var $img = $("<img />").attr({
		src: src,
		position: absolute
	}).css({
		marginLeft: -ps[0],
		marginTop: -ps[1]
	}).hide().appendTo($div).load(function() {
		$(this).attr({
			width: $(this).width() * scale,
			height: $(this).height() * scale
		}).show();
	});
	if ($.browser.msie) {
		$img.animate({ left: "+=0px" }, 500, function() {
			var $this = $(this);
			var w = $this.width();
			var h = $this.height();
			if (w && h) {
				$this.attr({
					width: w * scale,
					height: h * scale
				}).show();
			}
		});
	}
	return $div;
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.UI.EventGlass = function($covered, slices, slice) {
	this.$eventGlass;
	this.$covered = $covered;
	this.slices = slices;
	this.mousedown = function() { };
	this.mouseup = function() { };
	this.mouseover = function() { };
	this.mouseout = function() { };
	this.mousewheel = function() { };
	this.sliceId_mouseover;
	this.slice = slice;
	this.id = jGameshop.UI.EventGlass.id++;
};
jGameshop.UI.EventGlass.id = 0;

jGameshop.UI.EventGlass.prototype.setCursor = function(cursorType) { this.$eventGlass.css(cursor, cursorType); };
jGameshop.UI.EventGlass.prototype.hide = function() { this.$eventGlass.hide(); };
jGameshop.UI.EventGlass.prototype.destroy = function() { this.$eventGlass.remove(); };
jGameshop.UI.EventGlass.prototype.show = function() {
	this.$eventGlass.show();
	this.reposition();
};

jGameshop.UI.EventGlass.prototype.create = function() {
	var theEventGlass = this;
	var $covered = this.$covered;
	if (!this.slice) {
		this.slice = { left: 0, top: 0, width: $covered.outerWidth(), height: $covered.outerHeight() };
	}

	var offset = $covered.offset();
	var left = offset.left + this.slice.left;
	var top = offset.top + this.slice.top;
	
	var type = "";
	for (var id in this.slices) {
		if (this.slices[id].radius) {
			var type = "radius";
		}
	}
	this.left = left;
	this.top = top;
	this.$eventGlass = $.div({
		left: left,
		top: top,
		width: this.slice.width,
		height: this.slice.height,
		backgroundColor: 'blue',
		opacity: 0,
		zIndex: 5000
	}).addClass("eventGlass").data("obj", this).data("offset", { left: left, top: top });


	// 	var test = $.hittest.tests[this.id] = new Array(this.slice.width);
	// 	for (var x = 0; x < this.slice.width; x++) {
	// 		test[x] = new Array(this.slice.height);
	// 		for (var y = 0; y < this.slice.height; y++) {
	// 			test[x][y] = 0;
	// //			pix:
	// //			for (var sliceId in theEventGlass.slices) {
	// //				var d = theEventGlass.slices[id];
	// //				if (x >= d.left && x <= d.left + d.width && y >= d.top && y <= d.top + d.height) {
	// //					test[x][y] = id;
	// //					break pix;
	// //				}
	// //			}
	// 		}
	// 	}

	this.$eventGlass.mousemove(function(e) {
		var $this = $(this);
		//var theEventGlass = $this.data("obj");
		var sliceId = $.hittest(e.pageX - $this.data("offset").left + $covered.scrollLeft(), e.pageY - $this.data("offset").top + $covered.scrollTop(), theEventGlass.slices, type, theEventGlass.id);
		var sliceId_mouseover = theEventGlass.sliceId_mouseover;
		if (sliceId) {
			if (sliceId_mouseover) {
				if (sliceId_mouseover != sliceId) {
					e.sliceId = sliceId_mouseover;
					theEventGlass.mouseout(e);
					delete theEventGlass.sliceId_mouseover;
					e.sliceId = sliceId;
					theEventGlass.mouseover(e);
					theEventGlass.sliceId_mouseover = sliceId;
				}
			}
			else {
				e.sliceId = sliceId;
				theEventGlass.mouseover(e);
				theEventGlass.sliceId_mouseover = sliceId;
			}
		}
		else {
			if (sliceId_mouseover) {
				e.sliceId = sliceId_mouseover;
				theEventGlass.mouseout(e);
				delete theEventGlass.sliceId_mouseover;
			}
		}
	}).mousedown(function(e) {
		var $this = $(this);
		//var theEventGlass = $this.data("obj");
		var $covered = theEventGlass.$covered;
		var sliceId = $.hittest(e.pageX - $this.data("offset").left + $covered.scrollLeft(), e.pageY - $this.data("offset").top + $covered.scrollTop(), theEventGlass.slices, type, theEventGlass.id);
		if (sliceId) {
			e.sliceId = sliceId;
			theEventGlass.mousedown(e);
		}
	}).mouseup(function(e) {
		var $this = $(this);
		//var theEventGlass = $this.data("obj");
		var sliceId = $.hittest(e.pageX - $this.data("offset").left + $covered.scrollLeft(), e.pageY - $this.data("offset").top + $covered.scrollTop(), theEventGlass.slices, type, theEventGlass.id);
		if (sliceId) {
			e.sliceId = sliceId;
			theEventGlass.mouseup(e);
		}
	}).mouseout(function(e) {
		var $this = $(this);
		//var theEventGlass = $this.data("obj");
		if (theEventGlass.sliceId_mouseover) {
			e.sliceId = theEventGlass.sliceId_mouseover;
			theEventGlass.mouseout(e);
			delete theEventGlass.sliceId_mouseover;
		}
	}).appendTo($body).mousewheel(function(e, d) {
		theEventGlass.mousewheel(e, d);
	});
	this.$eventGlass[0].oncontextmenu = function(event) {
		if (event) {
			event.preventDefault();
			if ($.browser.msie) event.returnValue = false;
		}
	};

	$win.resize(function() {
		theEventGlass.reposition();
	});
};

$(function() {
	jGameshop.UI.EventGlass.win_width = $win.width();
});

jGameshop.UI.EventGlass.prototype.reposition = function(isHideWay) {
	var $covered = this.$covered;
	var offset = $covered.offset();
	if (isHideWay) {
		var left = this.left + (jGameshop.UI.EventGlass.win_width - $win.width()) / 2;
		var top = this.top;
	}
	else {
		var left = offset.left + this.slice.left;
		var top = offset.top + this.slice.top;
	}
	this.$eventGlass.css({
		left: left,
		top: top
	}).data("offset", { left: left, top: top });
};
G.UI.Icon = {}

G.UI.Icon.soundSetting = function(val) {
	if (val == null) val = G.Game.Settings.get('enableSound');
	if (val) return G.getWWWFX() + "/g/icones/misc/silk/sound_none.png";
	else return G.getWWWFX() + "/g/icones/misc/silk/sound_mute.png";
}
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.UI.Sprite = function(uri, rect_left, rect_top, rect_width, rect_height, position_left, position_top, position_z, rotation, scale, center_left, center_top, spritefield) {
    if (!$.browser.msie && !$.browser.opera) {
        if (uri != "") {
            $("<img />").data("args", arguments).attr("src", uri).hide().appendTo($body).load(function() {
                var $this = $(this);
                var args = jQuery.makeArray($this.data("args"));
                args.shift();
                args.unshift($this);
                jGameshop.UI.Sprite.create.apply(null, args);
                $this.remove();
            });
        }
        else {
            var args = jQuery.makeArray(arguments);
            args.shift();
            args.unshift(null);
            jGameshop.UI.Sprite.create.apply(null, args);
        }

    }
    else {
        if (uri != "") {
            var args = jQuery.makeArray(arguments);
            args.shift();
            var $img = $("<img />").attr("src", uri);
            args.unshift($img);
            jGameshop.UI.Sprite.create.apply(null, args);
            args[0].remove();
        }
        else {
            var args = jQuery.makeArray(arguments);
            args.shift();
            args.unshift(null);
            jGameshop.UI.Sprite.create.apply(null, args);
        }
    }
};
jGameshop.UI.Sprite.IE = [];
jGameshop.UI.Sprite.create = function(img, rect_left, rect_top, rect_width, rect_height, position_left, position_top, position_z, rotation, scale, center_left, center_top, spritefield, title, id) {
    var rotation_deg = -rotation;
    var rotation_rad = ((rotation_deg >= 0) ? rotation_deg : (360 + rotation_deg)) * Math.PI / 180;
    var costheta = Math.cos(rotation_rad);
    var sintheta = Math.sin(rotation_rad);
    var x = rect_width / 2 - center_left;
    var y = rect_height / 2 - center_top;
    var X = (x * costheta - y * sintheta) * scale;
    var Y = (x * sintheta + y * costheta) * scale;
    var left = position_left - x - center_left;
    var top = position_top - y - center_top;
    if ($.browser.msie) {
        if (img) {
            var img_width = img[0].width;
            var img_height = img[0].height;
            var cropleft = rect_left / img_width;
            var croptop = rect_top / img_height;
            var cropright = (img_width - rect_width - rect_left) / img_width;
            var cropbottom = (img_height - rect_height - rect_top) / img_height;
        }
        left = left + (rect_width - rect_width * scale) / 2 + X;
        top = top + (rect_height - rect_height * scale) / 2 + Y;
        if (img) {

            var sVImage = "<v:Image style=\"z-index: " + position_z + "; left: " + Math.round(left) + "px; top: " + Math.round(top) + "px; height: " + Math.round(rect_height * scale) + "px; width: " + Math.round(rect_width * scale) + "px; position: absolute; rotation: " + -rotation + ";\" src = \"" + img.attr("src") + "\" cropleft=\"" + cropleft + "\" croptop=\"" + croptop + "\" cropright=\"" + cropright + "\" cropbottom=\"" + cropbottom + "\"></v:Image>";

        }
        else {
            var sVImage = "<v:Image _id=\"" + id + "\" _title=\"" + title + "\" class=\"rect\" style=\"cursor: pointer; z-index: " + position_z + "; left: " + Math.round(left) + "px; top: " + Math.round(top) + "px; height: " + Math.round(rect_height * scale) + "px; width: " + Math.round(rect_width * scale) + "px; position: absolute; rotation: " + -rotation + ";\" src = \"" + jGameshop.getWWWFX() + "/g/jeu/spritemaps/transparent.png\"></v:Image>";
            //var sVImage = "<v:Rect _title=" + title + " Filled=f Stroked=f class='rect' style=\"cursor: pointer; z-index: " + position_z + "; behavior:url(#default#VML); left: " + Math.round(left) + "px; top: " + Math.round(top) + "px; height: " + Math.round(rect_height * scale) + "px; width: " + Math.round(rect_width * scale) + "px; position: absolute; rotation: " + -rotation + ";\"></v:Rect>";
        }
        jGameshop.UI.Sprite.IE.push(sVImage);
        //spritefield.html(spritefield.html() + sVImage);
    }
    else {
        var $canvas = $("<canvas />").css({
            position: "absolute",
            zIndex: position_z
        })
        if (title) {
            $canvas.attr("_title", title);
            $canvas.attr("_id", id);
            $canvas.css("cursor", "pointer");
        }
        var canvas = $canvas[0];
        canvas.width = (Math.abs(costheta * rect_width) + Math.abs(sintheta * rect_height)) * scale;
        canvas.height = (Math.abs(costheta * rect_height) + Math.abs(sintheta * rect_width)) * scale;
        left = left + (rect_width - canvas.width) / 2 + X;
        top = top + (rect_height - canvas.height) / 2 + Y;
        $canvas.css({
            left: left,
            top: top
        });
        var context = canvas.getContext('2d');
        context.save();
        if (rotation_rad <= 0.5 * Math.PI) context.translate(sintheta * (rect_height * scale), 0);
        else if (rotation_rad <= Math.PI) context.translate(canvas.width, -costheta * (rect_height * scale));
        else if (rotation_rad <= 1.5 * Math.PI) context.translate(-costheta * (rect_width * scale), canvas.height);
        else context.translate(0, -sintheta * (rect_width * scale));
        context.rotate(rotation_rad);
        if (img) {
            context.drawImage(img[0], rect_left, rect_top, rect_width, rect_height, 0, 0, rect_width * scale, rect_height * scale);
        }
        else {
            $canvas.addClass("rect");
        }
        context.restore();
        spritefield.append($canvas);
    }
};


// This is the abstract class for a View
// You must overwrite onViewRefreshed()
// 
// All views can be refreshed using refreshView()
//
// When a view is refreshed all other views having registered using registerSubView() will be called after the view has been
// refreshed.

jGameshop.UI.View = function() {
	this._subviews = [];
};

// Overwrite this, usually by $jQueryNode.html(xxx)
jGameshop.UI.View.prototype.onViewRefresh = function() { throw new Error("UI.View is abstract. onViewRefreshed() was not redefined"); };

// Call this to make a view and all its subviews refresh. 
// Do not overwrite
jGameshop.UI.View.prototype.refreshView = function() {
	$.each(this._subviews, function(i, v) {
		v.onViewRefresh();
	});
	this.onViewRefresh();
};

// Call this to destroy a view
jGameshop.UI.View.prototype.destroyView = function() {
	$.each(this._subviews, function(i, v) {
		v.onViewDestroy();
	});
	this.onViewDestroy();
};

// Subviews are actually linked views
// One problem that can appear is if there is a loop... A view should only be updated once
jGameshop.UI.View.prototype.addSubview = function(subview) {
	this._subviews.push(subview);
};
jGameshop.UI.Control = jGameshop.UI.C = {};

/* @class jGameshop.UI.Control.ActivityIndicator
* Provide a spinning activity indicator feature.
*
* Example (object will create the DOM node):
* @begincode
var aActivityIndicator = new jGameshop.UI.Control.ActivityIndicator();
aActivityIndicator.setAdditionnalText('Please wait while saving...');
$("jBeforeAI").after(aActivityIndicator.getJNode());
// or aActivityIndicator.getJNode().insertAfter($("jBeforeAI"));
aActivityIndicator.startAnimating();
* @endcode
*/


/**
 * Ctor. Creates (or link to depending on parameter) a spinning activity indicator.
 * @param withText (bool, false by default) If true will add " Merci de patienter..." 
*/
jGameshop.UI.Control.ActivityIndicator = function(withText) {
	var text = withText ? " Merci de patienter..." : "";
    this._jNode = $("<span><img src='" + jGameshop.getWWWFX() + "/g/icones/spinner.gif' width='32' height='32' align='middle' /><span>" + text +"</span></span>").hide();
    this._isAnimating = false;
    this._jNode.find("span:first")[0].innerHTML; ///> additionnal text to display next to the spinner image
};

/**
* @return jQuery Node object
**/
jGameshop.UI.Control.ActivityIndicator.prototype.getJNode = function() {
    return this._jNode;
};

/** 
* Set additionnal text that will be displayed on the right of the image
* @param text Some additionnal HTML to display on the right of the image
*/
jGameshop.UI.Control.ActivityIndicator.prototype.setAdditionnalText = function(text) {
    this._jNode.find("span:first").html(text);
}

/**
* @return whether this object is animated right now (bool)
**/
jGameshop.UI.Control.ActivityIndicator.prototype.isAnimating = function() {
    return this._isAnimating;
};

/**
* @return whether this object is supposed to auto-hide when animation is off
**/
jGameshop.UI.Control.ActivityIndicator.prototype.isAutoHidden = function() {
    return true;
};

/**
* Show the indicator. Start animating it if necessary.
* @sa isAnimating()
*/
jGameshop.UI.Control.ActivityIndicator.prototype.startAnimating = function() {
    this._jNode.show();
    this._isAnimating = true;
};

/**
* Stop the animation and/or hide it if necessary.
* @sa isAnimating()
*/
jGameshop.UI.Control.ActivityIndicator.prototype.stopAnimating = function() {
    this._jNode.hide();
    this._isAnimating = false;
};

// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****
// see also AutoHideAlert
G.AutoHideAlert = jGameshop.UI.Control.AutoHideAlert = jGameshop.UI.Control.AutoHideAlert = function(text, options) {
	$(".AutoHideAlert").remove();
	var height = options.height ? options.height : 55;
	var width = options.width ? options.width : 300;
	var time = options.time ? options.time : 1000;
	var padding = options.padding ? options.padding : 0;
	//	$("<div class=AutoHideAlert id=AutoHideAlert_bg />").css({
	//		height: height,
	//		width: width,
	//		background: "black",
	//		border: 0,
	//		left: parseInt($doc.width() / 2 - width / 2),
	//		top: parseInt($doc.height() / 2 - height / 2),
	//		opacity: 0.5,
	//		position: "absolute",
	//		zIndex: 12000
	//	}).hide().appendTo($body);
	//	$("#AutoHideAlert_bg").toBorderRadius(5);
	G.borderRadius().div.attr().addClass("AutoHideAlert").css({
		zIndex: 12000
	}).ps(parseInt($doc.width() / 2 - width / 2), parseInt($doc.height() / 2 - height / 2), width, height).hide().appendTo($body);


	$("<div class=AutoHideAlert id=AutoHideAlert_shadow />").css({
		height: height,
		width: width,
		color: "black",
		left: $doc.width() / 2 - width / 2 + 1,
		top: $doc.height() / 2 - height / 2 + 1 + padding,
		opacity: 0.75,
		textAlign: "center",
		position: "absolute",
		zIndex: 12001

	}).hide().html(text).appendTo($body).find("img").css(visibility, hidden);

	$("<div class=AutoHideAlert id=AutoHideAlert_text />").css({
		height: height,
		width: width,
		color: "white",
		left: $doc.width() / 2 - width / 2,
		top: $doc.height() / 2 - height / 2 + padding,
		textAlign: "center",
		position: "absolute",
		zIndex: 12002
	}).hide().html(text).appendTo($body);
	$(".AutoHideAlert").fadeIn(200).animate({ width: "+=0px" }, time).fadeOut(200, function() {
		$(this).remove();
	});
};
G.AutoHideAlert.close = function() {
	$(".AutoHideAlert").remove();
	//	$(".AutoHideAlert").fadeOut(200, function() {
	//		$(this).remove();
	//	});
};


G.autoHideAlert_warning = function(s) {

	jGameshop.UI.Control.AutoHideAlert("<table><tr><td style='padding: 0px; vertical-align: middle;'><img src='" + G.getCommonFX() + "/icons/show/attention.png' /></td><td style='padding: 0px; padding-left: 10px; vertical-align: middle;'>" + s + "</td></tr></table>", { padding: 10, width: 400 });
};

G.autoHideAlert_info = function(s) {
	jGameshop.UI.Control.AutoHideAlert("<table><tr><td style='padding: 0px; vertical-align: middle;'><img src='" + G.getCommonFX() + "/icons/show/1x32.gif' /></td><td style='padding: 0px; padding-left: 10px; vertical-align: middle;'>" + s + "</td></tr></table>", { padding: 10, width: 400 });
};

G.autoHideAlert_wait = function() {
	jGameshop.UI.Control.AutoHideAlert("<table><tr><td style='vertical-align:middle; padding: 0px;'><img src='" + G.getCommonFX() + "/icons/show/loading.gif'><td style='vertical-align:middle; padding: 10px;'>Chargement, s'il vous pla&icirc;t attendre...", { padding: 10, width: 400, time: 10000 });
};


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****



//$ctnr.append(G.ChatRoom({ p: [30, 30], rect: [400, 400], name_width: 100, send: function() {} }));

jGameshop.UI.Control.ChatRoom = G.ChatRoom = function(options) {
    var left = options.p[0];
    var top = options.p[1];
    var width = options.rect[0];
    var height = options.rect[1];
    var $chatroom = $("<div class=\"ChatRoom\" />").css({
        position: "absolute",
        left: left,
        top: top,
        width: width,
        height: height
    });
    var $said_ = $("<div />").css({
        height: height - 27,
        width: width - 2,
        backgroundColor: "#573e1e",
        border: "solid 1px #000000",
        opacity: "0.17",
        left: 0,
        top: 0,
        position: "absolute"
    }).appendTo($chatroom);
    var $said_name = $("<div />").css({
        height: height - 27,
        width: options.name_width,
        borderRight: "solid 1px #000000"
    }).appendTo($said_);
    var $said = $("<div />").css({
        height: height - 27,
        width: width - 2,
        overflowX: "hidden",
        overflowY: "scroll",
        left: 1,
        top: 1,
        position: "absolute"
    }).appendTo($chatroom);
    var $table = $("<table></table>").css({
        borderCollapse: "collapse",
        margin: 0,
        padding: 0,
        width: "100%"
    }).appendTo($said);
    var $tbody = $("<tbody><tr><td class='name'></td><td class='text'></td></tr></tbody>").appendTo($table);
    var $say = $("<div />").css({
        width: width,
        height: 25,
        left: 0,
        top: height - 25,
        whiteSpace: "nowrap",
        position: "absolute"
    }).appendTo($chatroom);
    var $saySender = $("<input type=\"text\" />").css({
        whiteSpace: "nowrap",
        width: width - 86
    }).appendTo($say).keypress(function(e) {
    	if (e.which == 13) {
    		var text = $(this).val();
    		options.send(encodeURIComponent(text));
    		$(this).val("");
        }
        e.stopPropagation();
    });
    var $sendSay = $("<input type='button' value='OK' id='sendSay' />").width(40).click(function() {
    	var text = $(this).parent().find(":text").val();
    	options.send(encodeURIComponent(text));
    	$(this).parent().find(":text").val("");
    }).appendTo($say);
    var $clear = $("<input type='button' value='C' id='clear' />").width(40).click(function() {
    	$(this).parents(".ChatRoom").find("tbody").empty();
    }).appendTo($say);
    $chatroom.appendTo(options.ctnr);
    this.$chatroom = $chatroom;
    this.$tbody = $tbody;
    this.$said = $said;
    
};
G.ChatRoom.prototype.said = function(name, text) {
    var $tr = $("<tr><td class='name'>" + name + "</td><td class='text'>" + text + "</td></tr>");
    this.$tbody.append($tr);
    this.$said.scrollTop(this.$said.height());
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.
// *******1*********2*********3*********4*********5*********6*********7****



(function($) {


	$.extend({
		// ----------------------------------------------------------------
		getLength: function(anObject) {
			var n = 0;
			$.each(anObject, function() { n++; });
			return n;
		},
		// ----------------------------------------------------------------


		contextMenu: {
			config: {

				MENU_BACKGROUND_COLOR: "#d0d4e4",
				MENU_BACKGROUND_COLOR_HOVER: "#e0e2f2",
				MENU_BORDER_COLOR: "#708090",
				MENU_BORDER_WIDTH: 1,
				MENU_PADDING: [2, 2, 2, 2],
				MENUITEM_BACKGROUND_COLOR: "",
				MENUITEM_BORDER_COLOR: "#708090",
				MENUITEM_BORDER_WIDTH: 1,
				MENUITEM_BORDER_WIDTH_HOVER: 1,
				MENUITEM_COLOR: "#405058",
				MENUITEM_BACKGROUND_COLOR_HOVER: "#d0e4ff",
				MENUITEM_BORDER_COLOR_HOVER: "#708090",
				MENUITEM_COLOR_HOVER: "",
				MENUITEM_HEIGHT: 25,
				MENUITEM_MARGIN: 2,
				MENUITEM_WIDTH: 100,
				MENUITEM_TEXTALIGN: center,
				MENUITEM_BORDERRADIUS: 0,
				MENUITEM_POSITION: {

					1: "1",
					2: "11",
					3: "111",
					4: "1111",
					5: "11111",
					6: "111 111",
					7: "1111 1110",
					8: "1111 1111",
					9: "111 111 111",
					10: "11111 11111",
					11: "1111 1111 1110",
					12: "1111 1111 1111",
					13: "11111 11111 11100",
					14: "11111 11111 11110",
					15: "11111 11111 11111",
					16: "1111 1111 1111 1111",
					17: "11111 11111 11111 11000",
					18: "11111 11111 11111 11100",
					19: "11111 11111 11111 11110",
					20: "11111 11111 11111 11111",
					21: "11111 11111 11111 11111 10000",
					22: "11111 11111 11111 11111 11000",
					23: "11111 11111 11111 11111 11100",
					24: "11111 11111 11111 11111 11110",
					25: "11111 11111 11111 11111 11111"

				}
			},


			// ----------------------------------------------------------------


			constructor: function(aTreeNode, aConfig) {
				var $trigger = $(this);
				$trigger.data("treeNode", aTreeNode);

				var config = {};
				$.extend(true, config, $.contextMenu.config);

				if (aTreeNode.value() && aTreeNode.value().config) {
					$.extend(true, config, aTreeNode.value().config);
				}
				if (aConfig) {
					$.extend(true, config, aConfig);
				}
				$trigger.data("config", config);
				$trigger.click($.contextMenu.menuItem_click);
			},

			_openedMenus: [],

			close: function(iOpenedMenu_index) {
				if (!iOpenedMenu_index) iOpenedMenu_index = 0;
				while ($.contextMenu._openedMenus.length > iOpenedMenu_index) {
					$.contextMenu._openedMenus.pop().fadeOut(80, function() { $(this).remove() });
				}
			},




			getMenu_position: function(iPageX, iPageY, iClientX, iClientY, iHeight, iWidth, iOffset, config) {
				var left = iPageX - iOffset;
				var top = iPageY - iOffset;
				var clientWidth = document.documentElement.clientWidth;
				var clientHeight = document.documentElement.clientHeight;
				if (iClientX + iWidth > clientWidth - iOffset) {
					if (iClientY + iHeight > clientHeight - iOffset) {
						left = iPageX - iWidth + iOffset;
						top = iPageY - iHeight + iOffset;
					}
					else {
						left = iPageX - iClientX + clientWidth - iWidth - iOffset;
					}
				}
				else {
					if (iClientY + iHeight > clientHeight - iOffset) {
						top = iPageY - iClientY + clientHeight - iHeight - iOffset;
					}
				}
				return { left: left, top: top };
			},




			getMenuItem_position: function(iMenuItem_length, iMenuItem_index, config) {
				var x = -1;
				var y = 0;
				var l = 0;
				var sMenuItem_position = config.MENUITEM_POSITION[iMenuItem_length];
				for (var i = 0; l <= iMenuItem_index; i++) {
					var ch = sMenuItem_position.charAt(i);
					switch (ch) {
						case "1":
							x += 1;
							l++;
							break;
						case "0":
							x += 1;
							break;
						case " ":
							x = -1;
							y += 1;
							break;
					}
				}
				var top = config.MENU_PADDING[0] + (config.MENUITEM_HEIGHT + config.MENUITEM_BORDER_WIDTH * 2 + config.MENUITEM_MARGIN) * y;
				var left = config.MENU_PADDING[3] + (config.MENUITEM_WIDTH + config.MENUITEM_BORDER_WIDTH * 2 + config.MENUITEM_MARGIN) * x;
				return { x: x, y: y, top: top, left: left };
			},

			getMenu_size: function(iMenuItem_length, config) {
				var sMenuItem_position = config.MENUITEM_POSITION[iMenuItem_length];
				var lines = sMenuItem_position.split(" ");
				var y = lines.length;
				var x = lines[0].length;
				var height = config.MENU_PADDING[0] + config.MENU_PADDING[2] + (config.MENUITEM_HEIGHT + config.MENUITEM_BORDER_WIDTH * 2) * y + config.MENUITEM_MARGIN * (y - 1);
				var width = config.MENU_PADDING[1] + config.MENU_PADDING[3] + (config.MENUITEM_WIDTH + config.MENUITEM_BORDER_WIDTH * 2) * x + config.MENUITEM_MARGIN * (x - 1);
				return { height: height, width: width };
			},







			// ----------------------------------------------------------------

			menu_mouseover: function() {
				var $this = $(this);
				var config = $this.data("config");
				$this.css("background-color", config.MENU_BACKGROUND_COLOR_HOVER);
			},

			menu_mouseout: function(event) {
				var $this = $(this);
				var config = $this.data("config");
				var $target = $(event.target);
				var $relatedTarget = $(event.relatedTarget);

				if ($relatedTarget.hasClass("Menu")) {
					$.contextMenu.close($relatedTarget.data("openedMenu_index"));
				}
				else if ($relatedTarget.hasClass("MenuItem")) {
					$.contextMenu.close($relatedTarget.parent().data("openedMenu_index"));
				}
				else {
					$.contextMenu.close();
				}
				$this.css("background-color", config.MENU_BACKGROUND_COLOR);
			},

			menuItem_click: function(event) {
				var $trigger = $(this);
				var theTreeNode = $trigger.data("treeNode");
				var config = $trigger.data("config");
				if (theTreeNode.value() && theTreeNode.value().config) {
					$.extend(true, config, theTreeNode.value().config);
				}
				var iMenuItem_length = theTreeNode.children_length();
				if (iMenuItem_length == 0) {
					if (theTreeNode.value() && typeof theTreeNode.value().action == "function") {
						theTreeNode.value().action(event);
						$.contextMenu.close();
					}
					return;
				};
				var iMenuItem_index = 0;
				var theMenu_size = $.contextMenu.getMenu_size(iMenuItem_length, config);
				var theMenu_position = $.contextMenu.getMenu_position(event.pageX, event.pageY, event.clientX, event.clientY, theMenu_size.height, theMenu_size.width, 10, config);
				var $menu = $("<div class='Menu'></div>");
				$menu.data("config", config);
				$menu.css({
					"background-color": config.MENU_BACKGROUND_COLOR_HOVER,
					"border-color": config.MENU_BORDER_COLOR,
					"border-style": "solid",
					"border-width": config.MENU_BORDER_WIDTH,
					"cursor": "default",
					"display": "none",
					"height": theMenu_size.height,
					"left": theMenu_position.left,
					"position": "absolute",
					"top": theMenu_position.top,
					"width": theMenu_size.width,
					overflow: hidden
				});
				if (config.MENUITEM_BORDERRADIUS) {
					$menu.toBorderRadius(config.MENUITEM_BORDERRADIUS);
				}

				$menu.hover($.contextMenu.menu_mouseover, $.contextMenu.menu_mouseout);
				$.each(theTreeNode.children(), function(sMenuItems_id, jnMenuItem) {
					var theMenuItem_position = $.contextMenu.getMenuItem_position(iMenuItem_length, iMenuItem_index++, config);
					var $menuItem = $("<div class='MenuItem'></div>");
					if (jnMenuItem.value() && jnMenuItem.value().html) {
						$menuItem.html(jnMenuItem.value().html);
					}
					else {
						$menuItem.html(sMenuItems_id);
					}

					$menuItem.data("treeNode", $trigger.data("treeNode").child(sMenuItems_id));
					$menuItem.data("config", config);
					$menuItem.css({
						"background-color": config.MENUITEM_BACKGROUND_COLOR,
						"border-color": config.MENUITEM_BORDER_COLOR,
						"border-style": "solid",
						"border-width": config.MENUITEM_BORDER_WIDTH,
						"color": config.MENUITEM_COLOR,
						"height": config.MENUITEM_HEIGHT,
						"left": theMenuItem_position.left,
						"position": "absolute",
						"text-align": config.MENUITEM_TEXTALIGN,
						"top": theMenuItem_position.top,
						"width": config.MENUITEM_WIDTH,
						cursor: pointer
					});
					$menuItem.data("left", theMenuItem_position.left);
					$menuItem.data("top", theMenuItem_position.top);
					if (jnMenuItem.value().disabled) {
						$menuItem.css({
							opacity: 0.3,
							cursor: ""
						});
					}
					else {
						$menuItem.click($.contextMenu.menuItem_click);
						$menuItem.hover($.contextMenu.menuItem_mouseover, $.contextMenu.menuItem_mouseout);

					}
					$menu.append($menuItem);
				})
				$.contextMenu.close($trigger.parent().data("openedMenu_index"));
				$.each($.contextMenu._openedMenus, function(iOpenedMenu_index, $openedMenu) {
					$openedMenu.css("background-color", config.MENU_BACKGROUND_COLOR);
				});
				$menu.data("openedMenu_index", $.contextMenu._openedMenus.push($menu.appendTo($(document.body)))).fadeIn(80);

			},

			menuItem_mouseover: function() {
				var $menuItem = $(this);
				var config = $menuItem.data("config");
				$menuItem.css({
					"background-color": config.MENUITEM_BACKGROUND_COLOR_HOVER,
					"border-color": config.MENUITEM_BORDER_COLOR_HOVER,
					"border-width": config.MENUITEM_BORDER_WIDTH_HOVER,
					"left": $menuItem.data("left") + config.MENUITEM_BORDER_WIDTH - config.MENUITEM_BORDER_WIDTH_HOVER,
					"top": $menuItem.data("top") + config.MENUITEM_BORDER_WIDTH - config.MENUITEM_BORDER_WIDTH_HOVER,
					color: config.MENUITEM_COLOR_HOVER
				});
			},

			menuItem_mouseout: function() {
				var $menuItem = $(this);
				var config = $menuItem.data("config");
				$menuItem.css({
					"background-color": config.MENUITEM_BACKGROUND_COLOR,
					"border-color": config.MENUITEM_BORDER_COLOR,
					"border-width": config.MENUITEM_BORDER_WIDTH,
					"left": $menuItem.data("left"),
					"top": $menuItem.data("top"),
					color: config.MENUITEM_COLOR
				});
			}

		}


	});

	$.__contextMenu = $.contextMenu;
	$.contextMenu = $.__contextMenu.constructor;
	$.extend(true, $.contextMenu, $.__contextMenu);
	delete $.__contextMenu;

	$.fn.extend({
		contextMenu: function(aTreeNode, aConfig) {
			return $(this).each(function() {
				$.contextMenu.call(this, aTreeNode, aConfig);
			})
		}
	});

})(jQuery);
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

jGameshop.UI.Control.CountDown = jGameshop.UI.Control.countDown = function(options) {
    jGameshop.UI.Control.countDown.sec = options.starton ? options.starton : 5;
    var interval = options.interval ? options.interval : 1000;
    jGameshop.UI.Control.countDown.sound = options.sound ? options.sound : G.getCommonRoot() + "/s/fx/countdown.mp3";
    jGameshop.UI.Control.countDown.callback = options.callback ? options.callback : function() { };
    $("<div class=countdown id=countdown_bg />").css({
        height: 360,
        width: 360,
        background: "black",
        border: 0,
        left: parseInt($doc.width() / 2 - 180),
        top: parseInt($doc.height() / 2 - 180),
        opacity: 0.4,
        position: "absolute"

    }).appendTo($body);

    $("#countdown_bg").toBorderRadius(10);
    $("<div class=countdown id=countdown_shadow />").css({
        height: 360,
        width: 360,
        color: "black",
        left: $doc.width() / 2 - 168,
        top: $doc.height() / 2 - 172,
        opacity: 0.75,
        fontSize: 360,
        lineHeight: "360px",
        textAlign: "center",
        position: "absolute"
    }).appendTo($body);
    $("<div class=countdown id=countdown_text />").css({
        height: 360,
        width: 360,
        color: "white",
        left: $doc.width() / 2 - 180,
        top: $doc.height() / 2 - 180,
        fontSize: 360,
        lineHeight: "360px",
        textAlign: "center",
        position: "absolute"
    }).appendTo($body);
    jGameshop.UI.Control.countDown.show();
    jGameshop.UI.Control.countDown.ti = window.setInterval("jGameshop.UI.Control.countDown.show();", interval);
};
jGameshop.UI.Control.countDown.show = function() {
    var sec = jGameshop.UI.Control.countDown.sec--;
    if (sec == 1) {
        $("#countdown_text").css("color", "#ee1717");
    }
    else if (sec == 0) {
        window.clearInterval(jGameshop.UI.Control.countDown.ti);
        jGameshop.UI.Control.countDown.callback();
        return;
    }
    $("#countdown_text, #countdown_shadow").html(sec);
    $.playSound(jGameshop.UI.Control.countDown.sound);
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

// Class : jGameshop.UI.Control.JSONViewer
G.JSONViewer = jGameshop.UI.Control.JSONViewer = function(sJSON, isHTML) {
    if (isHTML) {
    	return (jGameshop.UI.Control.JSONViewer.format_html(sJSON));
  	}
  	else {
  	  return (jGameshop.UI.Control.JSONViewer.format_pre(sJSON));
  	}
};


G.JSONFormat_pre = jGameshop.UI.Control.JSONViewer.format_pre = function(s) {
    if (!s) {
        return "";
    }
    var anOutput = new jGameshop.System.StringBuilder();
    var iIndent = 0;
    var bString = false;
    var fnIndent = jGameshop.UI.Control.JSONViewer.format_pre.indent;
    for (var i = 0; i < s.length; i++) {
        switch (s.charAt(i)) {
            case "{":
                anOutput.Append("\n" + fnIndent(iIndent) + "{\n" + fnIndent(++iIndent));
                break;
            case "[":
                if (s.charAt(i + 1) == "{") {
                    anOutput.Append("\n" + fnIndent(iIndent) + "[" + fnIndent(++iIndent));
                }
                else if (s.charAt(i + 1) == "]") {
                    anOutput.Append("[ ]");
                    i++;
                }
                else {
                    anOutput.Append("\n" + fnIndent(iIndent) + "[\n" + fnIndent(++iIndent));
                }
                break;
            case ",":
                if (bString) {
                    anOutput.Append(",");
                }
                else {
                    if (s.charAt(i + 1) != "]") {
                        if (s.charAt(i + 1) == "{") {
                            anOutput.Append("," + fnIndent(iIndent));
                        }
                        else {
                            anOutput.Append(",\n" + fnIndent(iIndent));
                        }
                    }
                }
                break;
            case ":":
                if (bString) {
                    anOutput.Append(":");
                }
                else {
                    anOutput.Append(": ");
                }
                break;
            case "}":
                anOutput.Append("\n" + fnIndent(--iIndent) + "}");
                break;
            case "]":
                anOutput.Append("\n" + fnIndent(--iIndent) + "]");
                break;
            case "\"":
                bString = (bString ? false : true);
                anOutput.Append("\"");
                break;
            default:
                anOutput.Append(s.charAt(i));
                break;
        }
    }
    return anOutput.ToString().substring(1);


};

jGameshop.UI.Control.JSONViewer.format_pre.indent = function(n) {
    var s = "";
    for (var i = 0; i <= n; i++) {
        s += "    ";
    }
    return s;
};







G.JSONFormat_html = jGameshop.UI.Control.JSONViewer.format_html = function(s) {
	if (!s) {
		return "";
	}
	var anOutput = new jGameshop.System.StringBuilder();
	var iIndent = 0;
	var bString = false;
	var fnIndent = jGameshop.UI.Control.JSONViewer.format_html.indent;
	for (var i = 0; i < s.length; i++) {
		switch (s.charAt(i)) {
			case "{":
				anOutput.Append("<br />" + fnIndent(iIndent) + "{<br />" + fnIndent(++iIndent));
				break;
			case "[":
				if (s.charAt(i + 1) == "{") {
					anOutput.Append("<br />" + fnIndent(iIndent) + "[" + fnIndent(++iIndent));
				}
				else if (s.charAt(i + 1) == "]") {
					anOutput.Append("[ ]");
					i++;
				}
				else {
					anOutput.Append("<br />" + fnIndent(iIndent) + "[<br />" + fnIndent(++iIndent));
				}
				break;
			case ",":
				if (bString) {
					anOutput.Append(",");
				}
				else {
					if (s.charAt(i + 1) != "]") {
						if (s.charAt(i + 1) == "{") {
							anOutput.Append("," + fnIndent(iIndent));
						}
						else {
							anOutput.Append(",<br />" + fnIndent(iIndent));
						}
					}
				}
				break;
			case ":":
				if (bString) {
					anOutput.Append(":");
				}
				else {
					anOutput.Append(": ");
				}
				break;
			case "}":
				anOutput.Append("<br />" + fnIndent(--iIndent) + "}");
				break;
			case "]":
				anOutput.Append("<br />" + fnIndent(--iIndent) + "]");
				break;
			case "\"":
				bString = (bString ? false : true);
				anOutput.Append("\"");
				break;
			case "<":
				anOutput.Append("&lt;");
				break;
			case ">":
				anOutput.Append("&gt;");
				break;
			default:
				anOutput.Append(s.charAt(i));
				break;
		}
	}
	//alert(anOutput.ToString());
	return "<code style='font-size: 12px;'>" + anOutput.ToString().substring(6) + "</code>";


};

jGameshop.UI.Control.JSONViewer.format_html.indent = function(n) {
    var s = "";
    for (var i = 0; i <= n; i++) {
        s += "&nbsp;&nbsp;&nbsp;&nbsp;";
    }
    return s;
};
// see also AutoHideAlert
/**
Will popup something, in gray style.
Use ModalDialog for black style.

sHTML: what to show
options: a hash of options
	height
	padding
	width
	backgroundOpacity
	modal
	noanimate
	noctrlbar
	nomodalbg
	isFixed
	onclose (callback)
	onreposition (callback)
	{[top		If passing ref=$jqueryNode u dont need to pass top and left
	left] | 
	[ref]  		If passing ref=$jqueryNode u dont need to pass top and left
	
Only on modal can be opened at the same time. If you open a modal from a modal, the first one will be closed automatically
*/
jGameshop.UI.Control.Modal = G.modal = function(sHTML/* $o */, options) {
	jGameshop.UI.Control.Modal.imgURI = jGameshop.getCommonFX() + "/system/modal";

// BEFORE (written by cc)
//	if (jGameshop.UI.Control.Modal.currentModal) return false;	// only one opened at the same time

	// AFTER (alex 03 2010)
	if (jGameshop.UI.Control.Modal.currentModal) {
		G.UI.Control.Modal.close();
		setTimeout(function() { G.UI.Control.Modal(sHTML, options); }, 300);
		return true;
	}

	if (!options) var options = {};
	var padding = jGameshop.UI.Control.Modal.padding = (options.padding != undefined) ? options.padding : 10;
	var backgroundOpacity = options.backgroundOpacity != undefined ? options.backgroundOpacity : 0.3;
	var modal = options.modal;
	var noanimate = options.noanimate;
	var noctrlbar = options.noctrlbar;
	var nomodalbg = options.nomodalbg;
	var nomodalborder = options.nomodalborder;
	var isFixed = jGameshop.UI.Control.Modal.isFixed = options.isFixed;
	jGameshop.UI.Control.Modal.onclose = options.onclose ? options.onclose : function() { };
	jGameshop.UI.Control.Modal.onreposition = options.onreposition ? options.onreposition : function() { };
	
	if (options.ref) {
		var ref = options.ref;
		// log(ref.css('marginTop').slice(0, -2));

		log('offsetop:' + ref.offset().top);
		log('+bodyscrolltop: ' + $('body:first').scrollTop());
		log('+margintop:' + ref.css('marginTop').slice(0, -2));
		log('=' + parseInt(ref.offset().top + $('body:first').scrollTop() + parseInt(ref.css('marginTop').slice(0, -2))));
		var top = ref.offset().top /*+ $('body:first').scrollTop()*/ + parseInt(ref.css('marginTop').slice(0, -2));// + ref.outerHeight();
		var left = ref.offset().left /*+ $('body:first').scrollLeft()*/ + parseInt(ref.css('marginLeft').slice(0, -2));// + (ref.outerWidth() - opt.width) / 2;
		if (options.top) top = jGameshop.UI.Control.Modal.top = options.top ? options.top : 30;
		if (options.left) left = jGameshop.UI.Control.Modal.left = options.left ? options.left : ($(document).width() - width) / 2; // AVANT ct $win
		var width = ref.outerWidth();
		var height = ref.outerHeight();
	}
	else {
		var height = jGameshop.UI.Control.Modal.height = options.height ? options.height : "auto";
		var width = jGameshop.UI.Control.Modal.width = options.width ? options.width : 500;		
		var top = jGameshop.UI.Control.Modal.top = options.top ? options.top : 30;
		var left = jGameshop.UI.Control.Modal.left = options.left ? options.left : ($(document).width() - width) / 2;
	}

	if (height == "auto") {
		var modal_time = top + $(document).height() / 2;	// AVANT ct $doc mais c pas charge
		var modal_top = -$(document).height() / 2 + $(document).scrollTop();
		var modal_height = "auto";
		var content_height = "auto";
	}
	else {
		var modal_time = top + height;
		var modal_top = -height + $(document).scrollTop();
		var modal_height = height - 2;
		var content_height = height - 2 - 12 - 2 * padding;
	}
	if (noanimate) {
		var modal_top = top + (isFixed ? 0 : $(document).scrollTop());
	}
	//alert(noanimate);
	var $modal_body = $("<div />")
           .css({
           	background: "black",
           	height: $(document).height(),
           	left: 0,
           	opacity: backgroundOpacity,
           	position: "absolute",
           	top: 0,
           	width: $(document).width(),
           	zIndex: 9995,
           	cursor: "default"
           })
           .appendTo($('body'));		// AVT ct $body
	$modal_body[0].oncontextmenu = function(event) {
		event.preventDefault();
		if ($.browser.msie) event.returnValue = false;
	};

	if (!modal) {
		$modal_body.click(function(e) {
			if (e.button == 2) {
				e.stopPropagation();
				e.preventDefault();
				return;
			}
			jGameshop.UI.Control.Modal.close();
		});
	}
	var $modal = $("<div />")
           .css({
           	background: (nomodalbg ? "" : "url('" + jGameshop.UI.Control.Modal.imgURI + "/bg.png')"),
           	border: (nomodalborder ? "" : "solid 1px #adadad"),

           	height: modal_height,
           	left: left + $(document).scrollLeft(),
           	position: "absolute",
           	top: modal_top,
           	width: width - 2,
           	zIndex: 9997
           })
           .appendTo($('body'));
	if (!noanimate) {
		$modal.animate({ top: top + $(document).scrollTop() }, modal_time, function() { jGameshop.UI.Control.Modal.onreposition(); });
	}
	$modal[0].oncontextmenu = function(event) {
		if ($.browser.msie) {
			window.event.returnValue = false;
		}
		else {
			event.preventDefault();
		}
	};
	if (!noctrlbar) {
		var $ctrlBar = $("<div />")
           .css({
           	background: "url('" + jGameshop.UI.Control.Modal.imgURI + "/gradient.png')",
           	backgroundRepeat: "repeat-x",
           	lineHeight: "12px",
           	textAlign: "right",
           	height: 12
           })
           .appendTo($modal);
	}

	var $content = $("<div />")
           .css({
           	color: "black",
           	height: content_height,
           	padding: padding,
           	width: width - 2 * padding - 2,
           	overflow: "auto"
           }).appendTo($modal);

	typeof sHTML == "string" ? $content.html(sHTML) : $content.append(sHTML);
	var $close = $("<img src='" + jGameshop.UI.Control.Modal.imgURI + "/close.png' style='margin-right: 4px; margin-top: 1px;' />")
           .hover(function() {
           	$(this).attr("src", jGameshop.UI.Control.Modal.imgURI + "/close_mouseover.png");
           }, function() {
           	$(this).attr("src", jGameshop.UI.Control.Modal.imgURI + "/close.png");
           })
           .click(jGameshop.UI.Control.Modal.close);

	if (!modal) {
		$close.appendTo($ctrlBar);
	}

	jGameshop.UI.Control.Modal.currentModal = [$modal, $modal_body];
	return false;
};

$(function() {
	$win.resize(jGameshop.UI.Control.Modal.reposition);
	$win.scroll(jGameshop.UI.Control.Modal.reposition);
});


jGameshop.UI.Control.Modal.close = function(noAnimate) {
	if (jGameshop.UI.Control.Modal.currentModal) {
		if ($.browser.msie || noAnimate) {
			jGameshop.UI.Control.Modal.currentModal[0].stop(true, true).remove();
			jGameshop.UI.Control.Modal.currentModal[1].stop(true, true).remove();
			jGameshop.UI.Control.Modal.currentModal = null;
			jGameshop.UI.Control.Modal.onclose();
			return;
		}
		jGameshop.UI.Control.Modal.currentModal[1].stop(true, true).remove();
		jGameshop.UI.Control.Modal.currentModal[0].stop(true, true).animate({ opacity: 0 }, 200, function() { $(this).remove(); jGameshop.UI.Control.Modal.currentModal = null; jGameshop.UI.Control.Modal.onclose(); });
	}
};
jGameshop.UI.Control.Modal.reposition = function() {
	if (jGameshop.UI.Control.Modal.currentModal) {
		var width = jGameshop.UI.Control.Modal.width;
		var top = jGameshop.UI.Control.Modal.top + $doc.scrollTop();
		var left = ($win.width() - width) / 2 + $doc.scrollLeft();
		$(jGameshop.UI.Control.Modal.currentModal[1])
            .css({
            	height: $doc.height(),
            	width: $doc.width()
            });
		if (!jGameshop.UI.Control.Modal.isFixed) {
			$(jGameshop.UI.Control.Modal.currentModal[0]).stop(true, true).animate({ left: left, top: top }, 1000, function() {
				jGameshop.UI.Control.Modal.onreposition();
			});
		}
	}
};

G.modal_prompt = function(sHTML, callback, options) {
	if (!options) var options = {};
	if (!callback) var callback = function() { return true; };
	var width = options.width ? options.width : 340;
	var top = options.top ? options.top : 30;
	var defaultValue = options.defaultValue ? options.defaultValue : "";
	var nocancel = options.nocancel;
	G.modal("<div class='modal_prompt_message' style='padding-bottom: 10px;'>" + sHTML + "</div><div style='margin-left: 20px;'><input type='text' style='width: " + (width - 155) + "px;' /><input type='button' value='OK' />&nbsp;<a class='modal_prompt_cancel' href='javascript:jGameshop.UI.Control.Modal.close();'>Annuler</a></div>", { top: top, modal: true, width: width });
	var modal = jGameshop.UI.Control.Modal.currentModal[0];
	if (nocancel) {
		modal.find(".modal_prompt_cancel").hide();
	}
	modal.find(":text").val(defaultValue).select().keypress(function(e) {
		if (e.which == 13) {
			var v = modal.find(":text").val();
			if (callback(v, modal.find(".modal_prompt_message"))) {
				jGameshop.UI.Control.Modal.close(true);
			}
		}
		else if (e.which == 0 && !nocancel) {
			jGameshop.UI.Control.Modal.close();
		}
		e.stopPropagation();
	});
	modal.find(":button").click(function() {
		var v = modal.find(":text").val();
		if (callback(v, modal.find(".modal_prompt_message"))) {
			jGameshop.UI.Control.Modal.close(true);
		}
	})
};

G.modal_alert = function(sHTML, callback, options) {
	if (!options) var options = {};
	if (!callback) var callback = function() { };
	var width = options.width ? options.width : 340;
	G.modal("<div style='padding-bottom: 10px;'>" + sHTML + "</div><div style='text-align: center;'><input type='button' value='OK' /></div>", { modal: true, width: width });
	var modal = jGameshop.UI.Control.Modal.currentModal[0];
	modal.find(":button").click(function() {
		jGameshop.UI.Control.Modal.close(true);
		callback();
	})
};

G.modal_confirm = function(sHTML, callback, options) {
	if (!options) var options = {};
	if (!callback) var callback = function() { };
	var width = options.width ? options.width : 340;
	var type = options.type ? options.type : "YESNO";
	switch (type) {
		case "YESNO":
			G.modal("<div style='padding-bottom: 10px;'>" + sHTML + "</div><div style='text-align: center;'><input type='button' value='OK' />&nbsp;<input type='button' value='Annuler' /></div>", { modal: true, width: width });
			break;
		case "OUINON":
			G.modal("<div style='padding-bottom: 10px;'>" + sHTML + "</div><div style='text-align: center;'><input type='button' value='Non' />&nbsp;<input type='button' value='Oui' /></div>", { modal: true, width: width });
			break;

	}
	var modal = jGameshop.UI.Control.Modal.currentModal[0];
	modal.find(":button:eq(1)").click(function() {
		jGameshop.UI.Control.Modal.close(true);
		callback(true);
	})
	modal.find(":button:eq(0)").click(function() {
		jGameshop.UI.Control.Modal.close(true);
		callback(false);
	})
};
// see also AutoHideAlert
/**
* A Black dialog box as used in Mandolin
* @param options
*            width: 400,
*            ref: $doc, (a jQuery node as a referece to be center, eg: $(".paneContainer"))
*            bgOpacity: 0,
*            opacity: 0.7,
*            padding: 10,
*            color: white,
*            fontSize: 11
*/
G.modalDialog = G.UI.Control.ModalDialog = function(content, options) {
	if (!G.modalDialog.isShown) {
		var opt = {
			width: 400,
			ref: $doc,
			bgOpacity: 0,
			opacity: 0.7,
			padding: 10,
			color: white,
			fontSize: 11
		};
		$.extend(opt, options);
		var $modal_body = G.modalDialog.$modal_body = $.div({
			opacity: opt.bgOpacity,
			zIndex: 9985,
			cursor: "default"
		}).ps(0, 0, $doc.width(), $doc.height()).bg(black).appendTo($body);
		$modal_body[0].oncontextmenu = function(event) {
			event.preventDefault();
			if ($.browser.msie) event.returnValue = false;
		};
		var ref = G.modalDialog.ref = opt.ref;
		var left = ref.offset().left + (ref.outerWidth() - opt.width) / 2;
		var $modal = G.modalDialog.$modal = $.div({
			zIndex: 9987,
			padding: opt.padding,
			color: opt.color,
			fontSize: opt.fontSize
		}).addClass("modalDialog").ps(left, top, opt.width - opt.padding * 2, "auto").html(content).hide().appendTo($body);
		var top = ref.offset().top + (ref.outerHeight() - $modal.outerHeight()) / 2;
		$modal.css({
			top: top
		});
		$modal[0].oncontextmenu = function(event) {
			event.preventDefault();
			if ($.browser.msie) event.returnValue = false;
		};
		//		var $modal_ = G.modalDialog.$modal_ = $.div({
		//			zIndex: 9986
		//		}).ps(left + opt.width / 2, top + $modal.outerHeight() / 2, 0, 0).bg(black, 0.7).toBorderRadius(5).appendTo($body);
		var $modal_ = G.modalDialog.$modal_ = G.borderRadius().div.css({
			zIndex: 9986
		}).ps(left + opt.width / 2, top + $modal.outerHeight() / 2, 0, 0).appendTo($body);

		$modal_.animate({
			left: left,
			top: top,
			width: opt.width,
			height: $modal.outerHeight()
		}, 200, "linear", function() {
			$modal.fadeIn(100);
		});

		G.modalDialog.isShown = true;
	}
	else {
		G.modalDialog.newContent(content);
	}
};

$(function() {
	$win.resize(G.modalDialog.reposition_resize);
	$win.scroll(G.modalDialog.reposition_scroll);
});

G.modalDialog.newContent = function(content) {
	var ref = G.modalDialog.ref;
	var $modal = G.modalDialog.$modal;
	var $modal_ = G.modalDialog.$modal_;
	var oldHeight = $modal.height();
	$modal.css({
		height: "auto"
	}).hide().html(content);
	var top = ref.offset().top + (ref.outerHeight() - $modal.outerHeight()) / 2;
	var height = $modal.height();
	var outerHeight = $modal.outerHeight();
	//    $modal.css({
	//        height: oldHeight
	//    }).animate({
	//        top: top,
	//        height: height
	//    }, {
	//        duration: 10000,
	//        easing: "vibration"
	//    });
	$modal.animate({
		top: top
	}, 350, function() {
		$modal.fadeIn(100);
	});
	if ($modal_.outerHeight() < outerHeight) {
		$modal_.animate({
			top: top,
			height: outerHeight
		}, 1500, "vibration");
	}
	else {
		$modal_.animate({
			top: top,
			height: outerHeight
		}, 700, "easeOutBounce");
	}
};

G.modalDialog.reposition_resize = function() {
	if (G.modalDialog.isShown) {
		G.modalDialog.$modal_body.hide().css({
			height: $doc.height(),
			width: $doc.width()
		}).show();
		var ref = G.modalDialog.ref;
		var $modal = G.modalDialog.$modal;
		var left = ref.offset().left + (ref.outerWidth() - $modal.outerWidth()) / 2;
		var top = ref.offset().top + (ref.outerHeight() - $modal.outerHeight()) / 2;
		$modal.add(G.modalDialog.$modal_).css({
			left: left,
			top: top
		});
	}
};

G.modalDialog.reposition_scroll = function() {
	if (G.modalDialog.isShown) {
		G.modalDialog.$modal_body.css({
			height: $doc.height(),
			width: $doc.width()
		});
		var ref = G.modalDialog.ref;
		var $modal = G.modalDialog.$modal;
		var left = ref.offset().left + (ref.outerWidth() - $modal.outerWidth()) / 2;
		var top = ref.offset().top + (ref.outerHeight() - $modal.outerHeight()) / 2;
		$modal.css({
			left: left,
			top: top
		});
	}
};

G.modalDialog.close = function() {
	var $modal_ = G.modalDialog.$modal_;
	var $modal = G.modalDialog.$modal;
	if (G.modalDialog.isShown) {
		$modal.fadeOut(100, function() {
			$modal_.animate({
				left: $modal_.position().left + $modal.outerWidth() / 2,
				top: $modal_.position().top + $modal.outerHeight() / 2,
				width: 0,
				height: 0
			}, 200, "linear", function() {
				$modal.add($modal_).add(G.modalDialog.$modal_body).remove();
				G.modalDialog.isShown = false;
			});
		});
	}
};

G.modalDialog.isShown = false;

G.modalDialog_loading = function(options) {
	return G.modalDialog("<table><tr><td style='vertical-align:middle; padding: 0px;'>" + G.activityIndicator() + "<td style='vertical-align:middle; padding: 10px;'>Chargement, s'il vous pla&icirc;t attendre...", options);
};
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

G.Taskbar = G.UI.Control.Taskbar = function(options) {
	var opt = {
		events: {},
		width: 780
	};
	$.extend(opt, options);
	var $container = opt.container;

	var taskbar = this;
	var $taskbar = this.$taskbar = $.div().mousedown(function() {
		return false;
	}).ps(0, 0, opt.width, 25).addClass("taskbar").appendTo($container);
	var $menu = $.div({
		border: "1px #c9af7d solid",
		padding: "2px 14px",
		cursor: pointer
	}).bg("#dfd8c6").ps(2, 2, 48, 15).html("start").appendTo($taskbar);
	if (opt.menuPane) {
		opt.menuPane.addClass("menuPane").hide().appendTo($taskbar).css({ top: -opt.menuPane.outerHeight() });
	}
	var width_$tasks = opt.width - 130;
	var $tasks = this.$tasks = $.div().data("tasks_row", 0).ps(82, 2, width_$tasks, 21).appendTo($taskbar);
	var $tasks_table = this.$tasks_table = $("<table />").css({
		width: width_$tasks - 1,
		tableLayout: "fixed"
	}).addClass("tasks").appendTo($tasks);
	var $tasks_tr = this.$tasks_tr = $("<tr />").appendTo($tasks_table);
	var $task_prev = this.$task_prev = $.div().ps(84 + width_$tasks, 1, 9, 9).addClass("task_prev").click(function() {
		var $table = taskbar.$tasks.find("table:visible").hide();
		$table = $table.prev().show();
		taskbar.$task_prev.hide();
		taskbar.$task_next.hide();
		if ($table.prev().length) {
			taskbar.$task_prev.show();
		}
		if ($table.next().length) {
			taskbar.$task_next.show();
		}
	}).hide().toBorderRadius(2).appendTo($taskbar);
	var $task_next = this.$task_next = $.div().ps(84 + width_$tasks, 13, 9, 9).addClass("task_next").click(function() {
		var $table = taskbar.$tasks.find("table:visible").hide();
		$table = $table.next().show();
		taskbar.$task_prev.hide();
		taskbar.$task_next.hide();
		if ($table.prev().length) {
			taskbar.$task_prev.show();
		}
		if ($table.next().length) {
			taskbar.$task_next.show();
		}
	}).hide().toBorderRadius(2).appendTo($taskbar);


	var taskbarEvents = {
		create: function() {
			var $win = $(this);
			var win = $win.data("o");
			var $task = $("<td />").data("win", win).css({
				cursor: "default",
				overflow: "hidden"
			}).html(win.title).click(function() {
				$win.trigger(win.isMinimized() ? "restoreUp" : (win.isFocused() ? "minimize" : "focus"));
			});
			if (taskbar.$tasks_tr.find("td").length >= G.Taskbar.MAX_TASKS_PER_LINE) {
				var width_$tasks = opt.width - 130;
				var $tasks_table = taskbar.$tasks_table = $("<table />").css({
					width: width_$tasks - 1,
					tableLayout: "fixed"
				}).addClass("Tasks").hide().appendTo(taskbar.$tasks);
				var $tasks_tr = taskbar.$tasks_tr = $("<tr />").appendTo(taskbar.$tasks_table);
			}
			$task.appendTo(taskbar.$tasks_tr);
			$win.data("task", $task);
			return false;

		},
		minimize: function(e) {
			var $win = $(this);
			var win = $win.data("o");
			var $task = $win.data("task");
			var l = $task.offset().left - 1;
			var t = $task.offset().top - 1;
			var w = $task.innerWidth();
			var h = $task.innerHeight();
			$win.data("p", {
				l: $win.offset().left,
				t: $win.offset().top,
				w: $win.width(),
				h: $win.height()
			}).animate({
				left: l,
				top: t,
				width: w,
				height: h
			}, {
				complete: function() {
					$win.trigger("blur");
				},
				step: function(i, o) {
					if (o.prop == "width") {
						$win.trigger({
							type: "resizing",
							width: i
						});
					}
					else if (o.prop == "height") {
						$win.trigger({
							type: "resizing",
							height: i
						});
					}
				},
				duration: 100
			});
			return false;

		},
		restoreUp: function() {
			var $win = $(this);
			var win = $win.data("o");
			var $task = $win.data("task");
			var l = $win.data("p").l;
			var t = $win.data("p").t;
			var w = $win.data("p").w;
			var h = $win.data("p").h;
			$win.show().animate({
				left: l,
				top: t,
				width: w,
				height: h
			}, {
				complete: function() {
					$win.trigger("focus");
				},
				step: function(i, o) {
					if (o.prop == "width") {
						$win.trigger({
							type: "resizing",
							width: i
						});
					}
					else if (o.prop == "height") {
						$win.trigger({
							type: "resizing",
							height: i
						});
					}
				},
				duration: 100
			});
			return false;

		},
		focus: function() {
			var $win = $(this);
			var win = $win.data("o");
			taskbar.$tasks.find("td").bg("");
			$win.data("task").bg("#e5a446");
			var $task = $win.data("task");
			taskbar.$tasks.find("table").hide();
			var $table = $task.parents("table").show();
			taskbar.$task_prev.hide();
			taskbar.$task_next.hide();
			if ($table.prev().length) {
				taskbar.$task_prev.show();
			}
			if ($table.next().length) {
				taskbar.$task_next.show();
			}
			return false;
		},
		blured: function() {
			var $win = $(this);
			var win = $win.data("o");
			$win.data("task").bg("");
			return false;

		},
		close: function() {
			var $win = $(this);
			var win = $win.data("o");
			var $task = $win.data("task");
			$task.remove();
			taskbar.$tasks.find("td").each(function(i, td) {
				var $td = $(td);
				var $table_prev = $td.parents("table").prev();
				if ($table_prev.length && $table_prev.find("td").length < G.Taskbar.MAX_TASKS_PER_LINE) {
					$td.parents("table").prev().find("tr").append($td);
				}
			});
			if (taskbar.$tasks.find("table").length > 1) {
				taskbar.$tasks.find("table:not(:has(td))").remove();
			}
			else {
				taskbar.$table = taskbar.$tasks.find("table");
				taskbar.$tasks_tr = taskbar.$tasks.find("tr");
			}
			return false;
		}

	};
	opt.menuPane.data("taskbarEvents", taskbarEvents);
	$menu.mousedown(function() {
		//new G.IM({ events: taskbarEvents, I: "Player:376|David|4", talker: "Player:373|Fan|4" });
		if (opt.menuPane.is(":hidden")) {
			opt.menuPane.show();
		}
		else {
			opt.menuPane.hide();
		}
	});
};

//$(function() {
//	$body.click(function() {
//		$(".menuPane").hide();
//	});
//});

G.Taskbar.MAX_TASKS_PER_LINE = 5;
/*
     )      (       )  (       
  ( /(   (  )\ ) ( /(  )\ )      *   )     
  )\())( )\(()/( )\())(()/( (  ` )  /((    
 ((_)\ )((_)/(_))(_)\  /(_)))\  ( )(_))\   
   ((_)(_)_(_))   ((_)(_)) ((_)(_(_())(_)  
  / _ \| _ ) __| / _ \| |  | __|_   _| __| 
 | (_) | _ \__ \| (_) | |__| _|  | | | _|  
  \___/|___/___/ \___/|____|___| |_| |___| 
 this file is OBSOLETE and will be removed soon 
               -- AubeSilver Wed May 12 19:27:44 CST 2010
*/
// setTitle()
// getTitle()

// Class : jGameshop.UI.Control.TitleBar
jGameshop.UI.Control.TitleBar = function(options) {

    this.label;
    this.pane;
    this.view;
    this.init(options);
	this._onTitleChange = [];		// callbacks when title changed
};

// options
//  fnBack: callback when clicking button
jGameshop.UI.Control.TitleBar.prototype.init = function(options) {

    var TitleBar = this.constructor;

    var opt = {
        width: 300,
        label: "",
        fnBack: null,
        pane: null,
        backgroundImage: "url('" + G.getCommonFX() + "/system/titlebar/metallicwood.png')",
        height: 53,
        top: 4
    };
    $.extend(opt, options);
    this.pane = opt.pane;
    this.view = new TitleBar.View(opt);
};

jGameshop.UI.Control.TitleBar.View = function(options) {
    this.style = {
        width: options.width,
        height: options.height,
        top: options.top,
        backgroundImage: options.backgroundImage
    };

    this.$TitleBar_background = $.div({
        left: 0,
        top: this.style.top,
        height: this.style.height,
        width: this.style.width,
        backgroundImage: this.style.backgroundImage,
        backgroundColor: ""
    })
    this.$TitleBar_label = $.div({
        backgroundColor: "",
        textAlign: center,
        fontSize: 18,
        color: "#fffff0",
        left: 0,
        top: this.style.top,
        height: this.style.height / 2 + 13,
        paddingTop: this.style.height / 2 - 11,
        width: this.style.width,
        lineHeight: "25px"
    }).html(options.label);
    this.$TitleBar_label_shadow = $.div({
        backgroundColor: "",
        textAlign: center,
        fontSize: 18,
        color: "#303030",
        left: 0,
        top: this.style.top,
        height: this.style.height / 2 + 11,
        paddingTop: this.style.height / 2 - 9,
        paddingLeft: 2,
        width: this.style.width - 2,
        lineHeight: "25px"
    }).html(options.label);
    if (options.fnBack) {
        var top = this.style.top;
        this.$TitleBar_backbutton = $.div({
            left: 29,
            top: 9 + top,
            width: 78,
            height: 25,
            textAlign: center,
            fontSize: 12,
            paddingTop: 7,
            color: "#fffff0",
            cursor: pointer,
            backgroundImage: "url('" + jGameshop.getCommonFX() + "/system/titlebar/metallicwood_up.png')"
        }).html("Retour").mousedown(function() {
            $(this).css({
                backgroundImage: "url('" + jGameshop.getCommonFX() + "/system/titlebar/metallicwood_down.png')",
                left: 29 + 1,
                top: 9 + top + 1
            });
        }).mouseup(function() {
            $(this).css({
                backgroundImage: "url('" + jGameshop.getCommonFX() + "/system/titlebar/metallicwood_up.png')",
                left: 29,
                top: 9 + top
            });
        }).click(options.fnBack);
        var button = this.$TitleBar_backbutton;
        this.$TitleBar_backbutton_shadow = $.div({
            left: 29,
            top: 9 + top,
            width: 78,
            height: 25,
            textAlign: center,
            fontSize: 12,
            paddingTop: 7,
            color: "#fffff0",
            cursor: pointer,
            backgroundColor: "white",
            opacity: 0
        }).hover(function() {
            button.css({
                backgroundImage: "url('" + jGameshop.getCommonFX() + "/system/titlebar/metallicwood_down.png')",
                left: 29 + 1,
                top: 9 + top + 1
            });
        }, function() {
            button.css({
                backgroundImage: "url('" + jGameshop.getCommonFX() + "/system/titlebar/metallicwood_up.png')",
                left: 29,
                top: 9 + top
            });
        }).click(options.fnBack);

    }
};

jGameshop.UI.Control.TitleBar.prototype.create = function($container) {
    if (this.pane) {
        var $cntr = this.pane.getView();
    }
    if ($container) {
        $cntr = $container;
    }
    $cntr.append(this.view.$TitleBar_background).append(this.view.$TitleBar_label_shadow).append(this.view.$TitleBar_label).append(this.view.$TitleBar_backbutton).append(this.view.$TitleBar_backbutton_shadow);
    if (this.view.$TitleBar_backbutton) {
        this.view.$TitleBar_backbutton.hide();
        this.view.$TitleBar_backbutton_shadow.hide();
    }
    return this;
};


jGameshop.UI.Control.TitleBar.prototype.hide = function() {
    this.view.$TitleBar_background.hide();
    this.view.$TitleBar_label.hide();
    this.view.$TitleBar_label_shadow.hide();
    if (this.view.$TitleBar_backbutton) {
        this.view.$TitleBar_backbutton.hide();
        this.view.$TitleBar_backbutton_shadow.hide();
    }
};

jGameshop.UI.Control.TitleBar.prototype.show = function(showButton) {
    this.view.$TitleBar_background.show();
    this.view.$TitleBar_label.show();
    this.view.$TitleBar_label_shadow.show();
    if (showButton) {
        this.view.$TitleBar_backbutton.show();
        this.view.$TitleBar_backbutton_shadow.show();
    }

};

jGameshop.UI.Control.TitleBar.prototype.setTitle = function(s, noanimate, time) {
	if (noanimate) {
		this.view.$TitleBar_label.html(s);
		this.view.$TitleBar_label_shadow.html(s);
	}
	else if (time) {
		this.view.$TitleBar_label.fadeOut(time, function() {
		   $(this).html(s).fadeIn(time);
		})
		this.view.$TitleBar_label_shadow.fadeOut(time, function() {
		   $(this).html(s).fadeIn(time);
		})
	}
	else {
		this.view.$TitleBar_label.fadeOut(500, function() {
			$(this).html(s).fadeIn(500);
		})
		this.view.$TitleBar_label_shadow.fadeOut(500, function() {
			$(this).html(s).fadeIn(500);
		})		
	}
	
	// registered cb
	$.each(this._onTitleChange, function(i, cb) {
		cb();
	});
};


jGameshop.UI.Control.TitleBar.prototype.registerOnTitleChange = function(cb) {
	this._onTitleChange.push(cb);
};

jGameshop.UI.Control.TitleBar.prototype.getTitle = function() { return this.view.$TitleBar_label.html(); };
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

G.Window = G.UI.Control.Window = function(options) {

	var opt = {
		events: {},
		title: ""
	};
	$.extend(opt, options);

	if (!$.isArray(opt.events)) {
		opt.events = [opt.events];
	}

	this._isMaximized = false;
	this._isMinimized = false;
	this.title = opt.title;

	var win = this;
	var l = ($doc.width() - 300) / 2;
	var t = ($doc.height() - 150) / 2;
	var w = 300;
	var h = 200;
	var $win = this.$win = $.div({
		cursor: "move",
		zIndex: 8000
	}).ps(l, t, w, h).addClass("window").data("o", this).hide().appendTo($body).toBorderRadius(5);

	$.each(this.constructor.Events, function(type, fn) {
		$win.bind(type, fn);
	});
	$.each(opt.events, function(i, events) {
		$.each(events, function(type, fn) {
			$win.bind(type, fn);
		});
	});
	$win.trigger("create");
};

G.Window.prototype.isMaximized = function() {
	return this._isMaximized;
};

G.Window.prototype.isMinimized = function() {
	return this._isMinimized;
};

G.Window.prototype.toggleMaximized = function() {
	this._isMaximized = !this._isMaximized;
};

G.Window.prototype.toggleMinimized = function() {
	this._isMinimized = !this._isMinimized;
};

G.Window.prototype.isFocused = function() {
	return $.inArray(this, G.Window.windows) == G.Window.windows.length - 1 && !G.Window.noFocused;
};



G.Window.windows = [];
G.Window.noFocused = true;
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****

G.IM = G.UI.Control.Window.InstantMessaging = function(options) {
	var opt = {
		events: {},
		I: "I",
		talker: "talker"
	};
	$.extend(opt, options);
	if (G.IM.windows[opt.talker.split("|")[0]]) {
		G.IM.windows[opt.talker.split("|")[0]].$win.trigger("focus");
		return;
	}

	var IMEvents = {

		create: function() {
			var $win = $(this);
			var win = $win.data("o");
			win.talker = opt.talker;
			var $said = win.$said = $.div({
				border: "solid 1px #bebbac",
				padding: "7px 10px",
				overflow: "auto",
				cursor: "text"
			}).addClass("selectable").bg("#e2ded3").mousedown(function(e) {
				if (!win.isFocused()) {
					$win.trigger("focus");
				}
				win.$smiley_pane.hide();
				win.$smiley.css({
					borderWidth: 0,
					left: 1,
					top: 2
				}).bg("");
				e.stopPropagation();
			}).dblclick(function(e) {
				e.stopPropagation();
			}).ps(9, 16, $win.width() - 40, $win.height() - 94).appendTo($win).toBorderRadius(5);
			var $said_glass = win.$said_glass = $.div({
				padding: "7px 10px",
				cursor: "move",
				opacity: 0
			}).bg(white).ps(10, 17, $win.width() - 60, $win.height() - 94).appendTo($win);

			var $say_ = win.$say_ = $.div({
				textAlign: center
			}).mousedown(function(e) {
				$win.trigger("focus");
				win.$smiley.css({
					borderWidth: 0,
					left: 1,
					top: 2
				}).bg("");
				win.$smiley_pane.hide();

				e.stopPropagation();

			}).ps(10, $win.height() - 34, $win.width() - 20, "auto").appendTo($win);

			var $say = win.$say = $("<input />").css({
				width: $win.width() - 85,
				lineHeight: "20px",
				height: 20
			}).keypress(function(e) {
				if (e.which == 13) {
					win.$enter.click();
					return false;
				}
			}).addClass("selectable").focus(function(e) {
				e.stopPropagation();
			}).appendTo($say_);
			var $enter = win.$enter = $("<input value='Enter' type='button' />").css({
				width: 55
			}).click(function(e) {
				$win.trigger({
					type: "say",
					message: $say.val(),
					speaker: opt.talker
				});
			}).hide().appendTo($say_);


			var $ctrls_ = win.$ctrls_ = $.div({}).mousedown(function(e) {
				$win.trigger("focus");
				return false;
			}).dblclick(function() {
				return false;
			}).ps(9, $win.height() - 62, $win.width() - 20, "auto").appendTo($win);
			var $smiley = win.$smiley = $.div({
				border: "solid 0px #c9af7d",
				cursor: pointer
			}).hover(function() {
				$(this).css({
					borderWidth: 1,
					left: 0,
					top: 1
				});
			}, function() {
				if (win.$smiley_pane.is(":hidden")) {
					$(this).css({
						borderWidth: 0,
						left: 1,
						top: 2
					});
				}

			}).mousedown(function() {
				if (win.$smiley_pane.is(":hidden")) {
					$(this).css({
						borderWidth: 1,
						left: 0,
						top: 1
					}).bg("#c9af7d");
					win.$smiley_pane.show();
				}
				else {
					$(this).css({
						borderWidth: 1,
						left: 0,
						top: 1
					}).bg("");
					win.$smiley_pane.hide();
				}
			}).bgi(G.getCommonFX() + "/icons/smileys/smile.gif").addClass("im_button").ps(1, 2, 25, 25).appendTo($ctrls_);


			var $shake = win.$shake = $.div({
				border: "solid 0px #c9af7d",
				lineHeight: "12px",
				color: "#405058",
				textAlign: "center",
				cursor: pointer
			}).click(function() {
				$(".smiley_pane").hide();
				$(".im_button").css({
					borderWidth: 0,
					left: 1,
					top: 2
				}).bg("");
				$(this).bg("#c9af7d").animate({ width: "+=0px" }, 500, function() {
					$(this).bg("");
				});
				$win.trigger({
					type: "shake",
					speaker: opt.talker
				});
				$win.trigger("shaken");

			}).hover(function() {
				$(this).css({
					borderWidth: 1,
					left: 27,
					top: 1
				});
			}, function() {
				$(this).css({
					borderWidth: 0,
					left: 28,
					top: 2
				});
			}).bgi(G.getCommonFX() + "/icons/smileys/shake.gif").ps(28, 2, 25, 25).appendTo($ctrls_);
			$smiley_pane = win.$smiley_pane = $.div({
				border: "solid 1px #c9af7d",
				padding: 5
			}).addClass("smiley_pane").bg("#dfd8c6").ps(0, 27, "auto", "auto").hide().appendTo($ctrls_);


			var $selectable = win.$selectable = $.div({
				border: "solid 0px #c9af7d",
				cursor: pointer
			}).hover(function() {
				$(this).css({
					borderWidth: 1,
					left: 53,
					top: 1
				});
			}, function() {
				if (!win.$said_glass.is(":hidden")) {
					$(this).css({
						borderWidth: 0,
						left: 54,
						top: 2
					});
				}

			}).mousedown(function() {
				if (!win.$said_glass.is(":hidden")) {
					$(this).css({
						borderWidth: 1,
						left: 53,
						top: 1
					}).bg("#c9af7d");
					win.$said_glass.hide();
				}
				else {
					$(this).css({
						borderWidth: 1,
						left: 53,
						top: 1
					}).bg("");
					win.$said_glass.show();
				}
				$(".smiley_pane").hide();
				$(".im_button").css({
					borderWidth: 0,
					left: 1,
					top: 2
				}).bg("");

			}).bgi(G.getCommonFX() + "/icons/smileys/selectable.gif").ps(54, 2, 25, 25).appendTo($ctrls_);


			var $smiley_table = $("<table><tr /></ table>").appendTo($smiley_pane);
			var i = 0;
			$.each(G.IM.SMILEYS, function(k, v) {
				$smiley_table.find("tr:last").append("<td _value='" + k + "' title='" + v + "' style='padding: 0px;'><img src='" + G.getCommonFX() + "/icons/smileys/" + v + ".gif' width=25 height=25 /></td>");
				if (i++ > 2) {
					$smiley_table.append("<tr />");
					i = 0;
				}

			});
			$smiley_table.find("td").css("border", "1px #c9af7d solid").hover(function() {
				$(this).bg("#e5a446");
			}, function() {
				$(this).bg("");
			}).click(function() {
				$(".smiley_pane").hide();
				$(".im_button").css({
					borderWidth: 0,
					left: 1,
					top: 2
				}).bg("");
				$say.val($say.val() + $(this).attr("_value"));
				$(this).bg("");
			});
		},
		resizing: function(e) {
			var $win = $(this);
			win = $win.data("o");
			win.$said.ps(9, 16, e.width - 40, e.height - 94);
			win.$said_glass.ps(10, 17, e.width - 60, e.height - 94);
			win.$say_.ps(10, e.height - 35, e.width - 20, "auto");
			win.$ctrls_.ps(10, e.height - 62, e.width - 20, "auto");
			win.$say.css({
				width: e.width - 80
			});
			win.$smiley.css({
				borderWidth: 0,
				left: 1,
				top: 2
			}).bg("");
			win.$smiley_pane.hide();
		},
		blured: function(e) {
			var $win = $(this);
			win = $win.data("o");
			win.$smiley.css({
				borderWidth: 0,
				left: 1,
				top: 2
			}).bg("");
			win.$smiley_pane.hide();
		},
		mousedown: function(e) {
			var $win = $(this);
			win = $win.data("o");
			win.$smiley.css({
				borderWidth: 0,
				left: 1,
				top: 2
			}).bg("");
			win.$smiley_pane.hide();
		},
		say: function(e) {
			var $win = $(this);
			win = $win.data("o");
			win.$say.val("");
			$win.trigger({
				type: "said",
				speaker: opt.I,
				message: e.message
			});
		},
		said: function(e) {
			var $win = $(this);
			win = $win.data("o");
			win.$said.html(win.$said.html() + "<b>" + e.speaker.split("|")[1] + "</b> : " + e.message + "<br />");
			win.$said[0].scrollTop = win.$said[0].scrollHeight;
		},
		focus: function(e) {
			var $win = $(this);
			win = $win.data("o");
			win.$say.animate({ left: 0 }, 100, function() {
				$(this).focus();
			});
		},
		close: function(e) {
			var $win = $(this);
			win = $win.data("o");
			delete G.IM.windows[win.talker];
		},
		shake: function(e) {

		}
	}
	return G.IM.windows[opt.talker.split("|")[0]] = new G.Window({ title: opt.talker.split("|")[1], events: [opt.events, IMEvents] });
};

G.IM.windows = {};

G.IM.SMILEYS = {
	":)": "smile",
	";)": "wink",
	":P": "tongue",
	":(": "sad",
	":D": "biggrin",
	":o": "ohmy",
	"oO": "blink",
	"^^": "happy",
	"8)": "cool",
	":angry:": "angry",
	":s": "wacko"
};

G.IM.shook = function(f, t) {
	if (G.IM.windows[f.split("|")[0]]) {
		G.IM.windows[f.split("|")[0]].$win.trigger("shaken");
	}
	else {
		alert("A shaking from " + f.split("|")[1] + " !");
	}
};

G.IM.said = function(f, t, txt) {
	if (G.IM.windows[f.split("|")[0]]) {
		G.IM.windows[f.split("|")[0]].$win.trigger({
			type: "said",
			speaker: f,
			message: txt
		});
		var $task = G.IM.windows[f.split("|")[0]].$win.data("task");
		//var $task_bg = $task.css("backgroundColor");
		//$task.bg("#ffff80").animate({ backgroundColor: $task_bg }, 2000);
		if (G.IM.windows[f.split("|")[0]].isFocused()) {

		}
		else {

		}

	}
	else {
		alert("A message from " + f.split("|")[1] + " !");
		//new G.IM({ events: $menu_pane.data("taskbarEvents"), I: [clientPlayer.getWId(), clientPlayer.getLogin(), 0].join("|"), talker: f });


		//		G.IM.windows[f].$win.trigger({
		//			type: "said",
		//			speaker: f,
		//			message: txt
		//		});


	}
};

G.IM.formatSmiley = function(s) {
	$.each(G.IM.SMILEYS, function(k, v) {
		while (s.indexOf(k) != -1) {
			s = s.replace(k, "<img hspace='1' align='top' src='"+G.getCommonFX()+"/icons/smileys/" + v + ".gif' width=16 height=16 title='" + v + "' />");
		}
	});
	return s;
};


// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****


G.Window.Events = {
	mousedown: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		if (!win.isMaximized()) {
			var x = e.pageX - $win.offset().left;
			var y = e.pageY - $win.offset().top;
			$win.data("draggable", true).data("d", {
				x: x,
				y: y
			}).trigger("focus");
		}
		e.stopPropagation();
		//return false;
	},
	dblclick: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		win.$maximize.triggerHandler("click");
		return false;
	},
	mousedown_resize: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		if (!win.isMaximized()) {
			var x_resize = e.pageX - $win.offset().left - 10;
			var y_resize = e.pageY - $win.offset().top - 10;
			$win.data("resizable", true).data("d", {
				x_resize: e.x_resize,
				y_resize: e.y_resize
			}).trigger("focus");
		}
		return false;
	},
	drag: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		var l = e.pageX - $win.data("d").x;
		var t = e.pageY - $win.data("d").y;
		//if (l <= 30) l = 0;
		if (t <= 0) t = 0;
		$win.css({
			left: l,
			top: t
		});
		return false;
	},
	resize: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		var w = e.pageX - $win.offset().left - $win.data("d").x_resize;
		var h = e.pageY - $win.offset().top - $win.data("d").y_resize;
		if (w <= 270) w = 270;
		if (h <= 180) h = 180;
		$win.css({
			width: w,
			height: h
		});
		$win.trigger({
			type: "resizing",
			width: w,
			height: h
		});
		return false;
	},
	resizing: function(e) {
	},
	focus: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		//$win.show(); /////
		if (G.Window.windows.length) {
			if (G.Window.windows[G.Window.windows.length - 1] != win) {
				G.Window.windows[G.Window.windows.length - 1].$win.trigger("blured");
			}
		}
		var index = $.inArray(win, G.Window.windows);
		G.Window.windows = $.map(G.Window.windows, function(o, i) {
			return index != i ? o : null;
		});
		G.Window.windows.push(win);
		$.each(G.Window.windows, function(i, o) {
			o.$win.css({
				zIndex: 8000 + i
			});
		});
		$(".window").css({
			backgroundColor: "#bfb8a6"
		})

		$win.css({
			backgroundColor: "#dfd8c6"
		})
		G.Window.noFocused = false;
		return false;
	},
	create: function() {
		var $win = $(this);
		var win = $win.data("o");

		var $title = win.$title = $.div().ps(0, 0, "auto", "auto").addClass("title").html(win.title).appendTo($win);


		var $control = win.$control = $("<div />").css({
			top: 0,
			right: 0,
			width: 100,
			height: 11,
			position: absolute
		}).addClass("control").appendTo($win);

		var $minimize = win.$minimize = $.div({
			background: "#c9af7d",
			border: "solid 1px #c9af7d",
			cursor: pointer
		}).attr("title", "Minimize").ps(55, 2, 9, 9).mousedown(function(e) {
			$win.trigger("focus");
			return false;
		}).click(function() {
			$win.trigger("minimize");
		}).toBorderRadius(5).appendTo($control);

		var $maximize = win.$maximize = $.div({
			background: "#c9af7d",
			border: "solid 1px #c9af7d",
			cursor: pointer
		}).attr("title", "Maximize").ps(70, 2, 9, 9).mousedown(function(e) {
			$win.trigger("focus");
			return false;
		}).click(function() {
			if (win.isMaximized()) $win.trigger("restoreDown");
			else $win.trigger("maximize");
		}).toBorderRadius(5).appendTo($control);


		var $close = win.$close = $.div({
			background: "#c9af7d",
			border: "solid 1px #c9af7d",
			cursor: pointer
		}).attr("title", "Close").ps(85, 2, 9, 9).mousedown(function(e) {
			$win.trigger("focus");
			return false;
		}).click(function() {
			$win.trigger("close");
		}).toBorderRadius(5).appendTo($control);


		var $resize = win.$resize = $("<div />").css({
			cursor: "se-resize",
			bottom: 0,
			right: 0,
			width: 10,
			height: 10,
			position: absolute
		}).bgi(G.getWWWFX() + "/design/resize.png").addClass("resize").mousedown(function(e) {
			$win.trigger({
				type: "mousedown_resize",
				pageX: e.pageX,
				pageY: e.pageY,
				x_resize: e.pageX - $resize.offset().left - $resize.outerWidth(),
				y_resize: e.pageY - $resize.offset().top - $resize.outerHeight()
			});
			return false;
		}).appendTo($win);
		$win.fadeIn(100, function() {
			$win.trigger("focus");
		})
	},
	minimize: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		win.toggleMinimized();
		return false;
	},
	maximize: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		win.$maximize.attr("title", "Restore Down");
		win.$resize.bgi("").css({
			cursor: "auto"
		});
		$win.data("d", {
			left: $win.offset().left,
			top: $win.offset().top,
			width: $win.width(),
			height: $win.height()
		}).css({
			cursor: "default"
		}).animate({
			left: 0,
			top: 0,
			width: $(window).width() - 2,
			height: $(window).height() - 2
		}, {
			complete: function() {
				$win.css({
					position: "fixed"
				});
				win.toggleMaximized();
			},
			step: function(i, o) {
				if (o.prop == "width") {
					$win.trigger({
						type: "resizing",
						width: i
					});
				}
				else if (o.prop == "height") {
					$win.trigger({
						type: "resizing",
						height: i
					});
				}
			},
			duration: 100
		});

		return false;

	},
	restoreDown: function(e) {
		var $win = $(this);
		var win = $win.data("o");
		win.$maximize.attr("title", "Maximize");
		win.$resize.bgi(G.getWWWFX() + "/design/resize.png").css({
			cursor: "se-resize"
		});
		var d = $win.data("d");
		var l = d.left;
		var t = d.top;
		var w = d.width;
		var h = d.height;
		$win.css({
			cursor: "move"
		}).animate({
			left: l,
			top: t,
			width: w,
			height: h
		}, {
			complete: function() {
				win.toggleMaximized();
				$win.css({
					position: "absolute"
				});
			},
			step: function(i, o) {
				if (o.prop == "width") {
					$win.trigger({
						type: "resizing",
						width: i
					});
				}
				else if (o.prop == "height") {
					$win.trigger({
						type: "resizing",
						height: i
					});
				}
			},
			duration: 100
		});
		return false;

	},


	blur: function() {
		var $win = $(this);
		var win = $win.data("o");
		$win.hide();
		for (var i = G.Window.windows.length - 1; i >= 0; i--) {
			var newWin = G.Window.windows[i];
			if (!newWin.isMinimized()) {
				newWin.$win.trigger("focus");
				break;
			}
		}
		$win.trigger("blured");
		return false;
	},

	restoreUp: function() {
		var $win = $(this);
		var win = $win.data("o");

		win.toggleMinimized();
		return false;


	},
	close: function() {
		var $win = $(this);
		var win = $win.data("o");

		$win.fadeOut(100, function() {
			G.Window.windows.length--;
			$win.trigger("blur");
			$win.remove();
		});
		return false;
	},
	shaken: function() {
		var $win = $(this);
		var win = $win.data("o");
		var l = $win.offset().left
		var t = $win.offset().top;
		var x = Math.random() * 2.6;
		var y = Math.round(Math.exp(0.5 * x * x) * 10);
		if (x > 2.55) y = 600;
		if (Math.random() > 0.5) y = -y;
		$win.trigger("focus").css({
			left: l - y
		}).bg("#ffff80").animate({
			left: l
		}, 500, "vibration").animate({
			backgroundColor: "#dfd8c6"
		}, {
			queue: false,
			duration: 2000
		});
	},
	shake: function() {
	}

};

$(function() {
//	$body.mousemove(function(e) {
//		$(".window").each(function() {
//			var $win = $(this);
//			var win = $win.data("o");
//			if ($win.data("draggable")) {
//				$win.trigger({
//					type: "drag",
//					pageX: e.pageX,
//					pageY: e.pageY
//				});
//			}
//			else if ($win.data("resizable")) {
//				$win.trigger({
//					type: "resize",
//					pageX: e.pageX,
//					pageY: e.pageY
//				}).css({
//					cursor: "se-resize"
//				});
//				$body.css({
//					cursor: "se-resize"
//				});
//			}
//		});
//	})
	$body.mouseup(function(e) {
		$(".window").data("draggable", false).data("resizable", false).css({
			cursor: "move"
		});
		$body.css({
			cursor: ""
		});
	}).mousedown(function(e) {
		if (G.Window.windows.length) {
			$(".window").css({
				backgroundColor: "#bfb8a6"
			}).trigger("minimize");

			//G.Window.windows[G.Window.windows.length - 1].$win.trigger("blured");
			G.Window.noFocused = true;
		}
	});
	$win.resize(function(e) {
		$(".window").each(function(i, w) {
			var $win = $(w);
			var win = $win.data("o");
			if (win.isMaximized()) {
				$win.hide().ps(0, 0, $(window).width() - 2, $(window).height() - 2).show();
			}
		});
	});
});
// *******1*********2*********3*********4*********5*********6*********7****
// Copyright (c) 2009 Heipo.  All rights reserved.
// *******1*********2*********3*********4*********5*********6*********7****


/**
*JAVASCRIPT* Enregistre un cookie.
@param cookieName Nom de la variable (faire commencer par cook_ en gal)
@param cookieValue Valeur
@param nDays Dur de la validit? en jours
*/
function setcookie(cookieName,cookieValue,nDays) {
//alert("SETCOOKIE " + cookieName + " " + cookieValue + " " + nDays);
	var today = new Date();
	var expire = new Date();
	if (nDays == null || nDays == 0) nDays = 30;
	expire.setTime(today.getTime() + 3600000 * 24 * nDays);
	document.cookie = cookieName+"="+escape(cookieValue)
					+ ";expires="+expire.toGMTString();
}


function getcookie(name) {
	if (document.cookie.length > 0)
	{
	  c_start = document.cookie.indexOf(name + "=");
	  if (c_start != -1)
	  {
	    c_start = c_start + name.length + 1;
	    c_end = document.cookie.indexOf(";", c_start);
	    if (c_end == -1) c_end = document.cookie.length;
	    return unescape(document.cookie.substring(c_start, c_end));
	  }
	}
	return null;
}

function domReady(){
	this.n = typeof this.n == 'undefined' ? 0 : this.n + 1;
	if (typeof document.getElementsByTagName != 'undefined' && (document.getElementsByTagName('body')[0] != null || document.body != null)) {
		jQuery.ready();
	}
	else if(this.n < 60){
		setTimeout('domReady()',250);
	}
};
if (jQuery.browser.msie && parseInt(jQuery.browser.version) == 6) {
	//domReady();
}
//v1.0
//Copyright 2006 Adobe Systems, Inc. All rights reserved.
function AC_AddExtension(src, ext)
{
  if (src.indexOf('?') != -1)
    return src.replace(/\?/, ext+'?'); 
  else
    return src + ext;
}

function AC_Generateobj(objAttrs, params, embedAttrs) 
{ 
  var str = '<object ';
  for (var i in objAttrs)
    str += i + '=\'' + objAttrs[i] + '\' ';
  str += '>';
  for (var i in params)
    str += '<param name=\'' + i + '\' value=\'' + params[i] + '\' /> ';
  str += '<embed ';
  for (var i in embedAttrs)
    str += i + '=\'' + embedAttrs[i] + '\' ';
  str += ' ></embed></object>';
document.write(str);
}

function flash4ie(){
  var ret = 
    AC_GetArgs
    (  arguments, ".swf", "movie", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
     , "application/x-shockwave-flash"
    );
  AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}

function shockwave4ie(){
  var ret = 
    AC_GetArgs
    (  arguments, ".dcr", "src", "clsid:166B1BCA-3F9C-11CF-8075-444553540000"
     , null
    );
  AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
}

function AC_GetArgs(args, ext, srcParamName, classid, mimeType){
  var ret = new Object();
  ret.embedAttrs = new Object();
  ret.params = new Object();
  ret.objAttrs = new Object();
  for (var i=0; i < args.length; i=i+2){
    var currArg = args[i].toLowerCase();    

    switch (currArg){	
      case "classid":
        break;
      case "pluginspage":
        ret.embedAttrs[args[i]] = args[i+1];
        break;
      case "src":
      case "movie":	
        args[i+1] = AC_AddExtension(args[i+1], ext);
        ret.embedAttrs["src"] = args[i+1];
        ret.params[srcParamName] = args[i+1];
        break;
      case "onafterupdate":
      case "onbeforeupdate":
      case "onblur":
      case "oncellchange":
      case "onclick":
      case "ondblClick":
      case "ondrag":
      case "ondragend":
      case "ondragenter":
      case "ondragleave":
      case "ondragover":
      case "ondrop":
      case "onfinish":
      case "onfocus":
      case "onhelp":
      case "onmousedown":
      case "onmouseup":
      case "onmouseover":
      case "onmousemove":
      case "onmouseout":
      case "onkeypress":
      case "onkeydown":
      case "onkeyup":
      case "onload":
      case "onlosecapture":
      case "onpropertychange":
      case "onreadystatechange":
      case "onrowsdelete":
      case "onrowenter":
      case "onrowexit":
      case "onrowsinserted":
      case "onstart":
      case "onscroll":
      case "onbeforeeditfocus":
      case "onactivate":
      case "onbeforedeactivate":
      case "ondeactivate":
      case "type":
      case "codebase":
        ret.objAttrs[args[i]] = args[i+1];
        break;
      case "width":
      case "height":
      case "align":
      case "vspace": 
      case "hspace":
      case "class":
      case "title":
      case "accesskey":
      case "name":
      case "id":
      case "tabindex":
        ret.embedAttrs[args[i]] = ret.objAttrs[args[i]] = args[i+1];
        break;
      default:
        ret.embedAttrs[args[i]] = ret.params[args[i]] = args[i+1];
    }
  }
  ret.objAttrs["classid"] = classid;
  if (mimeType) ret.embedAttrs["type"] = mimeType;
  return ret;
}
/**
@file inventory.js
Inventory related js functions
*/



/**
xfer
*/
function inventory_xfer(iditem, idinv1, idinv2, norefresh)
{
	var arr1 = window['array_' + idinv1];
	var arr2 = window['array_' + idinv2];
	var totalRoom = window['totalroom_' + idinv2];
	if (totalRoom == null) totalRoom = 999999999;
	var itemRoom = items_getRoom(iditem);	

	if (arr1[iditem] > 0 
	&& (itemRoom + inventory_getUsedRoom(idinv2)) <= totalRoom)
	{
		arr1[iditem]--;
		if (arr1[iditem] == 0) delete arr1[iditem];
		if (arr2[iditem] == undefined) arr2[iditem] = 0;
		arr2[iditem]++;
		if (!norefresh)
		{
			inventory_refresh(idinv1);
			inventory_refresh(idinv2);
		}
	}
}

function inventory_xferpar(iditem, idinv1, idinv2)
{
	for (var i=0; i<inventory_getParValue(); i++)
		inventory_xfer(iditem, idinv1, idinv2, true);
	inventory_refresh(idinv1);
	inventory_refresh(idinv2);
}

function inventory_getUsedRoom(idinv) 
{
	var arr = window['array_' + idinv];
	var roomUsed = 0;

	for (id in arr)
	{
		var qtt = arr[id];
		roomUsed += qtt * items_getRoom(id);
	}
	return roomUsed;
}

function inventory_countCols(idinv) { return window['cols_' + idinv]; }
function inventory_countLines(idinv) { return window['lines_' + idinv]; }
function inventory_getIcon(iditem) { return items_getIcon(iditem); }

function inventory_getOnclick(idinv, iditem) 
{
	var func = window['onclick_func_' + idinv];
	var p2 = window['onclick_func_p2_' + idinv];
	var p3 = window['onclick_func_p3_' + idinv];
	var ret = func + "('" + iditem + "', '" + p2 + "', '" + p3 + "'); return false;";
	return ret; 
}

function inventory_getParValue()
{
	var r = document.getElementById('par');
	r = r.options[r.selectedIndex].value;
	if (r == null) r = 1;
	return r;
}

/**
Redraw
*/
function inventory_refresh(idinv)
{
	var arr = window['array_' + idinv];
	var nbCols = inventory_countCols(idinv);
	var nbLines = inventory_countLines(idinv);
	var col = 0;
	var line = 0;
	var roomUsed = 0;

	for (id in arr)
	{
		var qtt = arr[id];
		roomUsed += qtt * items_getRoom(id);

		var cell = document.getElementById('cell_' + idinv + '_' + col + '_' + line);
		cell.innerHTML = "<a href=# onclick=\"" + inventory_getOnclick(idinv, id) + "\">" + inventory_getIcon(id) + "<span style='font-size: smaller;'>" + qtt  + "</span></a>";
		col++;
		if (col >= nbCols) { line++; col = 0; }
	}

	for ( ; line < nbLines; line++)
	{
		for ( ; col < nbCols; col++)
		{
			var cell = document.getElementById('cell_' + idinv + '_' + col + '_' + line);
			cell.innerHTML = "<img src=http://fx1.moutonking.com/g/icones/blank.gif width=44 height=44><span style='font-size: smaller;'>&nbsp;</span>";
		}
		col = 0;
	}

	if (document.getElementById("bar_" + idinv + "_begin") != undefined)
	{
		var totalRoom = window["totalroom_" + idinv];
		ProgressBar_update(roomUsed, totalRoom, "bar_" + idinv);
	}
}

/**
Convert an array to string.
In php, use function inventory_fromJS() to 'unserialize' the array.
*/
function inventory_toPHP(idinv)
{
	var arr = window['array_' + idinv];
	var r = "";
	for (iditem in arr) 
		r = r + ";" + iditem + "=" + arr[iditem];
	return r;
}



/*
    http://www.JSON.org/json2.js
    2008-11-19
    Public Domain.
    NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.
    See http://www.JSON.org/js.html
*/

// Create a JSON object only if one does not already exist. We create the
// methods in a closure to avoid creating global variables.

if (!this.JSON) {
    JSON = {};
}
(function () {

    function f(n) {
        // Format integers to have at least two digits.
        return n < 10 ? '0' + n : n;
    }

    if (typeof Date.prototype.toJSON !== 'function') {

        Date.prototype.toJSON = function (key) {

            return this.getUTCFullYear()   + '-' +
                 f(this.getUTCMonth() + 1) + '-' +
                 f(this.getUTCDate())      + 'T' +
                 f(this.getUTCHours())     + ':' +
                 f(this.getUTCMinutes())   + ':' +
                 f(this.getUTCSeconds())   + 'Z';
        };

        String.prototype.toJSON =
        Number.prototype.toJSON =
        Boolean.prototype.toJSON = function (key) {
            return this.valueOf();
        };
    }

    var cx = /[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
        escapable = /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,
        gap,
        indent,
        meta = {    // table of character substitutions
            '\b': '\\b',
            '\t': '\\t',
            '\n': '\\n',
            '\f': '\\f',
            '\r': '\\r',
            '"' : '\\"',
            '\\': '\\\\'
        },
        rep;


    function quote(string) {

// If the string contains no control characters, no quote characters, and no
// backslash characters, then we can safely slap some quotes around it.
// Otherwise we must also replace the offending characters with safe escape
// sequences.

        escapable.lastIndex = 0;
        return escapable.test(string) ?
            '"' + string.replace(escapable, function (a) {
                var c = meta[a];
                return typeof c === 'string' ? c :
                    '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
            }) + '"' :
            '"' + string + '"';
    }


    function str(key, holder) {

// Produce a string from holder[key].

        var i,          // The loop counter.
            k,          // The member key.
            v,          // The member value.
            length,
            mind = gap,
            partial,
            value = holder[key];

// If the value has a toJSON method, call it to obtain a replacement value.

        if (value && typeof value === 'object' &&
                typeof value.toJSON === 'function') {
            value = value.toJSON(key);
        }

// If we were called with a replacer function, then call the replacer to
// obtain a replacement value.

        if (typeof rep === 'function') {
            value = rep.call(holder, key, value);
        }

// What happens next depends on the value's type.

        switch (typeof value) {
        case 'string':
            return quote(value);

        case 'number':

// JSON numbers must be finite. Encode non-finite numbers as null.

            return isFinite(value) ? String(value) : 'null';

        case 'boolean':
        case 'null':

// If the value is a boolean or null, convert it to a string. Note:
// typeof null does not produce 'null'. The case is included here in
// the remote chance that this gets fixed someday.

            return String(value);

// If the type is 'object', we might be dealing with an object or an array or
// null.

        case 'object':

// Due to a specification blunder in ECMAScript, typeof null is 'object',
// so watch out for that case.

            if (!value) {
                return 'null';
            }

// Make an array to hold the partial results of stringifying this object value.

            gap += indent;
            partial = [];

// Is the value an array?

            if (Object.prototype.toString.apply(value) === '[object Array]') {

// The value is an array. Stringify every element. Use null as a placeholder
// for non-JSON values.

                length = value.length;
                for (i = 0; i < length; i += 1) {
                    partial[i] = str(i, value) || 'null';
                }

// Join all of the elements together, separated with commas, and wrap them in
// brackets.

                v = partial.length === 0 ? '[]' :
                    gap ? '[\n' + gap +
                            partial.join(',\n' + gap) + '\n' +
                                mind + ']' :
                          '[' + partial.join(',') + ']';
                gap = mind;
                return v;
            }

// If the replacer is an array, use it to select the members to be stringified.

            if (rep && typeof rep === 'object') {
                length = rep.length;
                for (i = 0; i < length; i += 1) {
                    k = rep[i];
                    if (typeof k === 'string') {
                        v = str(k, value);
                        if (v) {
                            partial.push(quote(k) + (gap ? ': ' : ':') + v);
                        }
                    }
                }
            } else {

// Otherwise, iterate through all of the keys in the object.

                for (k in value) {
                    if (Object.hasOwnProperty.call(value, k)) {
                        v = str(k, value);
                        if (v) {
                            partial.push(quote(k) + (gap ? ': ' : ':') + v);
                        }
                    }
                }
            }

// Join all of the member texts together, separated with commas,
// and wrap them in braces.

            v = partial.length === 0 ? '{}' :
                gap ? '{\n' + gap + partial.join(',\n' + gap) + '\n' +
                        mind + '}' : '{' + partial.join(',') + '}';
            gap = mind;
            return v;
        }
    }

// If the JSON object does not yet have a stringify method, give it one.

    if (typeof JSON.stringify !== 'function') {
        JSON.stringify = function (value, replacer, space) {

// The stringify method takes a value and an optional replacer, and an optional
// space parameter, and returns a JSON text. The replacer can be a function
// that can replace values, or an array of strings that will select the keys.
// A default replacer method can be provided. Use of the space parameter can
// produce text that is more easily readable.

            var i;
            gap = '';
            indent = '';

// If the space parameter is a number, make an indent string containing that
// many spaces.

            if (typeof space === 'number') {
                for (i = 0; i < space; i += 1) {
                    indent += ' ';
                }

// If the space parameter is a string, it will be used as the indent string.

            } else if (typeof space === 'string') {
                indent = space;
            }

// If there is a replacer, it must be a function or an array.
// Otherwise, throw an error.

            rep = replacer;
            if (replacer && typeof replacer !== 'function' &&
                    (typeof replacer !== 'object' ||
                     typeof replacer.length !== 'number')) {
                throw new Error('JSON.stringify');
            }

// Make a fake root object containing our value under the key of ''.
// Return the result of stringifying the value.

            return str('', {'': value});
        };
    }


// If the JSON object does not yet have a parse method, give it one.

    if (typeof JSON.parse !== 'function') {
        JSON.parse = function (text, reviver) {

// The parse method takes a text and an optional reviver function, and returns
// a JavaScript value if the text is a valid JSON text.

            var j;

            function walk(holder, key) {

// The walk method is used to recursively walk the resulting structure so
// that modifications can be made.

                var k, v, value = holder[key];
                if (value && typeof value === 'object') {
                    for (k in value) {
                        if (Object.hasOwnProperty.call(value, k)) {
                            v = walk(value, k);
                            if (v !== undefined) {
                                value[k] = v;
                            } else {
                                delete value[k];
                            }
                        }
                    }
                }
                return reviver.call(holder, key, value);
            }


// Parsing happens in four stages. In the first stage, we replace certain
// Unicode characters with escape sequences. JavaScript handles many characters
// incorrectly, either silently deleting them, or treating them as line endings.

            cx.lastIndex = 0;
            if (cx.test(text)) {
                text = text.replace(cx, function (a) {
                    return '\\u' +
                        ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
                });
            }

// In the second stage, we run the text against regular expressions that look
// for non-JSON patterns. We are especially concerned with '()' and 'new'
// because they can cause invocation, and '=' because it can cause mutation.
// But just to be safe, we want to reject all unexpected forms.

// We split the second stage into 4 regexp operations in order to work around
// crippling inefficiencies in IE's and Safari's regexp engines. First we
// replace the JSON backslash pairs with '@' (a non-JSON character). Second, we
// replace all simple value tokens with ']' characters. Third, we delete all
// open brackets that follow a colon or comma or that begin the text. Finally,
// we look to see that the remaining characters are only whitespace or ']' or
// ',' or ':' or '{' or '}'. If that is so, then the text is safe for eval.

            if (/^[\],:{}\s]*$/.
test(text.replace(/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g, '@').
replace(/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g, ']').
replace(/(?:^|:|,)(?:\s*\[)+/g, ''))) {

// In the third stage we use the eval function to compile the text into a
// JavaScript structure. The '{' operator is subject to a syntactic ambiguity
// in JavaScript: it can begin a block or an object literal. We wrap the text
// in parens to eliminate the ambiguity.

                j = eval('(' + text + ')');

// In the optional fourth stage, we recursively walk the new structure, passing
// each name/value pair to a reviver function for possible transformation.

                return typeof reviver === 'function' ?
                    walk({'': j}, '') : j;
            }

// If the text is not JSON parseable, then a SyntaxError is thrown.

            throw new SyntaxError('JSON.parse');
        };
    }
})();



/* Nifty Corners Cube - rounded corners with CSS and Javascript
Copyright 2006 Alessandro Fulciniti (a.fulciniti@html.it)

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

var niftyOk=(document.getElementById && document.createElement && Array.prototype.push);
var niftyCss=false;

String.prototype.find=function(what){
return(this.indexOf(what)>=0 ? true : false);
}

var oldonload=window.onload;
if(typeof(NiftyLoad)!='function') NiftyLoad=function(){};
if(typeof(oldonload)=='function')
    window.onload=function(){oldonload();AddCss();NiftyLoad()};
else window.onload=function(){AddCss();NiftyLoad()};

function AddCss(){
niftyCss=true;
var l=CreateEl("link");
l.setAttribute("type","text/css");
l.setAttribute("rel","stylesheet");
l.setAttribute("href",G.getCommonRoot()+"/js/niftyCorners.css");
l.setAttribute("media","screen");
document.getElementsByTagName("head")[0].appendChild(l);
}

function Nifty(selector,options){
if(niftyOk==false) return;
if(niftyCss==false) AddCss();
var i,v=selector.split(","),h=0;
if(options==null) options="";
if(options.find("fixed-height"))
    h=getElementsBySelector(v[0])[0].offsetHeight;
for(i=0;i<v.length;i++)
    Rounded(v[i],options);
if(options.find("height")) SameHeight(selector,h);
}

function Rounded(selector,options){
var i,top="",bottom="",v=new Array();
if(options!=""){
    options=options.replace("left","tl bl");
    options=options.replace("right","tr br");
    options=options.replace("top","tr tl");
    options=options.replace("bottom","br bl");
    options=options.replace("transparent","alias");
    if(options.find("tl")){
        top="both";
        if(!options.find("tr")) top="left";
        }
    else if(options.find("tr")) top="right";
    if(options.find("bl")){
        bottom="both";
        if(!options.find("br")) bottom="left";
        }
    else if(options.find("br")) bottom="right";
    }
if(top=="" && bottom=="" && !options.find("none")){top="both";bottom="both";}
v=getElementsBySelector(selector);
for(i=0;i<v.length;i++){
    FixIE(v[i]);
    if(top!="") AddTop(v[i],top,options);
    if(bottom!="") AddBottom(v[i],bottom,options);
    }
}

function AddTop(el,side,options){
var d=CreateEl("b"),lim=4,border="",p,i,btype="r",bk,color;
d.style.marginLeft="-"+getPadding(el,"Left")+"px";
d.style.marginRight="-"+getPadding(el,"Right")+"px";
if(options.find("alias") || (color=getBk(el))=="transparent"){
    color="transparent";bk="transparent"; border=getParentBk(el);btype="t";
    }
else{
    bk=getParentBk(el); border=Mix(color,bk);
    }
d.style.background=bk;
d.className="niftycorners";
p=getPadding(el,"Top");
if(options.find("small")){
    d.style.marginBottom=(p-2)+"px";
    btype+="s"; lim=2;
    }
else if(options.find("big")){
    d.style.marginBottom=(p-10)+"px";
    btype+="b"; lim=8;
    }
else d.style.marginBottom=(p-5)+"px";
for(i=1;i<=lim;i++)
    d.appendChild(CreateStrip(i,side,color,border,btype));
el.style.paddingTop="0";
el.insertBefore(d,el.firstChild);
}

function AddBottom(el,side,options){
var d=CreateEl("b"),lim=4,border="",p,i,btype="r",bk,color;
d.style.marginLeft="-"+getPadding(el,"Left")+"px";
d.style.marginRight="-"+getPadding(el,"Right")+"px";
if(options.find("alias") || (color=getBk(el))=="transparent"){
    color="transparent";bk="transparent"; border=getParentBk(el);btype="t";
    }
else{
    bk=getParentBk(el); border=Mix(color,bk);
    }
d.style.background=bk;
d.className="niftycorners";
p=getPadding(el,"Bottom");
if(options.find("small")){
    d.style.marginTop=(p-2)+"px";
    btype+="s"; lim=2;
    }
else if(options.find("big")){
    d.style.marginTop=(p-10)+"px";
    btype+="b"; lim=8;
    }
else d.style.marginTop=(p-5)+"px";
for(i=lim;i>0;i--)
    d.appendChild(CreateStrip(i,side,color,border,btype));
el.style.paddingBottom=0;
el.appendChild(d);
}

function CreateStrip(index,side,color,border,btype){
var x=CreateEl("b");
x.className=btype+index;
x.style.backgroundColor=color;
x.style.borderColor=border;
if(side=="left"){
    x.style.borderRightWidth="0";
    x.style.marginRight="0";
    }
else if(side=="right"){
    x.style.borderLeftWidth="0";
    x.style.marginLeft="0";
    }
return(x);
}

function CreateEl(x){
return(document.createElement(x));
}

function FixIE(el){
if(el.currentStyle!=null && el.currentStyle.hasLayout!=null && el.currentStyle.hasLayout==false)
    el.style.display="inline-block";
}

function SameHeight(selector,maxh){
var i,v=selector.split(","),t,j,els=[],gap;
for(i=0;i<v.length;i++){
    t=getElementsBySelector(v[i]);
    els=els.concat(t);
    }
for(i=0;i<els.length;i++){
    if(els[i].offsetHeight>maxh) maxh=els[i].offsetHeight;
    els[i].style.height="auto";
    }
for(i=0;i<els.length;i++){
    gap=maxh-els[i].offsetHeight;
    if(gap>0){
        t=CreateEl("b");t.className="niftyfill";t.style.height=gap+"px";
        nc=els[i].lastChild;
        if(nc.className=="niftycorners")
            els[i].insertBefore(t,nc);
        else els[i].appendChild(t);
        }
    }
}

function getElementsBySelector(selector){
var i,j,selid="",selclass="",tag=selector,tag2="",v2,k,f,a,s=[],objlist=[],c;
if(selector.find("#")){ //id selector like "tag#id"
    if(selector.find(" ")){  //descendant selector like "tag#id tag"
        s=selector.split(" ");
        var fs=s[0].split("#");
        if(fs.length==1) return(objlist);
        f=document.getElementById(fs[1]);
        if(f){
            v=f.getElementsByTagName(s[1]);
            for(i=0;i<v.length;i++) objlist.push(v[i]);
            }
        return(objlist);
        }
    else{
        s=selector.split("#");
        tag=s[0];
        selid=s[1];
        if(selid!=""){
            f=document.getElementById(selid);
            if(f) objlist.push(f);
            return(objlist);
            }
        }
    }
if(selector.find(".")){      //class selector like "tag.class"
    s=selector.split(".");
    tag=s[0];
    selclass=s[1];
    if(selclass.find(" ")){   //descendant selector like tag1.classname tag2
        s=selclass.split(" ");
        selclass=s[0];
        tag2=s[1];
        }
    }
var v=document.getElementsByTagName(tag);  // tag selector like "tag"
if(selclass==""){
    for(i=0;i<v.length;i++) objlist.push(v[i]);
    return(objlist);
    }
for(i=0;i<v.length;i++){
    c=v[i].className.split(" ");
    for(j=0;j<c.length;j++){
        if(c[j]==selclass){
            if(tag2=="") objlist.push(v[i]);
            else{
                v2=v[i].getElementsByTagName(tag2);
                for(k=0;k<v2.length;k++) objlist.push(v2[k]);
                }
            }
        }
    }
return(objlist);
}

function getParentBk(x){
var el=x.parentNode,c;
while(el.tagName.toUpperCase()!="HTML" && (c=getBk(el))=="transparent")
    el=el.parentNode;
if(c=="transparent") c="#FFFFFF";
return(c);
}

function getBk(x){
var c=getStyleProp(x,"backgroundColor");
if(c==null || c=="transparent" || c.find("rgba(0, 0, 0, 0)"))
    return("transparent");
if(c.find("rgb")) c=rgb2hex(c);
return(c);
}

function getPadding(x,side){
var p=getStyleProp(x,"padding"+side);
if(p==null || !p.find("px")) return(0);
return(parseInt(p));
}

function getStyleProp(x,prop){
if(x.currentStyle)
    return(x.currentStyle[prop]);
if(document.defaultView.getComputedStyle)
    return(document.defaultView.getComputedStyle(x,'')[prop]);
return(null);
}

function rgb2hex(value){
var hex="",v,h,i;
var regexp=/([0-9]+)[, ]+([0-9]+)[, ]+([0-9]+)/;
var h=regexp.exec(value);
for(i=1;i<4;i++){
    v=parseInt(h[i]).toString(16);
    if(v.length==1) hex+="0"+v;
    else hex+=v;
    }
return("#"+hex);
}

function Mix(c1,c2){
var i,step1,step2,x,y,r=new Array(3);
if(c1.length==4)step1=1;
else step1=2;
if(c2.length==4) step2=1;
else step2=2;
for(i=0;i<3;i++){
    x=parseInt(c1.substr(1+step1*i,step1),16);
    if(step1==1) x=16*x+x;
    y=parseInt(c2.substr(1+step2*i,step2),16);
    if(step2==1) y=16*y+y;
    r[i]=Math.floor((x*50+y*50)/100);
    r[i]=r[i].toString(16);
    if(r[i].length==1) r[i]="0"+r[i];
    }
return("#"+r[0]+r[1]+r[2]);
}

/** JAVASCRIPT Met a jour une barre de progression nommee par ProgressBar::getHtml()
@param current valeur courante
@param max valeur max
@param nomBarre nom de base de la barre
*/
function ProgressBar_update(current, max, nomBarre)
{
//alert(current + " " + max + " " + nomBarre);
	// simulation variable statique
	if ( typeof this.widthTotal == 'undefined' ) this.widthTotal = document.getElementById(nomBarre + '_filled').width + document.getElementById(nomBarre + '_empty').width;
	widthFilled = current * this.widthTotal / max;
	document.getElementById(nomBarre + '_filled').width = widthFilled;
	document.getElementById(nomBarre + '_empty').width = this.widthTotal - widthFilled;
}

/**
*
* Can show a tooltip over an element
* Content of tooltip is the title attribute value of the element
* Tested with Firefox, IE6, IE5.5, IE7, Konqueror
*
* To use it :
* 1.include this script on your page
* 2.insert this element somewhere in your page
*       <div id="tooltip"></div>
* 3. style it in your CSS stylesheet (set color, background etc..). You must set
*     this two style too :
*     div#tooltip { position:absolute; visibility:hidden; ... }
* 4.the end. test it ! :-)
*
* @version 1.1
* @copyright 2004-2007 Laurent Jouanneau. 
* @link http://ljouanneau.com/soft/javascript
* @licence release under LGPL Licence
* Modified Heipo/MKGS 2008
*/

// the tooltip object
var tooltip = {
    offsetx: 10,
    offsety: 10,
    _x: 0,
    _y: 0,
    _saveonmouseover: null
}

/**
* Open ToolTip. The title attribute of the htmlelement is the text of the tooltip
* Call this method on the mouseover event on your htmlelement
* ex :  <div id="myHtmlElement" onmouseover="tooltip.show(this)"...></div>
*/
tooltip.show = function(htmlelement) {
    var tt = $('div#tooltip');
    var ttt = $('div#tooltiptext');
    ttt.html(htmlelement.title);

    htmlelement.setAttribute("save_title", htmlelement.getAttribute("title"));
    htmlelement.setAttribute("title", ''); 		// we save text of title attribute to avoid the showing of tooltip generated by browser

    this._saveonmouseover = document.onmousemove;
    document.onmousemove = this.mouseMove;

    this.moveTo(this._x + this.offsetx, this._y + this.offsety);
    tt.css('position', 'absolute');
    tt.css('top', '-2000px');
    tt.css('left', '-2000px');
    tooltip.setOpacity(tt.get(0), 0);
    tt.css('visibility', 'visible');
    ttt.css('visibility', 'visible');
    __tt = tt.get(0);
    __ttt = ttt.get(0);

	if (!__tt || !__ttt) return false;

    __tt.style.display = "block";
    __ttt.style.display = "block";
    window.setTimeout("if(__tt) {tooltip.setOpacity(__tt, 50);}", 337); ////////
    window.setTimeout("if(__tt) {tooltip.setOpacity(__tt, 100);}", 375); ////////
    return false;
}

/**
* hide tooltip
* call this method on the mouseout event of the html element
* ex : <div id="myHtmlElement" ... onmouseout="tooltip.hide(this)"></div>
*/
tooltip.hide = function(htmlelement) {
	var tt = $('div#tooltip');
	var ttt = $('div#tooltiptext');
	__tt = null;
	__ttt = null;
	tt.hide();
	ttt.hide();
    htmlelement.setAttribute("title", htmlelement.getAttribute("save_title"));
    htmlelement.removeAttribute("save_title");
    document.onmousemove = this._saveonmouseover;
}

// Moves the tooltip element
tooltip.mouseMove = function(e) {
    // we don't use "this" because this method is assign to an event of document
    // and so is dereferenced
    if (e == undefined)
        e = event;
        //alert(document.documentElement.clientWidth);
    var w = document.documentElement.clientWidth + document.documentElement.scrollLeft;
    //var h = document.documentElement.clientTop + document.documentElement.scrollTop;
    if (e.pageX != undefined) { // gecko, konqueror,
        tooltip._x = e.pageX;
        tooltip._y = e.pageY;
    } else if (event != undefined && event.x != undefined && event.clientX == undefined) { // ie4 ?
        tooltip._x = event.x;
        tooltip._y = event.y;
    } else if (e.clientX != undefined) { // IE6,  IE7, IE5.5
        if (document.documentElement) {
            tooltip._x = e.clientX + (document.documentElement.scrollLeft || document.body.scrollLeft);
            tooltip._y = e.clientY + (document.documentElement.scrollTop || document.body.scrollTop);
        } else {
            tooltip._x = e.clientX + document.body.scrollLeft;
            tooltip._y = e.clientY + document.body.scrollTop;
        }
        //}else if(event != undefined && event.x != undefined){ // IE6,  IE7, IE5.5
        //tooltip.x = event.x + ( document.documentElement.scrollLeft || document.body.scrollLeft);
        //tooltip.y = event.y + ( document.documentElement.scrollTop || document.body.scrollTop);

    } else {
        tooltip._x = 0;
        tooltip._y = 0;
    }
	var tt = $('div#tooltip');
    if (w < tooltip._x + tooltip.offsetx + tt.outerWidth()) {
		tooltip.moveTo(w - tt.outerWidth() - 7, tooltip._y + tooltip.offsety);
    }
    else {
    	tooltip.moveTo(tooltip._x + tooltip.offsetx, tooltip._y + tooltip.offsety);
	}
}

// Move the tooltip element
tooltip.moveTo = function(xL, yL) {
	var tt = $('div#tooltip');
	tt.css('top', yL + 'px');
	tt.css('left', xL + 'px');
}

tooltip.setOpacity = function(theTargetNode, nOpacity) {
	$(theTargetNode).css('opacity', nOpacity);
};

$GetBrowser = function() {
    return $_Browser;
};

// -----
$_Browser = "UnChecked";

$__GetBrowser = function() {
    switch (navigator.appName) {
        case "Microsoft Internet Explorer":
            $_Browser = "IE";
            break;
        case "Netscape":
            if (navigator.userAgent.indexOf("Safari") != -1) {
                $_Browser = "Safari";
            }
            else {
                $_Browser = "Firefox";
            }
            break;
        case "Opera":
            $_Browser = "Opera";
            break;
        default:
            $_Browser = "Unknown";
    }
};
$__GetBrowser();
$__GetBrowser = null;
/*
  @author: remy sharp / http://remysharp.com
  @url: http://remysharp.com/2008/04/01/wiki-to-html-using-javascript/
  @license: Creative Commons License - ShareAlike http://creativecommons.org/licenses/by-sa/3.0/
  @version: 1.0
  
  Can extend String or be used stand alone - just change the flag at the top of the script.
*/

(function () {
    
var extendString = false;

if (extendString) {
    String.prototype.wiki2html = wiki2html;
    String.prototype.iswiki = iswiki;
} else {
    window.wiki2html = wiki2html;
    window.iswiki = iswiki;
}

// utility function to check whether it's worth running through the wiki2html
function iswiki(s) {
    if (extendString) {
        s = this;
    }

    return !!(s.match(/^[\s{2} `#\*='{2}]/m));
}

// the regex beast...
function wiki2html(s) {
    if (extendString) {
        s = this;
    }
    
    // lists need to be done using a function to allow for recusive calls
    function list(str) {
        return str.replace(/(?:(?:(?:^|\n)[\*#].*)+)/g, function (m) {  // (?=[\*#])
            var type = m.match(/(^|\n)#/) ? 'OL' : 'UL';
            // strip first layer of list
            m = m.replace(/(^|\n)[\*#][ ]{0,1}/g, "$1");
            m = list(m);
            return '<' + type + '><li>' + m.replace(/^\n/, '').split(/\n/).join('</li><li>') + '</li></' + type + '>';
        });
    }
    
    return list(s
        
        /* BLOCK ELEMENTS */
        .replace(/(?:^|\n+)([^# =\*<].+)(?:\n+|$)/gm, function (m, l) {
            if (l.match(/^\^+$/)) return l;
            return "\n<p>" + l + "</p>\n";
        })

        .replace(/(?:^|\n)[ ]{2}(.*)+/g, function (m, l) { // blockquotes
            if (l.match(/^\s+$/)) return m;
            return '<blockquote>' + l + '</pre>';
        })
        
        .replace(/((?:^|\n)[ ]+.*)+/g, function (m) { // code
            if (m.match(/^\s+$/)) return m;
            return '<pre>' + m.replace(/(^|\n)[ ]+/g, "$1") + '</pre>';
        })

        .replace(/(?:^|\n)([=]+)(.*)\1/g, function (m, l, t) { // headings
            return '<h' + l.length + '>' + t + '</h' + l.length + '>';
        })
    
        /* INLINE ELEMENTS */
        .replace(/'''(.*?)'''/g, function (m, l) { // bold
            return '<strong>' + l + '</strong>';
        })
    
        .replace(/''(.*?)''/g, function (m, l) { // italic
            return '<em>' + l + '</em>';
        })
    
//        .replace(/[^\[](http[^\[\s]*)/g, function (m, l) { // normal link
//            return '<a href="' + l + '">' + l + '</a>';
//        })
//    
//        .replace(/[\[](http.*)[!\]]/g, function (m, l) { // external link
//            var p = l.replace(/[\[\]]/g, '').split(/ /);
//            var link = p.shift();
//            return '<a href="' + link + '">' + (p.length ? p.join(' ') : link) + '</a>';
//        })
//    
//        .replace(/\[\[(.*?)\]\]/g, function (m, l) { // internal link or image
//            var p = l.split(/\|/);
//            var link = p.shift();

//            if (link.match(/^Image:(.*)/)) {
//                // no support for images - since it looks up the source from the wiki db :-(
//                return m;
//            } else {
//                return '<a href="' + link + '">' + (p.length ? p.join('|') : link) + '</a>';
//            }
//        })
    ); 
}
    
})();
